List of updates (SSBU)/3.0.0 changelog

From SmashWiki, the Super Smash Bros. wiki

This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.

Universal[edit]

The new update brings new features on the general gameplay side:

  • Change Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
  • Buff Perfect shielding against a projectile has less ending lag.
  • Nerf Dodges are more punishable when staled.
  • Change Stun Jacket has been removed.
  • Change Created glitch where electric hitboxes have increased hitlag in training mode.

Stages[edit]

  • Bug fix Fixed a visual glitch on the Acorn Plains layout Mushroom Kingdom U where looking at two clouds from a lower angle will cause the one on front to overlap the other in a transparent sheet.
  • Bug fix Removed a layer inside the platforms on Kalos Pokémon League which caused some textures and model fragments to become transparent when looking at certain characters.
  • Bug fix Fixed a visual glitch on Pilotwings which caused some models to clip through the screen.

Mario[edit]

  • Nerf Fireball deals less shield damage.
  • Buff Cape no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo potential.
  • Buff At the start of Mario Finale, nearby opponents will be slowed more, and for longer.

Donkey Kong[edit]

  • Buff Giant Punch has more range, no longer missing opponents up close.

Link[edit]

Samus[edit]

  • Nerf Charge Shot deals significantly less shield damage.
  • Bug fix Samus no longer launches herself off screen when grab and Bomb occur at the same time.
    • Nerf However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.
  • Change Created visual glitch where Samus’s tether grab beam would disconnect from her arm when performed in the air before landing.

Dark Samus[edit]

  • Nerf Charge Shot deals significantly less shield damage.
  • Bug fix Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.
    • Nerf However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.
  • Change Created visual glitch where Dark Samus's tether grab beam would disconnect from her arm when performed in the air before landing.

Yoshi[edit]

Kirby[edit]

  • Buff Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17 (late) → 12-14/15-16/17).
  • Buff Neutral aerial has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).
  • Buff The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).
  • Inhale
    • Buff Kirby dies later when performing a Kirbycide with Inhale, though he still dies first. This gives the opponent less time to recover after Kirby is KO'd.
    • Buff Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (5 seconds → 10).
    • Buff Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 130% → Damage Received/70 * 100%).
    • Bug fix Fixed a majority amount of Inhale Glitches:
      • Bug fix Visual glitch where Kirby would retain parts of Metal status with Wii Fit Trainer.
      • Bug fix Visual glitch where Kirby’s Bandana from Snake would move during the camera view of each frame.
      • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
      • Bug fix Infinite floating glitch that occurs when Kirby uses multiple copied Mii Swordfighter's Gale Strikes in the air after perfoming a throw that left him in the air.
      • Bug fix Gliding glitch when Kirby uses a copied and B-reversed Mii Swordfighter's Gale Strike while running.
  • Buff Final Cutter can snap to the ledge earlier (frame 36 → 33).

Pikachu[edit]

Luigi[edit]

Ness[edit]

  • Nerf Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging (frames between hits: 3 → 5).
  • Buff PK Flash has more range.

Jigglypuff[edit]

  • Buff Puff Up has a bigger pushbox while growing.

Peach[edit]

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Bug fix The launch angles of Peach Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
  • Nerf Vegetable deals less shield damage.
  • Nerf Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).
  • Change The animations for Peach's ledge attack and swinging animation have been adjusted.

Daisy[edit]

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Bug fix The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
  • Buff Vegetable's knockback values have been adjusted (30 (base), 35 (scaling) → 25/45), making it identical to Peach's variant. This improves its combo potential at lower percents, and its KOing and gimping potential at higher ones.
    • Nerf However, this limits the move's combo potential at higher percents.
  • Nerf Vegetable deals less shield damage.
  • Nerf Daisy Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).
  • Change The animations for Daisy's ledge attack and swinging animation have been adjusted.

Bowser[edit]

Ice Climbers[edit]

  • Change Nana's AI was adjusted.
    • Change Nana returns to Popo when he grabs an opponent.
    • Change Scenarios where desyncs would occur have changed.
  • Change The hitlag multiplier of the final hit of Nana's up tilt has been increased.
  • Buff Iceberg via the FS Meter deals more knockback.

Sheik[edit]

  • Buff Rapid jab's finisher has less ending lag (FAF 42 → 36).
  • Buff Down tilt's tipper hitbox is easier to land.
  • Buff Forward aerial has more vertical range, enabling it to hit small characters from a rising short hop.
  • Buff Needle Storm charges 1.2x faster, reaching its full charge more quickly (98 frames → 82).
  • Buff Changes to shield mechanics make charged Needle Storm much harder to perfect shield, as each needle must be manually perfect shielded.

Zelda[edit]

Dr. Mario[edit]

  • Nerf Megavitamin deals less shield damage.
  • Buff Super Sheet no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo potential.
  • Buff At the start of Doctor Finale, nearby opponents will be slowed more, and for longer.

Pichu[edit]

  • Nerf Thunder Jolt deals less shield damage.
  • Nerf Pichu's aerial hitstun and landing animations have been changed so its body does not shift as much, which causes certain multihit attacks (e.g. Dancing Blade, Peach's dash attack, Shulk's forward smash and more) to connect more reliably against it.

Marth[edit]

  • Buff Dash grab has more range.

Lucina[edit]

  • Buff Dash grab has more range.

Young Link[edit]

Ganondorf[edit]

  • Nerf Ganondorf's aerial hitstun animation has been changed so his legs do not shift as much, which causes certain multihit attacks (e.g. Dancing Blade, Peach's dash attack, Shulk's forward smash and more) to connect more reliably against him.
  • Bug fix The void glitch has been removed.

Mewtwo[edit]

  • Change Mewtwo's weight has been increased (77 → 79). This slightly increases its survivability, but makes it slightly easier to combo.
  • Buff Neutral attack has less startup lag (frame 6 → 5).
  • Buff Forward tilt deals 1% more damage with knockback compensated.
  • Buff Up tilt deals 1% more damage with knockback compensated.
  • Buff Up tilt's tip hitbox has an altered angle that allows it to combo much better.
  • Buff Forward smash has more range.
  • Buff Up aerial deals 1% more damage with knockback compensated.
  • Buff Edge roll grants more intangibility.
  • Buff Edge attack has slightly more range.
  • Buff Shadow Ball deals more knockback.
  • Nerf Shadow Ball deals less shield damage.

Roy[edit]

  • Change Roy's character model has been adjusted.
  • Buff Dash grab has more range.
  • Buff Blazer's hits connect more reliably.

Chrom[edit]

  • Bug fix Chrom's victory theme was corrected to Id (Purpose), matching Lucina and Robin's themes.
  • Buff Dash grab has more range.

Mr. Game & Watch[edit]

  • Buff Octopus traps opponents for a longer period of time.
  • Change Several basic animations, such as idle and crouch animations, have been adjusted.

Pit[edit]

Dark Pit[edit]

Zero Suit Samus[edit]

  • Change The animations for the Grapple Beam have been adjusted.
  • Nerf Flip Jump travels less horizontal distance (horizontal control speed 0.7 → 0.5).

Wario[edit]

  • Buff Chomp can eat projectiles more easily.
  • Buff Chomp has less ending lag after eating a projectile (FAF 35 → 25).
  • Buff A yellow flash will manifest when Wario Bike is usable again.
  • Bug fix The grounded state glitch has been fixed.
  • Bug fix Self-Destruct glitch with Wario-Man in Fourside has been fixed.

Snake[edit]

  • Nerf Up smash has more ending lag (FAF 51 → 55).
  • Buff Back aerial's sweetspot deals more knockback.
  • Nerf Hand Grenade deals less shield damage.
    • Buff However, this also makes it safer for Snake to shield his own grenades.
  • Nerf Remote Missile has a smaller hitbox.
  • Bug fix Invisible Cypher fixed.
  • Bug fix Climbing a ladder after using Cypher no longer causes Snake to become helpless once he lets go or climbs to the top.

Ivysaur[edit]

Charizard[edit]

  • Buff Grounded Flare Blitz has more range below it, being able to hit every character lying on the ground and some hanging on the ledge.

Diddy Kong[edit]

  • Buff Dash attack has less startup lag (frame 9/18/24 → 8/16/22) with identical ending lag, shortening its duration (FAF 43 → 41).
  • Buff Forward tilt has a new late hit that deals less damage (10% → 7%) but increases its duration overall.
  • Buff Down smash deals more knockback.
  • Buff Neutral aerial has more range.
  • Buff Up aerial deals more damage (6% → 7%) with knockback compensated.

Sonic[edit]

  • Buff Sonic no longer loses his double jump after performing Spin Dash or Spin Charge on a platform.
  • Buff Super Sonic has a larger hitbox.
  • Buff Super Sonic via the FS meter has more range and deals more knockback.
  • Bug fix Climbing a ladder after using Spring Jump no longer causes Sonic to become helpless once he lets go or climbs to the top.

King Dedede[edit]

  • Nerf Forward smash no longer hits grounded opponents twice. This significantly hinders its shield breaking potential.
  • Bug fix Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
  • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in a hitstun during Inhale.
  • Nerf Gordo Throw deals less shield damage.
  • Nerf Gordo Boosted Super Dedede Jump was removed.
  • Change Aerial Gordo Throw's animation has been adjusted.

Olimar[edit]

  • Nerf Forward smash deals less shield damage.
  • Bug fix Olimar's smash attacks now properly have their damage scale when charged.
  • Nerf The universal change where perfect shielding a projectile has less ending lag makes Olimar's smash attacks less safe after a perfect shield.
  • Nerf Pikmin Throw deals less shield damage.
  • Nerf Introduced a self-inflicting Pikmin glitch where a reflected Pikmin causes Olimar to self-inflict damage with any move.
  • Bug fix End of Day no longer causes Olimar to go through the stage in Saffron City and self-destruct.

Lucario[edit]

R.O.B.[edit]

  • Nerf Robo Beam deals less shield damage.
  • Nerf Gyro deals less shield damage.

Toon Link[edit]

Wolf[edit]

  • Nerf The sweetspotted front hit of down smash deals slightly less knockback (50 (base)/90 (scaling) → 56/82).
  • Nerf Blaster deals less shield damage.
  • Nerf Using an air dodge before Wolf Flash no longer reduces its landing lag.

Villager[edit]

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.
  • Nerf Lloid Rocket deals less shield damage.
  • Bug fix The lean glitch performed on sloped stages with Lloid Rocket has been fixed.

Mega Man[edit]

  • Nerf Pellets (neutral attack, forward tilt and neutral aerial) deal less shield damage.
  • Buff Up smash's final hit deals more knockback.
  • Nerf Metal Blade deals less shield damage.
  • Nerf Leaf Shield has more startup (frame 7 → 9) and ending lag (FAF 34 → 36). Mega Man can also no longer throw items during it.

Wii Fit Trainer[edit]

  • Buff Neutral attack's finisher has more bury range.
  • Nerf Sun Salutation deals less shield damage.
  • Nerf Header deals less shield damage.
  • Bug fix The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  • Nerf Hitting the soccer ball with Header gives slightly more shallow angles.
  • Buff Deep Breathing's effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → ~530).

Rosalina & Luma[edit]

  • Buff If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.
  • Bug fix The glitch that allowed Chrom’s Awakening Aether to slow down Luma has been fixed.
  • Nerf Luma Shot deals less shield damage.
  • Nerf Star Bits deal less shield damage.
  • Buff At the start of Grand Star, nearby opponents will be slowed more, and for longer.

Greninja[edit]

Mii Brawler[edit]

  • Bug fix The glitch involving Lucina that allowed Suplex to lose 2 stocks during a Sacrificial KO in 1v1 matches has been fixed.
    • Bug fix Additionally, it no longer causes Bayonetta to become stuck after Sacrificial KO.
    • Bug fix Shadow glitch from Bowser Jr. was fixed.

Mii Swordfighter[edit]

Mii Gunner[edit]

Palutena[edit]

Pac-Man[edit]

  • Nerf Bonus Fruit deals less shield damage.
  • Buff Fire Hydrant has more range below it when it is falling.
  • Nerf Fire Hydrant deals less shield damage.
  • Change Several basic animations, such as idle and crouch animations, have been adjusted.

Robin[edit]

  • Nerf Thunder and Elthunder deal less shield damage.
  • Nerf Arcfire deals less shield damage.

Shulk[edit]

  • Buff Floor attack has more range.
  • Buff Edge attack has more range.

Bowser Jr.[edit]

  • Buff Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more reliably.

Duck Hunt[edit]

  • Nerf Trick Shot deals less shield damage.
    • Buff However, this also makes it safer for Duck Hunt to shield the can himself (after the opponent hits it back for example).
  • Buff Because perfecting shielding projectiles has less ending lag, Duck Hunt can act before the opponent if he perfect shields a can from Trick Shot that his opponent shields. This allows him to start a variety of combos.
  • Nerf Clay Shooting deals less shield damage.
  • Buff The shots from Wild Gunman will no longer sometimes go through opponents.

Ryu[edit]

Ken[edit]

  • Change Edge attack deals less hitlag.
  • Change Shoryuken's animation has been slightly altered.
  • Bug fix Focus Attack sliding has been removed.

Cloud[edit]

Corrin[edit]

  • Buff Forward smash's charging loop hits connect into the attack more reliably.
  • Buff Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.
  • Buff Down aerial's looping hits connect more reliably against lightweight characters.
  • Buff Uncharged Dragon Fang Shot travels more distance before disappearing (61 frames → 71).
  • Buff Dragon Lunge has less ending lag after stabbing (FAF 15 → 13).
  • Buff Dragon Ascent grants more intangibility (frames 10-17 → 7-17), its hits connect more reliably and the final hit deals more knockback.

Bayonetta[edit]

Inkling[edit]

  • Buff Splat Roller deals less knockback when accelerating again. This increases its combo potential when hitting an opponent that was already buried.

Ridley[edit]

  • Nerf Plasma Breath deals less shield damage.
  • Buff A successful Plasma Scream has less ending lag, allowing Ridley to act before opponents can.

Simon[edit]

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage.

Richter[edit]

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage.
  • Change Specific Grand Cross parameters have been adjusted, making them identical to Simon's variant.
  • Bug fix Audio glitch where charging forward smash did not produce a sound effect has been fixed.

King K. Rool[edit]

  • Buff Forward tilt's sweetspot has more range.
  • Buff Forward aerial's sweetspot has more range.
  • Buff Up aerial has less ending lag (FAF 82 → 72).
  • Change Up throw is no longer affected by windboxes while throwing.
  • Crownerang:
    • Nerf Crownerang deals less shield damage.
    • Bug fix Fixed crown duplication with Villager or Isabelle's Pocket.
    • Bug fix No longer increases the size of the crown while in an egg form from Yoshi's Egg Lay.
  • Buff Gut Check has less ending lag (Fail/Succeed: FAF 68/48 → 63/43).
  • Bug fix The desync glitch involving King Dedede has been fixed.

Isabelle[edit]

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.
  • Nerf Fishing Rod's reel has fewer active frames (frames 2-11 → 10-11).
  • Buff Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for 2 frame punishes.

Incineroar[edit]

  • Bug fix The glitch that allowed the opponent to lose 2 stocks using Alolan Whip collision glitch with Fishing Rod in Stamina matches has been fixed.

Piranha Plant[edit]

  • Buff Edge attack has more range.
  • Buff Ptooie has a larger hitbox.
  • Change Piranha Plant's portrait briefly glints on its fang when Poison Breath is fully charged.
  • Bug fix The screen KO visual glitch in Pilotwings has been fixed.
  • Bug fix The void glitch has been removed.