When used on the ground, the user will pluck a large turnip. These turnips function similarly to items and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. Occasionally, the turnips plucked will depict different faces, with rarer faces generally giving greater damage and knockback. The user also has a very low chance of pulling certain other items from the ground, including Bob-ombs, Mr. Saturns, and Beam Swords (only in Melee and Brawl). Thrown Vegetables fall very slowly, and it is very easy to grab one after having been hit by one. As such, turnips will disappear in mid-air after a certain amount of time. This move cannot be used while the user is in the air.
Vegetable has the potential to be the user's strongest attack, with the rare "stitch face" turnip doing 36% damage (40% damage when smash thrown at close range) and having knockback strong enough to KO opponents at 72% in Melee and Ultimate, and 130% in Brawl and SSB4. This power is increased when considering the fact that a Vegetable that hits an opponent will bounce off, potentially allowing the user to re-grab it in the air and throw it again. In Brawl, a glide tossed "stitch face" Vegetable combined with a down tilt or auto-canceled forward aerial has the potential to break shields. If the opponent's shield is broken, the user can set up a fully-charged sweetspotted up smash by throwing a turnip upward and charging her up smash or a fully charged forward smash at high percentage.
The second rarest "dot-shaped eyes" Vegetable does 16% damage (22% damage when smash thrown at close range).
Should the user pull a Bob-omb using this move, it can be her strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal 25-38% damage in Melee, and 25-36% damage in Brawl, with severe base knockback as well as very high knockback scaling in both games (making DI and momentum canceling ineffective for survival). In Brawl, a thrown Bob-omb can KO as early as 33%. As Peach usually has difficulty landing her fairly weak KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach of course will receive damage and knockback herself if she is very close to the Bob-omb explosion.
These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
In Brawl, Vegetables have a shorter overall presence, disappearing when they hit the ground rather than going through it. They will also disappear upon hitting a shield or attack, rather than bouncing. If Peach is interrupted while plucking one from the ground, it will remain in the ground for a brief period, during which anyone can pluck it out. Size scaling is more refined in Brawl, so if Peach grows/shrinks while she is holding a Vegetable, they will also change in size with her. In this game, Peach has a 1/58 chance of pulling out a "stitch face" Vegetable, and a combined 1/128 chance of pulling out either a Beam Sword, Bob-omb, Mr. Saturn. The probabilities of each of the three items are no longer equal as they were in Melee, making Mr. Saturns overall more likely and Bob-ombs and Beam Swords less likely.
In Super Smash Bros. 4, the move's sound effect was changed to the original sound effect heard in Super Mario Bros. 2. Peach can no longer pull out Beam Swords. The probability of pulling out rarer turnips and items appears to have increased, but exact numbers are currently undocumented. According to the tips section in the game, Peach has a 1/166 chance of pulling a Mr. Saturn, and a 1/250 chance of pulling a Bob-omb. In Home-Run Contest, Peach now exclusively pulls out "dot-shaped eyes" Vegetables. Additionally, the move now has more startup lag, as Peach fidgets when pulling a turnip.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
In Ultimate, turnips now bounce once they have hit the ground (though this is only aesthetic). Additionally, Daisy, who is Peach's Echo Fighter, retains Vegetable as her down special. The tips section states the same item probabilities as in SSB4—a 1/166 chance of pulling a Mr. Saturn, and a 1/250 chance of pulling a Bob-omb.
In earlier versions prior to version 3.0.0, Daisy's turnips had altered knockback values from Peach's turnips, but were otherwise functionally identical; this was notably the only genuine gameplay difference that Daisy had, until it was removed in 3.0.0.
If the player performs this move while running or walking off a ledge, Peach will pluck out a turnip without suffering any lag. This technique is known as a ledge-canceled turnip pull.
A short-hopped turnip is also faster than a standing turnip in terms of startup frames. Turnips are also primarily used in conjunction with float-cancelled aerials, but turnips cannot be thrown while floating (though they can be dropped; see the Vidjocancel). When the player jumps with the intention of leading in with a turnip, they should follow a step-by-step process: jump, hold the button, throw the turnip, press down to float, and continue with any one of their aerials.
Turnips out of shield
Turnips are useful even while shielding, mainly because the player can shield cancel with a jump or turnip throw. If the player presses A with a turnip in hand and their shield up, the turnip will be thrown. This is generally only useful when someone has the player trapped in their shield and they cannot throw away their turnip and simply attack, or when the opponent is outside of grab range. However, an interesting tactic requires the player to shield, jump, and press Z (or simply hold jump) without any direction to item-drop the vegetable, a one-frame action. Depending on when Z is pressed, the turnip will either drop right in front of the player (if they hit Z immediately or just hold R) or right behind them (if they hesitate). The beauty lies in the fact that the drop basically lacks an animation, and the stun from the hit allows the player to follow up with a float-cancelled down aerial into basically any attack or grab. It is a nice variation on the simple shield grab; it can likewise result in some nice damage-building.
Though this technique, just like item-dropping, can be used by any character with any item, the player can throw opponents' turnips while rolling. Using this maneuver, the player can actually throw a turnip (or whatever other item they may be holding) in the direction opposite the one which they are facing. To do this, they need to initiate the roll and either immediately hit A (or Smash Forward A for a Smash Throw) or delay it slightly to roll just barely before throwing said item. Hitting any jump button followed by Up A (or the C-stick) will make Peach throw the turnip upward. Also, smashing forward and hitting A will make Peach throw the item with her dash-throw animation, which has much more lag.
Turnip throw cancel
Once the player grabs a turnip, they must perform a short hop. At the peak of their jump (or just as they start to descend), the player must fast-fall and throw the turnip down at the same time (hold Down and Z together) and they will land on the ground, begin their throw animation, but keep the turnip in hand.
Turnip Pull Cancel
This is a tactic that is useful for moving away while pulling a turnip, which is useful for obvious reasons. There are two ways to do it. The first is to dash towards the ledge, and the moment before the player starts to fall off, they must pull a turnip. The limited amount of slide Peach has should tip her over the edge while in her turnip pulling animation. This works with any platform. The other is done while floating, and then while floating backwards, landing on the edge of a platform or stage while facing away from it, and pulling a turnip. The limited sliding from the landing should tip the player over and continue their pull animation. This does not work if they face the ledge, because generally when they land from the float when facing the ledge, they will simply be stopped by the "falling over" animation.
Knitting is a technique used to pull more powerful turnips in a more efficient manner.
Frozen turnip glitch
Main article: Frozen turnip glitch
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.
Vegetables were some of the main weapons in Super Mario Bros. 2, the others being various items and the enemies themselves. All four playable characters (Mario, Luigi, Toad, and Peach) were able to pluck vegetables and other items, such as Bob-ombs and Red Shells, from the grass and throw them. There were two kinds of vegetables in Super Mario Bros. 2, unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the Super Smash Bros. series.
Vegetables (turnips only) and other pluckable items have returned in few other Mario games since, like Super Mario Advance 4: Super Mario Bros. 3 and Captain Toad: Treasure Tracker. In the latter game, those items were instead plucked from Pluck Patches, which work the same way as the grass tufts did.