Infernal Climax

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Infernal Climax
Infernal Climax (Super Smash Bros. for Wii U).jpg
Infernal Climax in Super Smash Bros. for Wii U.
User Bayonetta
Universe Bayonetta

Infernal Climax (大魔獣召喚, Great Demon Beast Summoning) is Bayonetta's Final Smash.


Bayonetta yells "Smashing!" ("Showtime!" in the Japanese version) before activating the effect of Witch Time across the entire stage. A Climax Gauge then appears at the bottom of the screen, and Bayonetta must attack opponents to fill the gauge before Witch Time's effect runs out. After it is full, she must hit another fighter with an attack that deals knockback (her Bullet Arts will not work). Once this occurs, Bayonetta yells "Avavago!" and creates a portal, summoning the demon Gomorrah, who attacks the most recent three fighters being affected by hitstun from one of Bayonetta's attacks the moment he is summoned (regardless of whether it was from the final hit or not). Gomorrah's attack deals 30% damage, and while he is chewing another gauge appears: if said gauge is filled by mashing either attack button, an extra 15% is dealt to the targets. If any one target's damage reaches 100% or more by Gomorrah, they are instantly KO'd at the end of the attack; otherwise, they receive a moderate amount of knockback, behaving similarly to the Danger Zones in The Great Cave Offensive and Master Fortress, except they can be KO'd under 100%, if they are close to the blast line.

Teammates will also be affected by the Witch Time's slowdown, but their attacks on opponents will contribute to filling the Climax Gauge. However, once it's full, Bayonetta herself must deal the last blow in order to summon Gomorrah.


Official artwork of Gomorrah, Devourer of the Divine, from Bayonetta 2.

This attack is based off of Bayonetta's main way of finishing off large opponents. The Climax Gauge is modeled after the one seen in Bayonetta 2, where it fills up for button prompts and quick time events (QTEs) rather than the damage she deals as in Super Smash Bros. 4. The Megaton/Gigaton/Infiniton score system used in the Bayonetta series is also absent. She also says "Smashing", like she randomly does in Bayonetta 2 while performing a combo.

Gomorrah, Devourer of the Divine, is one of Bayonetta's Infernal Demons. He is used to finish off large enemies throughout the series. He was her go-to for most enemies in the first game, but in Bayonetta 2, Gomorrah breaks free from her control and fights her atop a skyscraper. It is his betrayal that causes Jeanne to lose her soul, and the start of Bayonetta's journey to save it. After the defeat of Aesir, the God of Chaos, Gomorrah would return to being one of Bayonetta's loyal demons once again, his betrayal being a result of Aesir's influence.

To keep the E10+ rating, her clothing stays on during the attack, as opposed to in her origin games where all of her clothes disappear, aside from hair that is around her body.

Trophy description[edit]

Infernal Climax trophy in for Wii U.

Before her Final Smash, Bayonetta encounters Witch Time, during which she can attack the enemy to fill her magic gauge. If it fills up, she summons the demon Gomorrah, who chomps down on the unfortunate foe! Keep pressing the button during Gomorrah's attack to increase damage. If it hits 100% the enemy will be instantly KO'd!



  • Infernal Climax is the only attack in the Super Smash Bros. series that has the ability to KO opponents without sending them past the blast lines (outside of Stamina Mode).
  • As with most Final Smashes, AI opponents will constantly air dodge while this move is in use. In this move's case, this makes it especially hard to land attacks to fill the Climax Gauge, as the duration of the air dodges are extended by the slowdown.
  • If Bayonetta is metal, she will return to normal upon starting this attack, even if she is permanently metal such as due to conditions set in Special Smash. However, she can break a Metal Box to become metal again before the clock runs out. Should this happen and she successfully summons Gomorrah, she will once again return to normal.
  • If this move is used on Golden Plains, any golden characters will return to normal, and the coins will become intangible for everybody.
  • Unlike the Timer item, Infernal Climax's slowdown persists on all opponents so long as the Climax Gauge is onscreen, even if they are KO'd and respawn during its effect.

External Links[edit]

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