When used, Captain Olimar throws a Pikmin at an enemy, who then latches onto the enemy and slowly racks up damage, similar to the effects of Lip's Stick. Different Pikmin have different effects when thrown. The move should be used to repel incoming opponents that are charging at Olimar while he is throwing Pikmin (latched-on Pikmin do not cause an enemy to flinch, and so they can continue attacking normally). Olimar's attacks require lots of training to be made effective. However, it may make opponents have to take time to knock the Pikmin off.
The less damage the opponent has, the longer time the Pikmin will latch on. Also, Pikmin are unable to latch onto Subspace Emissary enemies; they will instead deal damage as they pass through. A strong attack is usually enough to not only shake off the Pikmin, but usually also kill them. Pikmin will not be shaken off by an attack they are immune to (trying to Falcon Punch a Red Pikmin off one's body will have no effect).
In SSB4, Olimar can now use his Pikmin to get items from afar, although this is exclusive to the Wii U version. Olimar can throw the Pikmin where the item is and the Pikmin will carry the item back to Olimar for him to use. They can latch onto and destroy items like the Beetle, even after Olimar picks them up. Among items Pikmin won’t bring back to Olimar are Bob-ombs, Uniras, Soccer Balls, Grass, Warp Stars, Super Mushrooms, Poison Mushrooms, Lightning, Golden Hammers, Mr. Saturns, Cuccos, Sandbags, Super Stars, Smash Balls, heavy items, and completed Daybreaks.
Effects when thrown by color
Number of times that the Pikmin will attack the opponent
The total number of times the Pikmin will attack the opponent depends on the damage that the opponent has when the Pikmin latches onto them.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
In Pikmin, if Olimar is unable to direct the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin will cling to them and attack. Due to not being very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them. Often, throwing Pikmin onto a creature's back is a safer alternative, not only avoiding attack but sometimes dealing additional damage or even killing weaker enemies outright. Additionally, differently colored Pikmin have different traveling arcs: Yellow Pikmin can be thrown the highest, whereas Purple Pikmin have the shortest distance because of their mass.