The Mario universe (マリオ, Mario) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful Mario video game franchise. The Mario universe is Nintendo's most lucrative franchise, and it is flat-out the most successful game franchise in global sales and in history. The Mario universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the Super Mario games. Mario himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario, along with his many friends and nemeses, has appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.
As a direct result, there are more Mario-themed characters, items, and properties to be found in the Smash Bros. series than any other Nintendo franchise, not the least of which are eleven distinctive playable characters who originated from the series between Brawl and Smash 4: Mario, his clone Dr. Mario, Luigi, Bowser, Princess Peach (who has Toad as an attack), Rosalina (who uses Lumas to attack), Bowser Jr. (who has the Koopalings as palette swaps), Yoshi, Donkey Kong, Diddy Kong, and Wario. The Mario universe is so expansive, in fact, that the last four characters are considered stars of their own sub-universes: the Yoshi universe, the Donkey Kong universe, and the Wario universe. The Wrecking Crew universe is also a sub-universe of the Mario universe, although no playable characters hail from it. It is the most heavily represented universe in the Super Smash Bros. series, by far, with the highest Trophy, sticker, and item count in the series, with the total amount of playable characters falling second to the Pokémon universe (7 to 9).
By the beginning of 1981, Nintendo had developed a series of cabinet arcade games which were moderately successful in Japan, but its efforts to market them to Western audiences had fallen flat. In the most spectacular representation of this performance, thousands of units of an arcade shooter named Radar Scope, the first game Shigeru Miyamoto ever helped develop, were left sitting in warehouse storage. The president of the newly founded Nintendo of America division, Minoru Arakawa, faced financial disaster, so he pleaded with Nintendo CEO Hiroshi Yamauchi to provide him with a new game which he could install as a replacement into Radar Scope machines. Miyamoto agreed to the task of "fixing" the game so it would appeal to gamers, and instead of tweaking the original, he designed an entirely new coin-op game out of the Radar Scope hardware, and created new characters that could then be marketed and used in later games.
The finished product, Donkey Kong, became a huge success for Nintendo and moved 60,000 units by 1982. Its popularity was owed to the many differences from the maze and shooter games of the time that being the first example of a platform game with actual jumping mechanics afforded it; these included its multiple-stage structure and its visual approach to story and characterization. It is considered to be the earliest video game with a storyline that unfolded on the screen itself, with cutscenes in between levels establishing a love triangle between characters inspired by the Popeye comic. The eponymous ape Donkey Kong is the de facto villain, shown stealing away a damsel-in-distress (later given the name Pauline), and it is up to the player-character, a carpenter named "Jumpman" at the time, to save her. This was the earliest incarnation of the character that came to be known as Mario, and his design's most iconic elements were necessitated by severe pixel-based graphical limitations; he was given a mustache because that was the only way to show he had a human face, and he was depicted wearing colorful overalls to show he was wearing something more defined then a shapeless blob. Mario was given his official name in Miyamoto's modestly successful 1983 arcade follow-up Mario Bros., which also introduced Mario's palette-swapped brother Luigi, changed his occupation from carpenter to plumber, and introduced the idea of him using strong jumping abilities to fell turtle-like enemies.
Over the course of the North American video game industry recession that lasted from 1983 to 1985, Nintendo released the Famicom (the Western equivalent of which was the NES), which eventually found success as a hardware platform in its own right. Miyamoto began development of a successor to Mario Bros. for the console, and the game went through many ideas before settling as a side-scrolling platformer with a very clearly defined diversity to its gameplay elements, onscreen characters, and setting. The 1985 release of Super Mario Bros. is labeled by many as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the Mushroom Kingdom, to rescue his love interest Princess Toadstool from the dragon turtle-like Bowser was timeless. The game became the best-selling title in the history of the industry, a record it held for over twenty years.
The Super Mario franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of Mario-related titles for each and every Nintendo console and handheld launched in the company's history, and as of 2013, over 200 games featuring Mario characters in some way, shape or form have been released. While many entries into the series enjoyed a high level of success, none of the subsequent Mario games necessarily had anywhere near as much influence on video game genres as Super Mario Bros. itself had, but there is one clear exception: Super Mario 64 was the core platform-based series' inaugural transition into the third dimension, released in the Americas in September 1996, with a free-roaming, non-linear design and an overarching collection aspect. A launch title for the Nintendo 64, it became the system's best-selling game and is given much of the credit for allowing the Nintendo 64 to attain the success that it had. The game set many precedents for the 3D platformer genre that would forever reappear in 3D platformers to follow, including player-character movement precisely dictated by the controller's analog joystick, a hub-based level design where each level accessible from the hub was a self-contained area containing a large variety of objectives to complete, and the first-ever "free" camera in a game with 3D environments, where the camera could be controlled independently of the character and was not rigidly fixed either to the character's position or a specific point in the level itself. Numerous other Mario platformers, particularly Super Mario Bros. 3, Super Mario World and Super Mario Galaxy, are also frequently cited as some of the greatest games ever made; however, they were nowhere as genre-defining as Super Mario Bros. and Super Mario 64, instead garnering praise for innovating on and refining the formulas set by the first 2D and 3D installments.
The Mario setting itself most often stars Mario, a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like Mushroom Kingdom. Mario is often accompanied by his taller and more cowardly brother Luigi, who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, Princess "Peach" Toadstool, regularly gets taken away by Mario's trouble-making arch-nemesis, Bowser, who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a Mario game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. Mario games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and Mario games sometimes satirize some conventions in video games. The Mario franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases: Donkey Kong has starred alongside a simian supporting cast of his own in various games that, for a time, were primarily handled by British company Rareware; a pet-like dinosaur companion for Mario named Yoshi was introduced in the SNES launch title Super Mario World, and has been the focus of several of his own games; and a mischievous anti-hero equivalent to Mario who debuted in Super Mario Land 2: 6 Golden Coins for the Game Boy, Wario, has starred in both his own platformers and a series of party games that deliver a more outward parody of video game trends.
The many games of Mario have explored a large variety of video game genres, and one genre the series seems to avoid making a purely Mario-centric title for is the fighting genre, a gap the series regularly fills in with its guaranteed appearances in every installment in the Super Smash Bros. crossover series:
Being Nintendo's biggest franchise, the Mario universe understandably outnumbers every other universe in Smash 64. It is one of two universes to have two playable characters, and is the only one to have two stages, and a boss character. Yoshi and Donkey Kong also appear as playable characters with their own stages, however they are represented as different universes.
Melee has a lot more Mario content than before. Three new characters join Mario and Luigi as playable characters, and the Mario universe continues to have the most stages and items, along with having the most trophies. Three bosses also appear, one being considered half Mario, half Smash Bros. property. Sub-universe characters Yoshi and Donkey Kong return as well.
Full trophy list
Main article: List of SSBM trophies (Super Mario Bros. series)
In Super Smash Bros. Brawl
In a maneuver both traditional and expected, Super Smash Bros. Brawl is rife with Mario-based content. In addition to every previous character from the universe (sans Dr. Mario, making Brawl the only Smash Bros game to cut a Mario character) returning, the sub-franchise revolving around series anti-hero Wario has been recognized as its own universe for this game, as well as Diddy Kong joining Donkey Kong as the second Donkey Kong rep. Yoshi returns as well. Discounting the sub-universes, Mario is third only to Pokémon and Zelda in terms of total characters (counting the Pokémon Trainer as three separate characters and Zelda/Sheik as two) and has twice as many stages as the next most represented franchise.
Four characters from the Mario franchise are playable in Brawl, not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playable Mario characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.
The Mario franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one) - this total goes up to four when Kat & Ana (from the Wario series) is counted.
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various Mario-related games. Only the 6 stages with the Super Mushroom icon are listed below. For the Yoshi stages, see Yoshi's Island (SSBB) and Yoshi's Island (SSBM) (for info on the Melee stage). For the Donkey Kong stages, see 75m, Rumble Falls, and the Melee stage Jungle Japes. For the Wario stage, see WarioWare, Inc. (the only Wario stage in the whole game).
All these items are classified within the main Mario series. For information on the Hammer and Spring items, see the Donkey Kong universe page.
See List of SSBB Music (Super Mario Bros. series), and List of SSBB Music (Mario Kart series) See also Donkey Kong, WarioWare, Inc., Yoshi and Nintendo (which features some tracks originating from Mario games)
By far, the Mario series has the most music tracks in the game (not counting tracks based on musical motifs that originated in the Smash Bros. series). Only tracks from the main Mario series are listed here (even then, not all are classified in-game under the Super Mario Bros. series).
Main article: List of SSBB trophies (Super Mario Bros. series)
Main article: List of stickers (Super Mario Bros. series)
As with past installments, the Mario franchise is well represented in Super Smash Bros. 4. The four primary fighters from Melee and Brawl — Mario, Luigi, Peach and Bowser — were confirmed to return in no more than three months after the games' official showcase at E3 2013. After a hiatus of new representation in Brawl, the series received newcomers in Rosalina and Bowser Jr., as well as the return of Melee fighter Dr. Mario. Even with the conclusion of DLC in February 2016, the Mario franchise still has the most playable fighters, excluding the series-related characters Donkey Kong, Diddy Kong, Yoshi and Wario, who all return as well.
Mii Fighter Costumes
Main article: List of SSB4 trophies (Super Mario Bros. series)
Main article: Trophy Box
Games with elements from or in the Super Smash Bros. series
Luigi's orange and light blue alternate costume in Super Smash Bros. Brawl and Super Smash Bros. 4 is very similar to Mario's outfit on the box art of Pinball.
Main article: Wrecking Crew (game)
Mario's white and brown alternate costumes in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl is a reference to Foreman Spike. Additionally, his green and brown alternate costume in Super Smash Bros. Brawl and Super Smash Bros. 4 is based on his outfit on the Japanese box art of Wrecking Crew. Luigi's pink alternate costume in all Super Smash Bros. games is based on his outfit in Wrecking Crew.
The Eggplant Man appears as a trophy in Super Smash Bros. Melee.
The Golden Hammer and its theme appears in Super Smash Bros. Brawl and Super Smash Bros. 4.
Main article: Super Mario Bros.
Mario and his brother Luigi were the only two characters representing their series in Super Smash Bros., and have become staples in the games ever since. Bowser and Princess Peach were originally intended to be playable as well. However, technical limitations forced their removal. However, they are playable in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Artwork depicting Mario and various other characters and enemies appear as a sticker in Super Smash Bros. Brawl.
Many items from this game, namely the Super Mushroom, the Fire Flower, the Starman, the Springboard, and the Green and Red Shells made their first initial appearances in this game. The ? Block appears as a trophy in Super Smash Bros. 4. Fire Bar appears as an item in Super Smash Bros. 4. Also, the 1-up Mushroom appears as a sticker in Super Smash Bros. Brawl and a trophy in Super Smash Bros. 4, as well as one of the selectable headgears for the Mii Fighters. Mario and Luigi have the ability to shoot fireballs, though without a Fire Flower. Mario and Luigi's up special move, Super Jump Punch, originates from this game, where they hit coin blocks above them multiple times. Bowser's ability to breathe fire, along with one of his custom moves, Fire Shot, comes from this game. Mario's up taunt is based on Super Mario Bros., and he even mimics his standing pose in the game. Other characters and enemies, such as Toad, Goomba, etc. appeared in the Super Smash Bros. series either as trophies, common enemies, or parts of character's attacks.
Also, the Mushroom Kingdom stage in Super Smash Bros. and Mushroom Kingdom stage in Super Smash Bros. Melee are based graphically on how they looked in Super Mario Bros. In addition, Brawl’s Mushroomy Kingdom is a recreation of the game's World 1-1 and World 1-2.
Additionally, Mario's outfit when Fire Mario is present in Super Smash Bros. Brawl as his white costume. Likewise, Luigi's outfit as Small/Super Luigi is present in Smash 64 and Melee. It is also in Brawl, but it favors his Fire Luigi outfit in later games more. (In Super Mario Bros. and Super Mario Bros. 3, Luigi and Mario share the same Fire colors.)
Several music tracks appear in the Super Smash Bros. series, such as the Ground theme, Underground theme, Underwater theme, and the Princess Peach's Castle theme. Mario, Luigi, Peach, Bowser and Bowser Jr.'s victory fanfare is a remix of the tune that plays when Mario or Luigi grabs a Goal Pole in Super Mario Bros., with the latter two characters' played in slightly distorted electric guitars.
The game is available as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
Main article: Super Mario Bros.: The Lost Levels
Released as Super Mario Bros. 2 in Japan, this game was very similar to its predecessor in appearance and gameplay, but introduced the Poison Mushroom.
It also introduced differences between Mario and Luigi, where the latter could jump higher, but with less overall agility. This difference is a recurring feature in the Super Smash Bros. series.
An orchestration medley of music from Super Mario Bros.: The Lost Levels appear: The ending theme, underground theme, 1-Up tune, "timer warning" theme, underwater theme, Invincible theme, and "level clear" theme.
Bowser's eighth alternate coloration is based on a Bowser Impostor, specifically the one who appears in World 8-4 in this game.
The game is available as a masterpiece in Super Smash Bros. for Wii U.
Main article: Super Mario Bros. 2
The Mushroom: Kingdom II stage is based on Subcon, the setting of Super Mario Bros. 2 (called Super Mario USA in Japan). Also, many characters from this game, such as Birdo, Pidgit, and Shy Guys appear in Super Smash Bros. Melee either as enemies, trophies, or stage elements. Bob-ombs appear in the Smash Bros. games, as items. Snifit and Mouser appear as stickers in Super Smash Bros. Brawl. The character Peach has the down special move Vegetable, which originated from Super Mario Bros. 2, as well as her ability to float if the jump button is held. Additionally, Peach appears as a sticker in Super Smash Bros. Brawl, depicting her artwork for this game.
This game is also available as a masterpiece in Super Smash Bros. Brawl by winning in Versus mode with Peach five times. The game starts the player with Peach, yet the player can change their character to either Mario, Luigi, or Toad once they make Peach lose all her health. Also, two of the random names generated in Super Smash Bros. Brawl when naming something are "BIRDO" and "WART", referencing Birdo and Wart, both who originated in Super Mario Bros. 2.
In Super Smash Bros. for Wii U, the Ground Theme is present and can be heard in the stages Peach's Castle (64) and Super Mario Maker. Luigi performs a scuttle in Super Smash Bros. for Nintendo 3DS/Wii U; this ability originated from this game. Shy Guys appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS. Also, Grass is a world element in this game, and it appeared in Super Smash Bros. 4. Pokey also appears as a trophy in Super Smash Bros. for Nintendo 3DS.
A remixed version of the underground theme from Super Mario Land appears as one of the tracks for the underground version of Mushroomy Kingdom, which also plays in the Subspace Emissary's The Path to the Ruins (the underground segment of the level), The Ruins, and parts of The Great Maze, which are based on The Ruins. Princess Daisy, who debuted in this game, appears as a sticker in Super Smash Bros. Brawl. She also appears as a trophy in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Daisy's color scheme is available for use by Peach as an alternate costume. Also, a Daisy Wig is available as a headgear for all Mii Fighter types, and Daisy's baseball appearance appears in Smash Tour as an item.
The alternate music for the Yoshi's Island stage in Melee is titled after this game, and is a rendition of its main theme and the overworld theme of Grass Land. A remixed version of the Airship theme appears in Brawl, along with the Boss theme, which is also remixed (alongside the Castle theme of Super Mario World). A medley of this game's athletic theme, "level clear" theme, Giant Land's music, Hammer Bros.' theme, and "death" fanfare appear in SSB4, which plays in 3D Land and Mushroom Kingdom U.
Raccoon Mario appears as a trophy in Super Smash Bros. Melee and a sticker in Super Smash Bros. Brawl.
In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U, the music used when Peach performs her Final Smash, Peach Blossom, is a sped-up remix of the music that plays in Coin Heavens/The Sky/Warp Zones from this game.
Mario and Luigi's backward midair flips are based on Invincible Mario's jumps as of this game, where he performs flips when he jumps.
The Super Leaf power-up that debuted in this game appears in Super Smash Bros. 4. Also, a trophy of Tanooki Mario and Kitsune Luigi and a Statue Mario trophy appear in Super Smash Bros. for Nintendo 3DS.
The Koopalings, who made their debut in this game, appear as playable characters as alternate costumes for Bowser Jr. in Super Smash Bros. 4. Ludwig von Koopa appears as a sticker in Super Smash Bros. Brawl. Also, Boo appears as a trophy. In addition, he appears as an item in Smash Tour. Flame Chomp appears as trophies in Super Smash Bros. for Nintendo 3DS, as well as the P Switch. Thwomp appears as a trophy in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS, as well as one of Kirby's Stone transformations. Chain Chomp appears as a sticker and trophy in Super Smash Bros. Brawl. He also appears as a trophy in Super Smash Bros. for Nintendo 3DS/Wii U. Additionally, Chain Chomps, Flame Chomps, and Giant Goombas appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS.
Main article: Dr. Mario (game)
Dr. Mario, Mario's doctor persona, premiered in this game. The two available music tracks, titled Fever and Chill, received several remixes available in Melee, Brawl and SSB4. Dr. Mario's neutral special, Megavitamin, originates from this game.
Viruses appear as a trophy in Super Smash Bros. Melee and Super Smash Bros. for Wii U. They also appear as a sticker in Super Smash Bros. Brawl.
Main article: Super Mario World
Yoshi, a starter character in all of the Super Smash Bros. games, premiered in this game. Also, the stage Yoshi's Island, available in Melee, Brawl, and Super Smash Bros. for Wii U, is based on the levels of this game. In addition, the music of Yoshi's Island is a rearrangement of the athletic theme of Super Mario World.
Yoshis of the corresponding colors gain the abilities of both the corresponding shell and the one in their mouths.
Yoshi's red, blue and yellow alternate costumes in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U are based on those specific colored Yoshis in Super Mario World.
Also, a remix of the "Title" and "Ending" music appears and is played in the Delfino Plaza stage. More music appears in the Super Smash Bros. series and are remixed, such as the Yoshi's Island theme, fortress boss theme, and the castle theme. The track "Super Mario World Medley" also appears and it contains a remix of various themes: the athletic theme, the percussion used while riding Yoshi, the Bonus Game theme, the "level clear" theme, the Star World theme and the Super Star theme.
There is also a trophy of Mario riding Yoshi in Melee, which was distributed at certain Nintendo events.
The Mario Tornado and Luigi Cyclone may come from the Spin Jump in this game. Mario's side special, Cape, is based on the Cape Feather power-up in this game, which gave Mario a cape he could use to swing and damage enemies. Bowser Jr.'s down special, Mechakoopa, originated in this game. A Grinder, which first appeared in this game, serves as Bowser Jr.'s dash attack.
The Koopa Clown Car, used by Bowser in the final boss battle of Super Mario World, appears as a trophy in Melee and Bowser uses it in the Subspace Emissary. Bowser Jr.'s moveset also revolves around a "Junior" version of the Koopa Clown Car.
Super Mario World appears as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
Banzai Bill appears in Super Smash Bros. Melee, and Hot Head appears in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U; the former is a stage hazard/cameo/enemy and the latter functions as an item. They also appear as trophies in these games. Blargg appears as a sticker in Super Smash Bros. Brawl. Spike Top and Wiggler appear as trophies in Super Smash Bros. for Nintendo 3DS.
Stretch Blocks, which made their debut in this game, appear in the Mushroom Kingdom U stage in Super Smash Bros. for Wii U as platforms in the Acorn Plains section. Additionally, the mountains from Acorn Plains, which are very similar to and likely based on the slanted mountains from this game, also appear on the stage in the section based off this world.
One of Mario and Luigi's alternate costumes is based on their fire forms from the game in Brawl and Smash 4.
Mario's striped red and blue alternate costume is based on his outfit in NES Open Tournament Golf.
Wario, who debuted in this game, appears as a trophy in Super Smash Bros. Melee and a playable character in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U. Mario's yellow and purple alternate costume in all Super Smash Bros. games is also based on Wario's color scheme.
Many of Yoshi's attacks and moves are from this game. Egg Lay, Yoshi Bomb, and Egg Throw are primary attacks in the game. Also, Yoshi's second jump (known as the Flutter Jump) originated from this game (although the signature grunt of effort did not appear until Yoshi's Story - subsequently, that game's vocal effects for Yoshi would be used in the Game Boy Advance port of Super Mario World 2: Yoshi's Island). Yoshi's down aerial could also be a reference to his Flutter Jump ability. Yoshi's pink, cyan and purple alternate costumes in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U are based on those specific colored Yoshis in Super Mario World 2: Yoshi's Island.
Characters from this game, such as Baby Mario and Baby Bowser, became trophies in Super Smash Bros. Melee. Baby Mario also appears as three stickers in Super Smash Bros. Brawl, with one in his Superstar form. Also, a new stage in Super Smash Bros. Brawl, Yoshi's Island, takes on Super Mario World 2: Yoshi's Island's general look, a doodle-like appearance. Baby Luigi appears as a sticker in Super Smash Bros. Brawl and a trophy in Super Smash Bros. for Wii U. Stork, Goonie, Crayzee Dayzee, Fly Guy, Tap-Tap, Burt the Bashful, and Raphael the Raven all appear as stickers in Super Smash Bros. Brawl. Additionally, Kamek appears as two stickers in Super Smash Bros. Brawl. He also appears as an enemy in Smash Run in Super Smash Bros. for Nintendo 3DS and he appears in Super Smash Bros. for Wii U on the stage Mushroom Kingdom U where he transforms the stage's appearance. He also appears as a trophy in Super Smash Bros. 4. Fly Guys appear in the stage Yoshi's island in Super Smash Bros. Brawl, and they appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS.
A medley, known as "Mario Paint Medley", appears in Super Smash Bros. for Wii U and it contains a remix of various tracks from the game. It starts off with "Title," then "Opening Demo 1 (Kung-Fu Men)," then "Gnat Attack Phase 1," then "Save & Load (Data Robot)," then "BGM 2 (Monkey Song)," and finally "BGM 1 (Creative Exercise)."
Mario Kart is a series of racing games that has appeared on many Nintendo consoles, starting with Super Mario Kart. The series features primarily Mario characters racing to the finish line on go-karts to attain first place. In addition, players can also attack each other with items from Item Boxes scattered across the track such as Red & Green Shells and Banana Peels.
Mario's up tilt is based on the Mega Glove attack in this game. His Final Smash, Mario Finale, is very similar to the move Ultra Flame. Additionally, one of his custom moves, Fire Orb, has the same name and a similar appearance as one of his special attacks in Super Mario RPG: Legend of the Seven Stars, but it functions differently from the one in this game. Peach's neutral attack is based on her Super Slap attack in this game. Also, Peach uses a frying pan as her side smash attack, where she cycles through this, a golf club and a tennis racquet. Peach uses a Parasol as an attack and a way of floating. Bowser's forward tilt, along with one of his specials, Koopa Klaw, is based on his Drill Claw attack in this game. Wario's forward tilt is based on one of Booster's attacks in this game. Geno's costume for the Mii Gunner is based on one of the playable characters in this game.
Mario Golf is a series of sports games developed by Camelot Software Planning where Mario characters play golf by hitting a ball through the hole on various courses to achieve a Par or better. Plum, who debuted in Mario Golf, appears as a trophy in Super Smash Bros. Melee and a sticker in Super Smash Bros. Brawl. A remix of the "title screen" music from Mario Golf: Toadstool Tour appears and can be heard on the stage Mario Circuit in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. Artwork of Petey Piranha for Mario Golf: Toadstool Tour appears as a sticker in Super Smash Bros. Brawl. Wario's alternate costumes in Super Smash Bros. Brawl are his red and blue outfits and his black and white outfits, which are based on those alternate costumes in Mario Golf. Also, Bowser's red and green alternate costumes, and Donkey Kong's blue and yellow alternate costumes are from Mario Golf. Peach uses a golf club as her side smash, where she cycles through this, a frying pan, and a tennis racket.
Mario Party is a series of party games where Mario characters roll the dice to move across the board while playing minigames to collect coins and Mini Stars. Various characters, items, and enemies from Mario Party 3, Mario Party 5, Mario Party 6, Mario Party 7 and Mario Party 8 appear as stickers in Super Smash Bros. Brawl. Additionally, Yoshi appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for Mario Party 2. When Luigi loses a minigame in Mario Party 2, he performs an action similar to his down taunt in the Super Smash Bros. games. MC Ballyhoo, who only appears in Mario Party 8, appears as a trophy and a sticker in Super Smash Bros. Brawl. The Minigame Theme from Mario Party 9 is present in Super Smash Bros. for Wii U and can be heard in the stage Mario Circuit.
Mario Tennis is a series of sports games where Mario characters play tennis on a special playing field called courts by using a racket and a tennis ball to win a series of sets in a match. Waluigi, who debuted in this game, appears as a trophy in Super Smash Bros. Melee and as an assist trophy in Super Smash Bros. Brawl and Super Smash Bros. 4. Waluigi's colors also appear as a palette swap for Luigi in Super Smash Bros. Brawl and Super Smash Bros. 4 and a palette swap for Mario in Super Smash Bros. 4. Artwork of Boo for Mario Tennis appears as a sticker in Super Smash Bros. Brawl. Also, Peach uses a tennis racket as her side smash, where she cycles through this, a frying pan, and a golf club. Also, a remix of the "title screen" music from Mario Power Tennis appears and can be heard in the stage Mario Circuit in Super Smash Bros. Brawl. Bowser, Fly Guy and Wiggler appear as stickers in Super Smash Bros. Brawl, depicting their artwork for Mario Power Tennis.
Paper Mario is a series of RPG games developed by Intelligent Systems where Mario and his crew embark on a adventure to collect special items like Crystal Stars and Big Paint Stars while defeating enemies and solving puzzles along the way.
Vacuum Luigi, which is Luigi carrying the Poltergust 3000 on his back as he appears in this game, is a trophy in Super Smash Bros. Melee. Artwork of Luigi for this game appears as a sticker in Super Smash Bros. Brawl. Professor Elvin Gadd, and King Boo appear as trophies in Super Smash Bros. for Nintendo 3DS. Ghosts also appear as a trophy in both versions of the game.
In Super Smash Bros. Brawl and Super Smash Bros. for Wii U, the mansion itself is a playable stage. It and the Poltergust 3000 are also trophies in Brawl. The "Luigi's Mansion" theme also appears and is remixed.
Luigi's cowardly personality comes from this game, which is detailed by his voice and most of his attacks. In Luigi's up taunt, he strikes several poses: in his first pose, he throws up a V sign, referencing his animation from this game when he would find a key. In the same taunt, in his last pose, he places both of his hands on his face in fear, referencing his pose in one of his artworks and on the box art of Luigi's Mansion. He also strikes this pose in his on-screen appearance.
Delfino Plaza, the main "hub world" of Super Mario Sunshine, is a stage in Super Smash Bros. Brawl, and F.L.U.D.D., which was first featured in this game, replaces Mario's previous down special move, the Mario Tornado. Also, there are many stickers from the game, including one of a Shine Sprite. The themes "Delfino Plaza" and "Ricco Harbor" (both not remixed) from this game are featured in Brawl and Super Smash Bros. for Wii U on the Delfino Plaza stage. Petey Piranha appears as a boss in the Subspace Emissary in Super Smash Bros. Brawl. Bowser Jr. appears as a trophy and a sticker in Super Smash Bros. Brawl. He also appears in Super Smash Bros. 4 as a playable character. His Final Smash, Shadow Mario Paint, is based on his transformation as disguised Mario in this game, Shadow Mario. Toadsworth, who first appeared in this game, appears as a trophy.
Mario & Luigi is a series of RPG games developed by AlphaDream where Mario and Luigi embark on an adventure to protect the Mushroom Kingdom and other regions while solving puzzles and defeating enemies.
Wario's artwork for this game appears as a sticker in Super Smash Bros. Brawl.
Mario, Peach, Waluigi, Bowser Jr., Donkey Kong and Diddy Kong appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.
Bowser's artwork for this game appears as a sticker in Super Smash Bros. Brawl.
The Soccer Balls in Brawl get the design from Super Mario Strikers, but the act of it catching fire might be based on Toad's skillshot from Mario Strikers Charged, the Fire Meteor. Daisy, Wario, Waluigi, and Koopa appear as stickers in Super Smash Bros. Brawl, depicting their artwork for Super Mario Strikers. Yoshi's special, Egg Roll, returns in Super Mario Strikers.
The Striker Mario, Striker Daisy and Kritter (Goalie) trophies mention Mario Strikers Charged and are taken directly from the game. Striker Mario mentions the Mega Strike, a move the captains can pull off in Mario Strikers Charged. Peach, Petey Piranha and Kritter appear as stickers, depicting their artwork for Mario Strikers Charged.
Perry, Peach's magic parasol, appears as a trophy and sticker in Super Smash Bros. Brawl. Artwork of Princess Peach for this game appears as a sticker in Super Smash Bros. Brawl.
New Super Mario Bros. series
A remix of the main theme of New Super Mario Bros. appears and can be heard in Delfino Plaza. The Mega Mushroom appears as a sticker in Super Smash Bros. Brawl. Various items and enemies appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.
In Super Smash Bros. 4, the design of the coins from Mario and Luigi's up special are designed in the same fashion as the Star Coins from this game. Mario's side taunt is a reference to an animation he uses in New Super Mario Bros., where he twirls around and takes his cap off after grabbing a Goal Pole. A Red Ring may appear in Golden Plains, and it generates eight Red Coins.
One of Luigi's custom moves, Ice Ball, is based off of Ice Luigi from New Super Mario Bros. Wii.
The jumping animation Bowser Jr. uses when he ejects the Junior Clown Car is the same animation he uses in the third fight against him when he is defeated.
The stage Golden Plains appear in Super Smash Bros. for Nintendo 3DS, and is based on World 1 from New Super Mario Bros. 2. If the characters collect 100 coins in this stage, they turn golden, which is based on Gold Mario. A remix of the Athletic Theme / Ground Theme appears. In addition, the ground theme itself appears, and is not remixed.
The stage Mushroom Kingdom U appears in Super Smash Bros. for Wii U and is based on several levels from New Super Mario Bros. U. It features several worlds from this game, such as Acorn Plains, Rock-Candy Mines, Meringue Clouds, and Slide Lift Tower. Also, Nabbit appears in this stage and as a trophy, as well as appearing as a random event in Smash Tour.
Flying Squirrel Mario appears as a trophy in Super Smash Bros. for Wii U.
Bowser Jr.'s neutral attack is based on his attack pattern in New Super Mario Bros. U.
Diddy Kong appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for this game.
The Spin from these games look similar to the Mario Tornado and Luigi Cyclone. Bowser Jr.'s machines explode when he is defeated in both Super Mario Galaxy games, which is what it does for his Junior Clown Car when he uses his up special, Abandon Ship.
Bee Mario, Boo Mario, Spring Mario, Rainbow Mario, Rock Mario, and Cloud Mario all appear as trophies in Super Smash Bros. for Wii U. Baby Luma, Lubba, the Toad Brigade and Starship Mario appear as trophies in the game as well.
The stage Mario Galaxy originates from Super Mario Galaxy and contains elements from its sequel. Rosalina, who debuted in this game is also a playable character in Super Smash Bros. 4, using the Lumas from these games in battle. Rosalina's moveset is largely inspired by the Super Mario Galaxy games. Also, Rosalina's victory fanfare is a remix of the title screen music from Super Mario Galaxy and Super Mario Galaxy 2, as well as the theme played when Mario or Luigi obtains a Power Star in both games.
Several music tracks from these games appear in Super Smash Bros. for Wii U.
Several of Luigi's moves involve him performing an attack similar to his dash attack and even a move that largely resembles the Green Missile.
3D Land appears as a stage in Super Smash Bros. for Nintendo 3DS and is based on several levels from Super Mario 3D Land. A remixed music track, "Super Mario 3D Land Theme / Beach Theme", appears and is played in 3D Land and Delfino Plaza.
The Boomerang appears as an item and trophy in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Additionally, Boomerang Mario and Mario (with Propeller Box) appears as a trophy in Super Smash Bros. for Nintendo 3DS.
Luigi's Final Smash in Super Smash Bros. 4 is the Poltergust 5000. The ghosts from this game appear as trophies and one of the songs from the game (On the Hunt -Gloomy Manor Ver.- (Instrumental)) appears as the music for the Luigi's Mansion stage. Also, the "Catching Ghost" and "Mission Complete" themes appear.
The Scarescraper colors for Luigi in the Multiplayer mode of this game are orange, light blue and pink, resembling three of his alternate costumes in Super Smash Bros. Brawl.
Mystery Houses in this game focus on Mario and friends using one of their abilities to perform a certain task within a time limit. In World 2, there's a Mystery House called Mystery House Melee, in which every enemy must be defeated. Later in World Mushroom, there is another called Mystery House Brawl, where again players must defeat every enemy that appears (being a little more difficult because of obstructing brick blocks). These houses and their objectives, which involve fighting, are obvious references to Super Smash Bros. Melee and Super Smash Bros. Brawl. Also, one of Peach's and Rosalina's alternate costumes appears to be based on their fire forms from this game. Several music tracks from this game appear in Super Smash Bros. for Wii U: "The Great Tower Showdown 2", "Champion Road", and "Super Bell Hill."
The game allows the player to make custom stages with four styles to choose from. The elements appear in the stage of the same name.
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