End of Day
End of Day (一日の終わり, End of One Day) is Olimar's Final Smash. Captain Olimar takes off in his spaceship (which buries and hurts enemies, doing about 27% damage from entering to take-off), leaving his opponents alone for Red Bulborbs (a common Pikmin enemy) to attack them. During the duration of the Bulborbs' attacks, the opponents receive about 47% damage. Afterward, the ship crash lands back onto the stage, hurting (34%) anyone in its path. A perfectly performed End of Day attack can cause nearly 100% damage to the opponents, plus the final explosion is often powerful enough to land a KO after the Bulborbs do their damage, placing this Final Smash as one of the most devastating in Super Smash Bros. Brawl, and it is almost as equally destructive in Super Smash Bros. 4. Despite being left behind, Olimar's Pikmin are unharmed, but left vulnerable to attack.
Upon activation of this move, the camera will follow Olimar's ascent into space and then fixate on the sky mostly above the upper blast line, causing opposing players to struggle to see what they are doing. The time of day changes to nighttime for the duration of this Final Smash, no matter what stage one is playing on. Pausing the match during the attack will not allow the use of regular pause camera controls; the camera will remain fixed. Olimar's ship is a meteor smash if it hits a foe in midair upon ascent. It is therefore possible to use of End of Day to edgeguard by intercepting recovering enemies with the ship; this is also virtually impossible to meteor cancel.
When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to helplessness (it uses the tumbling animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Olimar cannot tech on the floor after he tumbles out of his ship. Until Olimar lands from this jump, the Pikmin will not move to him and he cannot perform Pikmin Order. Opponents that have survived the attack can then have an opportunity to kill Pikmin quickly before they react.
As Olimar's ship always falls at the center of the stage, it is considered a good idea to pitfall trap the opponents at the center and upper parts of the stage. The ship's liftoff can bury opponents, but only if they are close to the ship at liftoff. In SSB4, the ship's descent can be controlled, allowing more range and overall usage, but also with the danger of a SD if overshot.
All damage from End of Day can be avoided by characters with high vertical recovery like Pit, R.O.B., and Meta Knight or characters with multiple midair jumps such as Kirby, Jigglypuff, and King Dedede by allowing them to stay within range of the camera (avoiding hoop damage) when it pans upward as well as allowing them to avoid the entire length of the Bulborb attacks. However, the camera may make it difficult to tell if the character will land on the ground or not, or if they will be in the range of the ship's attack when it falls. These characters must also avoid touching Olimar's ship at the sky above the upper blast line or they will be star KO'd automatically. Other characters can also partially dodge the Final Smash by sidestepping constantly, provided they were not buried before the Bulborbs attack. In Mushroomy Kingdom 1-2 (the underground version), a player on the top layer of blocks can also avoid the Bulborbs.
Certain stages (such as custom stages) will cause Olimar to self-destruct after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's Great Aether). This can happen in Bridge of Eldin and just before the loop in Mushroomy Kingdom 1-2. (In Brawl, this will probably not actually count as an SD due to Brawl's KO-allotting system.) In SSB4, this can notably happen in Olimar's home stage, Garden of Hope, due to the collapsible bridge in the middle. The adjustments made in SSB4 mitigate this due to allowing the player to control the descent of the ship, and Ultimate further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether.
Whether the main part of the move has an actual hitbox or not is unknown; the Bulborb models created (only one in Brawl, two in SSB4) simply bob up and down at the bottom of the screen while the opponents take steady damage.
End of Day is one of the four Final Smashes that can affect a team player with Friendly Fire turned off, a trait shared with Landmaster, Puff Up, and Galaxia Darkness. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in Stamina Mode. Like Landmaster, this will not count as a self-destruct.
The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered.
In Super Smash Bros. Brawl
In Super Smash Bros. for Wii U
On the planet Olimar is investigating, the native creatures become extra violent at night, forcing him to retreat to orbit every evening. His Final Smash works the same way: night falls and Olimar takes to the sky, leaving his foes to the mercy of the wildlife below. Olimar returns when dawn breaks and you can adjust his less-than-safe landing!
End of Day KO Glitch
The End of Day Star/Screen KO Glitch is a glitch in Super Smash Bros. for Wii U that allows Star KOs and Screen KOs to still occur when the match timer reaches five seconds, despite the game being programmed to prevent this from happening. To perform the glitch, Olimar must be in the match and have the Final Smash glow, then use it when a character is about to be KO'd off the upper blast line when the timer is under five seconds. Make it so the character going to be KO'd does not hit Olimar's ship, as this will Meteor Smash them to the ground. The glitch is done easiest when a character is about to be KO'd by a Beetle. If done correctly, the KO'd character will be Star or Screen KO'd instead of Blast KO'd and the match can potentially end before the KO animation completes - this would not be recommended in serious matches, as no points/stock/coins will be taken from the victim. The glitch also only works on stages that have Star and/or Screen KOs enabled.
Olimar's Final Smash originates from Pikmin on the Nintendo GameCube, where at the end of each day, Olimar will have to gather up his army and then fly off into the atmosphere in his ship, the S.S. Dolphin, along with the Pikmin Onions. If any Pikmin are left behind, they are eaten by predators on the surface. The spaceship used by Olimar in Brawl, known as the Hocotate Ship, is taken from Pikmin 2, and the landing could possibly be a reference to the S.S. Dolphin crashing at the beginning of or during the bad ending of Pikmin.
Names in other languages