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This article is about the Devil World villain. For other uses, see Devil (disambiguation).
The in-game sprite of Devil from Devil World.
The symbol used in Melee for Battlefield. It is also used by this wiki as a placeholder symbol for when a corresponding series symbol is unknown or nonexistant.
The in-game sprite of Devil from Devil World.
Universe Devil World
Debut Devil World (1984)
Smash Bros. appearances Brawl
Most recent non-Smash appearance Art Style: PiCTOBiTS (cameo, 2009)
Console/platform of origin Nintendo Entertainment System
Species Demon
Gender Male
Place of origin Devil World
Created by Shigeru Miyamoto

The Devil (デビル, Devil) (called Demon on the British version of the Smash Bros. DOJO!!) is the villain in the NES game Devil World, developed by Shigeru Miyamoto, which was released for the Japanese Famicom and PAL NES systems only.


Devil moving the walls in Devil World.

The Devil debuts as the villain and main hazard in Devil World. He is based on the Devil, who appears in several religions as the personification of evil. In the game, he tries to thwart the efforts of the heroic dragon Tamagon to destroy him and seal Devil World away for eternity. He appears in every non-bonus level at the top of the screen, pointing in various directions in order to make the walls of the current game area shift around the level, thus limiting the player's movement to a small window of the full maze. When a stage is cleared, the Devil recoils, turns into a bat and flies away.

In Super Smash Bros. Melee[edit]

The Devil was mentioned in the description of the Tamagon trophy as "a large, winged demon". This trophy was only available legitimately in the Japanese version of Melee.

In Super Smash Bros. Brawl[edit]

As an assist trophy[edit]

The Devil in Brawl.

When released, the Devil appears as a bat, flies to the top of the screen and turns into his humanoid form. He then starts pointing in various directions, accompanied by an 8-bit sound from his source game: this causes the screen to scroll in the opposite direction, effectively altering the offscreen boundaries of the stage. The effect is great enough that it can leave just a small section of a stage, e.g. Battlefield, remaining. When playing in Pirate Ship, it is also possible for the entire stage to be moved offscreen. This also allows for more camera control freedom when the game is paused. After a short while, the Devil disappears in a puff of smoke and the screen turns back to normal.


Trophy in Brawl.
A devil who wields serious power in Devil World. In the game, the devil floats above the maze and commands by pointing. When it gives orders, its cyclopean minions turn cranks that scroll the maze in different directions. When Tamagon, your character in the game, places all the stage's books into a hole, the devil turns into a bat and flies away. It's quite striking, no?
NES: Devil World

The NTSC version of Brawl lists the game as 'Japan Only' in error. The PAL version corrects this.

In Super Smash Bros. 4[edit]

As an Assist Trophy[edit]

The Devil in Smash 4.

The Devil returns from Brawl, his function completely unchanged, allowing the player to see beyond the camera boundaries of many new stages.

However, one slight change was made to Devil in Smash 4. Certain moves such as Flip Jump can now connect with Devil[1], proving that he has a hurtbox, despite being immune to the effects of attacks.


The Devil trophy appears in both versions. In Super Smash Bros. for Wii U it is part of the NES Trophy Box.

Devil's trophy in Super Smash Bros. for Wii U.
NTSC: A devil who holds absolute authority in Devil World. When he appears, he'll fly into the sky as a bat and then transform into his devil form. He'll then begin to point frantically in different directions, scrolling the stage where he points. You're...not really helping things, buddy.
PAL: A devil who appears to hold absolute power in Devil World. In bat form, it flies to its perch, then turns back into a devil and begins waving frantic orders to make the screen scroll all different ways. Considering that it's an assist trophy, it's not doing much in the way of assisting.
NES: Devil World (JP & EU)

In Super Smash Bros. Ultimate[edit]

As an Assist Trophy[edit]

The Devil returns as an Assist Trophy. Training Mode describes his Assist Trophy with the following: Moves the stage in whichever direction he points. Can't be KO'd.

Devil will never spawn in Custom Smash if the camera is set to "fixed". Spawning him in Training Mode under this setting will override the fixed camera, and will not return it to normal again when he despawns.

Available Stages[edit]

Stage Available?
Battlefield Yes
Big Battlefield Yes
Small Battlefield Yes
Final Destination Yes
Peach's Castle No
Kongo Jungle Yes
Hyrule Castle No
Super Happy Tree Yes
Dream Land No
Saffron City Yes
Mushroom Kingdom Yes
Princess Peach's Castle Yes
Rainbow Cruise No
Kongo Falls Yes
Jungle Japes No
Great Bay Yes
Temple No
Brinstar No
Yoshi's Island (Melee) No
Yoshi's Story Yes
Fountain of Dreams Yes
Green Greens Yes
Corneria Yes
Venom Yes
Pokémon Stadium Yes
Onett No
Mushroom Kingdom II Yes
Brinstar Depths No
Big Blue No
Fourside Yes
Delfino Plaza No
Mushroomy Kingdom No
Figure-8 Circuit No
WarioWare, Inc. No
Bridge of Eldin No
Norfair No
Frigate Orpheon Yes
Yoshi's Island Yes
Halberd No
Lylat Cruise Yes
Pokémon Stadium 2 Yes
Port Town Aero Dive No
Castle Siege No
Distant Planet No
Smashville Yes
New Pork City Yes
Summit No
Skyworld Yes
Shadow Moses Island No
Luigi's Mansion No
Pirate Ship No
Spear Pillar No
75m No
Mario Bros. No
Hanenbow No
Green Hill Zone Yes
3D Land No
Golden Plains No
Paper Mario No
Gerudo Valley No
Spirit Train No
Dream Land GB No
Unova Pokémon League No
Prism Tower No
Mute City SNES No
Magicant Yes
Arena Ferox Yes
Reset Bomb Forest No
Tortimer Island No
Balloon Fight No
Living Room No
Find Mii Yes
Tomodachi Life No
PictoChat 2 Yes
Mushroom Kingdom U Yes
Mario Galaxy No
Mario Circuit No
Skyloft No
The Great Cave Offensive No
Kalos Pokémon League Yes
Coliseum No
Flat Zone X No
Palutena's Temple No
Gamer No
Garden of Hope Yes
Town and City Yes
Wii Fit Studio No
Boxing Ring No
Gaur Plain No
Duck Hunt Yes
Wrecking Crew No
Pilotwings Yes
Wuhu Island No
Windy Hill Zone Yes
Wily Castle Yes
Pac-Land No
Super Mario Maker No
Suzaku Castle No
Midgar No
Umbra Clock Tower Yes
New Donk City Hall No
Great Plateau Tower Yes
Moray Towers No
Dracula's Castle Yes
Mementos No
Yggdrasil's Altar Yes
Spiral Mountain Yes
King of Fighters Stadium No
Garreg Mach Monastery No
Spring Stadium No
Minecraft World Yes
Northern Cave Yes
Cloud Sea of Alrest No


No. Image Name Type Class Cost Ability Series
From game files.
★★ 2 Screen-Flip Immunity Devil World


Names in other languages[edit]

Language Name Meaning
Japan Japanese デビル Devil
UK English Devil
France French Démon Devil
Germany German Dämon Demon
Italy Italian Demone Demon
Spain Spanish Demonio Devil
China Chinese Devil
South Korea Korean 데빌 Devil
Netherlands Dutch Devil
Russia Russian Дьяол Devil


  • If the Devil is summoned during fixed camera mode, the stage won't be moved.
    • In for Wii U, this also allows Devil to move the stage twice in the same direction when playing Training mode (if the player switches between Fixed and Normal camera at the right timing while Devil is currently on stage). It is unknown whether this counts as a glitch or not. However, the 3DS version disables the camera-toggle in Training mode when Devil is summoned, and in Ultimate, the camera turns normal when summoning Devil during fixed-camera in Training mode.[1]
  • Devil cannot be summoned in 63 (67 including DLC) stages in Super Smash Bros. Ultimate, making him the most limited Assist Trophy in Ultimate.