Blue Falcon

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Blue Falcon
Blue Falcon.jpg
User Captain Falcon
Universe F-Zero
Article on F-Zero Wiki Blue Falcon
Introduce nearby foes to the Blue Falcon.
Smash for 3DS's foldout
The Blue Falcon races directly in front of the Captain, striking opponents and launching them to a race track where he can run them down.
—Description from Ultimate's Move List

The Blue Falcon (ブルーファルコン, Blue Falcon) is Captain Falcon's vehicle for his on-screen appearance in Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.


It appears in Super Smash Bros. Melee as well, as a vehicle shown in the opening cinema along with Samus' Gunship and the Great Fox, and also as a stage element on Big Blue and Mute City. Blue Falcon is also Captain Falcon's Final Smash. It starts when Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. The Blue Falcon crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as one must get close to foes. It appears again in Brawl and Super Smash Bros. for Wii U as a stage element at Port Town Aero Dive and as a 2D sprite in Mute City.


The Blue Falcon as it appears in F-Zero GX.

The Blue Falcon is Captain Falcon's ship in every F-Zero game to date, and is playable from the start in all of them. This version is taken almost directly from F-Zero GX, but seems to employ a number of characteristics from many other F-Zero titles. The sound heard upon activation if the attack connects the exact same heard in the original F-Zero as the racers pull up to the starting line at the beginning of each race. Additionally, the track seems to be in Port Town, Captain Falcon's hometown.

As a Final Smash[edit]

Damage & Knockback[edit]

The Blue Falcon drives into Luigi, initiating the Final Smash.

The number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a KO, while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in Training mode. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used.


The following glitches are known to occur in Brawl.

  • If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a Kirby in a Stone state or a character swallowed by Gulpin, the trapped characters' obstruction will disappear and they will be seen in their T-Stance during the entirety of Blue Falcon.
  • If Blue Falcon is activated while Captain Falcon is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be hit by the attack. An example can be seen here. From this point onwards in the match or Training session, Smash Balls and any missing Dragoon pieces will not appear. This is because the Captain Falcon self-destructed in the middle of the move so the game perpetually thinks the move is not complete.
    • If the above glitch is performed on a custom stage featuring ice leading all the way to blast zone, and Captain Falcon is giant while initiating the move, he will respawn from the SD with the Blue Falcon's model stuck to him. It will appear in the background when Captain Falcon faces left and in the foreground when facing right.
  • In Training, the invisible items glitch can trigger. If a player places an item on the middle of the race track, the item will be stuck on the race track. When the racing animation is finished and Captain Falcon performs a pose, the item becomes invisible at the end of the Final Smash, and will remain invisible until picked up.
  • If Captain Falcon is swallowed by the Bulborb on the Distant Planet stage and uses Blue Falcon on an opponent who is not inside the Bulborb, he will be trapped in a blind pose for the duration of the Final Smash.
  • If Blue Falcon is used on an opponent right under or above the upper blast line, the opponent will be star KO'd during the moment where Captain Falcon first activates the attack. They will still be in the ramming cutscene and be hit by the second portion of the attack, which results in a double KO, as they were hit by the machine originally. A video of it can be seen here; the glitch was discovered by Omega Tyrant.

Trophy Descriptions[edit]

In Super Smash Bros. Brawl[edit]

Blue Falcon Trophy in Brawl.
Blue Falcon
Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.

In Super Smash Bros. for Nintendo 3DS[edit]

Blue Falcon
North America The trademark vehicle of famed bounty hunter Captain Falcon. Both of their names refer to the bird's ability to swoop in and capture its prey—a subtle nod to Captain Falcon's bounty-hunting exploits. The Blue Falcon itself is a well-rounded vehicle, allowing the pilot's talent to really show.
Europe The trademark vehicle of famed bounty hunter Captain Falcon. The "Falcon" in both of their names refers to the bird's ability to swoop in and capture its prey at speed, which, of course, alludes to the Captain's bounty-hunting exploits. The Blue Falcon itself is a well-rounded vehicle, allowing the talents of its pilot to speak for themselves.

In Super Smash Bros. for Wii U[edit]

Blue Falcon Trophy in for Wii U.
Blue Falcon
Captain Falcon's Final Smash lets him pull opponents into the middle of an F-Zero race-where competitors have been known to break the speed of sound-and run them over with his racing machine, the Blue Falcon. If he manage to grab you, there's no escape. The impact launches its victims diagonally upwards.


Name Game Effect Character(s)
Blue Falcon F-Zero GX SpecialsDirect.png Attack +3 CaptainFalconHeadSSBB.png
Brawl Sticker Blue Falcon (F-Zero GX).png
Blue Falcon
(F-Zero GX)


In Event 24: Come On! Blue Falcon!, the player plays as Captain Falcon and must use this Final Smash to KO two R.O.B.s before one complete lap of Port Town Aero Dive.



  • If the car crashes into someone with armor, the victim does not get knocked away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene.
  • This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are original and created for the Smash Bros. series.
  • If the Blue Falcon is used successfully in Super Smash Bros. 4, one can hear the sound effect that plays at the beginning of a grand prix race in older F-Zero games, especially the original F-Zero for the SNES.
  • When the Final Smash is used on certain characters, some of their items may vanish and will only reappear when the move ends:
    • If used on Zero Suit Samus, her Paralyzer vanishes and then reappears after the move's end.
    • When the Final Smash is used on Jigglypuff while using its green costume, the hat vanishes and then reappears.
    • A similar effect happens when Wario is on his Wario Bike, except all items will vanish.
  • If one examines the Blue Falcon trophy, one can see Captain Falcon giving a thumbs up inside the cockpit.
  • This is the only cinematic Final Smash in Brawl, making it the first one in the series.
  • During the beginning of the Final Smash cinematic, if one looks closely, they might be able to see the opponent (or opponents, if any others) in their stun animation and playing their sound effect for a stun. Blue Falcon shares this distinction with Chain Attack and Mega Legends.