Villager (むらびと, Villager) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is classified as fighter #45.
How to unlock
Complete one of the following:
Changes from Super Smash Bros. 4
Villager received relatively few direct changes in his transition to Ultimate, making him possibly one of the least changed characters alongside Mario. When it comes to the direct changes, Villager has received a mix of buffs and nerfs. However, Villager's relatively unchanged playstyle is noticeably hurt by indirect changes to Ultimate's engine. As such, Villager has been noticeably nerfed overall from Smash 4, despite the fact the direct changes to the character have been minor.
Some of Villager's biggest buffs come from changes to Pocket, which not only stores items indefinitely, but also allows him to act faster after pocketing an item, while also allowing him to pocket them with a grab. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteorsmashes, instead of doing it if he uses three turnips. The changes made to airdodging noticeably benefit Villager's playstyle, as he can more easily punish opponents after a mistake, giving his aerial attacks more utility. His ground game has seen some improvements as well: his down tilt's sourspot is stronger and can now hit opponents in the air, his dash attack is much faster, his up smash has improved KO potential and down smash has increased range and more base knockback, making it more reliable and harder to escape from. His grab and throw game also has been greatly improved: his grabs are much faster and his throws have better edge guarding potential(forward and back throws) and more combo potential(up and down throws) . Finally, Villager's previously mediocre mobility has been improved, while the universal 3-frame jumpsquat improves his combo potential, notably with his throws.
To counter some of his buffs, Villager also received some direct nerfs. Most of Villager's ground attacks also have more ending lag, less knockback or less range, while down aerial had its startup nearly doubled and his previously disjointed pivot grab has much less range. Villager's jab in particular lacks its jab lock and kill confirm from Smash 4, due to its new finisher. While Villager's recovery is still strong, the helium for Balloon Trip now takes longer to recharge, which worsens Villager's recovery and allows opponents to edgeguard much more easily. Finally, Villager is noticeably lighter, which further hurts his survivability.
However, while Villager's direct nerfs aren't that significant, he is harmed by indirect changes significantly more compared to rest of the cast. Villager's floaty physics and camping-focused playstyle, essentially unchanged from Smash 4, fare worse with the universal changes made to Ultimate's engine, which prioritizes faster-paced, more aggressive gameplay. Most characters are able to get past Villager's zoning tools easier than ever due to universally increased mobility. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's off-stage survivability. Combined with significantly lighter weight, Villager's overall survivability is much worse, further reducing the effectiveness of his previously strong camping game.
Overall, Villager received less direct changes than most of the cast, with his gameplan being largely the same as in Smash 4. However, while Villager has received minor changes by himself, the significantly changed environment renders his gameplan much less effective. Because of this, Villager fares noticeably worse in Ultimate. Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously he was a high-tier in Smash 4. This reflects to his tournament representation, which has been relatively poor so far, as he is an even rarer pick in tournaments than before. He has garnered some representation and results at higher levels of play thanks to the efforts of notable players including BobbyWasabi and Panda Bair, however. Although Villager clearly is inferior than he was in Smash 4, his true viability in tournaments is unknown due to his limited playerbase.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Mistake to Underestimate
Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in Brawl.
Role in World of Light
The default male Villager was among the fighters that were summoned to fight against the army of Master Hands. He was also present when Galeem unleashed its beams of light. He is seen panicking alongside Duck Hunt and a composed Wii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
During the mode itself, the default male Villager can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Marth or Sheik. If one of the others is rescued first, Villager's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.
Villager's Fighter Spirits can be obtained by completing Classic Mode. They also available periodically for purchase in the shop for 500 coins. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video