When used on the ground, the user will pluck a large turnip. These turnips function as items and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more damage and knockback. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as Peach/Daisy can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. Peach/Daisy can also sometimes drop the turnips after they get hit. The move cannot be used in the air at all.
The most common type of turnips are smiley face turnips. Peach/Daisy have a 35/58 chance of pulling these types of turnips and their minimum damage is either 2% prior to Ultimate or 5% in Ultimate (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). Peach/Daisy can also pull a carrot eyed turnip, a line eyed turnip, a circle eyed turnip and a very happy turnip which all function the same as the regular smiley turnip. Peach/Daisy have three more turnips which are all stronger. They have a winking turnip which has a 4/58 chance of being pulled, and they deal more damage (6% minimum prior to Ultimate, 10% in Ultimate). They also have a dot eyed turnip which has a 1/58 chance of being pulled, and they deal 12% minimum (16% in Ultimate). Their most powerful turnip however is the stitch faced turnip, which also has a 1/58 chance of being pulled, but it deals a very high amount of damage (the amount depends on the game but they their minimum damage is inbetween 23%-30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type.
The user also has a very low chance of pulling certain other items from the ground, including Mr. Saturns, Bob-ombs, and (prior to Smash 4) Beam Swords. The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturn's being the most common, Bob-ombs being rarer and Beam Sword being the rarest (with it being impossible to pull Beam Swords as of Smash 4).
Mr. Saturn deals incredible shield damage, especially in Smash 4 and Ultimate, often breaking shields in one hit in said games. This can give Peach/Daisy a huge advantage if they manage to land a hit with one on a shielding opponent.
Should the user pull a Bob-omb using this move, it can be Peach/Daisy's strongest attack in their entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As Peach/Daisy usually have difficulty landing their KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach will receive damage and knockback herself if she is too close to the Bob-omb explosion although this is not the case in Ultimate, making Bob-ombs even safer and scarier in Ultimate.
In Super Smash Bros Melee, Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is 1/128: a 1/256 chance of a Mr. Saturn, a 1/384 chance of a Bob-omb, and a 1/768 chance of a Beam Sword. Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner and if Peach wants to perform her aerials while holding a turnip, she can do so by using her float.
Vegetable can even be used as an effective Out of Shield option, as the player can throw turnips directly out of shield. The player can also cancel their roll with a turnip throw (known as a glide toss) to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press Z (or simply hold jump) without any direction to immediately item-drop the vegetable. Depending on when Z is pressed, the turnip will either drop right in front of the player (if they hit Z immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and the stun from the hit allows the player to follow up with multiple options, such as a float-cancelled down aerial into basically any attack or grab, making it powerful to use Out of Shield. While these techniques can be performed by any character with any light, throwable item, it is particularly useful with Peach as she can generate turnips at almost any time.
Frozen turnip glitch
Main article: Frozen turnip glitch
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.
Vegetable is overall a very useful tool for Peach, as it gives her a powerful projectile which can be used in combos and (depending on her item pull), can even lead into an early KO.
In Super Smash Bros. Brawl, Vegetable has multiple changes, both positive and negative. One of the main nerfs they received are that they will now disappear upon hitting a shield or attack, rather than bouncing off the opponent, preventing Peach from being able to use them again in these situations. This does act as a double edged sword though, as Peach's opponents are also no longer capable of catching the turnip in these situations. The turnips also deal a lot less knockback, which overall makes them less effective for edgeguarding and KOing. This is also a double edged sword though, as it improves their followup potential as well. Vegetable is also hindered by the general nerfs to Peach's item toss frame data, with her items throws now being slower.
An interesting change is that if Peach grows/shrinks while she is holding a turnip (such as with a Super Mushroom or a Poison Mushroom, they will also change in size with her. Before, while the size of Peach's turnips did scale with her size, they would not change size if Peach grew/shrunk mid match while already holding a turnip.
However, Vegetable has seen a whole slew of positive changes which help make it even effective in some ways. Firstly, the turnips are now considered to be generated on frame 1, rather than Peach having to go through the entire pulling animation. This means that if Peach is interrupted while plucking a turnip from the ground, she will still pull it out rather than the turnip vanishing. Another positive is that if Peach runs off a platform while she is using Vegetable, it will now cancel the animation, making Peach instantly pull the item. In Melee when this happened, Peach would simply continue to pull the item while in the air. Peach also gaining two new advanced techniques which now allow her to pull items while moving, known as Turnip Free Pull and bone walking. While these techniques are very difficult to perform, they never the less further improve the utility and safety of Vegetable.
Another positive the move has is that the turnips can now deal more damage when thrown, with their maximum increased damage going from 8% to just under 12%. This makes the turnips even more damaging than they were before. Peach also has a noticeably longer forward glide toss which greatly improves her item game with turnips. She can now approach and retract with turnips and other items much more effectively, which can help with Peach's combo game, out of shield game and it overall makes Peach an even larger threat when she is in possession of a turnip. While this is a universal change, Peach is also now capable of catching her turnips and other items in the air with her aerials and air dodge, making it even easier and safer for her to regrab her mid-air turnips. The turnips are also lighter, allowing Peach to throw them even higher than before. Turnips are also even more effective out of shield due to Peach's faster forward item toss, combined with the universal decrease of shieldstun.
Peach also has an increased chance for pulling out items, with the chance now being 1/80. The probabilities for each individual item are 1/160 for Mr. Saturns, 1/240 for Bob-ombs and 1/480 for Beam Swords. While these chances are still very low, it still give Peach a higher chance to completely turn the game in her favor, even if that chance is only the slightest bit higher.
Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's due to the sheer versatility the move has. There are an even greater amount of ways the move can be used and it is overall an even more effective projectile.
In Super Smash Bros. 4, the move's sound effect was changed to the item pull sound effect heard in the international version of Super Mario Bros. 2. The item pull sound effect is still heard if Peach pulls an item though. Besides its sound effect change, the move has been toned down in numerous ways. First of all, it takes Peach considerably longer to pull turnips (13 frames more), making it more punishable. Peach also lost her turnip edge cancel (in update 1.0.4) as well as her turnip free pull and bone walking techniques, making it more committal to pull turnips. The move is also hindered by Peach's weaker item toss and her now negligible glide toss, hindering Peach's item game. The turnips themselves are also heavier like in Melee, preventing them from being thrown as high and the stitch face turnips deal 7% less damage, making them considerably weaker. The probability of pulling items has also slightly decreased to 1/100, with Peach having a 1/166 chance of pulling a Mr. Saturn, a 1/250 chance of pulling a Bob-omb and a 0% chance of pulling Beam Swords, making the latter impossible to pull now. The chances of pulling Mr. Saturn's and Bob-ombs are exactly stated within the game's tips section. In Home-Run Contest, Peach now exclusively pulls out "dot-shaped eyes" Vegetables.
Vegetable was more effective in the initial release of the game, as Peach not only retained her instant turnip pull technique by running off an edge, but she could also use her item toss with down special to cancel the landing lag of her aerials. Both of these techniques were removed in update 1.0.4 however.
Overall, these changes make Vegetable more punishable and less versatile, although it still remains an effective tool, with the turnips still being useful for edgeguarding and combos.
In Super Smash Bros. Ultimate, turnips now bounce once they have hit the ground (though this is only aesthetic). In addition to this, the move has seen multiple improvements, increasing its potency. Peach now pulls turnips out of the ground slightly faster (though it is still noticeably slower than in Melee and Brawl). All of the turnips are also more powerful, dealing more base damage and knockback, although the maximum damage increase from a turnip throw has been reduced to 7.4%, meaning that (without the 1v1 damage multiplier), Peach's turnips will often deal less damage when thrown. The move also benefits from Peach's grounded item tosses having less ending lag as well as her improved mobility, faster/more reliable down tilt and her lower aerial landing lag, which can allow Peach to perform some devastating combos, which can even lead to 0-deaths.
The item probabilities are still the same as in the previous game, with Bob-omb's being particularly more effective, as Peach can no longer get hit with her own Bob-omb explosion.
Additionally, with Daisy being added as Peach's Echo Fighter, she also has Vegetable as her down special which functions the same as Peach's. This was not the case in earlier versions however as previously, Daisy's turnips had the same knockback values as Peach's from the previous two games. This made Daisy's turnips weaker for edgeguarding, but they did have better combo potential at higher percentages. This was the only non-aesthetic difference between Daisy and Peach although in update 3.0.0, the knockback of Daisy's turnips were changed to match Peach's, suggesting that the previous difference was unintentional.
Vegetable was more effective in earlier versions of the game, as Peach could pluck turnips faster and the turnips were more effective against shields. In update 3.0.0, turnips dealt less shield damage, as with many other projectiles and Daisy's turnips were changed to be the same as Peach's. In update 3.1.0, the move was also made a few frames slower, decreasing the safety of pulling turnips.
Overall, Vegetable is even more effective than it was in the previous game, as it is slightly safer to pull turnips and the turnips themselves can lead into even more powerful combos due to Peach's various buffs, along with the game's universal changes.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
Vegetables were some of the main weapons in Super Mario Bros. 2, the others being various items and the enemies themselves. All four playable characters (Mario, Luigi, Toad, and Peach) were able to pluck vegetables and other items, such as Bob-ombs and Red Shells, from the grass and throw them. There were two kinds of vegetables in Super Mario Bros. 2, unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the Super Smash Bros. series.
Vegetables (turnips only) and other pluckable items have returned in a few other Mario games since, like Super Mario Advance 4: Super Mario Bros. 3 and Captain Toad: Treasure Tracker. In the latter game, those items were instead plucked from Pluck Patches, which work the same way as the grass tufts did.
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