Mr. Game & Watch (SSBU)
Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Mr. Game & Watch is classified as fighter #26.
The sound effects used for Mr. Game & Watch have been reused from Brawl and SSB4.
How to unlock
Complete one of the following:
With the exception of the third method, Mr. Game & Watch must then be defeated on Flat Zone X.
Mr. Game and Watch is a short, lightweight character that has some typical attributes of characters in his weight class. He has fast air speed, a small size, and a very low crouch that allows him to evade many attacks like Marth and Lucina's shield breaker and Simon's forward tilt. However, his walking and dashing speed are merely average.
Unlike most other lightweights, Mr. Game and Watch possesses attacks with large disjointed hitboxes and has very powerful KOing options. All of his brutal smash attacks have very high power rivaling that of heavyweights and low lag throughout, with each of them possessing unique attributes. Forward smash is among the strongest in the game while having low startup lag and a lingering hitbox. Up smash is also very strong, and comes with full body invincibility during and after its duration. Like forward smash, it comes out quickly. Down smash sends opponents at an awkward semi-spike angle offstage, while its sweetspot burries opponents long enough to lead into a forward smash. It also has a very large hitbox, allowing it to easily catch recoveries in the 2-frame window. Overall, Mr. Game and Watch possesses arguably the best smash attacks in the game. They combine high power, low lag, large hitboxes, and other positive attributes like burrying and invincibility.
Outside of his smash attacks, Mr. Game and Watch has strong KOing potential. Forward tilt comes out quickly, has a lingering hitbox, and kills under 120% by the ledge. Down tilt lowers G&W's hurtbox to match his crouch, allowing him to whiff-punish certain attacks. It also possesses high power and semi-spikes opponents offstage, leading to edgeguards and killing outright at 100%. His new Forward Aerial's explosion kills opponents at 115% by the ledge, while his down aerial has been strengthened to become a viable kill move around 130%. Similarly, his back aerial now sends at a flatter angle, and the final hit possesses enough power to kill at 100% by the ledge. Oil Panic, though nerfed, is still a potent combo finisher with little startup lag and a large hitbox, and still KOs early. Compared to most characters and even compared to his previous iterations, Mr. Game and Watch possesses very strong KOing power that rivals heavyweights.
G&W also has a very potent combo and juggling game. Down throw, though nerfed, still combos into Oil Panic, Judge, and neutral air at low percent. Chef has been buffed to the point where it deals massive damage if multiple 'food' items hit and also comboing into forward tilt and forward air. Up tilt, though having worse range, deals high damage and combos into neutral air at low percent. Once G&W has his opponents above him, he can juggle them for massive damage using his up and neutral aerials. All in all, G&W's strong KO power is supplemented with high damaging combos and juggles.
Lastly, Mr. Game and Watch possesses a fantastic recovery option with large, disjointed aerials. This means that he is a formidable edgeguarder and is extremely hard to gimp. His up special, Fire, has frame 3 startup, invincibility, and a strong upwards hitbox. This makes it deadly to stagespike opponents while also gimping characters with poor recoveries, like Chrom, easily. It is also an extremely useful combo breaker and out-of-shield option due to its fast startup and invincibility. His feared back air, Turtle Bridge, is large and disjointed multi-hit move that has high knockback at the final hit. For many characters, getting hit with Turtle Bridge is fatal offstage. On the ledge, Chef punishes ledge hangers and covers getup attack and rolls (hit by the pan), forcing opponents to jump. His new forward air, Bombs Away, can be comboed into with Chef and has strong KO potential on its own. All in all, Mr. Game and Watch is extremely deadly off the level and at the ledge to all characters.
Despite these strengths, Mr. Game and Watch possesses very large weaknesses. He is among the lightest characters in the game, which makes his horizontal and vertical endurance among the worst in the game. In addition, despite having disjoints, his overall range is merely average. This is worsened by many of his disjoints, like down tilt, up tilt, and forward smash possessing less range. This makes characters like Ike and Cloud easily able to keep G&W at arm's length. Also, while his new forward air possesses more damage and knockback, it disappears if it comes into contact with any other hitbox. This makes it unsuitable for approaching and forces G&W to approach with his back air constantly.
Mr. Game and Watch also possesses a laggy grab and lacks any useful throws outside of his down throw. None of his other throws lead into combos or possess KO power. Finally, G&W's rolls, techs, and spotdodges are slow, laggy, and very punishable. Combined with his low weight, they are often too risky to use effectively.
All in all, Mr. Game and Watch is a very powerful glass cannon. He possesses extremely high damage output and powerful KO options while being extremely vulnerable himself due to his light weight and laggy defensive options.
Changes from Super Smash Bros. 4
Mr. Game and Watch - in a similar fashion to characters such as Zelda and Link - has received an overhaul in his entire moveset that goes beyond changes to aesthetic appearances. A majority of his moves have been altered in range, damage, knock back, lag, or have been completely reworked altogether, leading to a majority of buffs, along with a few major nerfs.
Mr. Game and Watch's KO potential has been improved. A majority of his regular moves, including forward tilt and down tilt, have much stronger knockback, with the latter now capable of KOing as early as 100%. The ability to dash cancel improves the utility of these attacks further, and now gives Mr. Game and Watch quick KO options he didn't have access to SSB4. To further add to this, his smash attacks are stronger as well. Down smash has significantly improved as it now has much less start-up and is also capable of burying opponents when sweetspotted. This can lead to a forward smash for early guarantee KO setups. Forward smash also has improved knockback, and is easier to sweetspot, making it a more potent punishing move. Lastly, Up Smash remains one of the strongest of the whole cast. Mr. Game and Watch has gained a new forward aerial: An attack in which he drops a bomb in front of him, a move based off of his game Mario's Bombs Away. Compared to his old aerial, the move's explosion has stronger knockback and damage output, making it a more reliable KO move than his old forward aerial.
Mr. Game and Watch's edgeguarding potential has also been buffed considerably. Back aerial and down aerial are stronger, leading them to become stronger options to punish opponents who are offstage. Chef's trajectory can now be controlled, which makes it easier to catch opponents who are trying to reach for the ledge and is now more effective keeping control of neutral. Lastly, Mr. Game and Watch's new forward aerial's explosion can cover the entire ledge of a stage, making it a more potent option than his old forward aerial, and the bomb itself is good to use against an opponent offstage.
Additionally, Mr. Game and Watch now possesses stronger OoS options and juggling tools. Changes to Neutral aerial's landing lag and lingering hitboxes allow it to catch opponents above him more effectively, and can even it allow it to combo into itself at lower percents. Mr. Game and Watch has gained a new up air, in which he shoots a projectile upwards in the form of a single puff, functioning very similarly to Mega Man's up air. This projectile has much more range than his old up air, and is more reliable for keeping opponents trapped in it, making them stay longer in the air. Fire now has a frame 3 hitbox that replaces its windbox from SSB4, making it a much stronger OoS, and can even be followed up with a neutral air or up air to keep opponents in the air for even longer. Lastly, a few of his attacks have more utility overall: Oil Panic can now reflect physical projectiles in addition to absorbing energy-based projectiles, and Judge's numbers 7 and 8 have improved.
However, Mr. Game and Watch received a few notable nerfs. His two most potent strengths from SSB4 - his up smash and down throw setups - have been toned down considerably. Down throw now deals much more knockback, removing a lot of its follow-ups at higher percents; this, combined with the change to his up aerial, effectively removes his strong (though inconsistent) combo from SSB4, dubbed the "Toot Toot", where he would follow up a down throw with an up air. Despite the start-up reduction to up smash, it has lost all of its invincibility frames during the move's start-up, making it much less effective as an anti-air, and allows opponents to challenge it easier. Lastly, Mr. Game and Watch has now received in increase in lag on a few of his attacks, including forward aerial, down tilt, and Chef, making it easier for opponents to punish them.
Overall, Mr. Game and Watch has received buffs that increase the utility of many of his attacks that were generally undertuned in SSB4, while also receiving nerfs that worsen his key strengths from the previous game. Competitive reception of Mr. Game and Watch has been mixed overall. Some notable players such as Dabuz and Cosmos view him as a high tier character. On the other hand, notable players such as ESAM, ZeRo, and Tweek, view him as a low tier character and worse than his SSB4 counterpart. Notably, ZeRo considers G&W as the 2nd worst character in the game. Despite this claim, Mr. Game and Watch has seen success thanks to the efforts of players including Maister, Regi, Paper, twerkmastr, and Dingus Joe. Maister placed 3rd at Full Bloom 5, defeating top level players like ESAM and MVD while taking Cosmos and Marrs to game 5. Dingus also placed 25th at Glitch 6, and Regi placed 33rd at GENESIS 6. This implies that the claims calling G&W low tier were not based off sound evidence and should not be taken at face value.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: A Long Legacy
Mr. Game & Watch fights classic characters on retro stages. They are fought in reverse order of release dates.
Role in World of Light
Although Mr. Game & Watch does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Mr. Game & Watch is unlocked in the maze area of the Light Realm. After finding the correct path through the maze, the player must defeat the Sidestepper and Nikki spirits in front of his unlock battle.
Mr. Game & Watch's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Mr. Game & Watch in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
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