Inhale (Kirby)
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Inhale (すいこみ, Suction), called Swallow in Super Smash Bros. and Super Smash Bros. Melee, is Kirby's neutral special move in the Super Smash Bros. series. ContentsOverview[edit]When the special move button is pressed, Kirby will inhale and create a vortex of wind in front of him. Kirby will not stop inhaling until the button is released. Characters near the vortex will be sucked inside Kirby, who will bloat up with the character inside of him (which thereby increases his weight). In the original Super Smash Bros., he is immobile in this state, but in all following games, he can walk extremely slowly and even jump a short height. At this point, Kirby can swallow the victim by pressing down or the special move button, copying their neutral special move and popping the victim out of himself. Kirby can also spit them out as a star without copying their ability by pressing the attack button. Spitting deals set knockback to the victim while sending them forward, and those hit by the star will take damage and moderate vertical knockback (much more in SSB4). Swallowing the enemy does more damage than spitting them out, but spitting is more easily repeatable. In all games prior to Super Smash Bros. Ultimate, Kirby is unable to inhale projectiles. In Ultimate, Kirby can inhale certain projectiles; upon doing so, Kirby can either swallow it to regain health, or spit it back out as a star. Swallowing characters[edit]After inhaling a character, pressing down or the special attack button will make Kirby swallow them and receive a corresponding Copy Ability, which is the victim's neutral special move. Kirby receives a unique hat depending on the Copy Ability received, such as Mario's hat if he swallows Mario. After a short period of time, Kirby may lose his Copy Ability by being attacked, and he will also lose it upon being KO'd. He can also manually discard it by taunting. If a Kirby attempts to copy another Kirby that has no Copy Ability, the swallowed Kirby will pop out normally, though a different sound will play (which plays in the Kirby games when he copies an enemy with no ability). If a Kirby swallows a Kirby with a Copy Ability, he will steal it away from them. When Kirby inhales an opponent, he can hold them in his mouth for a certain amount of frames, after which they are automatically released. In Smash 64 only, the opponent instead flinches briefly when released, while Kirby is sent tumbling away with moderate knockback. Up until Brawl, the initial amount of inhale frames is unaffected by Kirby or the opponent's damage percent, and can only be influenced by button mashing from the opponent's part. However, from Smash 4 onward, both characters' percents are taken into account as well, with the opponent's accumulated damage increasing the initial inhale time, and Kirby's accumulated damage reducing it. In all games, directional input from the opponent while inhaled also allows them to slightly nudge Kirby around, disrupting his own movement and giving them a slight positional advantage. The maximum amount of time opponents can be held in Kirby's mouth is 480 frames in Smash 64, and 250 frames in Melee and Brawl, with button mashing reducing this time by 10, 12, and 10 frames per input, respectively. In Melee only, an additional factor playing into this is the inhaled opponent's current rank disadvantage over Kirby, much like with standard grabs, reducing the initial duration by 15, 30, or 45 frames if the opponent is one, two, or three places behind (respectively). In Smash 4 and Ultimate, inhale frames are determined by the formula Copy Ability loss[edit]After Kirby has obtained a Copy Ability, he can manually discard it by taunting, but he also has a random chance of losing it whenever he takes damage, forcing him to swallow the opponent again to regain it. In Smash 64, Melee, and Brawl, this chance is always equal to 1/32, or 3.125%. In Smash 4, it is equal to 0.3× of the damage dealt by the attack, making it lower than in previous games if it deals less than 10.41%, and higher otherwise, with a guaranteed Copy Ability loss if the attack deals 333.4% damage (which can be achieved via equipment). In Ultimate, this mechanic is tweaked further; upon getting a Copy Ability, Kirby has a grace period of 20 seconds during which he cannot lose it, but afterwards, the loss chance is directly equal to damage taken, considerably higher than in Smash 4. While having both their pros and cons, these changes are overall beneficial to Kirby, as while he can be punished harder for misusing the Copy Ability or improperly approaching opponents later on, he can take much better advantage of it for a reasonable amount of time after having just obtained it, instead of risking its immediate loss due to poor luck. Prior to updates, this worked considerably less in Kirby's favor, with the higher loss chance overall outweighing the grace period; before version 3.0.0, the grace period lasted only 5 seconds, while the loss chance was equal to (130/70)× of damage taken, and before 6.0.0, the grace period lasted 10 seconds, while the loss chance was equal to (100/70)× of damage taken. In game modes where opponents are only temporarily loaded, such as All-Star Mode, Kirby loses his Copy Ability if the character he obtained it from is unloaded from memory. Copy Ability differences[edit]Because Kirby is smaller than most of the characters he inhales, his copied moves are sometimes inferior versions to theirs due to his lower reach and smaller hitboxes. This is typically applicable for physical neutral special attacks, as exemplified by moves such as the Giant Punch, as well as certain projectiles; for example, Kirby's lower release point causes Mario's Fireballs to bounce faster and therefore travel a shorter distance. On the other hand, his small size and unique moveset can allow for more advantageous setups with some copied moves. For example, Kirby's relatively lower height prevents some characters from ducking under shots fired from projectiles such as Blaster and Bullet Climax. He can also laser lock more characters than Falco can for similar reasons. Some abilities are also modified from the original copied character, simply because they require a part of a moveset that Kirby doesn't have; some examples include Olimar's Pikmin Pluck, where Kirby plucks a Pikmin and immediately throws it as a projectile before they disappear, or Rosalina and Luma's Luma Shot, where Kirby shoots out a Luma to hit the opponent before the Luma immediately disappears. Up until Brawl, a majority of Kirby's Copy Abilities are identical or at least extremely similar to their original counterparts, but some have direct differences to their original counterparts (outside of Kirby's different dimensions/attributes). This is because Copy Abilities all have their own animation and hitbox data found within Kirby's character files, so if a character's neutral special were to be changed, Kirby's versions would also have to be changed separately. In some cases, Kirby's versions did not see these changes, with Falcon Punch being an example. In Smash 64, Kirby's Falcon Punch sweetspot deals 1% more than Captain Falcon's, making it slightly stronger (although Kirby's aerial version does not deal extra shield damage). In Melee, Kirby's Falcon Punch does not have a mid hit, and its sweetspot and sourspot are positioned differently from Falcon's (with Falcon's sweetspot being closer to him while Kirby's is further away from him). Lastly, in Brawl, Kirby's Falcon Punch has smaller hitboxes than Falcon's, but has higher knockback scaling (keeping its values from Melee), making it stronger. Beginning in Smash 4, the hitbox data for Kirby's Copy Abilities is now loaded from the original fighter, rather than Kirby having his own hitbox data for them. This allow any changes in other characters' neutral specials to be automatically done to Kirby's versions, making it considerably easier for them to remain identical whenever a character's neutral special is changed in updates. Because of this, most Copy Abilities are identical to their original counterparts, although some hitbox and neutral special data can still be specifically coded within the original character's files to be different for Kirby. For example, Shulk's Buster and Smash Monado Arts are coded to give Kirby slightly less of an increase to damage or knockback dealt (respectively), and several neutral specials such as Giant Punch, Eruption, and Dragon Fang Shot have different hitbox sizes or offsets to better match Kirby's dimensions. Additionally, some attributes such as animation length (outside of frame speed multipliers), interruptibility, and intangibility are still tied to Kirby, so his Copy Abilities could still have a differing amount of ending lag or intangibility to their original counterparts; an example could be seen with Lightning Buster, which had slightly more ending lag for Kirby prior to version 13.0.1. In Ultimate, in addition to the aforementioned properties, Kirby's Copy Abilities have a 1.2× damage multiplier applied to all their hitboxes, giving them greater offensive power than their original counterparts. However, only the difference in the resulting damage percentage is accounted for in knockback calculation, and not the damage increase itself, so Copy Abilities can KO only slightly earlier than the original moves; for example, Kirby's standard Falcon Punch deals 30% compared to Falcon's 25%, so it will KO 5% earlier. Spitting characters[edit]After inhaling a character, Kirby can spit them out ahead of him as a star by pressing the attack button, dealing damage to the spat character and potential collateral damage to bystanders. Prior to Smash 4, the star travels a fixed distance and lasts 30 frames (31 in Melee, around 0.5 seconds). Starting in Smash 4, the speed (and thus distance) of the star changes based on both Kirby's and the target's damage percent. In both Smash 4 and Ultimate the star follows two equations: a frame equation of In Smash 64, most characters spat via Inhale deal 17% damage to bystanders, although Yoshi and Donkey Kong deal much more damage than the rest of the cast. Starting in Melee, the damage dealt by a spat character is loosely based on their weight, though it remains a specifically coded value for each character, so it is the same between the NTSC and PAL versions of Melee, or between updates in Smash 4 and Ultimate, despite differences in some characters' weight. Both Kirby's and King Dedede's Inhales operate the same in this respect. When Kirby swallows an opponent instead of spitting them, they are also briefly turned into a star as they get launched up, and can likewise damage bystanders. However, this only lasts for 10 frames, which cannot be influenced by mashing or damage percent.
Item-swallowing[edit]Main article: Item-swallowing
Just like King Dedede's Inhale and Wario's Chomp, Kirby can swallow items using Inhale, starting in Brawl. Inhaling certain items such as Food or Superspicy Curry will take effect promptly after being eaten. In addition, Kirby can inhale any item on the screen, automatically swallowing and keeping other characters from using it. In Super Smash Bros. 4, this heals Kirby by 1%. However, Poké Balls, Mr. Saturn, and other select items cannot be swallowed. Large items such as crates take a longer amount of time for Kirby to digest, and Kirby can neither move nor attack until they are fully swallowed. If Kirby inhales an explosive such as a Bob-omb, he will receive 5% damage while dealing damage and knockback to anyone close to him. Inhaling projectiles[edit]Starting with Super Smash Bros. Ultimate, Kirby is able to inhale certain projectiles. If the projectile's hitbox that Inhale detects has a radius of 5.0 or greater (for comparison, Kirby's shield has a radius of 9.12 at full HP), he can hold the projectile in his mouth, then either swallow it or spit it out as a star, while if it is smaller, he automatically swallows it. Swallowing the projectile always heals Kirby by 1%, regardless of its power. The following is a list of projectiles Kirby can inhale, and what state he is put into after inhaling them. He cannot inhale another Kirby's star, as it will go straight through the move and hit Kirby. When a projectile that can be spat out is inhaled, Kirby can hold it for up to 180 frames (3 seconds) before automatically spitting it. The resulting star always travels at an initial speed of 2.8 with a duration of 50 frames, and deals 0.8× of the projectile's original damage rounded down, with a minimum of 10%.
Inhaling non-playable characters[edit]Kirby cannot gain Copy Abilities from swallowing enemies, bosses, and thus all non-playable characters aside from Giant Donkey Kong and Melee's minor bosses. However, Kirby can still inhale and swallow members of the Multi-Man teams, Metal Mario in 1P Game, and the various enemies appearing in Smash Run and Master Fortress. Kirby can inhale and swallow whole enemies from Adventure Mode, as well as Waddle Dees and Doos thrown by King Dedede. In the Subspace Emissary, the vortex created by Inhale pulls in false characters and deals repeated damage to the Subspace Army. "Kirbycide"[edit]Main article: Kirbycide
In Super Smash Bros., Kirby can jump off the stage and inhale an opponent, then fall off the stage and force a KO. In Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4, Kirby is capable of slowly walking around the stage while carrying opponents in his mouth or swallowing a foe while slightly off-stage. This allows for some forms of Kirbycide, wherein Kirby jumps off the edge with someone in his mouth and releases them at a distance or position from which they are unable to recover and force a KO. One may Inhale at the last second for a K.O. (usually during Time Mode for an extra point) and may survive due to Kirby's tall recovery. Instructional quotes[edit]
Customization[edit]Special Move customization was a feature exclusive to Super Smash Bros. 4. These are the variations:
Origin[edit]Inhaling and spitting has been Kirby's trademark attack since Kirby's Dream Land, but it was not until Kirby's Adventure was he able to swallow an enemy to copy their attack. Kirby Super Star introduced unique hats indicating different Copy Abilities. A single attack from an enemy or damage incurred from the environment was usually enough to make Kirby lose his Copy Ability, though later Kirby games feature entire health bars instead of health points, so it is possible for him to occasionally keep his Copy Ability even after being damaged. After Kirby loses his Copy Ability, it takes form of a star bouncing around the screen. Kirby can inhale and swallow it to regain the ability before it disappears after it contacts a hazardous surface or enough time passes. One of Kirby's custom moves, Ice Breath, is based on his Ice ability, which first appeared in Kirby's Adventure. Gallery[edit]
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