Villager (むらびと, Villager) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is classified as fighter #45.
How to unlock
Complete one of the following:
With the exception of the third method, Villager must then be defeated on Smashville.
Changes from Super Smash Bros. 4
Villager received relatively few direct changes in his transition to Ultimate, resulting in his core playstyle remaining relatively unchanged, similarly to Mario. When it comes to direct changes, despite being a high tier in SSB4 (25th out of 55 characters), Villager has received a mix of buffs and nerfs, but was directly buffed overall. However, while Villager has received some noteworthy buffs that make his playstyle easier to execute, the indirect changes to Ultimate's engine have noticeably toned down its efficacy compared to the rest of the cast, causing him to be overall nerfed.
On the buff side of stuff, Villager's camping abilities have been considerably buffed. Pocket not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. Lloid Rocket has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve his dominant air game. His ground game has seen a few improvements as well: his jab has now a rapid jab and a finisher, significantly improving safety its damage racking ability, down tilt's sourspot is stronger, his dash attack is much faster, his up smash connects better and has improved KO potential and down smash has increased range and more base knockback, making it more reliable for burying and harder to escape from. His grab game also has been improved: his grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw). Villager's previously mediocre mobility has also been improved, while the universal 3-frame jumpsquat further improves his combo potential, notably with his throws. Lastly, the changes made to air dodging noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving his edge-guarding ability.
On the nerf side, however, Villager also received some notable direct nerfs. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his forward smash and all tilt attacks; for the latter point, up tilt is no longer among the strongest of its kind in the game. His moveset's lower raw power is also exacerbated by the weakening of rage, which forces Villager to rely much more on edge-guarding to seal a stock. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to jab this remove its ability to reliably jab cancel and removes his kill confirm from Smash 4 to Timber's axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for Balloon Trip now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability and doesn't allow him to make use of rage as effectively.
However, while his direct nerfs are not as significant as his buffs, Villager is significantly harmed by the indirect changes to gameplay mechanics, moreso than likely any other character. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from Smash 4, fare worse with the universal changes made to Ultimate's engine, as the universal increase in mobility prioritizes faster-paced, more aggressive gameplay; most characters are now able to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Most projectile-based veteran characters, such as Young Link, Pac-Man and Duck Hunt have also received buffs that address some of their issues against opposing camping, whereas newcomers Simon and Richter have camping abilities that are just as strong, alongside greater range on their standard moveset. Combined with the nerfs to his raw power and the weakening of rage, most if not all of these characters are now capable of overcoming Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.
Overall, Villager's gameplan is largely the same as in Smash 4 as a result of receiving less direct changes than most of the cast; however, the significantly changed environment renders his gameplan much less effective, meaning Villager fares noticeably worse in Ultimate than in Smash 4. Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously he was a high-tier in Smash 4. This reflects to his tournament representation, as he is an even rarer pick in tournaments than before. However, while Villager's tournament results are below average in amount, he has had a few strong results thanks to the efforts of players including BobbyWasabi, Panda Bair, and particularly kept. As a result, Villager's true viability in tournaments is up for debate.
For a gallery of Villager's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Mistake to Underestimate
Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in Brawl.
Role in World of Light
The default male Villager was among the fighters that were summoned to fight against the army of Master Hands. He was also present when Galeem unleashed its beams of light. He is seen panicking alongside Duck Hunt and a composed Wii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
During the mode itself, the default male Villager can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Marth or Sheik. If one of the others is rescued first, Villager's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.
Villager's Fighter Spirits can be obtained by completing Classic Mode. They also available periodically for purchase in the shop for 500 coins. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video