List of SSBU Music (Fire Emblem series)
This is a list of music tracks pertaining to the Fire Emblem universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on Castle Siege, Arena Ferox, Coliseum, Garreg Mach Monastery, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination. Downloading Byleth as part of Challenger Pack 5 adds eleven songs from Fire Emblem: Three Houses on top of the existing 41 Fire Emblem tracks in the base game. Contents
Fire Emblem Theme[edit]
Origin[edit]An orchestral, lyrical version of the "Fire Emblem Theme" sung in Latin. It bears a strong resemblance to Theme of Fire Emblem, Opera Version, a version of the Fire Emblem main theme used in commercials for Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: The Binding Blade. This arrangement is taken directly from Super Smash Bros. Brawl. Composition & Arrangements[edit]Source: Fire Emblem: Shadow Dragon and the Blade of Light Arrangement Supervisor: Shogo Sakai Lyrics Supervision: Masahiro Sakurai Lyrics Translation: Taro Yamashita Soprano: Oriko Takahashi Tenor: Ken Nishikiori Composition: INTELLIGENT SYSTEMS Arrangement: HAL Laboratory, Inc. Lyrics: Sora Ltd. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement, lyrics and translation Copyright Nintendo Japanese title: ファイアーエムブレムのテーマ, Fire Emblem Theme Other uses[edit]This track was used in Marth's character trailer on the official website and in his Classic Mode credits. Lyrics[edit]
Fire Emblem Theme (Heroic Origins)[edit]
Origin[edit]An orchestral rock remix of the Fire Emblem Heroes version of the "Fire Emblem Theme", which plays on the game's title screen. Inverse to the Brawl remix, which added lyrics to an originally-instrumental song, this version is an instrumental take on a song that originally had lyrics, the lead vocals being replaced with an electric guitar and a violin. Composition & Arrangements[edit]Source: Fire Emblem: Shadow Dragon and the Blade of Light Arrangement Supervisor: Hideki Sakamoto Composition: INTELLIGENT SYSTEMS Arrangement: noisycroak Co., Ltd. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: ファイアーエムブレムのテーマ (Ver,Heroes), Fire Emblem Theme (Ver,Heroes) Other Uses[edit]This track was used during Super Smash Bros. Ultimate – Mr. Sakurai Presents "Byleth" presentation when Sakurai Explains what the Fire Emblem series origins. Code Name: F.E.[edit]
Origin[edit]A fast-paced rock remix of the Fire Emblem Theme, with parts of "Winning Road - Roy's Hope" incorporated in the later half. It is taken directly from Code Name: S.T.E.A.M., where it plays on the title screen if amiibo have been used to summon Fire Emblem characters. Composition & Arrangements[edit]Source: Fire Emblem: Shadow Dragon and the Blade of Light From Code Name: S.T.E.A.M. Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Lords-A Chance Encounter[edit]
Origin[edit]A rock remix of the track "Story 2: The Beginning of Each Map" from Fire Emblem: Shadow Dragon and the Blade of Light. It is taken directly from Code Name: S.T.E.A.M., in which it is played during battles if one or up to three of the Fire Emblem amiibo characters are present. Composition & Arrangements[edit]Source: Fire Emblem: Shadow Dragon and the Blade of Light From Code Name: S.T.E.A.M. Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: Lords-邂逅, Lords-Chance Meeting Story 5 Meeting[edit]
Origin[edit]A medley of two songs from Fire Emblem: Shadow Dragon and the Blade of Light: the recruitment theme "Story 5: Meeting" and the Fire Emblem Theme. It uses a synthetic arrangement that takes an upbeat trumpet-led approach for the first half, and a more dramatic, symphonic approach for the second half. This popular arrangement is taken directly from Super Smash Bros. Melee, and was referred to as simply 'Fire Emblem' prior to Ultimate. Composition & Arrangements[edit]Source: Fire Emblem: Shadow Dragon and the Blade of Light Arrangement Supervisor: Shogo Sakai Composition: INTELLIGENT SYSTEMS Arrangement: HAL Laboratory, Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: ストーリー5出会い, Story 5 Meeting Shadow Dragon Medley[edit]
Origin[edit]A medley of three themes from Fire Emblem: Shadow Dragon and the Blade of Light, heard in the same order that they play when starting most chapters in that game:
The overall arrangement is a techno/orchestra hybrid with a steady, driving rhythm. It is taken directly from Brawl. Composition & Arrangements[edit]Source: Fire Emblem: Shadow Dragon and the Blade of Light Arrangement Supervisor: Keigo Ozaki Composition: INTELLIGENT SYSTEMS Arrangement: GAME ARTS Co., Ltd. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 暗黒竜メドレー, Dark Dragon Medley Coliseum Series Medley[edit]
Origin[edit]A medley of three themes that play during arena battles in various Fire Emblem games:
This arrangement uses a drum-and-bass-influenced style and is taken directly from Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Fire Emblem (Series) Arrangement: Akari Kaida Composition: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 闘技場 シリーズメドレー, Arena Series Medley March to Deliverance[edit]
Origin[edit]This track is taken directly from Fire Emblem Echoes: Shadows of Valentia, in which it is the player-phase map theme for Alm's army during Act 3. It is an arrangement of "Alm Map 1" from Fire Emblem Gaiden, the game of which Shadows of Valentia is a remake. Composition & Arrangements[edit]Source: Fire Emblem Gaiden From Fire Emblem Echoes: Shadows of Valentia Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 解放への勇進, March of Liberation With Mila's Divine Protection (Celica Map 1)[edit]
Origin[edit]A Spanish flamenco-style remix of Celica's army's player-phase map theme from Fire Emblem Gaiden, with the Fire Emblem main theme integrated later on. The main instrumentation consists of an acoustic guitar, strings, trumpets, and castanets. This arrangement is taken directly from Brawl. Composition & Arrangements[edit]Source: Fire Emblem Gaiden Arrangement: Noriyuki Iwadare Composition: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: ミラの加護とともに(セリカマップ1), With Mila's Divine Protection (Celica Map 1) Fight 1 - Fire Emblem Gaiden[edit]
Origin[edit]An orchestral remix of the player-phase battle theme in Fire Emblem Gaiden which prominently features strings. This arrangement is taken directly from Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Fire Emblem Gaiden Arrangement: Michiru Yamane Composition: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 戦い1 (ファイアーエムブレム外伝), Fight 1 (Fire Emblem Side-Story) Lords-Showdown[edit]
Origin[edit]A guitar-driven rock medley of "Fight 1" from Fire Emblem Gaiden, later blending into an allusion to Shadow Dragon and the Blade of Light's "Together we Ride". This track is taken directly from Code Name: S.T.E.A.M., in which it is played during battles when all four Fire Emblem amiibo characters are on the field. Composition & Arrangements[edit]Source: Fire Emblem Gaiden From Code Name: S.T.E.A.M. Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: Lords-決戦, Lords-Decisive Battle Those Who Challenge Gods[edit]
Origin[edit]Taken directly from Fire Emblem Echoes: Shadows of Valentia, this is the player-phase battle theme from the start of Act 5 onward in both that game and its original incarnation, Fire Emblem Gaiden. It is a more intense, dramatic version of those games' earlier player-phase battle theme, which was the basis of "Fight 1" in Smash. Composition & Arrangements[edit]Source: Fire Emblem Gaiden From Fire Emblem Echoes: Shadows of Valentia Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 神に抗う者よ, Those Who Resist God Under This Banner[edit]
Origin[edit]This track is an orchestral remix of the player-phase map theme that plays in all but the final chapter of Fire Emblem: Mystery of the Emblem Book 1. Similar to the "Fire Emblem Theme" arrangement, it also incorporates a choir, while also introducing a marching rhythm. The theme is also known as "The Time to Act" in Fire Emblem: Shadow Dragon. Composition & Arrangements[edit]Source: Fire Emblem: Mystery of the Emblem Arrangement Supervisor: Takeshi Kuramochi Composition: INTELLIGENT SYSTEMS Arrangement: INSPION Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: この旗の下に, Under This Flag Advance[edit]
Origin[edit]This theme is an orchestral remix of the first player-phase map theme from Fire Emblem: Mystery of the Emblem Book 2. Like the "Fire Emblem Theme" and "Under This Banner" arrangements, it incorporates a choir and a marching rhythm. Composition & Arrangements[edit]Source: Fire Emblem: Mystery of the Emblem Arrangement Supervisor: Takeshi Kuramochi Composition: INTELLIGENT SYSTEMS Arrangement: INSPION Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 進撃, Advance Fire Emblem: Mystery of the Emblem Medley[edit]
Origin[edit]A medley of four themes from Fire Emblem: Mystery of the Emblem:
The overall arrangement has an uptempo rock-influenced style, and is taken directly from Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Fire Emblem: Mystery of the Emblem Arrangement Supervisor: Jesahm Composition: INTELLIGENT SYSTEMS Arrangement: BANDAI NAMCO Studios Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: ファイアーエムブレム 紋章の謎メドレー, Fire Emblem: Mystery of the Emblem Medley Meeting Theme Series Medley[edit]
Origin[edit]A medley of four recruitment themes from various games in the series. All of these themes originally accompanied cutscenes in which the player recruits new characters to fight for their side. Included are:
This arrangement has an orchestral, heavily percussive style that incorporates electric guitar, and is taken directly from Super Smash Bros. for Wii U. It was arranged by the composer of many Fire Emblem games, Yuka Tsujiyoko. Composition & Arrangements[edit]Source: Fire Emblem (Series) Arrangement: Yuka Tsujiyoko Composition: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 出会いのテーマ シリーズメドレー, Encounter Theme Series Medley Edge of Adversity[edit]
Origin[edit]This track is an extended, dramatic arrangement of a cutscene theme from Fire Emblem: Genealogy of the Holy War. The theme originally played at the end of Chapter 5 in the climactic Battle of Belhalla, the ending of the game's first generation. This song was rearranged by its original composer, Yuka Tsujiyoko. Composition & Arrangements[edit]Source: Fire Emblem: Genealogy of the Holy War Arrangement: Yuka Tsujiyoko Composition: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 失意の果て, The Limit of Despair Beyond Distant Skies - Roy's Departure[edit]
Origin[edit]A remix of the player-phase map theme that plays in chapters of Fire Emblem: The Binding Blade that are set in Lycia (Chapters 1-8) and Etruria (Chapters 15-16). It has a soaring orchestral arrangement similar to a march. Composition & Arrangements[edit]Source: Fire Emblem: The Binding Blade Arrangement Supervisor: Takeshi Kuramochi Composition: Yuka Tsujiyoko Arrangement: INSPION Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: あの空の向こうに(ロイの旅立ち), Beyond the Sky (Roy's Departure) Other uses[edit]This track was used in Roy's character trailer on the official website. Winning Road - Roy's Hope[edit]
Origin[edit]The music piece was used in both Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade, the former of which featured Roy; in both games, whenever victory was guaranteed (such as there being no enemies left to fight), the track would play while the player moved their army and units over the map and is taken directly from Brawl. Composition & Arrangements[edit]Source: Fire Emblem: The Binding Blade Arrangement Supervisor: Kentaro Ishizaka Composition: Yuka Tsujiyoko Arrangement: HAL Laboratory, Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: Winning Road~ロイの希望, Winning Road ~ Roy's Hope Other uses[edit]This track was used in Roy's Classic Mode credits. Attack - Fire Emblem[edit]
Origin[edit]This track is an orchestral remix of two tracks from Fire Emblem: The Blazing Blade also known as simply Fire Emblem: "Strike" and "Rise to the Challenge". The former was used whenever a player's units directly attacked an enemy unit, while the latter was used whenever the player either attacked or was attacked by some of the bosses. It is taken directly from Brawl. Composition & Arrangements[edit]Source: Fire Emblem Arrangement: Kenji Ito Composition: Yuka Tsujiyoko Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 攻撃 (烈火の剣), Attack (The Blazing Blade) Preparing to Advance[edit]
Origin[edit]An arrangement of the theme played on the battle preparations screen in Fire Emblem: The Sacred Stones. This arrangement plays like a remastered orchestral version of the original song, and is taken directly from Brawl. Composition & Arrangements[edit]Source: Fire Emblem: The Sacred Stones Arrangement: Yuka Tsujiyoko Composition: Yoshihiko Kitamura Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 進撃準備, Preparing to Advance Victory Is Near[edit]
Origin[edit]This track is taken directly from Fire Emblem: Path of Radiance, in which it plays at points where certain maps are on the verge of completion. Composition & Arrangements[edit]Source: Fire Emblem: Path of Radiance Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: Victory is Near Other uses[edit]This track was used in Ike's Classic Mode credits. Crimean Army Sortie[edit]
Origin[edit]This track is taken directly from Fire Emblem: Path of Radiance (originally known as "Crimea Attacks" in that game), in which it is the map theme that plays during Chapters 18 through 25. Composition & Arrangements[edit]Source: Fire Emblem: Path of Radiance Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: Crimea Army Sortie Against the Dark Knight[edit]
Origin[edit]This track is taken directly from Fire Emblem: Path of Radiance (originally known as "Against the Black Knight" in that game), in which it is the theme that plays when attacking the Black Knight. Composition & Arrangements[edit]Source: Fire Emblem: Path of Radiance Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Power-Hungry Fool[edit]
Origin[edit]This track is taken directly from Fire Emblem: Path of Radiance, in which it is a cutscene theme appearing in select scenes featuring the minor antagonist Oliver. Composition & Arrangements[edit]Source: Fire Emblem: Path of Radiance Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: Powerhungry Fool Trivia[edit]The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in its appearances in Smash. Eternal Bond[edit]
Origin[edit]Taken directly from Fire Emblem: Radiant Dawn, this is the map theme for several chapters played from the perspective of Ike and the Greil Mercenaries in Part 3. It is most prominently used in Chapter 4 and the Endgame. This track was referred to as 'Ike's Theme' prior to Ultimate, although in its original context it was never actually a specific leitmotif for Ike himself. Composition & Arrangements[edit]Source: Fire Emblem: Radiant Dawn Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 絆永久に, Bonds, eternal Other uses[edit]This track was used in Ike's character trailer on the official website. The Devoted[edit]
Origin[edit]This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Greil Mercenaries and the Laguz Alliance. It is the player-phase battle theme for all of Ike's chapters until Chapter 11, as well as the enemy-phase battle theme for one chapter in this time period played from Micaiah's perspective. Composition & Arrangements[edit]Source: Fire Emblem: Radiant Dawn Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 忠義尽くさん, The devoted Time of Action[edit]
Origin[edit]This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Apostle's Army. It is used in the later chapters of Part 3, as the player-phase theme for chapters played from Ike's perspective and the enemy-phase theme for those played from Micaiah's perspective. Composition & Arrangements[edit]Source: Fire Emblem: Radiant Dawn Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 決起の時, Time of revolution Prelude (Ablaze)[edit]
Origin[edit]A rock arrangement of a player-phase battle theme that appears in the earlier stages of Fire Emblem Awakening, particularly the Prologue. It retains the original song's prominent drumline, using a modern drumkit and electric guitars to contrast the orchestral melody. Composition & Arrangements[edit]Source: Fire Emblem Awakening Arrangement Supervisor: Tetsuya Shibata Composition: INTELLIGENT SYSTEMS Arrangement: Unique Note Co., Ltd. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 序幕~炎, Prelude ~ Flame Duty (Ablaze)[edit]
Origin[edit]Taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for some of its earlier chapters, most notably during the chapter in Arena Ferox in which Chrom fights "Marth" and his army. It also plays in the downloadable chapter Anna on the Run in Fire Emblem Fates. Composition & Arrangements[edit]Source: Fire Emblem Awakening Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 使命~炎, Mission ~ Flame Destiny (Ablaze)[edit]
Origin[edit]A Celtic-themed arrangement of a player-phase battle theme that appears frequently throughout Fire Emblem Awakening. It prominently incorporates instruments such as the fiddle and the tin whistle, as well as a backing electric guitar. Composition & Arrangements[edit]Source: Fire Emblem Awakening Arrangement Supervisor: Akihiro Honda Composition: INTELLIGENT SYSTEMS Arrangement: Cygames, Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 宿命~炎, Destiny ~ Flame Other uses[edit]This track was used in Lucina's character trailer on the official website. Conquest (Ablaze)[edit]
Origin[edit]This track is taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for skirmishes outside the main story. Composition & Arrangements[edit]Source: Fire Emblem Awakening Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS. Japanese title: 遠征~炎, Expedition ~ Flame Id (Purpose) (Remix)[edit]
Origin[edit]An arrangement of "Id (Purpose)" from Fire Emblem Awakening. Much of this version is very similar to the original Awakening version, although it has a new, abridged opening and a completely different version of the choral "Fire Emblem Theme" portion. Composition & Arrangements[edit]Source: Fire Emblem Awakening Arrangement Supervisor: Takeshi Kuramochi Composition: INTELLIGENT SYSTEMS Arrangement: INSPION Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: 「I」~為, "I" ~ Purpose Other uses[edit]This track was used in both Robin's character trailer on the official website, Chrom's reveal trailer, and serves as both Robin and Chrom's Classic Mode credits theme. Trivia[edit]
Id (Purpose)[edit]
Origin[edit]This track is taken directly from Fire Emblem Awakening, in which it plays throughout the endgame chapter. It is one of many variations of Robin's "Id" leitmotif. Composition & Arrangements[edit]Source: Fire Emblem Awakening Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 「I」~為, "I" ~ Purpose Other uses[edit]This track was used in Chrom's character trailer on the official website and in Lucina's Classic Mode credits. Lost in Thoughts All Alone (Remix)[edit]
Origin[edit]This song is a dramatic orchestral remix of "Lost in Thoughts All Alone", the main theme of Fire Emblem Fates, prominently leading with brass and piano. It also incorporates "End of All" in the second half of the song, which is itself an arrangement of the main theme and serves as the final boss theme. It is rearranged by Masato Coda, one of the composers for the game. Composition & Arrangements[edit]Source: Fire Emblem if Arrangement Supervisor: Masato Coda Composition: INTELLIGENT SYSTEMS Arrangement: designwave co.,ltd Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: if~ひとり思う~, if ~Thinking Alone~ Other uses[edit]This track was used in Corrin's character trailer on the official website. Lost in Thoughts All Alone (JP)[edit]
Origin[edit]Taken directly from Fire Emblem Fates, albeit highly edited, this is the Japanese version of the main theme of the game, where it plays during the credits. The vocals are performed by Renka (蓮花). Composition & Arrangements[edit]Source: Fire Emblem if Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: if~ひとり思う~, if ~Thinking Alone~ Other uses[edit]This track was used in Corrin's Classic Mode credits. Lost in Thoughts All Alone[edit]
Origin[edit]Taken directly from Fire Emblem Fates, albeit highly edited, this is the English version of the main theme of the game, where it plays during the credits. The vocals are performed by Rena Strober. Composition & Arrangements[edit]Source: Fire Emblem Fates Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Lyrics[edit]
Lost in Thoughts All Alone (for 3DS / Wii U)[edit]
Origin[edit]This song is a remix of "Lost in Thoughts All Alone" first heard in Smash 4. In contrast with the Ultimate version of the theme, it has a more orchestral rock style with prominent electric and bass guitar. Composition & Arrangements[edit]Source: Fire Emblem if Arrangement Supervisor: Junichi Nakatsuru Composition: INTELLIGENT SYSTEMS Arrangement: BANDAI NAMCO Studios Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: if~ひとり思う~ [for], if~Thinking Alone~ [for] Gear Up For…[edit]
Origin[edit]This track is a remix of the main menu music from Fire Emblem Heroes, rearranged by the game's original composer, Hiroki Morishita. It is arranged similarly to the original and begins identically, but steadily picks up in tempo and incorporates an energetic drumkit, brass, and string sections. It also includes the second half of the Fire Emblem Heroes theme. Composition & Arrangements[edit]Source: Fire Emblem Heroes Arrangement Supervisor: Hiroki Morishita Composition: INTELLIGENT SYSTEMS Arrangement: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: ギアアップフォー, Gear Up For Lord of a Dead Empire[edit]
Origin[edit]This track is taken directly from Fire Emblem Echoes: Shadows of Valentia. This theme plays in the entirety of the Attack on Rigel Castle, the showdown between Alm's army and Emperor Rudolf. It also plays in a cutscene at the beginning of Act 2, showcasing Celica having a premonition of Alm and Rudolf fighting. Composition & Arrangements[edit]Source: Fire Emblem Echoes: Shadows of Valentia Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 亡国の王者, King of a Ruined Country The Scions' Dance in Purgatory[edit]
Origin[edit]This track is taken directly from Fire Emblem Echoes: Shadows of Valentia, where it is the theme that plays when attacking Berkut in the final battle against him in Act 5. Composition & Arrangements[edit]Source: Fire Emblem Echoes: Shadows of Valentia Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 王の子は煉獄に踊る, The Royal Child Dances in Purgatory Fire Emblem: Three Houses Main Theme (JP)[edit]
Origin[edit]An intense orchestral rock remix of the "Fire Emblem: Three Houses Main Theme", a brief medley of the Fire Emblem Theme and "The Edge of Dawn". This is the Japanese version of the song, featuring lyrics sung by Caro, the vocalist who performed Three Houses' original Japanese versions of the Main Theme and "The Edge of Dawn" Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Arrangement Supervisor: Akihiro Honda Composition: INTELLIGENT SYSTEMS Arrangement: Cygames, Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Japanese title: ファイアーエムブレム 風花雪月 メインテーマ, Fire Emblem: Wind, Flower, Snow, Moon Main Theme Other uses[edit]This track was used in the Japanese version of Byleth's reveal trailer. Fire Emblem: Three Houses Main Theme[edit]
Origin[edit]An English version of the above rock remix of the "Fire Emblem: Three Houses Main Theme", in which the Japanese vocals have been replaced by English ones sung by Buttercup, the vocalist who performed Three Houses' original English versions of the Main Theme and "The Edge of Dawn". Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Arrangement Supervisor: Akihiro Honda Composition: INTELLIGENT SYSTEMS Arrangement: Cygames, Inc. Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Other uses[edit]This track was used in the English version of Byleth's reveal trailer. Lyrics[edit]
Fódlan Winds[edit]
Origin[edit]This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played for most of the story missions in the game's first few chapters (the Prologue, and Chapters 1, 3, 4, and 5). Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: フォドラの暁風, Dawn Wind of Fódlan Blue Skies and a Battle[edit]
Origin[edit]This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the Battle of the Eagle and Lion story mission in Chapter 7. Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 鷲獅子たちの蒼穹, Blue Skies of the Eagle and Lion Tearing Through Heaven[edit]
Origin[edit]This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played during the story missions of chapters toward the end of Part 1 (Chapters 8, 9, and 10). Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 天裂く流星, Heaven-Tearing Shooting Star Chasing Daybreak[edit]
Origin[edit]This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the story missions of the first few chapters of Part 2 (Chapters 13-15 in the Crimson Flower route, 13-16 in all other routes). Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 野望の地平, The Horizon of Ambition Between Heaven and Earth[edit]
Origin[edit]This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the "To War at Gronder" story mission in Chapter 17 of the Azure Moon and Verdant Wind routes. It is an arrangement of "Blue Skies and a Battle" (as this mission is a darker revisiting of the earlier Battle of the Eagle and Lion) that includes phrases from "The Edge of Dawn". Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 天と地の境界, The Boundary of Heaven and Earth Paths That Will Never Cross[edit]
Origin[edit]This track is taken directly from Fire Emblem: Three Houses, where it plays in Part II missions when engaging in combat with playable characters whom the player did not recruit in Part I or whom have left the player's roster. Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: 交わらぬ道, Paths That Do Not Cross Other uses[edit]This track was used in Byleth's Classic Mode credits. The Apex of the World[edit]
Origin[edit]Taken directly from Fire Emblem: Three Houses, this is the map theme for the final story missions of the Crimson Flower ("The Fight for Fhirdiad" in Chapter 18) and Azure Moon (the "Clash at the Imperial Capital" in Chapter 22) routes, in which the player's army respectively fights Rhea and Edelgard. It is a dramatic arrangement of three other Three Houses tracks: "The Edge of Dawn", "The Crest of Flames", and "Fódlan Winds". Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: この世界の頂で, At the Apex of This World The Edge of Dawn (Seasons of Warfare) (JP)[edit]
Origin[edit]"The Edge of Dawn", a song sung from the perspective of Edelgard von Hresvelg, is the main anthem of Fire Emblem: Three Houses. The "Seasons of Warfare" version is an intense electronic rendition that accompanies the title screen cinematic. This is the original, full-length Japanese version of the song, sung by Caro. Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Japanese title: フレスベルグの少女~風花雪月~, The Girl of Hresvelg ~Wind, Flower, Snow, Moon~ Trivia[edit]Only a shortened version of the "Seasons of Warfare" version, using just the first verse, appears in Three Houses itself. The full version had previously been released on albums, but Super Smash Bros. Ultimate is the full version's debut in a video game. The Edge of Dawn (Seasons of Warfare)[edit]
Origin[edit]The original, full-length English version of "The Edge of Dawn (Seasons of Warfare)", sung by Buttercup. Composition & Arrangements[edit]Source: Fire Emblem: Three Houses Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS Other uses[edit]This track is used in Byleth's DLC Spirit Board. Lyrics[edit]
Trivia[edit]As with the Japanese version, Super Smash Bros. Ultimate is the first time that the full English "Seasons of Warfare" version of "The Edge of Dawn" has appeared in a video game. This full version had previously been released as a single on digital storefronts. Trivia[edit]
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