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Mr. Game & Watch (SSBU)/Forward smash

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Hitbox visualization showing Mr. Game & Watch's forward smash.

Overview

Mr. Game & Watch swings a lit torch directly at his opponent, referencing his game Fire Attack. The move has noticeable startup for a forward smash as it comes out on frame 17, but has low ending lag and good range due to its fully disjointed hitbox. Forward smash has a sweetspot at the flame of the torch that is one of the strongest forward smashes in the game, dealing massive damage and knockback while also being safe on shield. The sourspot is located on the torch handle and is significantly weaker but is still potent enough to KO if the opponent is at a very high percent.

What makes this move one of Mr. Game & Watch's best finishers is that it has a setup from his down smash bury which allows Mr. Game & Watch to KO at early percents near the ledge or center stage if he can land the setup. Overall, a very potent and rewarding move.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Change The feather from Mr. Game and Watch's forward smash animation was removed.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 14.0% 0 AngleIcon48.png 42 100 0 2.6 top 0.0 5.3 7.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png
1 0 18.0% 0 AngleIcon48.png 46 97 0 2.9 top 0.0 6.8 12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png
2 0 18.0% 0 AngleIcon48.png 46 97 0 5.3 top 0.0 7.8 16.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png

Timing

Charges between 7-8
Hitboxes 17-18
Interruptible 43
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible