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List of SSBU Music (Fire Emblem series)

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This is a list of music tracks pertaining to the Fire Emblem universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on Castle Siege, Arena Ferox, Coliseum, Garreg Mach Monastery, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination. Downloading Byleth as part of Challenger Pack 5 adds eleven songs from Fire Emblem: Three Houses on top of the existing 41 Fire Emblem tracks in the base game.

Fire Emblem Theme[edit]

Fire Emblem Theme
Track title Fire Emblem Theme
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [1]

Origin[edit]

An orchestral, lyrical version of the "Fire Emblem Theme" sung in Latin. It bears a strong resemblance to Theme of Fire Emblem, Opera Version, a version of the Fire Emblem main theme used in commercials for Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: The Binding Blade. It also incorporates Fight 2: CP Side Attack theme when an enemy attacks from Fire Emblem: Shadow Dragon and the Blade of Light as well. This arrangement is taken directly from Super Smash Bros. Brawl.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Shogo Sakai

Lyrics Supervision: Masahiro Sakurai

Lyrics Translation: Taro Yamashita

Soprano: Oriko Takahashi

Tenor: Ken Nishikiori

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Lyrics: Sora Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement, lyrics and translation Copyright Nintendo

Japanese title: ファイアーエムブレムのテーマ, Fire Emblem Theme

Other uses[edit]

This track was used in Marth's character trailer on the official website and in his Classic Mode credits.

Lyrics[edit]

Latin English[1]

Fire Emblem iter sine fine
Vadite eris sociis

Fire Emblem, companions walk
The endless path together.

Umbrae labantem invidiae
Ac sanguinans diritas
Villae hastam velavit ignibus ab aditus est

In the wavering shadow of spite,
Our home is faced by the oncoming spear,
Engulfed in flames.

Ego illam diem commemorabam
Nunc simul cum meis socii oriar

I keep that unforgettable day in my heart
And now rise up together with my companions.

Fire Emblem, nostrum vinculum numquam frangamur

Fire Emblem, our bond shall be never broken.

Ut relicum manendi consistimus
Insuper hastilium qui diem salvae

We hold fast to protect tomorrow
And the one who awaits our return.

Fire Emblem, ad insigne summato coheres lux

Fire Emblem, light gathers on the flag we unfurl.

Fire Emblem, multa stella
Suspicis tenens tuum ferro

Fire Emblem, we gaze upon the multitude of stars,
Gripping our blades.

Umbra terra haud quadam es aura adducere
Harenes adsurgus dium astra terram

If we do not bring light to the darkness in these lands,
The shooting stars will soar over a wasteland.

Fire Emblem, de illustra
Qui vallum oriens fulgebunt?

Fire Emblem, on whom does the morning sun shine
As she climbs over the edge of battle?

Fire Emblem Theme (Heroic Origins)[edit]

Fire Emblem Theme (Heroic Origins)
Track title Fire Emblem Theme (Heroic Origins)
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem Heroes
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [2]

Origin[edit]

An orchestral rock remix of the Fire Emblem Heroes version of the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light, which plays on the game's title screen. Inverse to the Brawl remix, which added lyrics to an originally-instrumental song, this version is an instrumental take on a song that originally had lyrics, the lead vocals being replaced with an electric guitar and a violin.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Hideki Sakamoto

Composition: INTELLIGENT SYSTEMS

Arrangement: noisycroak Co., Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: ファイアーエムブレムのテーマ (Ver,Heroes), Fire Emblem Theme (Ver,Heroes)

Other Uses[edit]

This track was used in Mr. Sakurai Presents "Byleth" when Sakurai explains what the Fire Emblem series is.

Code Name: F.E.[edit]

Code Name: F.E.
Track title Code Name: F.E.
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Code Name: S.T.E.A.M.
Availability Default
Link [3]

Origin[edit]

A fast-paced rock remix of the Fire Emblem Theme from Fire Emblem: Shadow Dragon and the Blade of Light, with parts of "Winning Road - Roy's Hope" from Fire Emblem: The Binding Blade incorporated in the later half. It is taken directly from Code Name: S.T.E.A.M., where it plays on the title screen if amiibo have been used to summon Fire Emblem characters.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

From Code Name: S.T.E.A.M.

Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Lords-A Chance Encounter[edit]

Lords-A Chance Encounter
Track title Lords-A Chance Encounter
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Code Name: S.T.E.A.M.
Availability Unlockable
Link [4]

Origin[edit]

A rock remix of the track "Story 2: The Beginning of Each Map" from Fire Emblem: Shadow Dragon and the Blade of Light. It is taken directly from Code Name: S.T.E.A.M., in which it is played during battles if any Fire Emblem amiibo characters are present and the controlled character is near enemies but they have not been spotted.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

From Code Name: S.T.E.A.M.

Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: Lords-邂逅, Lords-Chance Meeting

Unlock method[edit]

Story 5 Meeting[edit]

Story 5 Meeting
Track title Story 5 Meeting
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement debut Super Smash Bros. Melee
Availability Default
Link [5]

Origin[edit]

A medley of two songs from Fire Emblem: Shadow Dragon and the Blade of Light: the recruitment theme "Story 5: Meeting", which is also called "Together, We Ride!", and the Fire Emblem Theme. It uses a synthetic arrangement that takes an upbeat trumpet-led approach for the first half, and a more dramatic, symphonic approach for the second half. This popular arrangement is taken directly from Super Smash Bros. Melee, and was referred to as simply 'Fire Emblem' prior to Ultimate.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Shogo Sakai

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: ストーリー5出会い, Story 5 Meeting

Shadow Dragon Medley[edit]

Shadow Dragon Medley
Track title Shadow Dragon Medley
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [6]

Origin[edit]

A medley of three themes from Fire Emblem: Shadow Dragon and the Blade of Light, heard in the same order that they play when starting most chapters in that game:

  • "Battle Map 2: CP Side's Attack", the enemy-phase map theme, which also plays when selecting units to deploy in the map
  • "Story 2: The Beginning of Each Map", the theme that plays over every chapter's introductory cutscene
  • "Battle Map 1: Player Side's Attack", the player-phase map theme

The overall arrangement is a techno/orchestra hybrid with a steady, driving rhythm. It is taken directly from Brawl.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Keigo Ozaki

Composition: INTELLIGENT SYSTEMS

Arrangement: GAME ARTS Co., Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 暗黒竜メドレー, Dark Dragon Medley

Coliseum Series Medley[edit]

Coliseum Series Medley
Track title Coliseum Series Medley
Universe Fire Emblem
Debut game Fire Emblem (series)
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [7]

Origin[edit]

A medley of three themes that play during arena battles in various Fire Emblem games:

This arrangement uses a drum-and-bass-influenced style and is taken directly from Super Smash Bros. for Wii U.

Composition & Arrangements[edit]

Source: Fire Emblem (Series)

Arrangement: Akari Kaida

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 闘技場 シリーズメドレー, Arena Series Medley

Unlock methods[edit]

March to Deliverance[edit]

March to Deliverance
Track title March to Deliverance
Universe Fire Emblem
Debut game Fire Emblem Gaiden
Fire Emblem Echoes: Shadows of Valentia
Availability Default
Link [8]

Origin[edit]

This track is taken directly from Fire Emblem Echoes: Shadows of Valentia, in which it is the player-phase map theme for Alm's army during Act 3. It is an arrangement of "Alm Map 1" from Fire Emblem Gaiden, the game of which Shadows of Valentia is a remake.

Composition & Arrangements[edit]

Source: Fire Emblem Gaiden

From Fire Emblem Echoes: Shadows of Valentia

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 解放への勇進, March of Liberation

With Mila's Divine Protection (Celica Map 1)[edit]

With Mila's Divine Protection (Celica Map 1)
Track title With Mila's Divine Protection (Celica Map 1)
Universe Fire Emblem
Debut game Fire Emblem Gaiden
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [9]

Origin[edit]

A Spanish flamenco-style remix of Celica's army's player-phase map theme from Fire Emblem Gaiden, with the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light integrated later on. The main instrumentation consists of an acoustic guitar, strings, trumpets, and castanets. This arrangement is taken directly from Brawl.

Composition & Arrangements[edit]

Source: Fire Emblem Gaiden

Arrangement: Noriyuki Iwadare

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: ミラの加護とともに(セリカマップ1), With Mila's Divine Protection (Celica Map 1)

Fight 1 - Fire Emblem Gaiden[edit]

Fight 1 - Fire Emblem Gaiden
Track title Fight 1 - Fire Emblem Gaiden
Universe Fire Emblem
Debut game Fire Emblem Gaiden
Arrangement debut Super Smash Bros. 4
Availability Default
Link [10]

Origin[edit]

An orchestral remix of the player-phase battle theme in Fire Emblem Gaiden which prominently features strings. This arrangement is taken directly from Super Smash Bros. for Wii U.

Composition & Arrangements[edit]

Source: Fire Emblem Gaiden

Arrangement: Michiru Yamane

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 戦い1 (ファイアーエムブレム外伝), Fight 1 (Fire Emblem Side-Story)

Lords-Showdown[edit]

Lords-Showdown
Track title Lords-Showdown
Universe Fire Emblem
Debut game Fire Emblem Gaiden
Code Name: S.T.E.A.M.
Availability Default
Link [11]

Origin[edit]

A guitar-driven rock medley of "Fight 1" from Fire Emblem Gaiden, later blending into an allusion to Shadow Dragon and the Blade of Light's "Story 5: Meeting" and Mystery of the Emblem's battle theme against Dark Emperor Hardin. This track is taken directly from Code Name: S.T.E.A.M., in which it is played during battles with any Fire Emblem amiibo characters when they are actively engaged in battle with enemies.

Composition & Arrangements[edit]

Source: Fire Emblem Gaiden

From Code Name: S.T.E.A.M.

Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: Lords-決戦, Lords-Decisive Battle

Those Who Challenge Gods[edit]

Those Who Challenge Gods
Track title Those Who Challenge Gods
Universe Fire Emblem
Debut game Fire Emblem Gaiden
Fire Emblem Echoes: Shadows of Valentia
Availability Unlockable
Link [12]

Origin[edit]

Taken directly from Fire Emblem Echoes: Shadows of Valentia, this is the player-phase battle theme from the start of Act 5 onward in both that game and its original incarnation, Fire Emblem Gaiden. It is a more intense, dramatic version of those games' earlier player-phase battle theme, which was the basis of "Fight 1" in Smash.

Composition & Arrangements[edit]

Source: Fire Emblem Gaiden

From Fire Emblem Echoes: Shadows of Valentia

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 神に抗う者よ, Those Who Resist God

Unlock method[edit]

Under This Banner[edit]

Under This Banner
Track title Under This Banner
Universe Fire Emblem
Debut game Fire Emblem: Mystery of the Emblem
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [13]

Origin[edit]

This track is an orchestral remix of the player-phase map theme that plays in all but the final chapter of Fire Emblem: Mystery of the Emblem Book 1. Similar to the "Fire Emblem Theme" arrangement, it also incorporates a choir, while also introducing a marching rhythm. The theme is also known as "The Time to Act" in Fire Emblem: Shadow Dragon.

Composition & Arrangements[edit]

Source: Fire Emblem: Mystery of the Emblem

Arrangement Supervisor: Takeshi Kuramochi

Composition: INTELLIGENT SYSTEMS

Arrangement: INSPION Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: この旗の下に, Under This Flag

Advance[edit]

Advance
Track title Advance
Universe Fire Emblem
Debut game Fire Emblem: Mystery of the Emblem
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [14]

Origin[edit]

This theme is an orchestral remix of the first player-phase map theme from Fire Emblem: Mystery of the Emblem Book 2. Like the "Fire Emblem Theme" and "Under This Banner" arrangements, it incorporates a choir and a marching rhythm.

Composition & Arrangements[edit]

Source: Fire Emblem: Mystery of the Emblem

Arrangement Supervisor: Takeshi Kuramochi

Composition: INTELLIGENT SYSTEMS

Arrangement: INSPION Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 進撃, Advance

Fire Emblem: Mystery of the Emblem Medley[edit]

Fire Emblem: Mystery of the Emblem Medley
Track title Fire Emblem: Mystery of the Emblem Medley
Universe Fire Emblem
Debut game Fire Emblem: Mystery of the Emblem
Arrangement debut Super Smash Bros. 4
Availability Default
Link [15]

Origin[edit]

A medley of four themes from Fire Emblem: Mystery of the Emblem (one originating from Fire Emblem: Shadow Dragon and the Blade of Light):

  • "Advance", the first player-phase map theme in Book 2
  • Rock-themed arrangements of "Attack" and "Defense", respectively the in-battle themes for the Book 2 player and enemy phases
  • A dramatic remix of the Fire Emblem Theme (from Fire Emblem: Shadow Dragon and the Blade of Light) for its finale

The overall arrangement has an uptempo rock-influenced style, and is taken directly from Super Smash Bros. for Wii U.

Composition & Arrangements[edit]

Source: Fire Emblem: Mystery of the Emblem

Arrangement Supervisor: Jesahm

Composition: INTELLIGENT SYSTEMS

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: ファイアーエムブレム 紋章の謎メドレー, Fire Emblem: Mystery of the Emblem Medley

Meeting Theme Series Medley[edit]

Meeting Theme Series Medley
Track title Meeting Theme Series Medley
Universe Fire Emblem
Debut game Fire Emblem (series)
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [16]

Origin[edit]

A medley of four recruitment themes from various games in the series. All of these themes originally accompanied cutscenes in which the player recruits new characters to fight for their side. Included are:

This arrangement has an orchestral, heavily percussive style that incorporates electric guitar, and is taken directly from Super Smash Bros. for Wii U. It was arranged by the composer of many Fire Emblem games, Yuka Tsujiyoko.

Composition & Arrangements[edit]

Source: Fire Emblem (Series)

Arrangement: Yuka Tsujiyoko

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 出会いのテーマ シリーズメドレー, Encounter Theme Series Medley

Unlock method[edit]

Edge of Adversity[edit]

Edge of Adversity
Track title Edge of Adversity
Universe Fire Emblem
Debut game Fire Emblem: Genealogy of the Holy War
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [17]

Origin[edit]

This track is an extended, dramatic arrangement of a cutscene theme from Fire Emblem: Genealogy of the Holy War. The theme originally played at the end of Chapter 5 in the climactic Battle of Belhalla, the ending of the game's first generation. This song was rearranged by its original composer, Yuka Tsujiyoko.

Composition & Arrangements[edit]

Source: Fire Emblem: Genealogy of the Holy War

Arrangement: Yuka Tsujiyoko

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 失意の果て, The Limit of Despair

Beyond Distant Skies - Roy's Departure[edit]

Beyond Distant Skies - Roy's Departure
Track title Beyond Distant Skies - Roy's Departure
Universe Fire Emblem
Debut game Fire Emblem: The Binding Blade
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [18]

Origin[edit]

A remix of the player-phase map theme that plays in chapters of Fire Emblem: The Binding Blade that are set in Lycia (Chapters 1-8) and Etruria (Chapters 15-16). It has a soaring orchestral arrangement similar to a march.

Composition & Arrangements[edit]

Source: Fire Emblem: The Binding Blade

Arrangement Supervisor: Takeshi Kuramochi

Composition: Yuka Tsujiyoko

Arrangement: INSPION Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: あの空の向こうに(ロイの旅立ち), Beyond the Sky (Roy's Departure)

Other uses[edit]

This track was used in Roy's character trailer on the official website.

Winning Road - Roy's Hope[edit]

Winning Road - Roy's Hope
Track title Winning Road - Roy's Hope
Universe Fire Emblem
Debut game Fire Emblem: The Binding Blade
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [19]

Origin[edit]

The music piece was used in both Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade, the former of which featured Roy; in both games, whenever victory was guaranteed (such as there being no enemies left to fight), the track would play while the player moved their army and units over the map. This arrangement is taken directly from Brawl.

Composition & Arrangements[edit]

Source: Fire Emblem: The Binding Blade

Arrangement Supervisor: Kentaro Ishizaka

Composition: Yuka Tsujiyoko

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: Winning Road~ロイの希望, Winning Road ~ Roy's Hope

Other uses[edit]

This track was used in Roy's Classic Mode credits.

Attack - Fire Emblem[edit]

Attack - Fire Emblem
Track title Attack - Fire Emblem
Universe Fire Emblem
Debut game Fire Emblem: The Blazing Blade
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [20]

Origin[edit]

This track is an orchestral remix of two tracks from Fire Emblem: The Blazing Blade also known as simply Fire Emblem: "Strike" and "Rise to the Challenge". The former was used whenever a player's units directly attacked an enemy unit, while the latter was used whenever the player either attacked or was attacked by some of the bosses. It is taken directly from Brawl.

Composition & Arrangements[edit]

Source: Fire Emblem

Arrangement: Kenji Ito

Composition: Yuka Tsujiyoko

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 攻撃 (烈火の剣), Attack (The Sword of Raging Fire)

Preparing to Advance[edit]

Preparing to Advance
Track title Preparing to Advance
Universe Fire Emblem
Debut game Fire Emblem: The Sacred Stones
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [21]

Origin[edit]

An arrangement of the theme played on the battle preparations screen in Fire Emblem: The Sacred Stones. This arrangement plays like a remastered orchestral version of the original song, and is taken directly from Brawl.

Composition & Arrangements[edit]

Source: Fire Emblem: The Sacred Stones

Arrangement: Yuka Tsujiyoko

Composition: Yoshihiko Kitamura

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 進撃準備, Preparing to Advance

Victory Is Near[edit]

Victory Is Near
Track title Victory Is Near
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Availability Default
Link [22]

Origin[edit]

This track is taken directly from Fire Emblem: Path of Radiance, in which it plays at points where certain maps are on the verge of completion.

Composition & Arrangements[edit]

Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: Victory is Near

Other uses[edit]

This track was used in Ike's Classic Mode credits.

Crimean Army Sortie[edit]

Crimean Army Sortie
Track title Crimean Army Sortie
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Availability Default
Link [23]

Origin[edit]

This track is taken directly from Fire Emblem: Path of Radiance (originally known as "Crimea Attacks" in that game), in which it is the map theme that plays during Chapters 18 through 25.

Composition & Arrangements[edit]

Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: Crimea Army Sortie

Against the Dark Knight[edit]

Against the Dark Knight
Track title Against the Dark Knight
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Availability Default
Link [24]

Origin[edit]

This track is taken directly from Fire Emblem: Path of Radiance (originally known as "Against the Black Knight" in that game), in which it is the theme that plays when attacking the Black Knight.

Composition & Arrangements[edit]

Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Power-Hungry Fool[edit]

Power-Hungry Fool
Track title Power-Hungry Fool
Universe Fire Emblem
Debut game Fire Emblem: Path of Radiance
Availability Unlockable
Link [25]

Origin[edit]

This track is taken directly from Fire Emblem: Path of Radiance, in which it is a cutscene theme appearing in select scenes featuring the minor antagonist Oliver.

Composition & Arrangements[edit]

Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: Powerhungry Fool

Unlock method[edit]

Trivia[edit]

The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in its appearances in Smash.

Eternal Bond[edit]

Eternal Bond
Track title Eternal Bond
Universe Fire Emblem
Debut game Fire Emblem: Radiant Dawn
Availability Default
Link [26]

Origin[edit]

Taken directly from Fire Emblem: Radiant Dawn, this is the map theme for several chapters played from the perspective of Ike and the Greil Mercenaries in Part 3. It is most prominently used in Chapter 4 and the Endgame. This track was referred to as 'Ike's Theme' prior to Ultimate.

Composition & Arrangements[edit]

Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 絆永久に, Bonds, eternal

Other uses[edit]

This track was used in Ike's character trailer on the official website.

The Devoted[edit]

The Devoted
Track title The Devoted
Universe Fire Emblem
Debut game Fire Emblem: Radiant Dawn
Availability Default
Link [27]

Origin[edit]

This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Greil Mercenaries and the Laguz Alliance. It is the player-phase battle theme for all of Ike's chapters until Chapter 11, as well as the enemy-phase battle theme for one chapter in this time period played from Micaiah's perspective.

Composition & Arrangements[edit]

Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 忠義尽くさん, The devoted

Time of Action[edit]

Time of Action
Track title Time of Action
Universe Fire Emblem
Debut game Fire Emblem: Radiant Dawn
Availability Unlockable
Link [28]

Origin[edit]

This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Apostle's Army. It is used in the later chapters of Part 3, as the player-phase theme for chapters played from Ike's perspective and the enemy-phase theme for those played from Micaiah's perspective.

Composition & Arrangements[edit]

Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 決起の時, Time of revolution

Unlock method[edit]

Prelude (Ablaze)[edit]

Prelude (Ablaze)
Track title Prelude (Ablaze)
Universe Fire Emblem
Debut game Fire Emblem Awakening
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [29]

Origin[edit]

A rock arrangement of a player-phase battle theme that appears in the earlier stages of Fire Emblem Awakening, particularly the Prologue. It retains the original song's prominent drumline, using a modern drumkit and electric guitars to contrast the orchestral melody.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Arrangement Supervisor: Tetsuya Shibata

Composition: INTELLIGENT SYSTEMS

Arrangement: Unique Note Co., Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other Use[edit]

This track was used in the November 2018 Ultimate Direct when showcasing the Tiki and Vince Assist Trophies.

Japanese title: 序幕~炎, Prelude ~ Flame

Duty (Ablaze)[edit]

Duty (Ablaze)
Track title Duty (Ablaze)
Universe Fire Emblem
Debut game Fire Emblem Awakening
Availability Unlockable
Link [30]

Origin[edit]

Taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for some of its earlier chapters, most notably during the chapter in Arena Ferox in which Chrom fights "Marth" and his army. It also plays in the downloadable chapter Anna on the Run in Fire Emblem Fates.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 使命~炎, Mission ~ Flame

Unlock method[edit]

As Robin, use a flurry attack to KO a Lv.9 CPU in a 2-player battle. This must be done within 3 minutes, with spirits off, and without handicaps.

Destiny (Ablaze)[edit]

Destiny (Ablaze)
Track title Destiny (Ablaze)
Universe Fire Emblem
Debut game Fire Emblem Awakening
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [31]

Origin[edit]

A Celtic-themed arrangement of a player-phase battle theme that appears frequently throughout Fire Emblem Awakening. It prominently incorporates instruments such as the fiddle and the tin whistle, as well as a backing electric guitar.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Arrangement Supervisor: Akihiro Honda

Composition: INTELLIGENT SYSTEMS

Arrangement: Cygames, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 宿命~炎, Destiny ~ Flame

Other uses[edit]

This track was used in Lucina's character trailer on the official website.

Conquest (Ablaze)[edit]

Conquest (Ablaze)
Track title Conquest (Ablaze)
Universe Fire Emblem
Debut game Fire Emblem Awakening
Availability Default
Link [32]

Origin[edit]

This track is taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for skirmishes outside the main story. A portion of the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light is incorporated in the later part of the song.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title: 遠征~炎, Expedition ~ Flame

Id (Purpose) (Remix)[edit]

Id (Purpose)
Track title Id (Purpose)
Universe Fire Emblem
Debut game Fire Emblem Awakening
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [33]

Origin[edit]

An arrangement of "Id (Purpose)" from Fire Emblem Awakening. Much of this version is very similar to the original Awakening version, although it has a new, abridged opening and a completely different version of the choral "Fire Emblem Theme" (from Fire Emblem: Shadow Dragon and the Blade of Light) portion.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Arrangement Supervisor: Takeshi Kuramochi

Composition: INTELLIGENT SYSTEMS

Arrangement: INSPION Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: 「I」~為, "I" ~ Purpose

Other uses[edit]

This track was used in both Robin's character trailer on the official website, Chrom's reveal trailer, and serves as both Robin and Chrom's Classic Mode credits theme.

Trivia[edit]

  • This is the only track to be used in the credits for two fighters.

Id (Purpose)[edit]

Id (Purpose)
Track title Id (Purpose)
Universe Fire Emblem
Debut game Fire Emblem Awakening
Availability Default
Link [34]

Origin[edit]

This track is taken directly from Fire Emblem Awakening (albeit abridged to jump straight to the portion with the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light after the 1st verse), in which it plays throughout the endgame chapter. It is one of many variations of Robin's "Id" leitmotif.

Composition & Arrangements[edit]

Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 「I」~為, "I" ~ Purpose

Other uses[edit]

This track was used in Chrom's character trailer on the official website and in Lucina's Classic Mode credits.

Lost in Thoughts All Alone (Remix)[edit]

Lost in Thoughts All Alone
Track title Lost in Thoughts All Alone
Universe Fire Emblem
Debut game Fire Emblem Fates
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [35]

Origin[edit]

This song is a dramatic orchestral remix of "Lost in Thoughts All Alone", the main theme of Fire Emblem Fates, prominently leading with brass and piano. It also incorporates "End of All" in the second half of the song, which is itself an arrangement of the main theme and serves as the final boss theme. It is rearranged by Masato Coda, one of the composers for the game (although he was not the composer of any of the themes featured).

Composition & Arrangements[edit]

Source: Fire Emblem if

Arrangement Supervisor: Masato Coda

Composition: INTELLIGENT SYSTEMS

Arrangement: designwave co.,ltd

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: if~ひとり思う~, if ~Thinking Alone~

Other uses[edit]

This track was used in Corrin's character trailer on the official website.

Lost in Thoughts All Alone (JP)[edit]

Lost in Thoughts All Alone (JP)
Track title Lost in Thoughts All Alone (JP)
Universe Fire Emblem
Debut game Fire Emblem Fates
Availability Default
Link [36]

Origin[edit]

Taken directly from Fire Emblem Fates, albeit highly edited, this is the Japanese version of the main theme of the game, where it plays during the credits. The vocals are performed by Renka (蓮花).

Composition & Arrangements[edit]

Source: Fire Emblem if

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: if~ひとり思う~, if ~Thinking Alone~

Other uses[edit]

This track was used in Corrin's Classic Mode credits.

Lost in Thoughts All Alone[edit]

Lost in Thoughts All Alone
Track title Lost in Thoughts All Alone
Universe Fire Emblem
Debut game Fire Emblem Fates
Availability Default
Link [37]

Origin[edit]

Taken directly from Fire Emblem Fates, albeit highly edited, this is the English version of the main theme of the game, where it plays during the credits. The vocals are performed by Rena Strober.

Composition & Arrangements[edit]

Source: Fire Emblem Fates

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Lyrics[edit]

English

You are the ocean's gray waves, destined to seek
Life beyond the shore just out of reach
Yet the waters ever change, flowing like time
The path is yours to climb

In the white light, a hand reaches through
A double-edged blade cuts your heart in two
Waking dreams fade away
Embrace the brand-new day

Sing with me a song of birthrights and love
The light scatters to the sky above
Dawn breaks through the gloom, white as a bone
Lost in thoughts all alone

Life is not just filled with happiness, nor sorrow
Even the thorn in your heart, in time, it may become a rose

Sing with me a song of silence and blood
The rain falls, but can't wash away the mud
Within my ancient heart dwells madness and pride
Can no one hear my cry?

You are the ocean's gray waves, destined to seek
Life beyond the shore just out of reach
Yet the waters ever change, flowing like time
The path is yours to climb
You are the ocean's gray waves

Lost in Thoughts All Alone (for 3DS / Wii U)[edit]

Lost in Thoughts All Alone (for 3DS / Wii U)
Track title Lost in Thoughts All Alone (for 3DS / Wii U)
Universe Fire Emblem
Debut game Fire Emblem Fates
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [38]

Origin[edit]

This song is a remix of "Lost in Thoughts All Alone" first heard in SSB4. In contrast with the Ultimate version of the theme, it has a more orchestral rock style with prominent electric and bass guitar.

Composition & Arrangements[edit]

Source: Fire Emblem if

Arrangement Supervisor: Junichi Nakatsuru

Composition: INTELLIGENT SYSTEMS

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: if~ひとり思う~ [for], if~Thinking Alone~ [for]

Unlock method[edit]

Gear Up For…[edit]

Gear Up For…
Track title Gear Up For…
Universe Fire Emblem
Debut game Fire Emblem Heroes
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [39]

Origin[edit]

This track is a remix of the main menu music from Fire Emblem Heroes, rearranged by the game's original composer, Hiroki Morishita. It is arranged similarly to the original and begins identically, but steadily picks up in tempo and incorporates an energetic drumkit, brass, and string sections. It also includes the second half of the Fire Emblem Heroes theme.

Composition & Arrangements[edit]

Source: Fire Emblem Heroes

Arrangement Supervisor: Hiroki Morishita

Composition: INTELLIGENT SYSTEMS

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: ギアアップフォー, Gear Up For

Lord of a Dead Empire[edit]

Lord of a Dead Empire
Track title Lord of a Dead Empire
Universe Fire Emblem
Debut game Fire Emblem Echoes: Shadows of Valentia
Availability Default
Link [40]

Origin[edit]

This track is taken directly from Fire Emblem Echoes: Shadows of Valentia. This theme plays in the entirety of the Attack on Rigel Castle, the showdown between Alm's army and Emperor Rudolf. It also plays in a cutscene at the beginning of Act 2, showcasing Celica having a premonition of Alm and Rudolf fighting.

Composition & Arrangements[edit]

Source: Fire Emblem Echoes: Shadows of Valentia

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 亡国の王者, King of a Ruined Country

The Scions' Dance in Purgatory[edit]

The Scions' Dance in Purgatory
Track title The Scions' Dance in Purgatory
Universe Fire Emblem
Debut game Fire Emblem Echoes: Shadows of Valentia
Availability Default
Link [41]

Origin[edit]

This track is taken directly from Fire Emblem Echoes: Shadows of Valentia, where it is the theme that plays when attacking Berkut in the final battle against him in Act 5.

Composition & Arrangements[edit]

Source: Fire Emblem Echoes: Shadows of Valentia

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 王の子は煉獄に踊る, The Royal Child Dances in Purgatory

Fire Emblem: Three Houses Main Theme (JP)[edit]

Fire Emblem: Three Houses Main Theme (JP)
Track title Fire Emblem: Three Houses Main Theme (JP)
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Arrangement debut Super Smash Bros. Ultimate
Availability Downloadable
Link [42]

Origin[edit]

An intense orchestral rock remix of the "Fire Emblem: Three Houses Main Theme", a brief medley of the Fire Emblem Theme (from Fire Emblem: Shadow Dragon and the Blade of Light) and "The Edge of Dawn". This is the Japanese version of the song, featuring lyrics sung by Caro, the vocalist who performed Three Houses' original Japanese versions of the Main Theme and "The Edge of Dawn"

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Arrangement Supervisor: Akihiro Honda

Composition: INTELLIGENT SYSTEMS

Arrangement: Cygames, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: ファイアーエムブレム 風花雪月 メインテーマ, Fire Emblem: Wind, Flower, Snow, Moon Main Theme

Other uses[edit]

This track was used in the Japanese version of Byleth's reveal trailer, and during Mr. Sakurai Presents "Byleth" when explaining what Fire Emblem: Three Houses is.

Fire Emblem: Three Houses Main Theme[edit]

Fire Emblem: Three Houses Main Theme
Track title Fire Emblem: Three Houses Main Theme
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Arrangement debut Super Smash Bros. Ultimate
Availability Downloadable
Link [43]

Origin[edit]

An English version of the above rock remix of the "Fire Emblem: Three Houses Main Theme", in which the Japanese vocals have been replaced by English ones sung by Buttercup, the vocalist who performed Three Houses' original English versions of the Main Theme and "The Edge of Dawn".

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Arrangement Supervisor: Akihiro Honda

Composition: INTELLIGENT SYSTEMS

Arrangement: Cygames, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses[edit]

This track was used in the English version of Byleth's reveal trailer.

Lyrics[edit]

English

Faint lights pass through colored glass, in this beloved place
Silver shines, the world dines, a smile on each face

As joy surrounds, comfort abounds and I can feel I'm breaking free
For just this moment lost in time, I am finally me

Reach for my hand, I'll soar away
Into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days
I fear the edge of dawn knowing time betrays

Fódlan Winds[edit]

Fódlan Winds
Track title Fódlan Winds
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [44]

Origin[edit]

This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played for most of the story missions in the game's first few chapters (the Prologue, and Chapters 1, 3, 4, and 5).

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: フォドラの暁風, Dawn Wind of Fódlan

Other Use[edit]

This track is used in Mr. Sakurai Presents "Byleth" when showcasing Byleth's moves that use the Sword of the Creator and the Areadbhar.

Blue Skies and a Battle[edit]

Blue Skies and a Battle
Track title Blue Skies and a Battle
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [45]

Origin[edit]

This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the Battle of the Eagle and Lion story mission in Chapter 7.

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 鷲獅子たちの蒼穹, Blue Skies of the Eagle and Lion

Tearing Through Heaven[edit]

Tearing Through Heaven
Track title Tearing Through Heaven
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [46]

Origin[edit]

This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played during the story missions of chapters toward the end of Part 1 (Chapters 8, 9, and 10).

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 天裂く流星, Heaven-Tearing Shooting Star

Other Use[edit]

This track is used in Mr. Sakurai Presents "Byleth" when showcasing the Garreg Mach Monastery stage.

Chasing Daybreak[edit]

Chasing Daybreak
Track title Chasing Daybreak
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [47]

Origin[edit]

This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the story missions of the first few chapters of Part 2 (Chapters 13-15 in the Crimson Flower route, 13-16 in all other routes).

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 野望の地平, The Horizon of Ambition

Between Heaven and Earth[edit]

Between Heaven and Earth
Track title Between Heaven and Earth
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [48]

Origin[edit]

This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the "To War at Gronder" story mission in Chapter 17 of the Azure Moon and Verdant Wind routes. It is an arrangement of "Blue Skies and a Battle" (as this mission is a darker revisiting of the earlier Battle of the Eagle and Lion) that includes phrases from "The Edge of Dawn".

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 天と地の境界, The Boundary of Heaven and Earth

Other Use[edit]

This track is used in Mr. Sakurai Presents "Byleth" when showcasing Byleth's moves that use Amyr and Failnaught.

Paths That Will Never Cross[edit]

Paths That Will Never Cross
Track title Paths That Will Never Cross
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [49]

Origin[edit]

This track is taken directly from Fire Emblem: Three Houses, where it plays in Part 2 missions when engaging in combat with playable characters whom the player did not recruit in Part 1 or whom have left the player's roster, with the exception of the Blood of the Eagle and Lion chapter in Azure Moon and Verdant Wind, and To the End of a Dream in Crimson Flower.

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: 交わらぬ道, Paths That Do Not Cross

Other uses[edit]

This track was used in Byleth's Classic Mode credits, as well as during Mr. Sakurai Presents "Byleth" when showcasing Byleth's Final Smash and alternate costumes.

The Apex of the World[edit]

The Apex of the World
Track title The Apex of the World
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [50]

Origin[edit]

Taken directly from Fire Emblem: Three Houses, this is the final map theme for the Crimson Flower (Chapter 18: To the End of a Dream) and Azure Moon (Chapter 22: Oath of the Dagger) routes, in which the player's army respectively fights Rhea and Edelgard. It is a dramatic arrangement of three other Three Houses tracks: "The Edge of Dawn", "The Crest of Flames", and "Fódlan Winds".

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: この世界の頂で, At the Apex of This World

Other Use[edit]

This track is used in Mr. Sakurai Presents "Byleth" when showcasing the included music tracks and Byleth's DLC Spirit Board.

The Edge of Dawn (Seasons of Warfare) (JP)[edit]

The Edge of Dawn (Seasons of Warfare) (JP)
Track title The Edge of Dawn (Seasons of Warfare) (JP)
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [51]

Origin[edit]

"The Edge of Dawn", a song sung from the perspective of Edelgard von Hresvelg, is the main anthem of Fire Emblem: Three Houses. The "Seasons of Warfare" version is an intense electronic rendition that accompanies the title screen cinematic. This is the original, full-length Japanese version of the song, sung by Caro.

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: フレスベルグの少女~風花雪月~, The Girl of Hresvelg ~Wind, Flower, Snow, Moon~

Trivia[edit]

Only a shortened version of the "Seasons of Warfare" version, using just the first verse, appears in Three Houses itself. The full version had previously been released on albums, but Super Smash Bros. Ultimate is the full version's debut in a video game.

The Edge of Dawn (Seasons of Warfare)[edit]

The Edge of Dawn (Seasons of Warfare)
Track title The Edge of Dawn (Seasons of Warfare)
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Availability Downloadable
Link [52]

Origin[edit]

The original, full-length English version of "The Edge of Dawn (Seasons of Warfare)", sung by Buttercup.

Composition & Arrangements[edit]

Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Other uses[edit]

This track is used in Byleth's DLC Spirit Board.

Lyrics[edit]

English

Reach for my hand, I'll soar away
Into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days
I fear the edge of dawn knowing time betrays

Faint lights pass through colored glass, in this beloved place
Silver shines, the world dines, a smile on each face

As joy surrounds, comfort abounds and I can feel I'm breaking free
For just this moment lost in time, I am finally me

Yet still I hide behind this mask that I have become
My blackened heart, scorched by flames, a force I can't run from

I look to you like a red rose
Seeking the sun no matter where it goes
I long to stay where the light dwells
To guard against the cold that I know so well

As the rain falls on the path, I chase your shadow
I don't feel a single drop or the ground below

Then you turn to me and I stop before I know
And the lie upon my lips, I let it go

Cross my heart, making vows I know will be betrayed
A sad girl's pleas live only for a breath, and then they fade

My dearest wish is that you'll know
These tender thoughts that only seem to grow
They are as snow, melting away
Yet seeking your warmth if only for a day

The blue moonlight cuts across our sight
As pure and clear as a ringing bell
Reaching for us in the night

As the wind calms my thoughts
I held strong on this terrace
I feel at peace, carried away by the wind's song

Open the door and walk away
Never give in to the call of yesterday
Memories that made those days sublime
These ruined halls entomb stolen time

Reach for my hand, I'll soar away
Into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days
I fear the edge of dawn knowing time betrays

Trivia[edit]

As with the Japanese version, Super Smash Bros. Ultimate is the first time that the full English "Seasons of Warfare" version of "The Edge of Dawn" has appeared in a video game. This full version had previously been released as a single on digital storefronts.

Trivia[edit]

  • Fire Emblem: Path of Radiance is the only game in the Fire Emblem series where the Japanese version lists all of the song names in English. With the sole exception of "Victory Is Near" and "Power-Hungry Fool", the Super Smash Bros. series uses the Japanese names of these tracks even in the international versions.
  • The English version of Lost in Thoughts All Alone has Fire Emblem Fates listed as its origin, while the Japanese version has Fire Emblem: if (the game's Japanese title) listed as its origin. However, interestingly, both remixes of the track have Fire Emblem: if listed as their origin. The above holds no matter which language the game is set to.
  • Those Who Sow Darkness and The Spirit Dais from Fire Emblem: Three Houses are both used during Byleth's reveal trailer, although they don't appear in-game.
  • Gear Up For... is the first song to originate from a mobile game, namely Fire Emblem Heroes, preceding Earth from Minecraft Earth.
  • Discounting the "Others" section, Fire Emblem, Final Fantasy and Xenoblade Chronicles are the only base game universes to receive additional songs via downloadable content.
    • Because of this, Fire Emblem has the second highest amount of tracks after Mario, and it is one of the two universes alongside Xenoblade Chronicles to have all three types of music tracks: default, unlockable, and downloadable.
      • Unlike Final Fantasy and Xenoblade Chronicles, which both had their songs included in the base game repositioned to match the order they'd be first heard in their respective games after downloading their respective DLC songs, the DLC songs for Fire Emblem are not repositioned, though this is most likely because Fire Emblem: Three Houses had no songs included in the base game.

References[edit]