Villager (SSBU)

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This article is about Villager's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Villager.
in Super Smash Bros. Ultimate

Villager SSBU.png

45 Villager.png

Universe Animal Crossing
Other Smash Bros. appearance in SSB4

Availability Unlockable
Final Smash Dream Home
This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Villager (むらびと, Murabito) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is classified as fighter #45.

How to unlock[edit]

Complete one of the following:

With the exception of the third method, Villager must then be defeated on Smashville.

Changes from Super Smash Bros. 4[edit]

Villager received relatively few direct changes in his transition to Ultimate, resulting in his core playstyle remaining relatively unchanged, similarly to Mario. When it comes to direct changes, Villager has received a mix of buffs and nerfs, but was directly buffed overall from Smash 4. However, while Villager has received some noteworthy buffs that make his playstyle easier to execute, the indirect changes to Ultimate's engine have noticeably toned down its efficacy compared to the rest of the cast.

On the buff side of stuff, Villager's camping abilities have been considerably buffed. Pocket not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. Lloid Rocket has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve his dominant air game. His ground game has seen a few improvements as well: his down tilt's sourspot is stronger and can now hit opponents in the air, his dash attack is much faster, his up smash connects better and has improved KO potential and down smash has increased range and more base knockback, making it more reliable for burying and harder to escape from. His grab game also has been improved: his grabs are much faster and his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw). Villager's previously mediocre mobility has also been improved, while the universal 3-frame jumpsquat further improves his combo potential, notably with his throws. Lastly, the changes made to air dodging noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving his edge-guarding ability.

On the nerf side, however, Villager also received some notable direct nerfs. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his forward smash and all tilt attacks; for the latter point, up and down tilts are no longer among the strongest of their kind in the game. His moveset's lower raw power is also exacerbated by the weakening of rage, which forces Villager to rely much more on edge-guarding to seal a stock. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. Villager's neutral attack now has a finisher, which improves his close-up game; however, this removes its ability to reliably jab lock and removes his kill confirm from Smash 4 to Timber's axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for Balloon Trip now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability and doesn't allow him to make use of rage as effectively.

However, while his direct nerfs are not as significant as his buffs, Villager is significantly harmed by the indirect changes to gameplay mechanics, moreso than likely any other character. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from Smash 4, fare worse with the universal changes made to Ultimate's engine, as the universal increase in mobility prioritizes faster-paced, more aggressive gameplay; most characters are now able to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Most projectile-based veteran characters, such as Young Link, Pac-Man and Duck Hunt have also received buffs that address some of their issues against opposing camping, whereas newcomers Simon and Richter have camping abilities that are just as strong, alongside greater range on their standard moveset. Combined with the nerfs to his raw power and the weakening of rage, most if not all of these characters are now capable of overcoming Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.

Overall, Villager's gameplan is largely the same as in Smash 4 as a result of receiving less direct changes than most of the cast; however, the significantly changed environment renders his gameplan much less effective, meaning Villager fares noticeably worse in Ultimate than in Smash 4. Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously he was a high-tier in Smash 4. This reflects to his tournament representation, as he is an even rarer pick in tournaments than before. However, while Villager's tournament results are below average in amount, he has had a few strong results thanks to the efforts of players including BobbyWasabi, Panda Bair, and particularly kept. As a result, Villager's true viability in tournaments is up for debate.


  • Change As with all veterans returning from SSB4, Villager's model features a more subdued color scheme. All costumes’ clothing features subtle detailing.
  • Change Villager's seventh and eight alternate costumes now have a darker skin tone.
  • Change Clothing such as Villager's shorts have more movement while fighting.
  • Change Villager now faces the foreground regardless of whether he's facing left or right, resulting in all of his animations being mirrored.
  • Change Villager now blinks during the clapping animation on the results screen.


  • Buff Like all characters, Villager's jumpsquat animation now only takes three frames to complete (down from 5).
  • Change Villager is lighter, now the same weight as Ice Climbers (97 → 92); this worsens his survivability but makes Villager less susceptible to combos.
  • Buff Villager dashes faster (1.27 → 1.397).
  • Buff Villager's initial dash is faster (1.5 → 1.815).
  • Buff Villager's traction has been increased (0.06 → 0.131).
  • Buff Villager's spotdodge has slightly less endlag (FAF 28 → 26).
    • Nerf Spotdodge has a slightly shorter duration (frames 3-18 → 3-17).
  • Buff Forward roll has slightly reduced endlag (FAF 31 → 30).
    • Nerf Forward roll has a shorter duration (frames 4-17 → 4-15).
  • Nerf Backward roll has slightly increased start-up lag (frame 4 → 5) and increased endlag (FAF 31 → 35).
    • Nerf Backward roll has a shorter duration (frames 4-17 → 5-16).
  • Buff Neutral air dodge has a slightly longer duration (frames 3-28 → 3-30).
    • Nerf Neutral air dodge has significantly increased endlag (FAF 34 → 58).
    • Buff Neutral air dodge has less landing lag (22 frames → 10).

Ground attacks[edit]

  • Neutral attack:
    • Buff Village's jab now is a neutral infinite and has a finisher, a straight jab. This improves it damage racking ability and makes it safer
    • Nerf Since Villager now has a finisher with jab, the jab to axe kill confirm Villager had in Smash 4 is no longer possible, removing his jab cancel mixups.
  • Dash attack:
    • Buff Dash attack has noticeably less startup (frame 13 → 9) and much less ending lag (FAF 55 → 45).
  • Forward tilt:
    • Change Forward tilt deals much less knockback scaling, but much more base knockback (30 (base)/90 (scaling) → 80 (base)/50 (scaling)). This makes it safer on hit at low percents, but significantly hinders its KO potential at higher percents.
    • Nerf Forward tilt launches at a higher angle (361° → 45°), further reducing its KO potential.
  • Up tilt:
    • Change Up tilt's animation has been altered; Villager swings the stick back and forth rather than in a circular motion.
    • Buff Up tilt has less ending lag (FAF 50 → 48).
    • Buff The first hit has a reduced hit lag multiplier (1x → 0.8x), making it harder to escape from.
    • Nerf It has significantly smaller hitboxes (4u/6u/6u → 3.8u/4u/4u (hit 1), 6u/4u → 5u/4u (hit 2)).
    • Change It has its damage values reversed (6% → 5% (hit 1), 5% → 6% (hit 2)).
      • Nerf However, its damage wasn't compensated enough for its lower knockback scaling (160 → 140), dealing less knockback overall.
  • Down tilt:
    • Buff Down tilt's sourspot can now hit aerial opponents.
    • Buff Down tilt's sourspot deals more damage (8% → 10%) and more knockback (40 (base)/90 (scaling) → 50/95), improving its KO potential.
    • Buff It has a slightly longer duration (frames 9-10 → 9-11).
    • Change Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.
    • Nerf Down tilt has more ending lag (FAF 35 → 38).
    • Nerf Down tilt's sweetspot deals less damage (13% → 12%), albeit with knockback compensated (40 (base)/90 (scaling) → 50/95).
    • Nerf Down tilt's sweetspot launches at a lower angle (80° → 75°), slightly hindering its KO potential.
  • Forward smash:
    • Change Forward smash's bowling ball now lingers for a moment after landing on the ground.
    • Nerf Forward smash has less knockback scaling (100 → 95).
  • Up smash:
    • Buff Up smash's final hit has more knockback scaling (205 → 220).
    • Buff The multihits have had their large hitbox replaced with four smaller ones (7u → 2.8/2.8u/2.8u/2.8u), increasing its range.
    • Nerf The first hit and final hit have smaller hitboxes (6.0u/6.0u → 4.0u/6.0u (hit 1), 10.0u → 9.0u (final)).
  • Down smash:
    • Buff Down smash has more range (Z offset: 10.0u/9.0u → 13.0u/12.0u (hit 1), -10.0u/-9.0u → -13.0u/-12.0u (hit 2)).
    • Buff Down smash has more base knockback (0 → 30), increasing the duration of its bury effect.
    • Nerf Down smash is now unable to jab lock, removing Villager’s infinite combo.
    • Nerf Down smash has slightly more ending lag (FAF 48 → 50).

Aerial attacks[edit]

  • Buff All aerials have less landing lag: (14 frames → 8 (neutral), 23 → 14 (forward), 23 → 14 (back), 15 → 12 (up), 15 → 12 (down)).
  • Forward aerial/Back aerial
    • Change Forward and back aerial's pellets now arc downwards.
    • Nerf Forward and back aerial have smaller initial auto-cancel windows (1-7/1-9 frames → 1-2), and back aerial auto-cancels later (frame 25 → 30).
  • Down aerial:
    • Buff Down aerial has a hitbox on the clean hit that will now always meteor smash, regardless of how many turnips are used, greatly increasing its reliability.
    • Buff It has a larger initial auto-cancel window (frames 1-7 → 1-13).
    • Nerf Down aerial has significantly increased startup lag (frame 8 → 14), no longer being one of the fastest meteor smashes in the game.

Throws/other attacks[edit]

  • Grab:
    • Change Villager now has a shocked expression when missing a grab.
    • Buff Standing grab has slightly reduced start-up lag (frame 15 → 14).
    • Buff All grabs have slightly longer durations (frames 15-16 → 14-16 (standing), 16-17 → 16-18 (dash), 17-18 → 17-19 (pivot)).
    • Buff All grabs has significantly reduced ending lag (FAF 56 → 44 (standing), 70 → 48 (dash), 66 → 45 (pivot))..
    • Buff Grab can now pocket items.
    • Nerf Dash grab and especially pivot grab have significantly less range (Z2 offset: 16.9u → 13u (dash), -23.5u → -14.0u (pivot)).
  • Forward throw:
    • Change Forward throw releases the opponent later (frame 10 → 15), reducing its end lag by 5 frames, but giving the opponent more time to DI.
    • Buff Forward throw has more base knockback (102 → 108), improving its ability to get opponents offstage.
  • Back throw:
    • Change Back throw releases the opponent slightly later (frame 10 → 11), reducing its endlag, but giving the opponent more time to DI.
    • Buff Back throw has much more base knockback but much less knockback scaling (18 (base)/110 (growth) → 46/88), making it safer at lower percents while still keeping its KO potential at higher percents.
  • Up throw:
    • Change Up throw has increased base knockback, but reduced knockback scaling (105 (base)/40 (scaling) → 114/34).
  • Down throw:
    • Buff Down throw has more base knockback, but lower knockback scaling (60 (base)/80 (scaling) → 78/60), allowing it to combo for longer.
    • Buff Down throw releases the opponent later (frame 16 → 18) with its duration unchanged, reducing its ending lag by two frames, further improving its combo potential.

Special Moves[edit]

  • Pocket:
    • Buff Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely.
    • Nerf Pocket throw has increased start-up lag (frame 5 → 9) and endlag (FAF 27 → 30).
      • Buff This gives the move one less frame endlag overall since its duration was not fully compensated.
    • Change While Villager has a pocketed item or projectile, the item/projectile will appear in a display above the damage meter, making Pocket easier to use but also allowing opponents to know what item is pocketed.
  • Lloid Rocket:
    • Buff Lloid Rocket has slightly reduced endlag (FAF 38 → 36).
    • Change Lloid now has a shocked expression when hit.
    • Change Lloid has increased base knockback, but reduced knockback scaling (30 (base)/100 (scaling) → 65/75), making it safer on hit and increasing its KO potential at center stage, but reducing it near the ledge.
    • Nerf Lloid launches at a slightly higher angle (55° → 60°), hindering its edgeguarding potential.
  • Balloon Trip:
    • Nerf Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to edgeguarding.
  • Timber:
    • Buff Timber now bounces once on the ground before disappearing.
    • Change Just like down tilt, Timber now has a patch of dirt underneath the sapling in the move's first stage.
  • Dream Home:
    • Change Dream Home now has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.
    • Change Dream Home has a longer pause before the final explosion.

Update History[edit]

Super Smash Bros. Ultimate 1.2.0

  • Buff Dream Home grants Villager invulnerability after the last hit.
  • Change Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.

Super Smash Bros. Ultimate 2.0.0

Super Smash Bros. Ultimate 3.0.0

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.
  • Nerf Lloid Rocket deals less shield damage.
  • Bug fix The lean glitch performed on sloped stages with Lloid Rocket has been fixed.
  • Bug fix Fixed Lloid Rocket being deployed incorrectly.

Super Smash Bros. Ultimate 3.1.0

  • Buff Up smash's hits connect more reliably.
    • Nerf This change boosted the firework launcher's base knockback to connect to the explosion more reliably. However, it was increased so much that it can sometimes launch the opponent out of the explosion, making the move miss entirely.

Super Smash Bros. Ultimate 4.0.0

  • Buff Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.

Super Smash Bros. Ultimate 5.0.0

  • Buff Buried opponents that get hit by up smash now pop out of the ground and launch into the move, making it fully connect even at 999%.


Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   1% (loop), 2% (final hit) A quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end. It no longer jab cancel because of the new finisher. However it can rack up a great amount of damage quickly.
Forward tilt   9% Swings a Paw Umbrella horizontally. Good disjointed range.
Up tilt   5% (hit 1), 6% (hit 2) Waves a stick upwards in an arc above his head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. Both hits can hit opponents on either side of the Villager.
Down tilt   12% (weed), 10% (shockwave) Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
Dash attack   10% (clean), 6% (late) Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edgeguarding option. However, the potted sapling will disappear after traveling a set distance.
Forward smash Bowling Ball 15% (early), 17% (clean) Leans forwards and drops a bowling ball. Is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and noticeable startup as well as high endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range.
Up smash   3% (hit 1), 1% (hits 2 - 5), 4% (hit 6) Detonates a fountain firework, creating an explosion above themself. Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
Down smash Dig 6% (clean), 3% (further opponents on the ground) Takes out a shovel and digs in front, then behind himself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. Has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages.
Neutral aerial   9% (clean), 5% (late) Does a cartwheel. Acts as a decently long sex kick that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
Forward aerial   7% (clean), 4% (mid), 2.5% (late) Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
Back aerial   9% (clean), 5% (mid), 3% (late) Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
Up aerial Upward Turnips One: 8% (clean), 4% (late)
Two: 10% (clean), 5% (late)
Three: 13% (clean), 6% (late)
Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6.
Down aerial Downward Turnips One: 8% (clean), 4% (late)
Two: 10% (clean), 5% (late)
Three: 13% (clean), 6% (late)
Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit any amount of turnips can meteor smash if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean.
Grab Net Traps opponents in a net with an overhead swing. Long range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net.
Pummel   1.2% Yanks the net backwards to damage the opponent inside. 
Forward throw   9% Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth.
Back throw   11% Turns around swinging his net horizontally.One of the strongest back throw in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edgeguards due to its altered knockback.
Up throw   10% Flips net over and tosses opponent upwards. Good for juggling.
Down throw   6% Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile.
Floor attack (front)   7% Gets up then swings with a stick in front and then back of themself.
Floor attack (back)   7% Same as their frontal floor attack.
Floor attack (trip)   5% Does a low kick with both feet ahead of and then behind themself.
Edge attack   9% Climbs the ledge, then does an inverted leg sweep.
Neutral special Pocket 1.9× pocketed projectile Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. Villager is granted brief intangibility during the first few frames of this move. Any pocketed items or projectiles are shown in a little display above the damage meter.
Side special Lloid Rocket Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)
Not riding Lloid: 7% (early), 5% (late), 12% (explosion)
Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, dealing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters.
Up special Balloon Trip 0% Villager puts on a hat with two balloons (both of a set color determined by the player's number) attached to it. Pressing or holding the special move button will cause Villager to flap his arms and gain height. After a few seconds (or by pressing the standard attack button), the balloons will dissociate from Villager, leaving him helpless. The balloons can also be popped; losing one impairs Villager's potential vertical height, and losing both leaves him helpless . After using Balloon Trip, there is a period in which the helium has to recharge before it can be used effectively; if the helium is too low, then only one balloon will spawn.
Down special Timber 13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe) A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
Final Smash Dream Home 45.5% (entire), 10% (collateral loop), 15% (collateral explosion) When activated, Tom Nook and his sons come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, dealing high knockback and damage.

On-screen appearance[edit]

  • The Villager comes out of their house cheering before it shrinks into a puff of smoke.


  • Up Taunt: Faces the screen and cheers twice.
  • Side Taunt: Does a shortened version of the Shrunk Funk Shuffle.
  • Down Taunt: Bends down and pokes the ground with a stick.

Idle poses[edit]

  • Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in the Animal Crossing games
  • Scratches the side of their head.

Victory poses[edit]

  • Left: Catches a horned dynastid with their net and shows it off.
  • Up: Digs up a fossil and shows it off.
  • Right: Does a Dance Spin then poses in their SSB4 artwork pose.
A remix of the first "Phrase" of the original Animal Crossing theme for the Nintendo 64 and GameCube, slightly sped up.

In competitive play[edit]

Notable players[edit]

Classic Mode: Mistake to Underestimate[edit]

Villager's congratulations screen.

Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in Brawl.[1]

Round Opponent Stage Music Notes
1 Villager (x6) VillagerHeadPinkSSBU.pngVillagerHeadYellowSSBU.pngVillagerHeadGreenSSBU.pngVillagerHeadCyanSSBU.pngVillagerHeadBlueSSBU.pngVillagerHeadPurpleSSBU.png Town and City Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World If any of the alternate costumes are used by the player, the default Villager VillagerHeadSSBU.png takes their place.
2 Pokémon Trainer PokémonTrainerHeadSSBU.png Saffron City Road to Viridian City - Pokémon Red / Pokémon Blue
3 Ness NessHeadSSBU.png and Lucas LucasHeadSSBU.png Onett Onett Theme / Winters Theme
4 Dr. Mario DrMarioHeadSSBU.png New Donk City Hall New Donk City
5 Wii Fit Trainer (x2) WiiFitTrainerHeadSSBU.pngWiiFitTrainerHeadMaleSSBU.png Wii Fit Studio Main Menu - Wii Fit
6 Isabelle IsabelleHeadSSBU.png Smashville Title Theme - Animal Crossing
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Villager has Title Theme - Animal Crossing accompany the credits.

Role in World of Light[edit]

Finding Villager in World of Light

The default male Villager was among the fighters that were summoned to fight against the army of Master Hands. He was also present when Galeem unleashed its beams of light. He is seen panicking alongside Duck Hunt and a composed Wii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

During the mode itself, the default male Villager can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Marth or Sheik. If one of the others is rescued first, Villager's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.

Fighter Battle[edit]

No. Image Name Type Power Stage Music
Villager SSBU.png
Villager Grab 2,500 Final Destination Final Destination


Villager's Fighter Spirits can be obtained by completing Classic Mode. They also available periodically for purchase in the shop for 500 coins. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

In Spirit battles[edit]

As the main opponent[edit]

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
Toadette Captain Toad: Treasure Tracker series Villager VillagerHeadPinkSSBU.png
Mii Brawler MiiBrawlerHeadSSBU.png (Toad Hat, Toad Outfit)
2,600 The Great Cave Offensive (Battlefield form) N/A •The enemy is easily distracted by items Plucky Pass Beginnings
Stanley Donkey Kong series Villager VillagerHeadCyanSSBU.png
3,700 75m N/A •The enemy starts the battle with a Gust Bellows Donkey Kong / Donkey Kong Jr. Medley
Tingle The Legend of Zelda series Villager (×3) (VillagerHeadCyanSSBU.pngVillagerHeadPurpleSSBU.pngVillagerHeadYellowSSBU.png)
Young Link YoungLinkHeadRedSSBU.png
9,000 Great Bay •Uncontrollable Speed
•Slippery Stage
•Defeat the main fighter to win
•All fighters move faster and can't stop quickly after a while
•The enemy loves to taunt
Termina Field (Remix)
Aryll The Legend of Zelda series Villager VillagerHeadBlueSSBU.png
Toon Link ToonLinkHeadTealSSBU.png
9,000 Wuhu Island N/A •The enemy has increased attack power The Great Sea / Menu Select
Tac Kirby series Villager Team VillagerHeadPurpleSSBU.png (×4)
4,200 The Great Cave Offensive N/A •Timed battle
•The enemy can deal damage by dashing into you
•The enemy has increased move speed
The Great Cave Offensive
Ana spirit.png
Ana Earthbound series Villager VillagerHeadPinkSSBU.png
Ness NessHeadWhiteSSBU.png
9,200 Magicant (hazards off) N/A Stamina battle
•The enemy heals over time
Pollyanna (I Believe in You)
Lloyd Earthbound series Villager VillagerHeadCyanSSBU.png
R.O.B. ROBHeadRedSSBU.png
9,200 Magicant Bob-omb Festival •Defeat the main fighter to win
•Bob-ombs will rain from the sky after a little while
Stamina battle
Bein' Friends
Paula Spirit.png
Paula Earthbound series Villager VillagerHeadPinkSSBU.png
Ness NessHeadWhiteSSBU.png
13,300 Onett •Sudden Final Smash •The enemy will suddenly have a Final Smash
•The enemy's PSI attacks have increased power
Stamina battle
Smiles and Tears
Alm Celica Child.png
Alm & Celica (Young) Fire Emblem series Villager (×2) (VillagerHeadCyanSSBU.pngVillagerHeadPinkSSBU.png)
2,500 Skyloft (hazards off) N/A •Timed battle
•The enemy tends to avoid conflict
Those Who Challenge Gods
Paz Spirits.png
Paz Ortega Andrade Metal Gear Solid series Villager VillagerHeadGreenSSBU.png
•Giant R.O.B. ROBHeadCyanSSBU.png
3,500 Gaur Plain (Battlefield form) •Bob-omb Festival •Bob-ombs will rain from the sky after a little while
•The enemy is giant
Timmy & Tommy Spirit.png
Timmy & Tommy Animal Crossing series •Tail Villager VillagerHeadYellowSSBU.png (×2)
2,600 Smashville N/A •The enemy is easily distracted by items Town Hall and Tom Nook's Store - Animal Crossing: Wild World
Lloid Animal Crossing series Villager (x2) (VillagerHeadYellowSSBU.pngVillagerHeadBlueSSBU.png)
Isabelle (x2) (IsabelleHeadRedSSBU.pngIsabelleHeadYellowSSBU.png)
1,600 Mushroomy Kingdom N/A •The enemy favors side specials Title Theme - Animal Crossing
Blathers Animal Crossing series Villager VillagerHeadPurpleSSBU.png
9,700 Smashville •Hazard: Slumber Floor •The floor is sleep-inducing
•Items will be pulled toward the enemy
Title Theme - Animal Crossing
Roll Spirit.png
Roll Mega Man series Villager VillagerHeadGreenSSBU.png
Mega Man MegaManHeadRedSSBU.png
9,800 Living Room N/A •Defeat the main fighter to win
•Timed battle
•The enemy heals over time
Mega Man Retro Medley
Iris Archwell.png
Iris Archwell StreetPass Mii Plaza series Villager VillagerHeadPinkSSBU.png
Mii Brawler MiiBrawlerHeadSSBU.png (Wild West Hat, Butler Outfit)
3,600 Luigi's Mansion •Invisibility •All fighters are invisible after a little while On the Hunt -Gloomy Manor Ver.- (Instrumental)
Balloon Fighter Balloon Fighter series Villager Team VillagerHeadCyanSSBU.png (×4)
4,500 Balloon Fight N/A •Timed battle
•The enemy favors up specials
•The enemy has increased jump power
Balloon Fight Medley
Ayumi Spirit.png
Ayumi Tachibana Famicom Tantei Club Series Villager VillagerHeadBlueSSBU.png
2,300 Town and City •Item: Smoke Ball
•Hazard: Fog
•The stage is covered in fog Route 10 - Pokémon Black / Pokémon White
Yakuman Player Yakuman Villager team VillagerHeadYellowSSBU.png (×4)
2,000 Tomodachi Life •Item: Daybreak Parts •The enemy is easily distracted by items Yūyūki Medley
Dr Wright Spirit.png
Dr. Wright SimCity Series Villager Team (×6) (VillagerHeadYellowSSBU.pngVillagerHeadGreenSSBU.pngVillagerHeadCyanSSBU.pngVillagerHeadBlueSSBU.pngVillagerHeadPurpleSSBU.pngVillagerHeadChartreuseSSBU.png)
9,500 New Donk City (Ω form) •Assist Trophy Enemies (Dr. Wright) •Hostile assist trophies will appear (Dr. Wright)
•Defeat an army of fighters
Light Plane (Original)
Dion Max and Jack.png
Dion, Max, & Jack Marvelous: Mouhitotsu no Takarajima Villager VillagerHeadYellowSSBU.png
Luigi LuigiHeadBlueSSBU.png
Wario WarioHeadClassicGreenSSBU.png
1,800 Tortimer Island •Item: Beastball •Take your strongest team into this no-frills battle Village of the Blue Maiden
Komurasaki Spirit.png
Girl from Hajimari no Mori Hajimori no Mori Villager VillagerHeadGreenSSBU.png
Ness NessHeadWhiteSSBU.png
2,300 Duck Hunt (Battlefield form) •Hazard: Fog •The stage is covered in fog
•The enemy favors down specials
Yūyūki Medley
Magical Vacation Spirit.png
Magical Vacation Protagonists Magical Vacation Series Villager (×2) (VillagerHeadYellowSSBU.pngVillagerHeadGreenSSBU.png)
3,800 Smashville N/A •The enemy is easily distracted by items Attack - Soma Bringer
Pocket Football Player Calciobit Series •Tiny Villager Team VillagerHeadYellowSSBU.png (×11)
3,900 Pokémon Stadium 2 •Item: Soccer Ball •The enemy's kicks and knee strikes have increased power
•The enemy is easily distracted by items
•Defeat an army of fighters
Wii Sports Series Medley
Sakura Samurai Spirit.png
Sakura Samurai Sakura Samurai: Art of the Sword Villager VillagerHeadCyanSSBU.png
3,700 Suzaku Castle N/A •The enemy starts the battle with a Killing Edge
•The enemy has increased jump power
Boss 1 - Sakura Samurai: Art of the Sword
Haru Persona 5.png
Haru Okumura Persona series Villager VillagerHeadPinkSSBU.png
Daisy DaisyHeadPurpleSSBU.png
2,300 Tomodachi Life (Ω form) •Item Tidal Wave •Defeat the main fighter to win
•Certain items will appear in large numbers after a little while
Last Surprise

As a minion[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
9-Volt & 18-Volt WarioWare series Incineroar IncineroarHeadGreenSSBU.png
Villager VillagerHeadYellowSSBU.png
9,000 Gamer (Battlefield form) •Assist Trophy Enemies (Sheriff)
•Item: Boss Galaga
•Hostile assist trophies will appear
•The enemy is easily distracted by items
WarioWare, Inc. 9-Volt
Spirit DJ KK.png
DJ K.K. Animal Crossing series Duck Hunt DuckHuntHeadWhiteSSBU.png
Villager (x3) (VillagerHeadYellowSSBU.pngVillagerHeadGreenSSBU.pngVillagerHeadPurpleSSBU.png)
3,900 Fourside •Assist Trophy Enemies
•Temporary Invincibility
•Defeat the main fighter to win
•The enemy will occasionally be invisible after a little while
•Hostile assist trophies will appear after a little while
2:00 a.m. - Animal Crossing: Wild World Villager
Rover Spirit.png
Rover Animal Crossing series Sheik SheikHeadIndigoSSBU.png
Villager (x2) (VillagerHeadCyanSSBU.pngVillagerHeadChartreuseSSBU.png)
8,800 Spirit Train N/A •Take your strongest team into this no-frills battle Title Theme - Animal Crossing: Wild World Villager
Joan Animal Crossing series Peach PeachHeadBlueSSBU.png
Villager VillagerHeadChartreuseSSBU.png
3,800 Town and City N/A •The enemy favors down specials Town Hall and Tom Nook's Store - Animal Crossing: Wild World Villager
Brewster Spirit.png
Brewster Animal Crossing series Falco FalcoHeadGreenSSBU.png
Villager (x2) (VillagerHeadCyanSSBU.pngVillagerHeadBlueSSBU.png)
Isabelle IsabelleHeadPurpleSSBU.png
8,800 Luigi's Mansion •Item Tidal Wave •Defeat the main fighter to win
•Reinforcements will appear during the battle
•Certain items will appear in large numbers after a little while
The Roost - Animal Crossing: Wild World Villager
Frillard Animal Crossing series Wario WarioHeadClassicCyanSSBU.png
Isabelle IsabelleHeadYellowSSBU.png
Villager VillagerHeadPurpleSSBU.png
2,400 Town and City N/A •The enemy loves to taunt Town Hall and Tom Nook's Store - Animal Crossing: Wild World Villager
Donbe hikari.png
Donbe & Hikari Famicom Mukashibanashi Series Young Link YoungLinkHeadCyanSSBU.png
Villager VillagerHeadPinkSSBU.png
Falco FalcoHeadOrangeSSBU.png
Diddy Kong DiddyKongHeadBlueSSBU.png
Duck Hunt DuckHuntHeadTanSSBU.png
3,500 Duck Hunt (hazards off) N/A •Defeat an army of fighters Shin Onigashima Medley Hikari
Goku & Chao.png
Goku & Chao Famicom Mukashibanashi Series Diddy Kong DiddyKongHeadWhiteSSBU.png
Villager VillagerHeadBlueSSBU.png
1,600 Town and City •Item: Golden Hammer •Reinforcements will appear during the battle
•The enemy is easily distracted by items
Yūyūki Medley Chao
Yama SimTower SP Luigi LuigiHeadWhiteSSBU.png
Villager VillagerHeadCyanSSBU.png (×2)
2,000 Tomodachi Life •Item: Ore Club
•Hazard: Heavy Wind
•Dangerously high winds are in effect after a little while
•The enemy is easily distracted by items
Title Theme - NES Remix 2 Tenants
Ashley Robbins Trace Memory Series Isabelle IsabelleHeadRedSSBU.png
Villager VillagerHeadCyanSSBU.png
3,700 Luigi's Mansion N/A •The enemy is invisible Main Theme - Luigi's Mansion (Brawl) Daniel Edward
Wonder-Blue The Wonderful 101 Chrom ChromHeadBlackSSBU.png
Villager (×5) (VillagerHeadPinkSSBU.pngVillagerHeadYellowSSBU.pngVillagerHeadGreenSSBU.pngVillagerHeadCyanSSBU.pngVillagerHeadBlueSSBU.png)
1,800 New Donk City Hall N/A •Defeat the main fighter to win
•The enemy's melee weapons have increased power
•Defeat an army of fighters
ST01: Roll Out, Wonderful 100! Recruitable citizens

Alternate costumes[edit]

Villager Palette (SSBU).png
VillagerHeadSSBU.png VillagerHeadPinkSSBU.png VillagerHeadYellowSSBU.png VillagerHeadGreenSSBU.png VillagerHeadCyanSSBU.png VillagerHeadBlueSSBU.png VillagerHeadPurpleSSBU.png VillagerHeadChartreuseSSBU.png


Character Showcase Video[edit]


  • Villager is the only character who travels to Town and City in Classic Mode.
  • Villager is the only SSB4 newcomer to appear on the game's boxart.
  • In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with Link, Mario and Pikachu. This has since been fixed.
    • Coincidentally, all four of these characters were playable in the Super Smash Bros. for 3DS demo.
  • In the demo for Super Smash Bros. Ultimate, Villager's 7th and 8th costumes had a light skin tone, just like in SSB4. However, in the final game, the skin was changed to be a darker tone.
  • In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("el Aldeano"/"la Aldeana", "der Bewohner"/"die Bewohnerin", "l'Habitant"/"l'Habitante", "le Villageois"/"la Villageoise", and "l'Abitante"). This trait is shared with Wii Fit Trainer, Inkling, Pokémon Trainer, Hero, and the Mii Fighters.
  • Villager is one of the only two characters who can be the first character unlocked in more than one way. These being taking Villager's route in the World of Light or completing Pikachu's Classic Mode. The other character who holds this distinction is Ness.


  1. ^ [1]