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Hyper Rocketbarrel (ハイパーバレルジェット, Hyper Barrel Jet) is Diddy Kong's Final Smash in Super Smash Bros. Ultimate. It replaces his old Final Smash, Rocketbarrel Barrage.
When used, Diddy Kong generates a silver updated variation of his Rocketbarrel Pack, blasts off, multiplys himself and dashes across the screen in multiple directions, dealing damage to whoever he hits. Sometimes, he targets a certain opponent and charges at them. After a while, he will trap the opponent that has taken the most damage, and unleash one powerful hit that launches the trapped opponent, he will also hit nearby opponents as well. After this last attack, he descends back to his original position with his Rocketbarrel Pack, which explodes before he touches the ground. The explosion can damage nearby opponents. In the event that two fighters have accumulated the same damage, the target will be whoever took damage first, or whoever was caught and damaged or hit above in the beginning by Diddy Kong right when he blasted off. Sometimes, if someone is caught and damaged or hit above by Diddy Kong right when he blasts off in the beginning, he will target that opponent and give them the most damage. If Diddy Kong happens to miss the target he was locked on, such as them being invulnerable, he will simply reappear back in his original position.
| Move List
||Diddy Kong multiplies himself and flies around the stage. He sometimes targets an opponent and charges at them. At the end of the attack, Diddy Kong charges at the opponent he damaged the most to launch them.
The Barrel Jet in Donkey Kong 64
Much like his up special and previous Final Smash, this attack takes inspiration from the rocketbarrel jetpack power-up from Donkey Kong 64, where Diddy could use the jetpack to fly around in midair.
Hyper Rocketbarrel as shown by the Move List in Ultimate.
Names in other languages
||ハイパーバレルジェット, Hyper Barrel Jet
| French (PAL)
||Super Rapido Rocket
| French (NTSC)
| Chinese (Simplified)
| Chinese (Traditional)
- Diddy Kong flies across the stage from multiple directions simultaneously, similarly to Secret Ninja Attack and Darkness Illusion. This can be best seen by slowing down time during training.
- Despite this, only one is represented on the blast zone radar.
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