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SSBU spirit Klaptrap.png
Symbol of the DK series.

Klaptrap's official artwork from Donkey Kong Country

Universe Donkey Kong
Debut Donkey Kong Country (1994)
Smash Bros. appearances Melee
SSB4 (3DS only)
Most recent non-Smash appearance Mario Party 7 (2005)
Console/platform of origin Super Nintendo Entertainment System
Designed by Steve Mayles
Voice actor Chris Sutherland
Article on Super Mario Wiki Klaptrap

Klaptraps (クラップトラップ, Klaptrap) are crocodile-esque enemies from the Donkey Kong universe that appear in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate.


Klaptraps are Kremlings who debuted in Donkey Kong Country. They damage Donkey Kong and Diddy Kong by biting them. They appear in a variety of colors: blue, red, purple, and green. Klaptraps later appears in Donkey Kong 64 with a similar role. Larger Klaptraps also appear in the game. Klaptraps are among the smallest varieties of the Kremlings and are one of the few that are entirely quadrupedal. The only similar varieties are the Krimps, as well as the Snapjaws, which are technically not Kremlings.

In Super Smash Bros. Melee[edit]

As a stage hazard[edit]

A Klaptrap as seen on Kongo Jungle
A Klaptrap as seen on Jungle Japes

Klaptrap appears on the Jungle Japes and Kongo Jungle stages, leaping out of the water to bite opponents. Klaptraps appear in two different colors:

  • Orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the Barrel Cannons. If a character makes contact with a Klaptrap, they will take damage. Very rarely a Klaptrap will get stuck in the Barrel Cannon, and characters cannot use the Barrel Cannon while one is inside of it; they instead only take damage from contact with that Klaptrap.
  • Blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will take 30% damage and be spiked, sending characters straight into Jungle Japes' torrential waters. They essentially serve as one-hit KOs in Melee. Characters holding on to a ledge are also vulnerable to a Klaptrap. They appear every 7-18 seconds (counting the 6 seconds it takes for the to go from one side to the other).

Klaptraps do not come out of containers like other enemies do. They can however be used as regular items in the TEST stage using an Action Replay or other hacking device. Klaptraps are invulnerable and cannot be damaged, unlike other enemies.


The Klaptrap also makes an appearance as a collectable trophy, where its name is written as "Klap Trap".

Klap Trap's trophy in Melee
Klap Trap
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but its powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.
Donkey Kong Country (11/94)

In Super Smash Bros. Brawl[edit]

As a stage hazard[edit]

A Klaptrap as seen on Jungle Japes.

Like in Melee, Klaptrap reprises its role as a stage hazard on the Jungle Japes stage. Instead of randomly appearing, they now consistently appear every 10 seconds. If a character makes contact with a Klaptrap, they will be meteor smashed. It can no longer one-hit KO like in the previous game (in part due to the newly introduced swimming greatly reducing downward speed), but it still deals a lot of damage and knockback.


Klaptrap appears as a collectable sticker.

Name Game Effect Fighter(s)
Klaptrap Donkey Kong Country EffectIcon(Electric).png Resistance +7 RandomHeadSSBB.png
Brawl Sticker Klaptrap (Donkey Kong Country).png
(Donkey Kong Country)

In Super Smash Bros. for Nintendo 3DS[edit]

As a stage hazard[edit]

A Klaptrap as seen on Jungle Japes.

Like in Melee and Brawl, Klaptrap reprises its role as a stage hazard on the Jungle Japes stage. Their appearance cycle was reverted to 7-18 seconds like in Melee instead of every 10 seconds in Brawl. Like in Brawl it cannot one-hit KO, but it still does high knockback and swimming does not exist in for Nintendo 3DS, making it likely to result in a KO. Its design was updated to be smoother, making it resemble its official artwork more closely.

In Super Smash Bros. Ultimate[edit]

As a stage hazard[edit]

A Klaptrap as seen on Kongo Falls.

As in their previous appearances, Klaptraps appear on Jungle Japes and Kongo Jungle (now named Kongo Falls). They act nearly identically to their previous appearances. Blue Klaptraps regain their ability to one-hit KO from Melee, triggering a Special Zoom on contact and dealing significantly more knockback than any of the other games.

As an Assist Trophy[edit]

Moving back and forth on the stage, Klaptrap jumps at the nearest fighter and repeatedly bites down. It may be small, but attacks from its strong jaws are dangerous!
Super Smash Blog, Super Smash Bros. Ultimate Official Site
Two Klaptraps on Corneria.

Klaptrap appears in Super Smash Bros. Ultimate as an Assist Trophy. Once summoned, it runs around the stage and latches onto any opponent it touches. Once latched, it bites down, doing repetitive damage similar to the Fan. As with most Assist Trophies in Ultimate, it can be KO'd. Its function, as described in Training Mode, is that it "leaps up on opponents and bites down with sharp fangs." They cannot be summoned on Jungle Japes, Kongo Falls, and Suzaku Castle.


No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
SSBU spirit Klaptrap.png
★★ 0 1926 7742 1176 4728 676 2717 Weight ↓ Donkey Kong Series


Names in other languages[edit]

Language Name
Japan Japanese クラップトラップ, Klaptrap
UK English Klaptrap
France French Klap Trap
Germany German Klap Trap
Spain Spanish Klaptrap
Italy Italian Klap Trap
China Chinese Klaptrap
South Korea Korean 클랩트랩, Klaptrap
Netherlands Dutch Klaptrap
Russia Russian Клаптрап


  • In Brawl, Klaptrap's eye texture is not centered properly, placing it halfway on the edge of its eye.
  • Klaptrap's render from Super Smash Bros. Ultimate closely resembles its official art from Donkey Kong Country, but mirrored.
  • When Klaptrap is attacked in Ultimate, it makes the same sound as it did when defeated in Donkey Kong Country. This sound was done by Chris Sutherland, making it the only Donkey Kong character in Ultimate known to have a specific voice actor. However, Sutherland was not credited for this sound clip, but would later be credited as Banjo and Kazooie.
    • It is also the only Assist Trophy with a voice actor to not be present in the Sound Test.
  • As with all other Assist Trophies, only one Klaptrap can be spawned at a time in a match. However, uniquely, up to 3 can be present at once during the Klaptrap Spirit Battle.
  • Its attack as an Assist Trophy is similar to the Kirby enemy, Gator, which also attacks by latching onto and repeatedly biting characters.