List of SSB4 Music (Fire Emblem series)

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This is a list of music tracks pertaining to the Fire Emblem universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

Contents

Fire Emblem Theme[edit]

Fire Emblem Theme
Track Title Fire Emblem Theme
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Shadow Dragon and the Blade of Light
Stage of Usage Castle Siege
Availability Default
Link [1]

Origin[edit]

This track, returning from Super Smash Bros. Brawl, is an arranged version of the Fire Emblem Theme, with lyrics for the theme in Latin.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Shogo Sakai

Lyrics Supervision: Masahiro Sakurai

Lyrics Translation: Taro Yamashita

Soprano: Oriko Takahashi

Tenor: Ken Nishikiori

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Lyrics: Sora Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement, lyrics and translation Copyright Nintendo

Fire Emblem[edit]

Fire Emblem
Track Title Fire Emblem
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Shadow Dragon and the Blade of Light
Stage of Usage Arena Ferox
Castle Siege
Availability Default
Link [2]

Origin[edit]

This is the popular remix of the original Fire Emblem recruit theme and the Fire Emblem Theme that is taken directly from Super Smash Bros. Melee.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Shogo Sakai

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses[edit]

This track was used in Robin and Lucina's reveal trailer.

Shadow Dragon Medley[edit]

Shadow Dragon Medley
Track Title Shadow Dragon Medley
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Shadow Dragon and the Blade of Light
Stage of Usage Castle Siege
Availability Default
Link [3]

Origin[edit]

Returning from Brawl, this track is a remix and medley of three themes from Fire Emblem: Shadow Dragon and the Blade of Light: the song that plays on the enemy's turn ("Battle Map 2: CP Side's Attack"), the chapter intro theme ("Story 2: The Beginning of Each Map"), and the song that plays on the player's turn ("Battle Map 1: Player Side's Attack).

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Keigo Ozaki

Composition: INTELLIGENT SYSTEMS

Arrangement: GAME ARTS Co., Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Coliseum Series Medley[edit]

Coliseum Series Medley
Track Title Coliseum Series Medley
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem (Series)
Stage of Usage Coliseum
Availability Default
Link [4]

Origin[edit]

A mixture of the themes that play during Arena battles in Genealogy of the Holy War ("Arena (Match)") and The Binding Blade ("Arena - Battle"), transitioning from the former into the latter. Genealogy of the Holy War's arena battle theme is actually a remix of the player attack theme from Shadow Dragon and the Blade of Light ("Battle 1: Player Side's Attack"), while The Binding Blade's is the player attack theme from Genealogy ("Ally's Attack").

Composition & Arrangements[edit]

Source: Fire Emblem (Series)

Arrangement: Akari Kaida

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Fight 1 (Fire Emblem Gaiden)[edit]

Fight 1 (Fire Emblem Gaiden)
Track Title Fight 1 (Fire Emblem Gaiden)
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem Gaiden
Stage of Usage Coliseum
Availability Default
Link [5]

Origin[edit]

"Fight 1" is, as its title implies, a remix of the battle music in Fire Emblem Gaiden. It may have been used for the Coliseum stage because it plays in the Arenas in Fire Emblem: The Sacred Stones.

Composition & Arrangements[edit]

Source: Fire Emblem Gaiden

Arrangement: Michiru Yamane

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

With Mila's Divine Protection (Celica Map 1)[edit]

With Mila's Divine Protection (Celica Map 1)
Track Title With Mila's Divine Protection (Celica Map 1)
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem Gaiden
Stage of Usage Smash Run
Castle Siege
Availability Default
Link [6]

Origin[edit]

A Latin-style remix of music from Fire Emblem Gaiden that plays during maps in which the player uses Celica's army, with the Fire Emblem main theme integrated.

Composition & Arrangements[edit]

Source: Fire Emblem Gaiden

Arrangement: Noriyuki Iwadare

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Fire Emblem: Mystery of the Emblem Medley[edit]

Fire Emblem: Mystery of the Emblem Medley
Track Title Fire Emblem: Mystery of the Emblem Medley
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Mystery of the Emblem
Stage of Usage Coliseum
Availability Default
Link [7]

Origin[edit]

This theme is a remix and medley of certain themes from Fire Emblem: Mystery of the Emblem, starting with the "Advance" theme when the player can freely move their units across the map, then rock-themed arrangements of "Attack" and "Defense" themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale.

Composition & Arrangements[edit]

Source: Fire Emblem (Series)

Arrangement Supervisor: Jesahm

Composition: INTELLIGENT SYSTEMS

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses[edit]

This track was used in the beginning portion of Roy's reveal trailer.

Meeting Theme Series Medley[edit]

Meeting Theme Series Medley
Track Title Meeting Theme Series Medley
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem (series)
Stage of Usage Coliseum
Availability Default
Link [8]

Origin[edit]

This particular theme is an arrangement of several different themes played across different games within the series whenever the player recruits new characters to fight for their side; it begins with an orchestrated remix of "Meeting Theme" (also known as "Together, We Ride!" in The Blazing Blade and "Come, Join Us" in Shadow Dragon), originating from the first game in the series, Fire Emblem: Shadow Dragon and the Blade of Light, interlaced with elements of the opening of "Comrades," the recruitment theme used in The Sacred Stones, before transitioning to the remainder of the melody; lastly, the final theme used in the medley is "Joining" from Genealogy of the Holy War (also appearing in The Binding Blade, in which it is known as "Join Us!") before shifting back to "Meeting Theme".

Composition & Arrangements[edit]

Source: Fire Emblem (Series)

Arrangement: Yuka Tsujiyoko

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Winning Road - Roy's Hope[edit]

Winning Road - Roy's Hope
Track Title Winning Road - Roy's Hope
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: The Binding Blade
Stage of Usage Castle Siege
Availability Unlockable
Link [9]

Origin[edit]

This song plays when very few enemies remain on the map in Fire Emblem: The Binding Blade.

Composition & Arrangements[edit]

Source: Fire Emblem: The Binding Blade

Arrangement Supervisor: Kentaro Ishizaka

Composition: Yuka Tsujiyoko

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses[edit]

This track plays in the beginning portion of Roy's reveal trailer.

How To Unlock[edit]

Obtain a CD containing this track.

Attack (Fire Emblem)[edit]

Attack (Fire Emblem)
Track Title Attack (Fire Emblem)
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem
Stage of Usage Castle Siege
Availability Default
Link [10]

Origin[edit]

This track, imported from Brawl, is a remix of themes from Fire Emblem: Rekka no Ken, otherwise known as Fire Emblem in the rest of the world: a pair of battle themes whenever units attacked their foes ("Strike"), followed by the game's theme whenever certain bosses are attacked by or would attack playable characters ("Rise to the Challenge").

Composition & Arrangements[edit]

Source: Fire Emblem

Arrangement: Kenji Ito

Composition: Yuka Tsujiyoko

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses[edit]

This track was used in the middle portion of Roy's reveal trailer.

Preparing to Advance[edit]

Preparing to Advance
Track Title Preparing to Advance
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: The Sacred Stones
Stage of Usage Castle Siege
Availability Default
Link [11]

Origin[edit]

Another one of Brawl's returning themes, this track debuted in Fire Emblem: The Sacred Stones, played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level (in the English version of The Sacred Stones, it is called "Combat Preparation", but its Japanese name, 進撃準備, translates closer to "Prepare to Advance").

Composition & Arrangements[edit]

Source: Fire Emblem: The Sacred Stones

Arrangement: Yuka Tsujiyoko

Composition: Yoshihiko Kitamura

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Crimean Army Sortie[edit]

Crimean Army Sortie
Track Title Crimean Army Sortie
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Path of Radiance
Stage of Usage Castle Siege
Availability Default
Link [12]

Origin[edit]

This track returns from Super Smash Bros. Brawl, which in turn, ported it directly from Fire Emblem: Path of Radiance, from which it played during chapter 18 all the way to chapter 25 (in the English version of Path of Radiance, it is called "Crimea Attacks", and in the Japanese version it is called "Crimea Army Sortie").

Composition & Arrangements[edit]

Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Against the Dark Knight[edit]

Against the Dark Knight
Track Title Against the Dark Knight
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Path of Radiance
Stage of Usage Castle Siege
Availability Default
Link [13]

Origin[edit]

This track is taken directly from the theme used in Fire Emblem: Path of Radiance (known as "Against the Black Knight" in the English version of Path of Radiance, but "Against the Dark Knight" in the Japanese version), which played whenever the Black Knight did battle. This track previously appeared in Super Smash Bros. Brawl.

Composition & Arrangements[edit]

Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Power-Hungry Fool[edit]

Power-Hungry Fool
Track Title Power-Hungry Fool
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Path of Radiance
Stage of Usage Castle Siege
Availability Unlockable
Link [14]

Origin[edit]

This track is taken directly from the theme used in Fire Emblem: Path of Radiance and its sequel, Fire Emblem: Radiant Dawn, before its return in Super Smash Bros. Brawl, which played during select scenes with a minor antagonist from those games, Oliver, the Duke of Tanas. The Brawl version is slightly different from the Fire Emblem: Path of Radiance version, having less lower-end sound but sounding slightly more crisp.

Composition & Arrangements[edit]

Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

How To Unlock[edit]

Obtain a CD containing this track.

Trivia[edit]

The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in Brawl.


Victory Is Near[edit]

Victory Is Near
Track Title Victory Is Near
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Path of Radiance
Stage of Usage Castle Siege
Availability Default
Link [15]

Origin[edit]

Once again, this theme is ported directly from Fire Emblem: Path of Radiance, played when some maps are on the verge of completion.

Composition & Arrangements[edit]

Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Ike's Theme[edit]

Ike's Theme
Track Title Ike's Theme
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Radiant Dawn
Stage of Usage Castle Siege
Availability Unlockable
Link [16]

Origin[edit]

Known as "Eternal Bond" in Fire Emblem: Radiant Dawn, this theme plays during map screens for Ike and the Greil Mercenaries in Part 3, from Chapter 4 to the end of Part 3.

Composition & Arrangements[edit]

Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

How To Unlock[edit]

Obtain a CD containing this track.

Time of Action[edit]

Time of Action
Track Title Time of Action
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Radiant Dawn
Stage of Usage Coliseum
Availability Default
Link [17]

Origin[edit]

This theme is a direct port from Fire Emblem: Radiant Dawn, used as the battle theme for the army of Sanaki, the apostle and ruler of the region of Begnion.

Composition & Arrangements[edit]

Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

The Devoted[edit]

The Devoted
Track Title The Devoted
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem: Radiant Dawn
Stage of Usage Coliseum
Availability Default
Link [18]

Origin[edit]

"The Devoted" is a piece taken directly from Fire Emblem: Radiant Dawn. In the third part of Radiant Dawn, it is used as the battle theme of the Greil Mercenaries.

Composition & Arrangements[edit]

Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Duty (Ablaze)[edit]

Duty (Ablaze)
Track Title Duty (Ablaze)
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem Awakening
Stage of Usage Coliseum
Availability Default
Link [19]

Origin[edit]

"Duty" plays in some of the earlier chapters of Fire Emblem Awakening, most notably during the chapter in Arena Ferox in which Chrom fights "Marth" and his army. Like most battle themes in Awakening, the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. It plays in chapters 3 and 4 in Fire Emblem Awakening, as well as in the paralogues 1, 7, 8, 10, 11, 12, 14, 17 and 18. It also play in the downloadable chapter Anna on the Run in Fire Emblem Fates. This song is ported directly from Fire Emblem Awakening.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Conquest (Ablaze)[edit]

Conquest (Ablaze)
Track Title Conquest (Ablaze)
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem Awakening
Stage of Usage Coliseum
Availability Unlockable
Link [20]

Origin[edit]

"Conquest" plays when revisiting previous areas to fight off Risen outbreaks or StreetPass challengers in Fire Emblem Awakening. Like most battle themes in Awakening, the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. This song is ported directly from Fire Emblem Awakening.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

How To Unlock[edit]

This track is unlocked by playing alone as Robin in Trophy Rush and getting at least 4 Fever Rushes in a single game.

Id (Purpose)[edit]

Id (Purpose)
Track Title Id (Purpose)
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem Awakening
Stage of Usage Arena Ferox
Coliseum
Availability Default
Link [21]

Origin[edit]

This piece, "Id (Purpose)", is taken directly from Fire Emblem Awakening, in which it plays during the final battle. It is one of many variations of Robin's theme, "Id". The theme was shortened in both versions of SSB4.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Lost in Thoughts All Alone (Original)[edit]

Lost in Thoughts All Alone
Track Title Lost in Thoughts All Alone
Game Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem Fates
Stage of Usage Castle Siege
Coliseum
Availability Downloadable
Link [22] (English)
[23] (Japanese) (ContentID; watch at 1.25x speed)

Origin[edit]

"Lost in Thoughts All Alone" is the main theme of Fire Emblem Fates, from which the song is directly taken. The song plays during the credits of said game. The English version is sung by Rena Strober, and the Japanese version is sung by Renka. This song is originally six minutes long, but in Super Smash Bros. 4 it is shortened to two and a half minutes. Notably, the Conquest verse of the song is omitted.

Composition & Arrangements[edit]

Source: Fire Emblem Fates

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Lost in Thoughts All Alone (Remix)[edit]

Lost in Thoughts All Alone
Track Title Lost in Thoughts All Alone
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe Fire Emblem
Debut Game Fire Emblem Fates
Stage of Usage Smash Run
Castle Siege
Coliseum
Availability Downloadable
Link [24]

Origin[edit]

"Lost in Thoughts All Alone" is the main theme of Fire Emblem Fates. It plays in the credits of said game. This is a remixed version of the song, without any vocals.

Composition & Arrangements[edit]

Source: Fire Emblem Fates

Arrangement Supervisor: Junichi Nakatsuru

Composition: INTELLIGENT SYSTEMS

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses[edit]

This track was used in Corrin's reveal trailer.

Trivia[edit]

  • Although not present in the actual game, a portion of the main theme from Fire Emblem Awakening is used in the trailer for Robin, Lucina, and Captain Falcon.


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