The Blue Falcon is Captain Falcon's ship in every F-Zero game to date, and is playable from the start in all of them. This version is taken almost directly from F-Zero GX, but seems to employ a number of characteristics from many other F-Zero titles. The sound heard upon activation if the attack connects the exact same heard in the original F-Zero as the racers pull up to the starting line at the beginning of each race. Additionally, the track seems to be in Port Town, Captain Falcon's hometown.
The Blue Falcon also appears in Melee as a vehicle shown in the opening movie along with Samus' Gunship and the Great Fox, as a stage element on Big Blue and Mute City, and a part of the Captain Falcon and F-Zero Racers trophies. Its role as a stage element is continued in Brawl's Port Town Aero Dive and Super Smash Bros. for Nintendo 3DS's Mute City, appearing as a 2D sprite in the latter.
As a Final Smash, it starts when Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. The Blue Falcon crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as one must get close to foes.
Damage & Knockback
The number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a KO, while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in Training mode. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used.
The following glitches are known to occur in Brawl.