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Blue Falcon

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Blue Falcon
Captain Falcon Final Smash SSBU.gif
Blue Falcon being used as a Final Smash in Ultimate.
User Captain Falcon
Universe F-Zero
Article on F-Zero Wiki Blue Falcon

The Blue Falcon (ブルーファルコン, Blue Falcon) is Captain Falcon's vehicle for his on-screen appearance in all games except Super Smash Bros. Melee, as well as his Final Smash since Super Smash Bros. Brawl.


The Blue Falcon appears in Melee as a vehicle shown in the opening movie along with Samus' Gunship and the Great Fox, as a stage element on Big Blue and Mute City, and a part of the Captain Falcon and F-Zero Racers trophies. Its role as a stage element is continued in Brawl's Port Town Aero Dive and Super Smash Bros. for Nintendo 3DS's Mute City, appearing as a 2D sprite in the latter.

As a Final Smash, it starts when Captain Falcon says "Come on!", summoning his F-Zero machine, the Blue Falcon, which crashes through the area directly in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, where Captain Falcon boards his vehicle while saying "Blue Falcon!" and rushes it in the direction of the opponents to run them over, dealing 40% damage total with high knockback. Smash 4 added the engine revving sound effect from the original F-Zero to the cutscene. Ultimate added a trail of flames on both sides of the Blue Falcon to create wing-like visuals similar to the Falcon Punch. Like other trapping Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as the player must get close to their target.

In Brawl, Captain Falcon's on-screen appearance in the Subspace Emissary also involves the Blue Falcon. After Olimar and his Pikmin got terrified by a giant R.O.B., a red Pikmin points out the Blue Falcon, which opens its canopy and Captain Falcon ejects himself from the machine, then Falcon Punches the R.O.B.. The Blue Falcon does not appear in any place after this.

Damage & knockback[edit]

The Blue Falcon drives into Luigi, initiating the Final Smash.

In Brawl, the number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a KO, while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in Training mode. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used.

In Ultimate, the knockback of the move has been nerfed, losing its one-hit KO power, although it can still KO middleweights in the center of an Ω form stage at decent percentages.


The following glitches are known to occur in Brawl:

  • If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a Kirby in a Stone state or a character swallowed by Gulpin, the trapped characters' obstruction will disappear and they will be seen in T-pose during the entirety of Blue Falcon.
  • If Blue Falcon is activated while Captain Falcon is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be hit by the attack. An example can be seen here. From this point onwards in the match or Training session, Smash Balls and any missing Dragoon pieces will not appear. This is because Captain Falcon self-destructed in the middle of the move so the game perpetually thinks the move is not complete.
    • If the above glitch is performed on a custom stage featuring ice leading all the way to blast zone, and Captain Falcon is giant while initiating the move, he will respawn from the SD with the Blue Falcon's model stuck to him. It will appear in the background when Captain Falcon faces left and in the foreground when facing right.
  • In Training, the invisible items glitch can trigger. If a player places an item on the middle of the race track, the item will be stuck on the race track. When the racing animation is finished and Captain Falcon performs a pose, the item becomes invisible at the end of the Final Smash, and will remain invisible until picked up.
  • If Captain Falcon is swallowed by the Bulborb on the Distant Planet stage and uses Blue Falcon on an opponent who is not inside the Bulborb, he will be trapped in a T-pose for the duration of the Final Smash.
  • Although the first hit of Blue Falcon is designed to never trigger a KO, for unknown reasons if Blue Falcon is used on an opponent right under or above the upper blast line, the opponent may still be star KO'd by the initial hit. They will still be in the ramming cutscene and be hit by the second portion of the attack, which results in a double KO, as they were hit by the machine originally. A video of it can be seen here; the glitch was discovered by Omega Tyrant.
  • If Captain Falcon uses Blue Falcon in Rumble Falls while the stage is sped up, the camera during the Final Smash will speed up as well.
  • When the Final Smash is used on certain characters, some of their items may vanish and will only reappear when the move ends:
    • If used on Zero Suit Samus, her Paralyzer vanishes and then reappears after the move's end.
    • When the Final Smash is used on Jigglypuff while using its green costume, the hat vanishes and then reappears.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout CaptainFalconHeadSSB4-3.png Introduce nearby foes to the Blue Falcon.
Super Smash Bros. Ultimate Move List CaptainFalconHeadSSBU.png The Blue Falcon races directly in front of the Captain, striking opponents and launching them to a race track where he can run them down.


In Super Smash Bros. Brawl[edit]

Blue Falcon's trophy in Brawl
Blue Falcon
Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Nintendo 3DS[edit]

Blue Falcon's trophy in Super Smash Bros. for Nintendo 3DS
Blue Falcon
NTSC The trademark vehicle of famed bounty hunter Captain Falcon. Both of their names refer to the bird's ability to swoop in and capture its prey—a subtle nod to Captain Falcon's bounty-hunting exploits. The Blue Falcon itself is a well-rounded vehicle, allowing the pilot's talent to really show.
PAL The trademark vehicle of famed bounty hunter Captain Falcon. The "Falcon" in both of their names refers to the bird's ability to swoop in and capture its prey at speed, which, of course, alludes to the Captain's bounty-hunting exploits. The Blue Falcon itself is a well-rounded vehicle, allowing the talents of its pilot to speak for themselves.

In Super Smash Bros. for Wii U[edit]

Blue Falcon's trophy in Super Smash Bros. for Wii U
Blue Falcon
NTSC Captain Falcon's Final Smash lets him pull opponents into the middle of an F-Zero race—where competitors have been known to break the speed of sound—and run them over with his racing machine, the Blue Falcon. If he manages to grab you, there's no escape. The impact launches its victims diagonally upward.
PAL Captain Falcon's Final Smash lets him pull opponents into the middle of an F-Zero race – where competitors have been known to reach speeds of 1,500km/h – and run them over with his racing machine, the Blue Falcon. If he manages to grab you, there's no escape. The impact launches its victims diagonally upwards.


Name Game Effect Character(s)
Blue Falcon F-Zero GX SpecialsDirect.png Attack +3 CaptainFalconHeadSSBB.png
Brawl Sticker Blue Falcon (F-Zero GX).png
Blue Falcon
(F-Zero GX)


In Event 24: Come On! Blue Falcon!, the player plays as Captain Falcon and must use this Final Smash to KO two R.O.B.s before one complete lap of Port Town Aero Dive.


The Blue Falcon as it appears in F-Zero GX.

The Blue Falcon is Captain Falcon's ship in every F-Zero game to date, and is playable from the start in all of them. In comparison to other available ships, the Blue Falcon is always a well rounded, beginner-friendly ship. It typically is among the highest in acceleration and cornering, while having relatively low top speed and defense. The design seen in all of its Smash appearances closely resembles F-Zero GX, but seems to employ a number of characteristics from other F-Zero titles. The sound heard upon activation if the attack connects is the exact same as the one heard in the original F-Zero as the racers pull up to the starting line at the beginning of each race. Additionally, the track seems to be in Port Town, Captain Falcon's hometown.


In other languages[edit]

Language Name
Japan Japanese ブルーファルコン, Blue Falcon
UK English Blue Falcon
France French Blue Falcon
Germany German Blue Falcon
Spain Spanish (PAL) Blue Falcon
Mexico Spanish (NTSC) Halcón Azul
Italy Italian Blue Falcon
China Chinese (Simplified) 蓝色猎鹰
Taiwan Chinese (Traditional) 藍色獵鷹
South Korea Korean 블루팔콘, Blue Falcon
Netherlands Dutch Blue Falcon
Russia Russian Синий сокол


  • In Brawl, if the Blue Falcon crashes into someone with armor, the victim does not get knocked away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene.
  • This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are originally created for the Smash Bros. series.
  • Even if Captain Falcon is in a match, the Blue Falcon will still participate in races on all F-Zero stages, unlike other characters that can also appear as background characters (such as King Dedede on Dream Land).
    • A similar effect happens when Wario is on his Wario Bike, except all items will vanish.
  • If one examines the Blue Falcon trophy, one can see Captain Falcon giving a thumbs up inside the cockpit.
  • This is the only cinematic Final Smash in Brawl, making it the first one in the series.
  • During the beginning of the Final Smash cinematic, if one looks closely, they might be able to see the opponent (or opponents, if any others) in their stun animation and playing their sound effect for a stun. Blue Falcon shares this distinction with Chain Attack and Mega Legends.
    • Additionally, in SSB4, the light puffs of smoke that appear if an opponent is at 100% or more damage are seen as well. As with the above trivia, Blue Falcon shares this distinction with Chain Attack.
  • Captain Falcon has two unique ending animations after the Final Smash ends: he lands on one knee and strikes a defensive pose if the move was used on the ground, and he does a backwards flip if the move was used in the air. However, in Brawl the grounded animation goes unused, despite being in the game's files.
  • A bug can occur in Ultimate with the FS Meter and Joker, in which if Captain Falcon lands his Final Smash immediately after Joker’s, the sparkles from the latter can briefly carry over into the cinematic.