Hammer Bro
- "Hammer Bro" redirects here. For the smasher, see Smasher:HammerBro.
| Hammer Bro | |
|---|---|
Official artwork of a Hammer Bro from New Super Mario Bros. U | |
| Universe | Mario |
| Debut | Super Mario Bros. (1985) |
| Smash Bros. appearances | Brawl SSB4 Ultimate |
| Most recent non-Smash appearance | Mario Tennis Fever (2026) |
| Console/platform of origin | Nintendo Entertainment System |
| Species | Hammer Bro |
| Gender | Male |
| Place of origin | Mushroom Kingdom |
| Created by | Shigeru Miyamoto |
| Article on Super Mario Wiki | Hammer Bro |
The Hammer Bro (ハンマーブロス, Hammer Bros.), or Hammer Brother, are enemies from the Mario series.
Origin[edit]
Hammer Bros. made their debut in Super Mario Bros. as a common enemy, and have become a common enemy in later Mario games. They are Koopa Troopas with larger shells and helmets. They attack by throwing hammers at the player while jumping between surrounding platforms. Some games allow Hammer Bros to throw their hammers in different trajectories, making them difficult to approach. Variants of Hammer Bros. include the Boomerang Bro, Fire Bro and Ice Bro.
In Super Smash Bros. Brawl[edit]
The Hammer Bro debuted in Super Smash Bros. Brawl as an Assist Trophy and an enemy in The Subspace Emissary.
As an Assist Trophy[edit]
As an Assist Trophy, when a Hammer Bro is summoned, they remain stationary in the area where they were summoned and attack by throwing hammers at the opponents. Their hammers deal 6% damage and shield damage. They occasionally jump, which can give their thrown hammers extra distance. They may also fall through soft platforms, after which they are able to perform a midair jump.
Hammer Bro stays on the field for 720 frames (12 seconds). After each action they have a 20% chance to throw a hammer without jumping. If this fails then they have a 30/60 chance to jump and throw a hammer, a 15/60 chance to jump without throwing, and a 15/60 chance to fall through a platform—or stand idle if there is no suitable platform. Their jumps while throwing have an upward force of 1.8 (for a height of 17.1 units given a gravity of 0.09). Their non-throwing jump has a variable jump force between 1.5 and 3.3 (height around 11.76 to 58.86). The hammers are thrown with a horizontal speed of 0.7 units per frame (u/f) and a vertical speed of 2.5 u/f with a gravity of 0.09. The hammers persist for 150 frames (2.5 seconds).
He has a spawn chance of 30/760.
In The Subspace Emissary[edit]
| Hammer Bro | |
|---|---|
In The Subspace Emissary. | |
| Universe | Mario |
| Level(s) appears in | The Jungle The Lake The Cave The Swamp The Great Maze |
| Point worth | 500 |
As an enemy in The Subspace Emissary, the Hammer Bro functions similarly as an Assist Trophy. They remain in one area, throw hammers at the players and jump between platforms occasionally. Unlike their Assist Trophy counterparts, their hammers can be thrown with a more direct arc toward the player instead of the same, predictable arc. This can make them more dangerous, partly compensated by waiting longer between actions.
Moveset[edit]
- Notes: The "d" below is a multiplier based on the difficulty value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.
| Name | Damage | Description |
|---|---|---|
| Throw | 4 + 1.2d | As a Hammer Bro throws a hammer, its body has a hitbox that deals low damage and knockback. The aerial version has less knockback scaling but slightly higher base knockback. Deals 5% additional shield damage. |
| Hammer | 4 + 1.4d | A hammer with low damage and knockback. Deals 5% additional shield damage. |
| Careening | 6 - 0.2d | — |
Damage taken[edit]
| Damage taken | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.75 |
Trophy[edit]
The Hammer Bro trophy can be obtained by using the Trophy Stand on the Hammer Bro in The Subspace Emissary.
- Hammer Bro
- A character who throws a seemingly endless stream of hammers. Hammer Bros. have also been known to jump every so often. Since they throw their hammers in a high arc, if you manage to get in close, the hammers can't hit you. Unlike Koopas and Buzzy Beetles, Hammer Bros. don't reduce to their shells when jumped on. As the name suggests, most Hammer Bros. are found in pairs.
: Super Mario Bros.
: New Super Mario Bros.
Sticker[edit]
| Name | Game | Effect | Fighter(s) |
|---|---|---|---|
| Hammer Bro | New Super Mario Bros. |
![]() Hammer Bro (New Super Mario Bros.) |
In Super Smash Bros. 4[edit]
As a background character[edit]
The Hammer Bros appears as a background character in the Super Mario Maker stage riding a Lakitu cloud. Their appearance changes depending on the game style, matching their designs in Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.
As an Assist Trophy[edit]
Hammer Bros return as an Assist Trophy, reprising their behavior in Brawl. Hammer Bros can be attacked and KO'd. When they are KO'd, they act as they do in Super Mario Bros.: falling through the stage while upside down. The hammers now do 9% damage and may bounce off of the ground instead of falling through.
Hammer Bros stays on the field for 480 frames (8 seconds), down from 720 in Brawl. They still have a 20% chance to throw hammers while standing and 80% to do another action. They now have a chance to idle, effectively decreasing the odds of any other action along with other tweaks to their odds: 30/95 chance to jump and throw, 25/95 chance for a jump without throwing, 20/95 chance to drop through a platform if applicable, and 20/95 chance to idle. They can throw up to three hammers in an action. The hammers's velocity was adjusted (0.9 u/f horizontal up from 0.7, 2.4 u/f vertical down from 2.5) making them fly a little further, though they don't last as long (90 frames (1.5 seconds) down from 150 (2.5 seconds)). Hammers also have a 60% chance to bounce off of the ground, allowing them to reach further.
Hammer Bro has a spawn chance of 24/1254 from Assist Trophies. He cannot be summoned on the following stages in a standard versus match (applies to both games and only the base form unless noted otherwise):
In Smash Run[edit]
Hammer Bros also appear as an enemy in Smash Run, reprising their behavior from Brawl's Subspace Emissary.
Trophy[edit]
The Hammer Bro trophy appears in both versions. In Super Smash Bros. for Wii U, it is part of the Bowser's Minions Trophy Box.
- Hammer Bro
These elite trooper turtles usually appeared in pairs in Super Mario Bros., wearing helmets and chucking hammers at Mario. When summoned, they'll advance on the nearest opponent and lob hammers in a graceful arc. Sometimes they'll throw in a jump to mix things up.
: Super Mario Bros. (10/1985)
: Super Mario Galaxy 2 (05/2010)
Hammer Bros. usually appear in pairs in Super Mario Bros. games. With helmets on heads and hammers in hand, Bowser's elite troops never leg it when Mario shows up. In this game, they appear solo, flinging hammers at the nearest target. They can also jump and throw, so stay sharp!
: Super Mario Bros. (05/1987)
: Super Mario Galaxy 2 (06/2010)
In Super Smash Bros. Ultimate[edit]
As an Assist Trophy[edit]
Hammer Bros return as an Assist Trophy, reprising their behavior in Super Smash Bros. 4. They can be attacked and KO'd, which earns the player an extra point. Training Mode describes their Assist Trophy: Throws hammers. Lots and lots of hammers.
Hammer Bros stay on the field for 900 frames (15 seconds) up from 480 in Smash 4. They can now throw up to five hammers per action up from three. They have a 35% chance to throw a hammer while standing, up from 20%, making all other actions less likely. Their other actions have the following odds: 50/100 chance to jump and throw, 10/100 chance for a jump without throwing, 20/100 chance to drop through a platform if applicable, and 20/100 chance to idle. Their non-throwing jump force has a wider range of 1.2-3.7 (jump height of about 7.41-74.21), changed from 1.5-3.3 in Smash 4.
Hammer Bro has a spawn chance of 24/2086, making him one of the rarest Assist Trophy summons along with Starfy. He cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise):
Spirit[edit]
The Hammer Bro also appears as an Advance-class primary spirit.
The Hammer Bro uses a Yoshi puppet fighter and is fought on the Golden Plains stage's Battlefield form, referencing the Hammer Bro's Enemy Course in the first world of Super Mario Bros. 3, which takes place on a grassy stage with hills in the background. During the battle, the Hammer Bro appears as a hostile Assist Trophy when Yoshi reaches high damage while Yoshi favors Egg Throw, referencing how the Hammer Bro throws their hammer and appears multiple time on-screen.
| No. | Image | Name | Type | Class | Slots | Base |
Max |
Base |
Max |
Base |
Max |
Ability | Series |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 38 | Hammer Bro | ★★ | 1 | 1547 | 6212 | 1022 | 4103 | 438 | 1758 | Jump ↑ | Super Mario Series |
Gallery[edit]
Names in other languages[edit]
Trivia[edit]
- The Hammer Bro trophy is the only Assist Trophy that can only be obtained by using a Trophy Stand on it, due to its appearance in The Subspace Emissary. It is also the only Assist Trophy to appear in The Subspace Emissary.
- Despite Hammer Bros (and their variants) having voices in various Mario spin-off games (provided by Motoki Takagi), they are completely mute in Smash as an Assist Trophy.
- Hammer Bro's artwork pose in New Super Mario Bros. U resembles its artwork pose in Brawl (albeit with its mouth closed).
External links[edit]
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