List of updates (SSBU)/2.0.0 changelog

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This is a list of known changes in version 2.0.0 of Super Smash Bros. Ultimate.

Stages[edit]

Mario[edit]

  • Buff Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.
  • Buff Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).

Donkey Kong[edit]

  • Buff Forward aerial autocancels earlier (frame 63 → 56), matching the move's interruptibility.

Link[edit]

  • Buff Up aerial auto-cancels earlier (frame 47 → 43).
  • Buff Arrows from Bow and Arrows travel a longer distance (40 frames → 46).

Samus[edit]

  • Bug fix Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
  • Buff Missile has more range.
  • Nerf Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
  • Buff Bomb has less endlag when used on the ground (FAF 49 → 47).

Dark Samus[edit]

  • Bug fix Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
  • Buff Missile has more range.
  • Buff Bomb has less endlag when used on the ground (FAF 49 → 47).

Yoshi[edit]

  • Buff Shortened the amount of time the player is unable to grab a ledge after using forward aerial (71 frames → 68).
  • Buff Yoshi is now granted grab invincibility during his grab release and throw animations.

Kirby[edit]

  • Buff Kirby's Dash attack has greater range and all hitboxes deal 2% more damage (10%/7%/4% → 12%/9%/6%), with knockback not fully compensated.
  • Buff Forward tilt has increased base knockback (12 → 40) and reduced ending lag (frame 28 → 24). This improves its safety as a spacing tool, and even allows it to KO at higher percents.
  • Buff Stone now has damage-based armor starting on frame 19 when used in the air. This makes the move harder to intercept.

Pikachu[edit]

  • Buff Pummel deals less hitlag (14 frames → 12), shortening its duration.

Luigi[edit]

  • Buff Up smash has more knockback scaling (98 → 102).
  • Nerf Down aerial's clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer meteor smash them, greatly hindering its combo potential.
  • Buff Standing and pivot grabs have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.
  • Buff Green Missile has less ending lag (FAF 95(grounded)/81(aerial) → 94/80).
  • Buff Luigi Cyclone deals more knockback (80 (base)/130/120 (scaling) → 85/140/130).

Ness[edit]

  • Buff Up aerial autocancels earlier (frame 45 → 34), matching the move's interruptibility.
  • Buff Down aerial deals more damage (12%/10% → 14%/12%) with its knockback scaling compensated (84/86 (clean/late) → 74).

Jigglypuff[edit]

  • Buff Forward tilt has less ending lag (FAF 28 → 25).
  • Buff Down tilt has more knockback scaling (55 → 68).
  • Buff Up smash's sourspot deals more damage, now doing the same damage as the whole move (13% → 15%).
  • Buff Back aerial has less start-up (frame 12 → 10).
    • Buff The ending lag has also been decreased (FAF 40 → 38) and it autocancels earlier (frame 28 → 26).
  • Buff Forward throw launch angle altered (55° → 50°), now sending people into a more desirable angle for edge guarding.
  • Buff The Final Smash Meter version of Puff Up has a higher knockback multiplier (x0.815 → x0.92).

Peach[edit]

  • Change Peach Parasol's multi hits have reduced knockback (FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)).
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Peach Parasol.
  • Bug fix Peach Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.

Daisy[edit]

  • Change Daisy Parasol's multi hits have reduced knockback (FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)).
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Daisy Parasol.
  • Bug fix Daisy Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.

Bowser[edit]

  • Buff Second hit of neutral attack deals more damage (6% → 7%).
    • Nerf This change affected the combo potential of Jab 2 at low percent, making Jab 2>Dash Grab more strict and removing Jab 2>Dash Attack entirely.
  • Buff Forward tilt deals more damage (12% → 13%).
  • Buff Down smash deals more knockback.
  • Buff Whirling Fortress now connects better.
  • Buff Giga Bowser Punch now launches crouching opponents the same as standing opponents.

Ice Climbers[edit]

  • Buff The partner Ice Climber's AI has been improved: the partner will now follow the main climber better.
    • Nerf This makes desyncs even harder to perform.
  • Buff The ledgegrab-box for Belay has been increased (X offset: 0u → -1u).
  • Bug fix Fixed a bug that allowed the partner climber to survive after the leader runs out of stocks.

Sheik[edit]

  • Buff Up smash's first hit has more range (6u → 6.1u).
  • Buff Down smash connects more reliably against aerial opponents (angle: 140° → 200°).
  • Buff Sheik can grab ledges faster after using forward aerial (frame 87 → 58).
  • Buff Up aerial auto-cancels earlier (frame 47 → 44).
  • Buff Burst Grenade has less endlag (FAF 78 → 76).

Pichu[edit]

  • Buff Pummel deals less hitlag (15 frames → 14), shortening its duration.

Ganondorf[edit]

  • Buff Forward aerial auto-cancels earlier (frame 55 → 45), matching the move's interruptibility and now auto-canceling with a double jump.
  • Buff Ganondorf can grab edges earlier after using up aerial (63 frames → 58).

Mewtwo[edit]

  • Nerf Dash attack has a lower shieldstun multiplier. (1.875x → 1.3x).
  • Change Forward tilt now always sends opponents in front of Mewtwo.
  • Buff Teleport can grab on to ledges more easily, with the new ledge grab range being roughly twice its original size.

Roy[edit]

Chrom[edit]

  • Nerf Soaring Slash's meteor smash hitbox has reduced knockback (FKB 160 → 150), and Chrom's falling speed is increased 15 frames into the descent (-6 → -7.5). This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.
    • Nerf Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.
  • Buff Down aerial auto-cancels earlier (frame 55 → 52), matching the move's interruptibility.

Mr. Game & Watch[edit]

  • Buff Forward aerial's explosion hitbox has increased range, matching the visual explosion more closely and allowing the move to catch opponents from below the ledge. This improves its edgeguarding potential.
  • Buff Down aerial auto-cancels earlier (frame 51 → 49), matching the move's interruptibility and allowing the move to auto-cancel after a full hop + Fire.
  • Bug fix Up Aerial's location reassignment glitch has been removed.
  • Bug fix Oil Panic's grounded mobility glitch has been removed.
  • Bug fix Down Taunt's air puff now correctly vanishes and reappears when interrupted.

Pit[edit]

  • Buff Lightning Chariot will launch crouching opponents the same as standing opponents.

Zero Suit Samus[edit]

  • Nerf Forward smash now has a sourspot at close range that has less knockback scaling (109 → 97).
  • Change Flip Jump has altered knockback (60/100 → 25/145). This reduces the bury time at lower percents but increases it at higher percents.
  • Buff Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).
  • Buff Zero Suit Samus can grab earlier after using up aerial (75 frames → 59).

Wario[edit]

  • Buff Wario can grab ledges faster after using down aerial (76 frames → 72).

Snake[edit]

  • Buff Up tilt's clean hit has a slightly increased duration, with the late hit's duration reduced (6-7/8-13 → 6-8/9-13).
  • Bug fix Self stick C4 has been fixed.

Ike[edit]

  • Nerf Aether's meteor hitbox has reduced knockback (FKB 165 → 150) though it can still KO opponents first.

Pokémon Trainer[edit]

Charizard[edit]

  • Buff Dash attack deals more damage (11%/8% → 13%/10%) with knockback not fully compensated (Early: 100 base/45 scaling → 96/44; late: 100/30 → 98/27).
  • Bug fix Charizard's down aerial landing lag animation no longer causes its tongue to clip through its head.

Diddy Kong[edit]

  • Buff Neutral aerial autocancels earlier (frame 50 → 27). It is now early enough to buffer short hop and fastfall with no landing lag.
  • Bug fix Monkey Flip release glitch has been fixed.

Lucas[edit]

  • Buff Neutral aerial has less landing lag (14 frames → 12).
  • Buff Lucas can grab edges earlier after using neutral aerial (73 frames → 69).
  • Change Up tilt, down aerial, and pummel gained the electric effect, with hitlag compensated.
    • Nerf This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.

Sonic[edit]

  • Buff Forward tilt's first hit connects more reliably in the second (60 (base knockback)/70 (scaling) → 80/3).
  • Change Forward aerial's firt 5 hits have less hitlag, making the hits connect faster (1× → 0.7×).
  • Buff Back aerial has less landing lag (18 frames → 15).
  • Buff Super Sonic has a higher knockback multipler when used via FS meter (x0.62 → x0.71).
  • Bug fix The instant KO glitch involving Ridley has been fixed.

King Dedede[edit]

  • Bug fix Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.
  • Nerf Gordos' hitboxes on their spikes (4.8u→3.8u) and body (4.5u→4u) have been reduced.

Lucario[edit]

  • Buff Lucario can grab ledge faster after using forward aerial (64 frames → 52).
  • Nerf Aura Sphere has less hitlag during the charge (0.78× → 0.5×), allowing characters to escape it much easier.
  • Buff The Final Smash Meter version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).

R.O.B.[edit]

Toon Link[edit]

  • Buff Forward aerial auto-cancels earlier (frame 51 → 39), matching the move's interruptibility and allowing it to auto-cancel out of a short hop.
  • Buff Shortened the amount of time the player can't grab ledges after using his back aerial (68 frames → 60).

Mega Man[edit]

  • Nerf Special moves can no longer be used when jumping and using neutral attack/forward tilt.

Rosalina & Luma[edit]

  • Buff Luma's physics have been reverted to those from Super Smash Bros. 4 for the most part, giving it access to options that were removed in patch 1.0.0.
  • Buff Luma now advances once again with jabs thanks to the mechanical changes in its physics, albeit way less than Smash 4 jabs.
  • Buff Luma's up tilt deals more knockback.
  • Buff Down tilt sends Luma farther forward, increasing the range. This also removes a bug that made Luma bonk its head on the floor while performing the move.
  • Buff Dash attack connects more reliably.
  • Buff Rosalina can grab ledges faster after using neutral (frame 68 → 67) and forward aerial (frame 84 → 83).
  • Buff Neutral aerial start up for both Rosalina and Luma has been reduced (frame 10 → 9 and frame 8 → 7) respectively.
  • Buff Neutral aerial hitboxes for Rosalina have been fixed for the most part, making the move connect more reliably.
  • Buff Smash 4 RAR back aerial that makes Luma launch forward when performed is back.
  • Buff Down aerial's meteor hitbox on frame 17 has no sourspot anymore, making it always spike despite the positioning.
  • Luma Shot:
    • Buff No charge ending lag frame 40 → 35, all charges ending lag frame 34 → 29.
    • Buff Grounded call back ending lag frame 26 → 22, aerial call back ending lag frame 28 → 24.
  • Buff Launch Star ledge grab size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends.
  • Buff Grand Star's looping hits can no longer be SDIed.

Little Mac[edit]

  • Buff Neutral aerial auto-cancels earlier (frame 25 → 16), matching the move's interruptibility.
    • Buff The amount of time Little Mac cannot grab the ledge after performing neutral aerial has been shortened (46 frames → 40).
  • Buff The amount of time Little Mac cannot grab the ledge after performing up aerial has been shortened (73 frames → 66).

Greninja[edit]

  • Buff Down smash has a larger internal hitbox (Z offset: 0u → 0u-7u).
  • Nerf Hydro Pump no longer instantly cancels Greninja's endlag when landing on a moving or slanted platform.

Mii Brawler[edit]

  • Buff Neutral infinite has increased range (3.5u → 4u) and is harder to SDI.
  • Buff Up smash's sweetspot has a longer duration, with its sourspot having a shorter duration (frames 8-11/12-14 → 8-12/13-14).
  • Buff Neutral aerial has less landing lag (8 frames → 6).
  • Buff Back aerial has less landing lag (14 frames → 11).
  • Buff Up aerial deals more damage (8% → 9%), with knockback not compensated.
  • Buff Flashing Mach Punch deals more damage (15.8% total → 17.9% total).
  • Buff Exploding Side Kick has less ending lag (FAF 90/92 (normal/reversed) → 80/82).
  • Buff Onslaught travels farther and faster (Horizontal speed multiplier (0.7× → 0.75×).
  • Buff Soaring Axe Kick can grab onto ledges more easily.
  • Buff Head-On Assault deals more shield damage.
  • Buff Feint Jump's kick deals more knockback (35 base/100 scaling → 65/90).

Mii Gunner[edit]

  • Bug fix Fixed a rare glitch where the Mii Gunner that used Full Blast to last stock KO an opponent off stage in stamina matches would unintentionally freeze the opponent vertical movement and animation.
  • Buff Forward aerial autocancels earlier (frame 49 → 43).

Palutena[edit]

  • Change Reduced hitlag on neutral aerial(1×/2× (hit 1-6/7) → 0.5×/1.5×, allowing it to execute faster.
  • Buff Palutena can grab ledges more easily during Warp.

Pac-Man[edit]

  • Buff Forward aerial auto-cancels earlier (frame 43 → 26), which allows it autocancel out of a short hop fast fall.
  • Buff Down aerial auto-cancels earlier (frame 56 → 50), matching the move's interruptibility.
  • Buff Bonus Fruits take longer to disappear after hitting an opponent (30 frames → 32), giving him slightly more time to grab it again.
    • Buff Cherry no longer disappears immediately after hitting an opponent.

Robin[edit]

  • Buff Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).
  • Bug fix The left victory pose was changed from Robin holding a Thunder tome to an Arcfire tome, matching the fire magic used in the animation.

Shulk[edit]

  • Bug fix F