Super Smash Bros. Ultimate

Primary spirit

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Primary spirits are a type of spirit in Super Smash Bros. Ultimate. A spirit team can include only a single primary spirit, and must include a primary spirit in order to have any support spirits.

Primary spirits have one of four types: Attack Attack, Shield Shield, Grab Grab, and Neutral Neutral. Attack is strong against Grab, Shield is strong against Attack, and Grab is strong against Shield; Neutral does not have any advantages or disadvantages against other types. Primary spirits cause the equipped fighter to deal 1.3× damage to fighters equipped with a primary spirit of the type they are strong against, but only deal 0.85× damage to fighter equipped with a primary spirit of the type they are weak against. In Spirit Battles, the opposing spirit is always assigned a type, even if it is a support spirit, and the puppet fighters experience type effectiveness accordingly (even though they are not actually equipped with a primary spirit). However, when one obtains said support spirit after defeating the puppet fighter, it is no longer assigned a type advantage.

Primary spirits have two main stats, an attack rating and a defense rating, with the spirit's listed power being the sum of those two stats. The primary spirits' listed power can be further increased by the skill that it has, any support spirits it has equipped, or a style that has been taught (in some cases a style may decrease the listed power). Primary spirits also provide a number of slots for support spirits, ranging from 0 to 3 (Primary spirits that do not have any support spirit slots often have higher stats to compensate). If a primary spirit is from the same series as the character equipped with it, it gains a further 1.1× (10%) stat boost. Even though this series bonus can increase stats above 10,000, the stats used for attack and defense multipliers are capped at 10,000.

Additionally, primary spirits may have a trait, which applies an additional effect to the equipped fighter. This trait can be either positive or negative.

Some primary spirits can be enhanced at level 99. When enhanced, it becomes a new spirit with a higher rank and stats, and gains a skill (as enhancability counts as the unenhanced spirit's trait). Many skills of enhanced spirits are otherwise exclusive to support spirits. The skills gained are identical to those found on support spirits, meaning using a support skill that has the same name as the one on the primary spirit won't multiply together and instead counts as another use of that skill.

Stats[edit]

Primary spirits' attack and defense stats modify how much damage is dealt and received by the character, but do not affect knockback dealt, and are not factored into the knockback formula. For both stats, a value of 0 results in no change from base damage.

  • The damage dealt multiplier is equal to 1+attack×410000. Therefore, an attack of 2,500 results in double damage, 5,000 in triple damage, and so on.
    • Smash attack charging speed is divided by the damage multiplier. An attack of 2,500 will make smash attacks charge in 30 frames, 5,000 is 20 frames, etc.
    • When using a Final Smash the damage dealt multiplier is 1+attack×110000.
    • When using an item the damage dealt multiplier is 1+attack×1.510000. When throwing a non-throwing item (e.g. a Beam Sword or Super Scope), the damage dealt multiplier is applied to the item's base damage before being affected by its speed.
  • The damage taken is divided by 1+defense×610000. Therefore, a defense of 2,500 results in taking 0.4× damage, while a defense of 5,000 results in taking 0.25× damage.
    • Shield regeneration multiplied by 1+defense10000 and shield depletion is divided by the same value. A defense of 10,000 will double shield regeneration and halve shield depletion.
    • Stun duration after a shield break is reduced by defense50 frames. A defense of 2,500 will reduce the duration by 50 frames, 100 frames at 5,000, and 200 frames at 10,000.

Because of the nature of these functions, defense is a more effective stat in terms of raw numbers, in the sense that a defense of 1000 is stronger than an attack of 1,000 (which is the case when stats are equal at any value). However, defense is also slower to rise as its magnitude increases, whereas attack rises at a constant rate.

Stat growth[edit]

A spirit's attack and defense stats grow from its base value to its max value as its level increases. It should be noted that while stat interpolation can be calculated with an equation, the actual values are stored in a lookup table and that the following attempts to replicate it. The interpolation amount (t) between the base and max value is defined by the following:

t={(level1)2+67×(level1)1.96,level40(level1)26×(level1)+7800.98,40<level<9910000,level=99

Using the stat's base value (statmin) and max value (statmax), the equation statmin×(1t10000)+statmax×t10000 yields the stat at the given level. Note that while stats are displayed as whole numbers, the prior equations give decimal numbers (except in the case of level 1 or 99) and it is these numbers that are used for damage calculations—this results in small differences between an estimated value (when using the stats displayed in game) and the value found in practice.

Experience[edit]

This section is about a spirit's experience value and how it grows. For some of the ways to increase a spirit's experience or level, see Level Up and Spirit#Facilities.

As a spirit is fed, trained, or used, it will gain experience points to increase its level and in turn increase its stats.

Experience growth[edit]

The speed at which a spirit can increase its level is determined by its class. Their rate (r) is 1.03 for Novice (★), 1.035 for Advanced (★★), and 1.04 for Ace (★★★) and Legend (★★★★). The amount of experience needed for any given level is maxExp×rlevel11r981. This results in Ace/Legend spirits staying at lower levels for longer compared to a Novice/Advanced with similar maximium experience values.

Maximum experience[edit]

The amount of experience needed for a spirit to reach level 99 has several factors: its attack & defense, number of slots, type, class, if it can be enhanced, and its class after being enhanced. It should be noted that while maximum experience can be calculated with an equation, the actual value is pre-defined for each spirit and the following attempts to replicate it.

The maximum experience for a spirit can be approximated with the formula maxExp=(attack+defense)×slotMult+classBase—if the spirit is Neutral Neutral, the result is divided by 2.

  • Slot multiplier (slotMult), multiplied by 1.5 if the spirit can be enhanced:
    • 0 slots = 0.5
    • 1 slot = 0.55
    • 2 slots = 0.605
    • 3 slots = 0.6655
  • Base experience (classBase), an additional 10000 for each rank that would be gained from enhancing (e.g. Novice -> Legend 12000+(3×10000)=42000):
    • Novice (★) = 12000
    • Advanced (★★) = 20000
    • Ace (★★★) = 40000
    • Legend (★★★★) = 60000

There are several exceptions to the above due to changes to some spirits' parameters that weren't reflected in the hard-coded maximum experience value. The following have signigicantly different calculated values compared to the actual values (calculated | actual): Baby Mario (Superstar Mario) (~33353 | 33209), Tiki (Naga's Voice) (~22749 | 22666), K.K. Slider (~22854 | 22768), Soma Cruz (~33663 | 33496), Dr. Kawashima (Concentration Training) (~33100 | 32959), Link (Link's Awakening) (~22851 | 24276), and Riki (River City) (~22866 | 23468).

List of primary spirits[edit]

# Name Class Type Slots Base Attack Max Attack Base Defense Max Defense Trait Lv. 99 Exp Series
21 Metal Mario ★★★
Shield
510 1539 2042 6156 Weight ↑ 44232 Mario (universe) Super Mario Series
28 Cat Princess Peach ★★★
Shield
⬡⬡⬡ 1610 4853 1371 4134 Weight ↓ 45980
30 Bowser (Wedding) ★★★
Grab
⬡⬡ 1836 5536 988 2980 [None] 45152
31 Toad ★★
Grab
⬡⬡⬡ 630 2520 801 3207 Can Be Enhanced at Lv. 99 35716
32 Captain Toad ★★★
Grab
⬡⬡⬡ 1484 4454 1545 4636 Item Gravitation 46049 Mario (universe) Captain Toad: Treasure Tracker Series
35 Waluigi ★★★
Neutral
⬡⬡⬡ 1787 5362 962 2887 Foot Attack ↑ 22744 Mario (universe) Super Mario Series
36 Goomba
Neutral
⬡⬡ 361 1807 361 1807 Foot Attack ↑ 7093
38 Hammer Bro ★★
Grab
1022 4103 438 1758 Jump ↑ 23223
39 Lakitu & Spiny ★★
Grab
⬡⬡⬡ 817 3279 724 2908 Weight ↓ 24117
40 Blooper
Shield
476 2384 672 3361 Weight ↓ 15159
41 Bullet Bill
Attack
575 2877 330 1653 Can Be Enhanced at Lv. 99 25737
42 Banzai Bill ★★
Attack
1173 4708 618 2480 Impact Run 23953
43 Shy Guy
Neutral
⬡⬡ 417 2085 348 1741 Fist Attack ↑ 7157
45 Birdo ★★★
Grab
⬡⬡ 1299 3917 1525 4599 [None] 45152
46 Mouser
Grab
577 2885 532 2663 [None] 15051
47 Wart ★★
Grab
⬡⬡ 677 2719 862 3461 [None] 23738
48 Boo
Neutral
⬡⬡⬡ 343 1715 464 2320 Can Be Enhanced at Lv. 99 13013
49 King Boo ★★
Neutral
⬡⬡⬡ 746 3020 825 3338 Floaty Jumps 12115 Mario (universe) Luigi's Mansion Series
51 Chain Chomp ★★
Attack
968 3898 687 2765 Weight ↑ 23331 Mario (universe) Super Mario Series
53 Nipper Plant
Grab
⬡⬡ 435 2176 426 2133 Can Be Enhanced at Lv. 99 35909
54 Petey Piranha ★★★
Grab
⬡⬡ 1616 4862 1322 3978 Giant 45348
55 Boom Boom ★★
Attack
661 2660 991 3990 Can Be Enhanced at Lv. 99 35486
56 Boom Boom & Pom Pom ★★★
Attack
1286 3877 1510 4552 Hyper Smash Attacks 44635
57 Tatanga ★★
Shield
⬡⬡ 848 3405 865 3474 [None] 24161 Mario (universe) Super Mario Land Series
59 Chargin' Chuck
Attack
226 1134 680 3402 [None] 14494 Mario (universe) Super Mario Series
61 Kamek ★★
Grab
673 2702 874 3509 Magic Attack ↑ 23416
63 Dry Bowser ★★★★
Shield
1831 4579 2582 6455 Fire Attack ↑ 66068
65 Big Urchin ★★
Shield
904 3618 904 3618 Electric Weakness 23979
66 King Bob-omb ★★
Attack
894 3590 809 3248 Strong Throw 23760
70 Shadow Mario ★★★
Neutral
⬡⬡⬡ 1477 4444 1184 3563 [None] 22664
81 Goo-Goo Buggy ★★
Attack
⬡⬡ 902 3631 753 3031 Weight ↓ 24030 Mario (universe) Mario Kart Series
88 Cheep Charger
Grab
438 2190 514 2571 Speed ↑ 14618
90 Biddybuggy ★★
Grab
887 3548 1128 4515 Weight ↓ 24434
91 Badwagon ★★★
Shield
⬡⬡ 1175 3534 1351 4066 Speed ↑ 44598
93 Master Cycle ★★★★
Grab
⬡⬡ 2188 5471 1827 4568 Speed ↑ 66073
94 Paper Mario ★★★
Neutral
⬡⬡⬡ 1673 5042 1314 3962 Water Weakness 22996 Mario (universe) Paper Mario Series
95 Paper Bowser ★★★
Attack
⬡⬡ 1717 5178 1269 3827 Can Be Enhanced at Lv. 99 58172
96 Paper Bowser (Paper Mario: Sticker Star) ★★★★
Attack
⬡⬡ 2307 5768 1887 4719 Mouthful of Curry 66344
97 Kammy Koopa
Attack
446 2231 545 2727 Magic Attack ↑ 14726
98 Vivian ★★
Shield
848 3392 1057 4230 Weight ↓ 24192
99 Shadow Queen ★★★
Attack
⬡⬡ 1816 5475 1288 3884 [None] 45662
100 Mr. L ★★
Attack
⬡⬡ 1046 4210 789 3176 Water Weakness 24468
101 Dimentio ★★
Grab
⬡⬡⬡ 812 3259 973 3904 Weight ↓ 24766
104 Geno ★★★★
Attack
⬡⬡⬡ 2100 5250 1900 4750 [None] 66655 Mario (universe) Super Mario RPG: Legend of the Seven Stars
105 Prince Peasley
Shield
481 2409 418 2094 [None] 14476 Mario (universe) Mario & Luigi Series
106 Fawful ★★
Neutral
⬡⬡⬡ 787 3185 644 2606 Electric Attack ↑ 11926
107 Princess Shroob ★★
Neutral
⬡⬡⬡ 841 3365 746 2984 [None] 12112
109 Broque Monsieur
Shield
366 1832 637 3187 [None] 14760
110 Dreambert
Shield
⬡⬡ 426 2131 480 2404 [None] 14743
112 Papercraft Mario
Attack
⬡⬡⬡ 613 3068 384 1920 Fire Weakness 15319
115 Eggplant Man
Shield
434 2172 520 2601 [None] 14625 Mario (universe) Wrecking Crew Series
124 Waluigi (Super Mario Strikers) ★★
Grab
815 3271 737 2959 Foot Attack ↑ 23426 Mario (universe) Super Mario Strikers Series
125 Petey Piranha (Super Mario Strikers) ★★
Grab
798 3214 865 3482 [None] 23682
126 Mini Mario ★★
Neutral
⬡⬡⬡ 895 3580 689 2756 Can Be Enhanced at Lv. 99 18162 Mario (universe) Mario vs. Donkey Kong Series
127 Mini Mario & Hammers ★★★
Neutral
⬡⬡⬡ 1596 4789 1156 3468 Hammer Duration ↑ 22747
129 Rabbid Peach ★★
Shield
718 2882 914 3669 Jump ↑ 23603 Mario (universe) Mario + Rabbids Kingdom Battle
130 Rabbid Mario ★★
Attack
619 2487 929 3730 Jump ↑ 23419
131 Rabbid Kong
Attack
641 3209 213 1069 Weight ↑ 14352
137 Donkey Kong & Lady ★★★★
Grab
⬡⬡⬡ 2386 5967 1432 3580 Strong Throw 66353 Donkey Kong (universe) Donkey Kong Series
138 Donkey Kong Jr. ★★★
Grab
1374 4143 1170 3529 Strong Throw 44219
139 Stanley ★★
Shield
⬡⬡ 763 3064 861 3455 [None] 23943
140 Cranky Kong ★★★
Attack
⬡⬡⬡ 1378 4155 1324 3992 Speed ↓ 45421
145 Dixie Kong ★★★
Grab
⬡⬡⬡ 1288 3876 1238 3724 Can Be Enhanced at Lv. 99 57586
146 Dixie Kong & Kiddy Kong ★★★★
Grab
⬡⬡⬡ 2212 5531 2001 5004 Thrown Items ↑ 67011
147 Lanky Kong ★★
Grab
⬡⬡⬡ 775 3102 730 2921 [None] 24008
149 Chunky Kong ★★
Attack
⬡⬡ 939 3768 768 3083 [None] 24144
150 Rambi ★★★
Attack
1024 3087 1536 4631 Speed ↑ 44244
151 Enguarde ★★
Attack
1076 4306 828 3315 Electric Weakness 24191
159 Kritter
Grab
631 3156 325 1626 [None] 14630
160 Zinger
Shield
767 3836 441 2205 [None] 15020
161 Klaptrap ★★
Attack
1176 4728 676 2717 Weight ↓ 23722
162 Kaptain K. Rool ★★★★
Attack
⬡⬡ 2243 5609 1989 4974 [None] 66402
163 Baron K. Roolenstein ★★★
Shield
⬡⬡⬡ 1584 4766 1349 4060 [None] 45873
165 Tiki Tak Tribe
Neutral
⬡⬡⬡ 314 1571 638 3191 Fire Weakness 7584
166 Lord Fredrik
Grab
516 2582 389 1948 Weight ↑ 14491
167 Kip
Shield
409 2049 401 2008 Jump ↑ 14231 Donkey Kong (universe) Donkey Kong: Barrel Blast
170 Karate Kong ★★★
Attack
1385 4177 1157 3487 Fist Attack ↑ 44215 Donkey Kong (universe) Donkey Kong Jungle Beat
171 Ninja Kong
Shield
631 3159 421 2106 [None] 14895
178 Link (The Legend of Zelda) ★★★★
Neutral
⬡⬡⬡ 1920 4802 1882 4707 Sword Attack ↑ 33164 The Legend of Zelda (universe) The Legend of Zelda Series
179 Octorok
Grab
547 2737 536 2683 Fire Weakness 14981
180 Moblin
Neutral
⬡⬡ 511 2556 348 1740 [None] 7299
181 Tektite
Shield
382 1914 431 2159 Jump ↑ 14240
183 Darknut ★★
Shield
597 2398 1110 4453 Sword Attack ↑ 23768
185 Agahnim ★★
Shield
737 2960 883 3546 Magic Attack ↑ 23578
189 Young Zelda ★★
Shield
⬡⬡ 876 3514 824 3310 Can Be Enhanced at Lv. 99 46192
190 Zelda (Ocarina of Time) ★★★★
Shield
⬡⬡ 1661 4154 2891 7227 Assist Killer 66885
191 Ganon ★★★
Neutral
⬡⬡ 1762 5301 1175 3534 Weight ↑ 22672
193 Impa (Ocarina of Time) ★★★
Shield
⬡⬡⬡ 1403 4221 1403 4221 [None] 45618
200 Ruto ★★★
Shield
⬡⬡⬡ 1123 3370 1519 4559 Water Attack ↑ 45276
202 Koume & Kotake ★★
Neutral
⬡⬡⬡ 921 3686 667 2669 Can Be Enhanced at Lv. 99 18171
203 Twinrova ★★★
Neutral
⬡⬡⬡ 1450 4350 1312 3936 Magic Attack ↑ 22757
204 ReDead
Grab
537 2688 727 3636 Jump ↓ 15478
205 Skull Kid ★★
Grab
⬡⬡ 931 3735 607 2439 Can Be Enhanced at Lv. 99 45602
206 Skull Kid & Majora's Mask ★★★★
Grab
⬡⬡ 1596 3990 2394 5985 Lifesteal 66034
207 Deku Link ★★
Grab
1082 4328 921 3687 Fire Weakness 24408
208 Fierce Deity Link ★★★★