Ice Climbers (SSBU)
The Ice Climbers (アイスクライマー, Ice Climber) are playable characters in Super Smash Bros. Ultimate. They were confirmed on June 12th, 2018. The Ice Climbers are classified as fighter #15.
The Ice Climbers are once again voiced by Sanae Kobayashi, with her portrayal from Brawl being repurposed for Ultimate.
How to unlock
Complete one of the following:
With the exception of the third method, the Ice Climbers must then be defeated on Summit.
Changes from Super Smash Bros. Brawl
Previously, the Ice Climbers were known for having some of the most infamously powerful damage racking capabilities thanks to their ability to wobble in Melee, and chain grab in Brawl, and additionally achieve a KO from them. As a result of this, in the transition from Brawl to Ultimate, the Ice Climber's grab game has been significantly nerfed, with Nana being unable to grab (except when in the air) or act when Popo is grabbed, and Popo grabbing considerably slower. Additionally. they have lost the ability to use their infamous chain grabs.
Outside of this, the Ice Climbers have received a mixed bag. On the nerf side, the base damage output on many of their moves has decreased and many of their attacks connect less reliably when they are together due to reduced hitlag. Nana also no longer performs Blizzard behind Popo when used on the ground and Blizzard itself is less effective as a spacing tool due to it being almost useless when used at max range as well as it having increased ending lag. Nana is also launched much easier than Popo due to taking increased damage and knockback from attacks, and the AI's intelligence has been downed and will likely self-destruct, making it harder for each of them to stay together.
On the buff side of things, as with almost every other returning veteran, their mobility has been considerably increased and Nana is now faster than Popo, making it harder to separate them. Some of their moves, including forward smash, down smash, and forward aerial have higher KO power, and the Ice Climbers have superior combo potential due to the removal of hitstun canceling and the weakening of SDI. This is further complimented by the fact that desynching remains a very powerful tool so desyncs can be used to give the Ice Climbers highly effective combos. Some of their moves also have increased damage output (which is further complimented by the 1v1 damage multiplier). Thanks to improved freezing properties, the Ice Climbers can freeze opponents easier and longer, which can lead to high damage, KOs while edge-guarding, shield pressure, and follow ups if performed correctly.
Nevertheless, the Ice Climbers are significantly less effective than in Brawl, although to what extent is unknown, especially since they are difficult to play at a high level and it is unknown how far their desync combos can be developed and applied into competitive matches.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Classic Mode: Duos for Days
The Ice Climbers fight two characters from a given universe in each stage.
Role in World of Light
Although the Ice Climbers do not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
The Ice Climbers are unlocked in the southern portion of the snowy mountain area. Unlocking them eliminates the ice paths so they can be traversed in both directions as well as opening a path to the hidden forest. In the battle, you fight on the Omega version of Summit. Ice Climbers are a Grab Spirit in the battle with a power of 7,500.
The Ice Climbers' Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking the Ice Climbers in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Nana becomes the leading, player-controlled character when using the 5th, 6th, 7th, and 8th costumes shown below. The stock icons and character select portraits change to reflect this. Popo and Nana act separately in terms of their costume's color.
Character Showcase Video
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