List of SSBU Music (Other series)
| This is a list of music tracks originating from non-character universes and universes with only one game in Super Smash Bros. Ultimate. All tracks listed here are available to play on Summit, Hanenbow, Balloon Fight, Living Room, Find Mii, Tomodachi Life, PictoChat 2, Duck Hunt, Wrecking Crew, Pilotwings, and Wuhu Island, all of which are stages from universes that either have no playable characters or only have a single game. As of the 8.1.0 update, these tracks are also available to play on Battlefield, Small Battlefield, Big Battlefield, and Final Destination. Contents
Duck Hunt Medley[edit]
Origin[edit]This track is a fast-paced rock medley of several songs and jingles heard in Duck Hunt. The medley includes the title theme, Duck Hunt intro jingle, "duck hit" jingle, perfect jingle, score count sound effect, miss jingle, Clay Shooting intro theme, and game over jingle. Composition & Arrangements[edit]Source: Duck Hunt Arrangement: Maki Kirioka Composition: Nintendo Composition and arrangement Copyright Nintendo. Japanese title: ダックハント メドレー, Duck Hunt Medley Other uses[edit]This track was used in Duck Hunt's character trailer on the official website. Duck Hunt Medley (for 3DS / Wii U)[edit]
Origin[edit]This track is a synth-based medley of several songs and jingles heard in Duck Hunt, returning from SSB4. The medley includes the title theme, Duck Hunt intro, "duck hit" jingle, and "round clear" jingle, with sound effects from Duck Hunt used throughout. Composition & Arrangements[edit]Source: Duck Hunt Arrangement Supervisor: Manabu Namiki Composition: Nintendo Arrangement: M2 Co., Ltd. Composition and arrangement Copyright Nintendo. Japanese title: ダックハント メドレー [for], Duck Hunt Medley [for] Other uses[edit]This track is used in Duck Hunt's Classic Mode credits. Balloon Fight Medley[edit]
Origin[edit]A medley of various themes from Balloon Fight, taking a jazzy approach with chiptune elements. The main melody consists of the opening jingle that plays when beginning a new game and the tune that plays when popping an enemy's balloons. The ambient beeps that play during the main game can be heard in the background at several parts of the song. The song also includes brief parts of the "Balloon Trip" theme, the jingle that plays when the fish snatches somebody, the respawning jingle, the stage clear jingle, and the game over jingle, as well as the sound effects that play when popping a bubble and falling off-screen. The medley ends with the jingle that plays when finishing a perfect round of the bonus game, then loops back to the beginning. Composition & Arrangements[edit]Source: Balloon Fight Arrangement Supervisor: Yoshihito Yano Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: バルーンファイト メドレー, Balloon Fight Medley Balloon Trip (Brawl)[edit]
Origin[edit]This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. This remix returns from Super Smash Bros. Brawl after not being included in Super Smash Bros. 4. Composition & Arrangements[edit]Source: Balloon Fight Arrangement: Koji Hayama Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: バルーントリップ [X], Balloon Trip [X] Balloon Trip (for 3DS / Wii U)[edit]
Origin[edit]A remix of the Balloon Trip theme from Balloon Fight; although similarly named to the remix from Brawl, this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer, Hirokazu Tanaka. Composition & Arrangements[edit]Source: Balloon Fight Arrangement: Hirokazu Tanaka. ex Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: バルーントリップ [for], Balloon Trip [for] Clu Clu Land[edit]
Origin[edit]This remix, returning from Super Smash Bros. Brawl, is a medley of music pieces from the NES game Clu Clu Land. The song includes the Level Start theme, the main level theme, the "hurry up" theme, the stage clear theme, and the bonus round theme. The track overall takes a jazzy approach with segments incorporating synths and electric guitars, and also includes instruments and sound effects from the original game. Composition & Arrangements[edit]Source: Clu Clu Land Arrangement Supervisor: Keigo Ozaki Composition: Nintendo Arrangement: GAME ARTS Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: クルクルランド, Clu Clu Land Ice Climber (Melee)[edit]
Origin[edit]This track is a synthesized arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme. Prior to Ultimate, this track was known as "Icicle Mountain", as it was originally composed for the Icicle Mountain stage in Super Smash Bros. Melee. It uses a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth. Composition & Arrangements[edit]Source: Ice Climber Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: アイスクライマー [DX], Ice Climber [DX] Ice Climber (Brawl)[edit]
Origin[edit]This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game. Composition & Arrangements[edit]Source: Ice Climber Arrangement Supervisor: Toshiyuki Sudo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: アイスクライマー [X], Ice Climber [X] Other uses[edit]This track was used in the Ice Climbers' character trailer on the official website and their Classic Mode credits. Wrecking Crew Medley[edit]
Origin[edit]A medley of the "BGM A" and "Power-Up" themes from the NES game Wrecking Crew. It has a jazzy, brass-based style with heavy percussion, a piano, and an upright bass. Composition & Arrangements[edit]Source: Wrecking Crew Arrangement Supervisor: Tetsuya Shibata Composition: Nintendo Arrangement: Unique Note Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: レッキングクルー メドレー, Wrecking Crew Medley Wrecking Crew Medley (for 3DS / Wii U)[edit]
Origin[edit]A medley of the "Game Start", "BGM A", "Bonus Round", and "Power-Up" themes from Wrecking Crew. Compared to the Ultimate medley, this track starts with a similar jazz style, but incorporates more electronic elements, including synth leads and a wobble bass. Composition & Arrangements[edit]Source: Wrecking Crew Arrangement Supervisor: Manabu Namiki Composition: Nintendo Arrangement: M2 Co., Ltd. Composition and arrangement Copyright Nintendo Japanese title: レッキングクルー メドレー [for], Wrecking Crew Medley [for] Wrecking Crew Retro Medley[edit]
Origin[edit]A medley of the "Game Start", "BGM A", "Round Clear", "Bonus Round", "Power-Up", and "Game Over" themes taken directly from Wrecking Crew. Composition & Arrangements[edit]Source: Wrecking Crew Composition and arrangement Copyright Nintendo Japanese title: レッキングクルー 原曲メドレー, Wrecking Crew Original Music Medley Power-Up Music - Wrecking Crew[edit]
Origin[edit]This track is a direct 8-bit port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense. Composition & Arrangements[edit]Source: Wrecking Crew Composition and arrangement Copyright Nintendo Japanese title: BGM B : パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew) Other uses[edit]When a character acquires the Golden Hammer item, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up. Stack-Up/Gyromite[edit]
Origin[edit]This track is a synthesized, upbeat medley of various songs from the NES games Stack-Up and Gyromite, which are both associated with R.O.B.; most of the songs in the medley come from Stack-Up. The main focus of the medley is the title theme of Stack-Up, but also includes the game's Test Mode theme (which is shared with Gyromite), the Memory Mode jingle, the Direct Mode jingle, and the Bingo Mode music. Composition & Arrangements[edit]Source: Stack-Up / Gyromite Arrangement: Kenichi Okuma Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: ブロック&ジャイロ, Block & Gyro Unlock methods[edit]
Other uses[edit]This track was used in R.O.B.'s character trailer on the official website, and also serves as his Credits theme. Mach Rider[edit]
Origin[edit]This track is a synthesized, bass-focused medley of songs from the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee. Composition & Arrangements[edit]Source: Mach Rider Arrangement Supervisor: Hirokazu Ando Composition: HAL Laboratory, Inc. Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: マッハライダー, Mach Rider Famicom Medley[edit]
Origin[edit]Returning from Super Smash Bros. 4, this track is an original medley of music from various Famicom/NES games which have playable fighters in Smash.
Interestingly, each tune in this medley has a remix in Super Smash Bros. Ultimate. Composition & Arrangements[edit]Source: Nintendo Entertainment System Composition and arrangement Copyright Nintendo Japanese title: ファミコン・メドレー, Famicom Medley Unlock methods[edit]
The Mysterious Murasame Castle Medley[edit]
Origin[edit]A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin. It starts with "Game Start" and proceeds to the "Castle Town" (called "Douchuumen - The Mysterious Murasame Castle" in this game). It then transitions to the "Mysterious Castle" theme, followed by the "Bonus Stage" theme, the "Inside the Castle" music, and finally the "Game Over" jingle before looping. The overall song has an upbeat style that combines acoustic instruments with a prominent bass and drumkit. Composition & Arrangements[edit]Source: The Mysterious Murasame Castle Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA) Composition: Nintendo Arrangement: TAITO CORPORATION Composition and arrangement Copyright Nintendo Japanese title: 謎の村雨城 メドレー, The Mysterious Murasame Castle Medley Douchuumen - The Mysterious Murasame Castle[edit]
Origin[edit]This track is a direct, 8-bit port of the main theme from The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard. Composition & Arrangements[edit]Source: The Mysterious Murasame Castle Composition and arrangement Copyright Nintendo Japanese title: 道中面 (謎の村雨城), Road-side (The Mysterious Murasame Castle) Shin Onigashima Medley[edit]
Origin[edit]This track is a medley of various songs from Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima; the game's soundtrack is based heavily on Japanese folk music. The music within the medley includes the game's title screen theme, the "At Home" theme played in Chapter 1, and the "Neighboring Village" theme played in Chapter 4. The arrangement style is based on speed-metal music with a much higher tempo than the original songs. It focuses primarily on guitars, drums, and bass, while a piano accompaniment is introduced during the "Neighboring Village" segment. Origin Video[edit]Composition & Arrangements[edit]Source: Shin Onigashima Arrangement: Masafumi Takada Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 新・鬼ヶ島 メドレー, New Demon Island Medley Title Theme - 3D Hot Rally[edit]
Origin[edit]This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally, reinterpreting it as a synth rock song. This remix debuted in Brawl. Composition & Arrangements[edit]Source: Famicom Grand Prix II: 3D Hot Rally Arrangement Supervisor: Kentaro Ishizaka Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: 3Dホットラリー : タイトル, 3D Hot Rally: Title Unlock methods[edit]
Tetris: Type A[edit]
Origin[edit]Nikolay Nekrasov was a Russian poet who wrote a poem called "Korobeiniki" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song with many orchestral arrangements. The song was later arranged in the Game Boy game Tetris, where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is an orchestral piece more similar to the original folk song than the Tetris arrangement. Origin Video[edit]Composition & Arrangements[edit]Source: Tetris Arrangement Supervisor: Yoko Shimomura Composition: Russian Folk Song Arrangement: Midiplex Co., Ltd. Arrangement Copyright Nintendo Courtesy of The Tetris Company. Japanese title: テトリス TypeA, Tetris TypeA Tetris: Type B[edit]
Origin[edit]This track is a Russian folk-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. It features a balalaika, a style of Russian acoustic guitar, as well as vocal chanting and portions taken from the original Game Boy song. Composition & Arrangements[edit]Source: Tetris Arrangement: Masafumi Takada Composition: Nintendo Composition and arrangement Copyright Nintendo Courtesy of The Tetris Company. Japanese title: テトリス TypeB, Tetris TypeB Yūyūki Medley[edit]
Origin[edit]This track is a medley of themes from Yūyūki, a 1989 adventure game for the Famicom, and the spiritual successor to Shin Onigashima. The remix, while featuring an electric guitar and synthetic accompaniment, is primarily led by an erhu, a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear". Composition & Arrangements[edit]Source: Yūyūki Arrangement: Yuka Tsujiyoko Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 遊遊記 メドレー, Yūyūki Medley Light Plane (Remix)[edit]
Origin[edit]This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in Pilotwings, primarily featuring saxophone and brass sections backed by synths. Composition & Arrangements[edit]Source: Pilotwings Arrangement: Noriyuki Iwadare Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: ライトプレーン, Light Plane Light Plane (Original)[edit]
Origin[edit]The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings. Composition & Arrangements[edit]Source: Pilotwings Composition and arrangement Copyright Nintendo Japanese title: ライトプレーン, Light Plane Unlock method[edit]Light Plane (for 3DS / Wii U)[edit]
Origin[edit]A jazz fusion-style remix of the music that plays when the player partakes in the Light Plane event in Pilotwings. It features rhodes, synths, and clean electric guitars with a saxophone as its lead instrument; there are also faint vocals in the background. Composition & Arrangements[edit]Source: Pilotwings Arrangement Supervisor: Masato Coda with RiRiKA Composition: Nintendo Arrangement: designwave co.,ltd Composition and arrangement Copyright Nintendo Japanese title: ライトプレーン [for], Light Plane [for] Light Plane (Vocal Mix) (for 3DS / Wii U)[edit]
Origin[edit]This track is identical to the SSB4 Light Plane remix, except the vocals are more pronounced than those in the alternate remix. Composition & Arrangements[edit]Source: Pilotwings Arrangement Supervisor: Masato Coda with RiRiKA Composition: Nintendo Arrangement: designwave co.,ltd Composition and arrangement Copyright Nintendo Japanese title: ライトプレーン (ボーカルMIX) [for], Light Plane (Vocal MIX) [for] Turbo Jet[edit]
Origin[edit]A remix of the music that plays in the game Pilotwings Resort, with a light jazz style that includes piano, brass, and clean electric guitar. It starts with "Opening", then changes to the main song "Turbo Jet". Before looping, a small remix of "Light Plane" from the original Pilotwings can be heard. This song was rearranged by its original composer, Asuka Ito. Composition & Arrangements[edit]Source: Pilotwings Resort Arrangement Supervisor: Asuka Ito Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: ジェット機, Jet Plane Pedal Glider[edit]
Origin[edit]A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. The song's overall style is gentle with light percussion and a focus on guitars. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer, Asuka Ito. Composition & Arrangements[edit]Source: Pilotwings Resort Arrangement Supervisor: Asuka Ito Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: ペダルグライダー, Pedal Glider Unlock methods[edit]
Tunnel Scene - X[edit]
Origin[edit]This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel with a techno-inspired spin. This remix debuted in Brawl. Composition & Arrangements[edit]Source: X Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo Japanese title: トンネルシーン (X (エックス)), Tunnel Scene (X) Tunnel Theme - X-Scape[edit]
Origin[edit]Another remix of the Tunnel Scene theme from the DSiWare sequel to X, known as X-Scape in the Americas. Composition & Arrangements[edit]Source: X-Scape Composition and arrangement Copyright Nintendo Japanese title: トンネルシーン (X-RETURNS), Tunnel Scene (X-RETURNS) Trivia[edit]In PAL versions of Ultimate, this track is called Tunnel Theme - 3D Space Tank, as this is the title of the PAL version of the game. Lip's Theme - Panel de Pon[edit]
Origin[edit]In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a synth and acoustic guitar-based remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial. This remix debuted in Brawl. Composition & Arrangements[edit]Source: Panel de Pon Arrangement: Masafumi Takada Composition: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: リップのテーマ, Lip's Theme Culdcept[edit]
Origin[edit]An arrangement of the title theme of Culdcept (2012), taking an orchestral rock approach. This song was rearranged by its original composer, Kenji Ito. Composition & Arrangements[edit]Source: Culdcept Arrangement: Kenji Ito Composition: Kenji Ito Composition Copyright Kenji Ito Arrangement Copyright Nintendo Japanese title: カルドセプト, Culdcept Revolt -Striving for Hope-[edit]
Origin[edit]This track is the title theme taken directly from Culdcept Revolt, the sequel to Culdcept 3DS. Composition & Arrangements[edit]Source: Culdcept Revolt Composition and arrangement Copyright Kenji Ito Japanese title: リボルト -希望への決起-, Revolt -Race for Hope- Unlock method[edit]Worthy Rival Battle[edit]
Origin[edit]This track is one of the battle themes taken directly from Culdcept Revolt, the sequel to Culdcept 3DS. Composition & Arrangements[edit]Source: Culdcept Revolt Composition and arrangement Copyright Kenji Ito Japanese title: 好敵手 バトル, Worthy Rival Battle Golden Forest[edit]
Origin[edit]This track originates from the Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version. Composition & Arrangements[edit]Source: 1080° Snowboarding Composition and arrangement Copyright Nintendo Battle Scene / Final Boss - Golden Sun[edit]
Origin[edit]This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun: the standard battle theme and the final boss theme. This song debuted in Brawl and was rearranged by its original composer, Motoi Sakuraba. Composition & Arrangements[edit]Source: Golden Sun: The Lost Age Arrangement: Motoi Sakuraba Composition: Motoi Sakuraba Composition and arrangement Copyright Nintendo Other Use[edit]This track was used in the November 2018 Ultimate Direct when showcasing the Isaac and Black Knight Assist Trophies. Japanese title: 戦闘シーン / 最終ボス (黄金の太陽), Battle Scene / Final Boss (Golden Sun) Weyard[edit]
Origin[edit]An original track from Golden Sun: Dark Dawn, which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in. Composition & Arrangements[edit]Source: Golden Sun: Dark Dawn Composition and arrangement Copyright Nintendo Japanese title: The Weyard Proof of a Hero ~ 4Version[edit]
Origin[edit]This is the version of a track taken directly from Monster Hunter 4, which released internationally as Monster Hunter 4 Ultimate, where it plays during the ending sequence. It originally appeared in the original Monster Hunter. Composition & Arrangements[edit]Source: MONSTER HUNTER From Monster Hunter 4 Ultimate Composition Copyright CAPCOM CO., LTD. Japanese title: 英雄の証〜4Version, Proof of a Hero ~ 4Version Other uses[edit]This track is used in the World of Light sub-world Forest Hill. It was also used in the reveal trailer for the Monster Hunter and Felyne Mii costumes. Roar/Rathalos[edit]
Origin[edit]This track plays in the original Monster Hunter when facing a monster in the Verdant Hills. Composition & Arrangements[edit]Source: MONSTER HUNTER Composition Copyright CAPCOM CO., LTD. Japanese title: 咆哮/リオレウス, Roar/Lioleus Other Uses[edit]This track was used during the reveal of the Rathalos as both a boss and an Assist Trophy. PictoChat[edit]
Origin[edit]This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems. Composition & Arrangements[edit]Source: PictoChat Composition Supervisor: Shogo Sakai Composition: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: ピクトチャット, PictoChat Electroplankton (Remix)[edit]
Origin[edit]This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton in Electroplankton. The track starts with ambience and slowly adds, in order, vibraphone chimes produced by Hanenbow, piano and glockenspiel arpeggios produced by Luminaria, strings produced by Lumiloop, and chiptunes produced by Beatnes, which incorporates the Famicom Disk System startup jingle, the Super Star theme, and other sound effects from Super Mario Bros. Composition & Arrangements[edit]Source: Electroplankton Arrangement: Noriyuki Iwadare Composition Copyright Toshio Iwai / Nintendo Arrangement Copyright Nintendo Japanese title: エレクトロプランクトン, Electroplankton Electroplankton (Original)[edit]
Origin[edit]This track consists of the various ambiance sounds from the Nintendo DS game Electroplankton. It debuted in Brawl alongside the Hanenbow stage, but in that game the track was not available in the Sound Test. Composition & Arrangements[edit]Source: Electroplankton Composition and arrangement Copyright Toshio Iwai / Nintendo Japanese title: エレクトロプランクトン, Electroplankton Bathtime Theme[edit]
Origin[edit]A new rock-based arrangement of the Bath theme from Nintendogs. The overall structure is based on the SSB4 remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments. Composition & Arrangements[edit]Source: nintendogs Arrangement: Maki Kirioka Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: シャワーBGM, Shower BGM Bathtime Theme (for 3DS / Wii U)[edit]
Origin[edit]An arrangement of the Bath theme from Nintendogs. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original. Composition & Arrangements[edit]Source: nintendogs Arrangement Supervisor: Masato Coda with RiRiKA Composition: Nintendo Arrangement: designwave co.,ltd Composition and arrangement Copyright Nintendo Japanese title: シャワーBGM [for], Shower BGM [for] Bathtime Theme (Vocal Mix) (for 3DS / Wii U)[edit]
Origin[edit]Identical to the SSB4 Bathtime Theme arrangement, except with non-lexical vocals added. Composition & Arrangements[edit]Source: nintendogs Arrangement Supervisor: Masato Coda with RiRiKA Composition: Nintendo Arrangement: designwave co.,ltd Composition and arrangement Copyright Nintendo Japanese title: シャワーBGM (ボーカルMIX) [for], Shower BGM (Vocal MIX) [for] Brain Age: Train Your Brain in Minutes a Day![edit]
Origin[edit]This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards. Composition & Arrangements[edit]Source: Brain Age: Train Your Brain in Minutes a Day! Composition and arrangement Copyright Nintendo Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains Trivia[edit]In PAL versions of Ultimate, this track is called Dr. Kawashima's Brain Training: How Old Is Your Brain?, as this is the title of the PAL version of the game. Menu - Brain Age 2: More Training in Minutes a Day![edit]
Origin[edit]This song played in the menus of the second Brain Age game. It is similar to the menu theme from the first game, albeit with some additional instrumentation. Composition & Arrangements[edit]Source: Brain Age 2: More Training in Minutes a Day! Composition and arrangement Copyright Nintendo Japanese title: もっと脳を鍛える大人のDSトレーニング : メニュー, More DS Training for Adult Brains: Menu Unlock methods[edit]
Trivia[edit]In the PAL versions of Ultimate, this track is called Menu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?, as it refers to the title of the European version of the game. Title Theme - Big Brain Academy[edit]
Origin[edit]This track is a remix of the music that would play on the title screen of the Nintendo DS game Big Brain Academy, as well as Wii sequel Big Brain Academy: Wii Degree. It is based closely on the original, including its non-lexical vocal lead, but has a faster tempo and more of a techno styling. The remix is taken directly from Brawl. Composition & Arrangements[edit]Source: Big Brain Academy Arrangement Supervisor: Toru Minegishi Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: やわらかあたま塾 : タイトル, Soft Head Academy: Title The Valedictory Elegy[edit]
Origin[edit]An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo. Composition & Arrangements[edit]Source: Baten Kaitos Origins Arrangement: Motoi Sakuraba Composition: Motoi Sakuraba Composition Copyright BANDAI NAMCO Entertainment Inc. Arrangement Copyright Nintendo Personal Trainer: Cooking[edit]
Origin[edit]In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL versions, it is called Cooking Guide: Can't Decide What to Eat?. The music itself originally played on the title screen of the game. This remix returns from Brawl after not being included in SSB4. This song was rearranged by its original composer, Toshiyuki Sudo. Composition & Arrangements[edit]Source: Personal Trainer: Cooking Arrangement Supervisor: Toshiyuki Sudo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: しゃべる!DSお料理ナビ, Chatter! DS Cooking Navi Trivia[edit]In the PAL versions of Ultimate, this track is called Cooking Guide: Can't Decide What to Eat?, as this is the title of the PAL release of the game. Marionation Gear[edit]
Origin[edit]In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. The song was rearranged by Masafumi Takada, one of the composers of Chōsōjū Mecha MG. Composition & Arrangements[edit]Source: Chōsōjū Mecha MG Arrangement: Masafumi Takada Composition: Grasshopper Manufacture Inc. Composition Copyright Nintendo / SANDLOT Arrangement Copyright Nintendo Japanese title: マリオネーションギア, Marionation Gear Wii Shop Channel (Remix)[edit]
Origin[edit]A high-tempo, drum-and-bass style arrangement of the Wii Shop Channel main theme that also includes an arrangement of the Mii Channel theme. The primary instrumentation consists of brass, vibraphone, and steel drums. Composition & Arrangements[edit]Source: Wii Shop Channel Arrangement Supervisor: Hirokazu Koshio (ZUNTATA) Composition: Nintendo Arrangement: TAITO CORPORATION Composition and arrangement Copyright Nintendo Japanese title: Wiiショッピングチャンネル, Wii Shopping Channel Wii Shop Channel (Original)[edit]
Origin[edit]This is the original version of the Wii Shop Channel main theme. Composition & Arrangements[edit]Source: Wii Shop Channel Composition and arrangement Copyright Nintendo Japanese title: Wiiショッピングチャンネル, Wii Shopping Channel Mii Plaza[edit]
Origin[edit]A brassy, salsa-styled arrangement of the Mii Channel main theme. Composition & Arrangements[edit]Source: Mii Channel Arrangement Supervisor: Yasunori Mitsuda Composition: Nintendo Arrangement: PROCYON STUDIO Composition and arrangement Copyright Nintendo Japanese title: 似顔絵広場, Caricature Square Mii Channel[edit]
Origin[edit]Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu. This remix returns from Brawl after not being included in SSB4. Composition & Arrangements[edit]Source: Mii Channel Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Japanese title: 似顔絵チャンネル, Caricature Channel Charge! - Wii Play[edit]
Origin[edit]This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece plays during the gameplay of Charge! Composition & Arrangements[edit]Source: Wii Play Composition and arrangements Copyright Nintendo Japanese title: 牛ダッシュ, Cow Dash Title Theme - Wii Sports[edit]
Origin[edit]This is a new arrangement of the title screen music from Wii Sports. It uses a synth rock style and features a drum-focused portion not found in the original. Composition & Arrangements[edit]Source: Wii Sports Arrangement Supervisor: Keiki Kobayashi Composition: Nintendo Composition and arrangement Copyright Nintendo Japanese title: Wii Sports : タイトル, Wii Sports: Title Wii Sports Series Medley[edit]
Origin[edit]A medley of the title theme of Wii Sports and the title theme of Wii Sports Resort, including also portions of the player select theme of the latter. The arrangement is faithful to the original style of both songs, with the synth and electric bass of the former merged with the clean electric guitar and brass of the latter. Composition & Arrangements[edit]Source: Wii Sports / Wii Sports Resort Arrangement Supervisor: Junichi Nakatsuru Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: Wii Sports シリーズメドレー, Wii Sports Series Medley Title Theme - Wii Sports Resort[edit]
Origin[edit]This song is taken directly from Wii Sports Resort and it is played during the title screen. Composition & Arrangements[edit]Source: Wii Sports Resort Composition and arrangement Copyright Nintendo Japanese title: Wii Sports Resort : タイトル, Wii Sports Resort: Title Unlock method[edit]Wii Sports Resort[edit]
Origin[edit]A funky, bass-focused remix of the title theme of Wii Sports Resort, featuring a lead electric guitar and with accompanying synths. The arrangement also includes portions of the results theme for the power cruising mode. Composition & Arrangements[edit]Source: Wii Sports Resort Arrangement Supervisor: Kazumi Totaka Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Wii Sports Resort Ver. 2[edit]
Origin[edit]A techno-based remix of the title theme from Wii Sports Resort, featuring synth leads and an accompanying wah-wah guitar. Composition & Arrangements[edit]Source: Wii Sports Resort Arrangement Supervisor: Kazumi Totaka Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: Wii Sports Resort Ver.2 Title Theme - Wii Sports Club[edit]
Origin[edit]A percussion-driven remix of the title theme from Wii Sports Club, covered in a style similar to that of a marching band. Composition & Arrangements[edit]Source: Wii Sports Club Arrangement Supervisor: Nobuko Toda Composition: TRI-CRESCENDO Inc. / Nintendo Arrangement: FILM SCORE LLC Composition and arrangement Copyright Nintendo Japanese title: Wii Sports Club : タイトル, Wii Sports Club: Title Tennis (Training)[edit]
Origin[edit]This track plays during tennis training sessions in Wii Sports Club. Composition & Arrangements[edit]Source: Wii Sports Club Composition and arrangement Copyright Nintendo Japanese title: テニス・トレーニング, Tennis - Training Unlock method[edit]Baseball (Training)[edit]
Origin[edit]This track plays during baseball training sessions in Wii Sports Club. Composition & Arrangements[edit]Source: Wii Sports Club Composition and arrangement Copyright Nintendo Japanese title: ベースボール・トレーニング, Baseball - Training Excite Truck[edit]
Origin[edit]This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck. Composition & Arrangements[edit]Source: Excite Truck Composition and arrangement Copyright Nintendo Japanese title: エキサイト トラック, Excite Truck Attack - Soma Bringer[edit]
Origin[edit]A battle theme from Soma Bringer, a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack. Composition & Arrangements[edit]Source: Soma Bringer Composition and arrangement Copyright PROCYON STUDIO Japanese title: 襲撃 (ソーマブリンガー), Charge (Soma Bringer) Glory of Heracles[edit]
Origin[edit]A Feudal Japan-themed remix of two tracks from the DS game Glory of Heracles. It starts with "Battle Theme 4", then transitions to "Field 2" before looping back to the beginning. The overall remix is performed with shakuhachi and shamisen. Composition & Arrangements[edit]Source: Glory of Heracles Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE) Composition: PAON DP Inc. Composition Copyright Nintendo / PAON DP Inc. Arrangement Copyright Nintendo Japanese title: ヘラクレスの栄光 〜魂の証明〜, Glory of Heracles ~Proof of the Soul~ Unlock methods[edit]
PERFORMANCE[edit]
Origin[edit]This song plays during Trial Mode in Jam with the Band, the European localization of Daigasso! Band Brothers DX. Composition & Arrangements[edit]Source: Jam with the Band Composition and arrangement Copyright Nintendo Blue Birds[edit]
Origin[edit]The music from the Blue Birds rhythm game in Rhythm Heaven for the DS. Composition & Arrangements[edit]Source: Rhythm Heaven Composition and arrangement Copyright Nintendo Japanese title: ブルーバーズ, Blue Birds Monkey Watch[edit]
Origin[edit]This song is played in the Monkey Watch stage in Rhythm Heaven Fever. In a unique arrangement for Super Smash Bros., the song features clapping throughout and seamlessly loops back to the start. Composition & Arrangements[edit]Source: Rhythm Heaven Fever Composition and arrangement Copyright Nintendo Japanese title: さる時計, Monkey Watch Fruit Basket[edit]
Origin[edit]This song is played in the Fruit Basket 2 stage in Rhythm Heaven Megamix. Composition & Arrangements[edit]Source: Rhythm Heaven Megamix Composition and arrangement Copyright Nintendo Japanese title: フルーツバスケット, Fruits Basket Unlock method[edit]Tomorrow's Passion[edit]
Origin[edit]Taken directly from Captain Rainbow (albeit shortened, like in Smash Wii U), this song is played while the player is sparring with Little Mac. Composition & Arrangements[edit]Source: Captain Rainbow Composition and arrangement Copyright Nintendo Japanese title: あさっての情, Tomorrow's Passion Unlock methods[edit]
Afternoon on the Island[edit]
Origin[edit]An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. This remix is much faster-paced than the SSB4 remix, and features violin, keyboard, and electric guitars. Composition & Arrangements[edit]Source: Tomodachi Life Arrangement Supervisor: Masafumi Takada Composition: Nintendo Arrangement: Sound Prestige LLC. Composition and arrangement Copyright Nintendo Japanese title: 島の昼, Daytime on the Island Afternoon on the Island (for 3DS / Wii U)[edit]
Origin[edit]An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. In SSB4, this track was titled "Tomodachi Life". The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation. Composition & Arrangements[edit]Source: Tomodachi Life Arrangement Supervisor: Masafumi Takada Composition: Nintendo Arrangement: Sound Prestige LLC. Composition and arrangement Copyright Nintendo Japanese title: 島の昼 [for], Daytime on the Island [for] Swan Lesson[edit]
Origin[edit]This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name. Composition & Arrangements[edit]Source: Art Academy Composition and arrangement Copyright Nintendo Japanese title: スワンレッスンBGM, Swan Lesson BGM Dragon Battle[edit]
Origin[edit]This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game. Composition & Arrangements[edit]Source: AR Games Composition and arrangement Copyright Nintendo Japanese title: ドラゴンの戦い, Dragon Battle Find Mii / Find Mii II Medley[edit]
Origin[edit]A medley of various themes from Find Mii and Find Mii II. In order, it goes through the title theme from Find Mii, the title theme from Find Mii II, "Fight On, Heroes!" (the second battle theme from Find Mii), and "Save the World, Heroes!" (the second battle theme from Find Mii II). Like the original songs, the track has an orchestral style, with this remix introducing heavy percussion. Composition & Arrangements[edit]Source: Find Mii / Find Mii II Arrangement Supervisor: Ryo Nagamatsu Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: すれちがい伝説 / すれちがい伝説II メドレー, Passing Legend / Passing Legend II Medley Trivia[edit]In the PAL versions of Ultimate, this track is called StreetPass Quest / StreetPass Quest II Medley, referring to the two games' titles in those regions. Other uses[edit]This track was used in the Mii Fighters' character trailer on the official website. Save the World, Heroes![edit]
Origin[edit]An arrangement of the theme of the same name and "Keep Fighting, Heroes!" from Find Mii II, associated with the Mii heroes. Like the original, the track has an orchestral style; it was rearranged by its original composer, Daisuke Matsuoka. Composition & Arrangements[edit]Source: Find Mii II Arrangement Supervisor: Daisuke Matsuoka Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: 世界を救え!勇者よ!, Save the World! Heroes! Dark Lord[edit]
Origin[edit]An arrangement of the theme of the same name from Find Mii II, associated with the Dark Emperor. The song has an orchestral rock style with backing synths and was rearranged by its original composer, Daisuke Matsuoka. Composition & Arrangements[edit]Source: Find Mii II Arrangement Supervisor: Daisuke Matsuoka Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: やみの王, King of Darkness Filled with Hope[edit]
Origin[edit]This track comes from Steel Diver: Sub Wars, a free-to-play 3DS game. Composition & Arrangements[edit]Source: Steel Diver: Sub Wars Composition and arrangement Copyright Nintendo Japanese title: 希望を胸に, Hope in my Heart Freakyforms: Your Creations, Alive! Medley[edit]
Origin[edit]A remix of various music from Freakyforms: Your Creations, Alive! and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. The remix has a quirky acoustic style like that of the original games, but also incorporates elements of heavy metal; throughout the song, various formee voices can also be heard. Composition & Arrangements[edit]Source: Freakyforms: Your Creations, Alive! Arrangement: Maki Kirioka Composition: Asobism,co.ltd Composition and arrangement Copyright Nintendo Japanese title: いきものづくり クリエイトーイ メドレー, Making Creatures: Crea-toy Medley Boss 1 - Sakura Samurai: Art of the Sword[edit]
Origin[edit]A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme, with traditional Japanese instrumentation, while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers for Sakura Samuari: Art of the Sword. Composition & Arrangements[edit]Source: Sakura Samurai: Art of the Sword Arrangement Supervisor: Toshiyuki Sudo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Japanese title: ボス1 (ひらり 桜侍), Boss 1 (Fluttering Cherry Blossom Samurai) Unlock methods[edit]
Trivia[edit]In the PAL versions of Ultimate, this track is called Boss 1 - Hana Samurai: Art of the Sword, referring to the game's title in those regions. Dillon's Rolling Western: The Last Ranger[edit]
Origin[edit]This is the daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first Dillon's Rolling Western. Composition & Arrangements[edit]Source: Dillon's Rolling Western: The Last Ranger Composition and arrangement Copyright Nintendo Japanese title: ザ・ローリング・ウエスタン 最後の用心棒, The Rolling Western: Last Guardian Frontier Battle[edit]
Origin[edit]This theme from Dillon's Dead-Heat Breakers plays when in the overworld of a stage during a Grock invasion. Composition & Arrangements[edit]Source: Dillon's Dead-Heat Breakers Composition and arrangement Copyright Nintendo Japanese title: 開拓地の戦い, Settlement Battle Style Savvy: Trendsetters[edit]
Origin[edit]A remixed medley of the opening theme, the register theme and the title screen theme from the eponymous game, Style Savvy: Trendsetters. The takes on an electronic pop style similar to that of the original game. Composition & Arrangements[edit]Source: Style Savvy: Trendsetters Arrangement Supervisor: Ryo Watanabe Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Japanese title: わがままファッション GIRLS MODE よくばり宣言!, Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration! Unlock method[edit]Trivia[edit]In the PAL versions of Ultimate, this track is called Nintendo presents: New Style Boutique, referring to the game's title in those regions. Pop Fashion Show[edit]
Origin[edit]This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game. Composition & Arrangements[edit]Source: Style Savvy: Trendsetters Composition and arrangement Copyright Nintendo Japanese title: ファッションショー ポップ, Fashion Show: Pop Trivia[edit]In the PAL versions of Ultimate, this track is called Fashion Contest: Lively Style. Ring a Ding[edit]
Origin[edit]This J-pop song is taken from Style Savvy: Styling Star, also known as Nintendo Presents: New Style Boutique 3 - Styling Star in PAL regions. It starts out with the Japanese version, "Ring! Dong! Dang!", then switches to English vocals in the second half. Composition & Arrangements[edit]Source: Style Savvy: Styling Star Composition and arrangement Copyright avex music publishing Inc. Japanese title: Ring! Dong! Dang! Unlock methods[edit]
Lyrics[edit]
Title Theme - Nintendo Land[edit]
Origin[edit]This is taken directly from Nintendo Land when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version. Composition & Arrangements[edit]Source: Nintendo Land Composition and arrangement Copyright Nintendo Japanese title: Nintendo Land : タイトルBGM, Nintendo Land: Title BGM Nintendo Land Medley[edit]
Origin[edit]This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from Nintendo Land. The song has a big band jazz style with electric guitars and synths as accompaniment. Composition & Arrangements[edit]Source: Nintendo Land Arrangement Supervisor: Tsukasa Masuko Composition: Nintendo Arrangement: M’s Factory Inc. Composition and arrangement Copyright Nintendo Japanese title: Nintendo Land メドレー, Nintendo Land Medley Unlock method[edit]ST01: Roll Out, Wonderful 100![edit]
Origin[edit]This bombastic, orchestrated piece is the first stage theme of the Wii U action game The Wonderful 101, originally playing in the Blossom City Outskirts area of the game and all of its associated missions. Composition & Arrangements[edit]Source: The Wonderful 101 Composition and arrangement Copyright Nintendo / PlatinumGames Inc. Japanese title: ST01 出動!The Wonderful 100!, ST01 Move Out! The Wonderful 100! Jergingha - Planet Destruction Form[edit]
Origin[edit]The theme played while fighting Jergingha, the final boss of The Wonderful 101. This is taken directly from that game. Composition & Arrangements[edit]Source: The Wonderful 101 Composition and arrangement Copyright Nintendo / PlatinumGames Inc. Japanese title: ジャギンガ 天体殲滅機動形態, Jergingha - Celestial Annihilation Mobility Form Final Results - Wii Party U[edit]
Origin[edit]A track taken directly from Wii Party U. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". Composition & Arrangements[edit]Source: Wii Party U Composition and arrangement Copyright Nintendo Japanese title: 結果発表 (Wii Party U), Results Announcement (Wii Party U) Unlock method[edit]Title Theme - NES Remix 2[edit]
Origin[edit]Taken directly from NES Remix 2, this is the song that plays in the title screen. Similarly to the title theme music from the original NES Remix, it features several sound effects taken from the many NES games featured on the title. Composition & Arrangements[edit]Source: NES Remix 2 Composition and arrangement Copyright Nintendo Japanese title: ファミコンリミックス2 : タイトル, Famicom Remix 2: Title Battle Start - Fossil Fighters: Frontier[edit]
Origin[edit]This track is the main battle theme from Fossil Fighters: Frontier. Composition & Arrangements[edit]Source: Fossil Fighters: Frontier Composition and arrangement Copyright Nintendo / Red Entertainment Corporation Japanese title: バトル開始 (カセキホリダー ムゲンギア), Battle Start (Fossil Diggers Infinite Gear) Title Theme - Nintendo Badge Arcade[edit]
Origin[edit]This is the main theme of Nintendo Badge Arcade, taken directly from the game. Composition & Arrangements[edit]Source: Nintendo Badge Arcade Composition and arrangement Copyright Nintendo Japanese title: バッジとれ~るセンター : タイトル, Collectible Badge Center: Title Arcade Bunny's Theme[edit]
Origin[edit]This is the theme of Arcade Bunny in Nintendo Badge Arcade, taken directly from the game. Composition & Arrangements[edit]Source: Nintendo Badge Arcade Composition and arrangement Copyright Nintendo Japanese title: バイトウサギのテーマ, Part-Time Rabbit's Theme Welcome Center[edit]
Origin[edit]This track plays in the tutorial level of the 3DS game Stretchmo, also known as Fullblox in PAL regions. Composition & Arrangements[edit]Source: Stretchmo Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: はじめてコーナー, First Time Corner Trouble Brewing II[edit]
Origin[edit]This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game Code Name: S.T.E.A.M.; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by the game's original composer, Yoshito Sekigawa. Composition & Arrangements[edit]Source: Code Name: S.T.E.A.M. Arrangement Supervisor: Yoshito Sekigawa Composition: INTELLIGENT SYSTEMS Arrangement: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: HOT SPOT_2 Boss Battle[edit]
Origin[edit]This is the main boss battle theme from Miitopia and is taken directly from the game. Composition & Arrangements[edit]Source: Miitopia Composition and arrangement Copyright Nintendo Japanese title: 決戦!ボス, Decisive Battle! Boss Trivia[edit]
Boss: The Darkest Lord[edit]
Origin[edit]This theme plays when battling the Darkest Lord and Dark Sun in Miitopia. It begins with a slower, dramatic version of the Great Sage/Darker Lord's theme with an organ-inspired synth and choir before it builds up into a fast-paced metal piece led by synths and backed by a guitar. It also includes a reprise of the Dark Lord's theme played by strings as well as a guitar solo near the end before it loops. Composition & Arrangements[edit]Source: Miitopia Composition and arrangement Copyright Nintendo Japanese title: 決戦!真超魔王, Decisive Battle! Truly-Super-Demon King Unlock method[edit]Trivia[edit]
Garage[edit]
Origin[edit]This track is taken directly from the 3DS game Tank Troopers. It plays in the Garage, where the player can customize their tanks. Composition & Arrangements[edit]Source: Tank Troopers Composition and arrangement Copyright Nintendo Japanese title: ガレージ, Garage Unlock method[edit]Noisy Notebook[edit]
Origin[edit]This is a medley of two of the themes from Noisy Notebook, the first level of Snipperclips. Compared to the originals, the remix features heavier percussion, electric guitars, and a pan flute as the main instrument, later incorporating xylophone and accordion. It was originally composed by Calum Bowen. Composition & Arrangements[edit]Source: Snipperclips - Cut it out, together! Arrangement: Maki Kirioka Composition: Calum Bowen Composition and arrangement Copyright Nintendo Japanese title: はちゃめちゃデスク, Messy Desk Dawn in the Desert[edit]
Origin[edit]This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day in Ever Oasis. Composition & Arrangements[edit]Source: Ever Oasis Composition and arrangement Copyright Nintendo Japanese title: 夜明けの砂漠, Desert at Dawn Struggle Against Chaos[edit]
Origin[edit]This track is the second battle theme from Ever Oasis when battling Chaos monsters. Composition & Arrangements[edit]Source: Ever Oasis Composition and arrangement Copyright Nintendo Japanese title: カオスとの戰闘, Fighting with Chaos MEGALOVANIA[edit]
Origin[edit]This track plays in Undertale, during the battle against Sans at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans Mii Gunner costume. The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel. It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of Heartache (resembling its rendition in ASGORE, where it is in 4/4 time instead of 3/4) and Bonetrousle (resembling its rendition in the unused Song That Might Play When You Fight Sans, where the notes are slightly different); they are the boss themes for Sans’s friend Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, Toby Fox. Composition & Arrangements[edit]Source: UNDERTALE Arrangement: Toby Fox Composition: Toby Fox Arrangement: Toby Fox Composition and arrangement Copyright Toby Fox Other Uses[edit]This track was used in the Sans Mii Gunner costume reveal. Trivia[edit]
Floral Fury[edit]
Origin[edit]This track is the battle music when fighting Cagney Carnation in Cuphead. It is taken directly from the Cuphead soundtrack, and the track ends and restarts rather than properly looping. It is only available upon purchasing the Cuphead Mii Gunner costume. It was originally composed by Kristofer Maddigan. Composition & Arrangements[edit]Source: Cuphead Composition and arrangement Copyright StudioMDHR Japanese title: 烈花の如く, Like a Furious Flower Other Uses[edit]This track was used in the Cuphead Mii Gunner costume reveal. Burning Town[edit]
Origin[edit]This is a recurring music track in the Shantae series, first appearing in the original Game Boy Color game. It is usually used during the opening sequences of games in the series where, as its name implies, the titular character's place of residence, Scuttle Town, gets attacked and burnt. The version used in Ultimate comes from the fourth installment, Half-Genie Hero, where it went under the name "Neo Burning Town". This version is a dubstep-style remix, and includes a brief segment from the game's main theme, "Dance Through the Danger". It is only available upon purchasing the Shantae Mii Brawler costume. It was originally composed by both the franchise's veteran composer and chiptune composer, Jake Kaufman. Composition & Arrangements[edit]Source: Shantae: Half-Genie Hero Composition and arrangement Copyright BOZON Other Uses[edit]This track was used in the Shantae Mii Brawler costume reveal. Trivia[edit]
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