Diddy Kong (SSBU)
Diddy Kong (ディディーコング, Diddy Kong) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018 alongside Olimar and the rest of the returning roster. Unlike his previous appearances in the Super Smash Bros. series, Diddy Kong is now an unlockable character instead of a starter character. Diddy Kong is classified as fighter #36.
Diddy Kong once again retains his realistic chimpanzee screeches that were used in both Brawl and Smash 4 instead of being voiced by Katsumi Suzuki.
How to unlock
Complete one of the following:
With the exception of the third method, Diddy Kong must then be defeated on Kongo Falls.
Changes from Super Smash Bros. 4
Having been one of the most notorious top tier fighters in early Super Smash Bros. 4 and remaining a dominant top-tier character throughout the game's lifespan, Diddy Kong was considerably nerfed in the transition to Ultimate. His staple moves have all been worsened in various ways, hindering his once excellent neutral game; the most notable example is his Banana Peel, which cannot be grabbed as quickly due to him releasing it at a higher arc, and although it can now be thrown twice at opponents before disappearing, this also gives them more opportunities to use it against him. Among other examples, Monkey Flip has more ending lag, up aerial is harder to hit due to possessing a large blind spot in front of Diddy, and his up tilt and down tilt, the latter having been previously infamous for easily setting up combos and KO setups into his up smash, have shorter range that makes them harder to take advantage of. Additionally, Rocketbarrel Boost travels a drastically shorter distance when fully charged, and the charge time itself was reduced by a third, to the point that the difference in distance between the uncharged and fully charged version is now barely notable, significantly worsening his already vulnerable recovery. Further exacerbating these nerfs, the universal changes hinder Diddy overall, as the more limited out of shield options and increased lag on grabs weaken his approach and defensive game with Banana Peel, while the faster knockback physics reduce his up throw's combo potential, no longer having reliable combos or KO setups at high percents. Lastly, Diddy's weight has been lowered, making him even easier to KO.
Diddy Kong did receive notable buffs, however. His neutral attack no longer has an infinite portion, which decreases its damage potential but allows it to connect much more reliably, improving its overall consistency and utility as a close range option. Some of his moves also have reduced lag that increases their combo ability, namely his dash attack, up tilt, down aerial, and down throw, the latter working better as an alternative to his up throw at lower percents. Game updates have further enhanced various aspects of Diddy's moveset: his up smash, down smash, and up aerial have increased KO power, his neutral aerial (previously his most situational aerial attack) is considerably more useful due to auto-canceling much earlier and having increased range, and Peanut Popgun deals more damage with a faster charge speed. However, these buffs do not fully compensate for the nerfs to more crucial aspects of Diddy's moveset.
Overall, Diddy Kong's nerfs outweigh his buffs, making him worse than his iteration in Smash 4. During Ultimate's early metagame, his overall perception has been negative, since notable Smash 4 Diddy Kong players such as MVD, Zinoto and Nietono have dropped him in favor of other characters, and he has suffered from minimal tournament representation. However, recent game updates (most notably version 3.1.0) have meaningfully buffed Diddy to a more substantial degree; furthermore, Diddy has started to show signs of competitive success thanks to the efforts of Dakpo, who placed 13th at Low Tier City 7 and 25th at GENESIS 7. Other players such as Aaron, Rivers, and Twinkle have also shown that Diddy still has potential to be a strong pick for tournaments. As a result, Diddy Kong is considered to be a mid-tier character overall, however his viability being a subject of debate.
Throws and other attacks
Diddy Kong has been significantly buffed in game updates.
For a gallery of Diddy Kong's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Bursts out of a DK Barrel and claps his hands above his head.
In competitive play
Diddy Kong's role in Ultimate competitive play has fluctuated over its lifetime. Top professionals immediately noticed his weaknesses. They include inconsistent KO'ing at higher percents, banana having a higher startup, and Monkey Flip dealing less knockback. Many of Diddy Kong's top players either dropped him in favor of other characters (MVD and Zinoto) or quit competitive play altogether (ZeRo). In the early months of Ultimate, Diddy was perceived as a mid tier.
When Patch 3.1.0. dropped, Diddy received a multitude of buffs to kit to compensate for his main problem of KOing. Some players further optimized Diddy's moveset, such as an infinite being discovered on platforms, namely the Pyramid Scheme. In recent times, many of Diddy's players have consistently done well in larger tournaments compared to the past. Aaron, Dakpo, Rivers, and Legit have attained respectable placements. In addition, Dakpo has notably upset Glutonny while even utilizing the infamous pyramid scheme infinite in GENESIS 7, and Player-1 has upset Marss in CEO Dreamland 2020. Because of this, the general opinion of Diddy Kong has been on a noticeable rise lately, with some players, such as Samsora, Maister, and ZeRo, viewing him as a solid high tier, with Dabuz going as far to say that he is top tier.
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
Classic Mode: Hey, Little Buddy!
In Diddy Kong's path, he serves as the "little buddy" to the hero of various Nintendo franchises and fights the respective villains or final bosses. In the penultimate stage he finally teams up with his true partner, Donkey Kong, to defeat their nemesis King K. Rool. Donkey Kong is also Diddy Kong's partner for the final fight against Master Hand and Crazy Hand. The title originated from the manual of Donkey Kong Country and was popularized by the Donkey Kong Country TV series; Diddy Kong is also referred to as Donkey Kong's "little buddy" in games such as Brawl and Donkey Kong Country Returns.
Role in World of Light
Diddy Kong was among the fighters that were summoned to fight the army of Master Hands.
Diddy Kong was present on the cliffside when Galeem unleashed its beams of light. He attempted to fly away with Rosalina & Luma using his activated Rocketbarrel Pack, but a beam of light hit him and he was vaporized and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.
To find Diddy Kong, the player must access the Kongo Jungle sub-area reminiscent of the first Donkey Kong Country game, where he's found right at the end.
Diddy Kong's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Diddy Kong in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video