Mr. Game & Watch (SSBU)/Neutral attack/Infinite
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Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
| Loop points | 0-1, 15-16 |
|---|---|
| Rapid jab | 6, 14 |
| Finisher | 2 |
| Interruptible | 35 |
| Animation length | 52 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|