Smash Run

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SSB4-3 Icon.png
A zoomed out shot of the Smash Run map.

Smash Run (フィールドスマッシュ, Field Smash) is a gameplay mode that appears exclusively in Super Smash Bros. for Nintendo 3DS. It involves an unusual blend of platforming and exploration, as well as standard fighting or another challenge in the second half of the mode. It is one of two modes exclusive to the 3DS version, the other being StreetSmash.

Overview[edit]

The Smash Run starts with a five-minute adventure course involving exploration of a large, expansive, but unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in chests, as well as defeating numerous enemies from both Brawl's The Subspace Emissary and other game series. Bonus stages hidden behind doors in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant Bob-ombs, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts.

Several standard items can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this gamemode, such as the Starman and Hammer.

Smash Run supports character customization like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "Powers" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen.

When the five minutes have expired, all power-ups collected are added to the character's stats, and the players compete in one of a variety of "Final Battles", selected randomly, lasting one minute.

After a Smash Run match, players will obtain the trophies, character customization items, gold, and powers that they collected while in the adventure course.

List of stat boosts[edit]

The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Touching these items increases a specific stat for the character, giving potential benefits in the game's final challenge. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted, depending on the size it might increase that stat by 3, 10, 30, 100 or 200 points. Stat boosts with clocks on them also appear, which give a large temporary boost of 500 points.[1] Players can have a maximum of 1000 points for each category. Fighters can also build up their stats by performing the actions corresponding to them.

In addition to pickups for the stats below, rare stars that pulsate a variety of colors can appear in the mode; grabbing them increases all of the player's stats. Taunting raises a random stat by 1. There is also a rare stat booster shaped as a 2x that is called a Stat Megaboost that will double all stat gains for a period of time. It appears on the stage rarely/in Challenge Doors that are Treasure Rooms, as well as very rarely being dropped by enemies.

Icon Name Description
SmashRunSpeed.png Speed (移動, Movement) A green item resembling a boot. Increases walking speed, dashing speed, air speed, and traction. Naturally increases by approximately 1 per second while walking and 2 per second while running; the rate at which the stat increases is proportional to how much distance the character is covering (which means that faster characters can build this stat up faster).
SmashRunJump.png Jump (ジャンプ, Jump) A yellow item resembling a wing. Increases jump height and falling speed; affects all double jumps and wall jumps, but not shorthops. Naturally increases by approximately 0.75 for every jump performed.
SmashRunAttack.png Attack (通常ワザ, Normal Technique) An orange item resembling a boxing glove. Increases damage of all normal attacks. Naturally increases for each normal attack used: neutral attacks are worth 0.5, tilts, dash attacks, and aerials are worth 1, and smashes are worth 2.
SmashRunSpecial.png Special (必殺ワザ, Special Technique) A red item shaped like a starburst. Increases damage of all special moves. Additionally, some special moves may gain increased range or a shortened charge time. Naturally increases by approximately 1.3 for each special move used.
SmashRunArms.png Arms (投げ・アイテム, Throwing/Items) A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased, items of timed duration last longer, and the user is less likely to drop items when attacked. Naturally increases by 1 for each grab attempted, pummel or throw performed, and item attack/throw used.
SmashRunDefense.png Defense (防御, Defense) A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient. Naturally increases by 1 every time the shield is raised or a dodge is used or damage is taken, scaling more depending on the damage/knockback taken; increases by 10 upon a broken shield.

List of enemies[edit]

Enemy Series
Bacura SpecialStagesSymbol.svg Xevious
Banzai Bill MarioSymbol.svg Mario
Bill Blaster MarioSymbol.svg Mario
Bonkers KirbySymbol.svg Kirby
Boom Stomper KidIcarusSymbol.svg Kid Icarus
Bronto Burt KirbySymbol.svg Kirby
Bubble ZeldaSymbol.svg The Legend of Zelda
Bulborb PikminSymbol.svg Pikmin
Bullet Bill MarioSymbol.svg Mario
Bumpety Bomb KidIcarusSymbol.svg Kid Icarus
Chain Chomp MarioSymbol.svg Mario
Chandelure PokemonSymbol.svg Pokémon
Clubberskull KidIcarusSymbol.svg Kid Icarus
Cryogonal PokemonSymbol.svg Pokémon
Cucco ZeldaSymbol.svg The Legend of Zelda
Daphne KidIcarusSymbol.svg Kid Icarus
Darknut ZeldaSymbol.svg The Legend of Zelda
Devil Car EarthboundSymbol.svg EarthBound
Eggrobo SonicSymbol.svg Sonic
Flage KidIcarusSymbol.svg Kid Icarus
Flame Chomp MarioSymbol.svg Mario
Fly Guy YoshiSymbol.svg Yoshi
Gastly PokemonSymbol.svg Pokémon
Generator SubspaceSymbol.svg The Subspace Emissary
Ghost FindMiiSymbol.svg Find Mii
Giant Goomba MarioSymbol.svg Mario
Glice SubspaceSymbol.svg The Subspace Emissary
Glire SubspaceSymbol.svg The Subspace Emissary
Glunder SubspaceSymbol.svg The Subspace Emissary
Goomba MarioSymbol.svg Mario
Gordo KirbySymbol.svg Kirby
Hammer Bro. MarioSymbol.svg Mario
Iridescent Glint Beetle PikminSymbol.svg Pikmin
Kihunter MetroidSymbol.svg Metroid
Koffing PokemonSymbol.svg Pokémon
Koopa Paratroopa MarioSymbol.svg Mario
Koopa Troopa MarioSymbol.svg Mario
Kritter DKSymbol.svg Donkey Kong
Lakitu and Spinies MarioSymbol.svg Mario
Lethinium KidIcarusSymbol.svg Kid Icarus
Lurchthorn KidIcarusSymbol.svg Kid Icarus
Magikoopa MarioSymbol.svg Mario
Mahva KidIcarusSymbol.svg Kid Icarus
Megonta KidIcarusSymbol.svg Kid Icarus
Metroid MetroidSymbol.svg Metroid
Mettaur MegaManSymbol.svg Mega Man
Mimicutie KidIcarusSymbol.svg Kid Icarus
Mite SubspaceSymbol.svg The Subspace Emissary
Monoeye KidIcarusSymbol.svg Kid Icarus
Nutski KidIcarusSymbol.svg Kid Icarus
Octorok ZeldaSymbol.svg The Legend of Zelda
Orne KidIcarusSymbol.svg Kid Icarus
Parasol Waddle Dee KirbySymbol.svg Kirby
Peahat ZeldaSymbol.svg The Legend of Zelda
Petilil PokemonSymbol.svg Pokémon
Plasma Wisp KirbySymbol.svg Kirby
Polar Bear IceClimbersSymbol.svg Ice Climber
Pooka SpecialStagesSymbol.svg Dig-Dug
Poppant SubspaceSymbol.svg The Subspace Emissary
Reaper KidIcarusSymbol.svg Kid Icarus
ReDead ZeldaSymbol.svg The Legend of Zelda
Reo MetroidSymbol.svg Metroid
Roturret SubspaceSymbol.svg The Subspace Emissary
Shotzo KirbySymbol.svg Kirby
Shy Guy MarioSymbol.svg Mario
Skuttler KidIcarusSymbol.svg Kid Icarus
Skuttler Cannoneer KidIcarusSymbol.svg Kid Icarus
Skuttler Mage KidIcarusSymbol.svg Kid Icarus
Sneaky Spirit SpecialStagesSymbol.svg Rhythm Heaven
Souflee KidIcarusSymbol.svg Kid Icarus
Spike Top MarioSymbol.svg Mario
Stalfos ZeldaSymbol.svg The Legend of Zelda
Starman EarthboundSymbol.svg EarthBound
Tac KirbySymbol.svg Kirby
Tiki Buzz DKSymbol.svg Donkey Kong
Waddle Dee KirbySymbol.svg Kirby
Waddle Doo KirbySymbol.svg Kirby
Zoomer MetroidSymbol.svg Metroid
Zuree KidIcarusSymbol.svg Kid Icarus

List of Challenges[edit]

After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 100 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.

Challenge Picture Description
Target Smash! Smash Run Target Smash easy.jpg All targets in the room must be destroyed within the time limit. Targets drop small power-ups when destroyed.
Crystal Smash! Smash Run Crystal Smash easy.jpg All crystals in the room must be destroyed within the time limit. Some crystal are attached to other, bigger ones: destroying a big crystal also destroys all of the attacked small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystal drop small power-ups when destroyed.
Defeat Them All! Shy Guys Smash Run.jpg All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a Danger Zone on Normal or Hard difficulty; while a Danger Zone is active, the player and enemies will be instantly KO'd if they are on the floor.
Survive! Smash Run Survive hard.jpg The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. All enemies and obstacles will disappear upon success.
(Bonus Room) Smash Run bonus room.jpg Instead of a proper challenge, the room is filled with stat boosts (possibly including a 2x modifier), food, treasure chests and/or Iridescent Glint Beetles, with no time limit. The All-Star Rest Area music also plays.

List of Events[edit]

A bar in the top corner of the screen will be marked with lines that show when random events are scheduled to occur during each five minute round of Smash Run. Each event lasts for a limited period of time, as indicated by a countdown timer. Any players who are inside a Challenge Door when an event begins, or enter a Challenge Door during an event, will not feel its impacts.

Event Description
Amped Up! All players' speed and jump stats will be temporarily maxed out to 1,000.
Big Haul Additional treasure chests appear throughout the map. Not affected by a time limit.
Bonus Time Enemies temporarily drop more valuable stat boosts.
Doors Galore Additional challenge doors appear throughout the map. Not affected by a time limit.
(Enemy) Fest All enemies that appear on-screen will temporarily be of the same type. Possible enemies include Tiki Buzzes, Pookas, Sneaky Spirits, Bullet Bills, Shy Guys and Souflees.
Fast Learner All stat boost drops from enemies will temporarily be skewed to the same type and normal boosts by performing actions will have a greater effect.
Final Battle Forecast Players are informed of which match type the final battle will be.
Gust of Wind A strong gale temporarily fills the stage, pushing the player in random directions and making it difficult to traverse the map.
Heavenly Light The Heavenly Light power is temporarily activated for each fighter, producing a vertical field above and below the player that does minor damage to nearby enemies.
Otherworldly Door The locations of all Challenge doors will be temporarily revealed on the bottom screen map. An arrow will also direct players to the nearest door.
Shrunk All players shrink to mini size as if they got hit by a Poison Mushroom.
Treasure Hunt The locations of all treasure chests will be temporarily revealed on the bottom screen map. An arrow will also direct players to the nearest chest.
Treasure Trove A secret room will appear in the center of the map, containing three chests. There is no time limit, but only the first player who reaches the room can claim the rewards.
Wanted! A powerful enemy will appear at a random location on the map, with an arrow directing players to their location. Defeating this enemy before it disappears will yield extra rewards. Possible enemies include Bonkers, Bulborb, Clubberskull, Polar Bear and Reaper.
Warp All fighters are teleported to a different location elsewhere in the map. This fails if it is triggered during a locked battle, or while the fighter is inside a Barrel Cannon.

List of Final Battles[edit]

All challenges designated in the description as a "Smash" will randomly either be a four player free-for-all Smash, or a 2v2 Team Battle where players are assigned to Red and Blue Teams randomly. In the case of a team match, both players from the winning team are considered victorious. All matches are Timed and last one minute (plus Sudden Death as usual if required), unless otherwise specified.

Match Type Description
300% Smash A match where players start and respawn with 300% damage, akin to Super Sudden Death.
Climb! Four player free-for-all, where the goal is to climb up to the goal on a vertical stage while avoiding Smart Bomb explosions and Danger Zones.
Easy LaunchPAL
High-LaunchNA
A match with an increased damage ratio.
Explosive Smash A match where only explosive items spawn.
Flower Smash A match where all combatants have the flower condition.
Glorious Smash A match on an Omega Form stage with no items, as in For Glory.
Mega Smash A match where all combatants have the Super Mushroom buff.
Mr. Saturn Smash A match where only the Mr. Saturn spawns.
Multi-Man Smash On Battlefield, each player independently vies to defeat as many opponents as possible under rules similar to Multi-Man mode, within a one minute time limit. Along with Miis, Metal and Giant Metal versions of the fighter the player is using can appear.
Mushroom Smash A match where only Super Mushrooms and Poison Mushrooms spawn.
Reflect Smash A match where all combatants wear Franklin Badges.
Run! Four player free-for-all, where the goal is to reach the goal on one of two horizontally scrolling stages similar to Race to the Finish. Speed-based powerups such as the Bunny Hood, Superspicy Curry, and a temporary speed boost drop occasionally and there are many Danger Zones. Lasts 2 minutes.
Smash A standard match.
Stamina Smash A match where all combatants have Stamina instead of damage percentages. All players start with 200 HP. No time limit.
Stock Smash A 2-Stock match with the Stock & Time rule set to 1 minute.
Vs. Enemy Team Each player is tasked with defeating as many Smash Run enemies as possible in one minute. The damage values and scores of all players are displayed on the touch screen. Variants include:
Warp Star Smash A match where only the Warp Star spawns. Takes place only on Omega Stages

Music[edit]

Players can set which music tracks can play during the five minute stat-gathering period by adding and removing them from a list; a randomly selected track from the player-chosen ones will play for each run. In addition to all the songs normally available on the game's multiplayer stages, there are additional "bonus" songs available for usage in Smash Run:

SmashBrosSymbol.svg Menu
SmashBrosSymbol.svg Menu 2 (Melee)
MarioSymbol.svg Rainbow Cruise
DKSymbol.svg Stickerbush Symphony
ZeldaSymbol.svg Dark World / Dark World Dungeon
ZeldaSymbol.svg Ballad of the Goddess / Ghirahim's Theme
ZeldaSymbol.svg Temple Theme
KirbySymbol.svg The Legendary Air Ride Machine
StarFoxSymbol.svg Theme from Area 6 / Missile Slipstream
FireEmblemSymbol.svg With Mila's Divine Protection (Celica Map 1)
FireEmblemSymbol.svg Lost in Thoughts All Alone
KidIcarusSymbol.svg In the Space-Pirate Ship
KidIcarusSymbol.svg Boss Fight 1
KidIcarusSymbol.svg Dark Pit
KidIcarusSymbol.svg Wrath of the Reset Bomb
XenobladeSymbol.svg Mechanical Rhythm
SpecialStagesSymbol.svg The Mysterious Murasame Castle Medley
SpecialStagesSymbol.svg Tetris: Type A
MegaManSymbol.svg Air Man Stage
MegaManSymbol.svg Spark Man Stage
PacManSymbol.svg PAC-MAN'S PARK / BLOCK TOWN
SmashBrosSymbol.svg Credits (Smash Bros.): Ver. 2
SmashBrosSymbol.svg Boss Battle

Rewards[edit]

  • Playing Smash Run 5 times awards the Lv. 2 Horizon Beam power.
  • Finishing first in the Final Battle awards the Lv. 1 Horizon Beam power.
  • Finishing first in the Final Battle 20 times awards the Lv. 3 Dual Cyclone power.
  • Finishing first in the Final Battle with 5 different fighters awards the Lv. 2 Spinning Blades power.
  • Finishing first in the Final Battle with every fighter awards the Lv. 3 Shuffle power.
  • Obtaining 10 different types of Powers awards the Lv. 2 Reflector power.
  • Obtaining 25 different types of Powers awards the Lv. 2 Instant Drop power.
  • Collecting every type of Power awards the Prince Hat headgear.

Origin[edit]

Smash Run is based in concept on City Trial from Kirby Air Ride, another game directed by Masahiro Sakurai, who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active.

Gallery[edit]

Trivia[edit]

References[edit]


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