Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. She is an Echo Fighter of Marth, thus being classified as fighter #21ε.
Laura Bailey and Yū Kobayashi's portrayals of Lucina from SSB4 were repurposed for the English and Japanese versions of Ultimate, respectively.
How to unlock
Complete one of the following:
With the exception of the third method, Lucina must then be defeated on Arena Ferox.
As in SSB4, the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. While her sword attacks deal more damage and knockback than Marth's weak sourspots, they deal less damage and knockback than his powerful tipper sweetspots. Theoretically, Marth deals more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing, and her KOing potential is significantly more consistent in comparison, especially at higher percents.
Lucina was also slightly recloned from her previous appearance in SSB4, as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from SSB4: her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.
Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs with his powerful tippers. Lucina can be played more aggressively, and relies on her more effective combos to increase the damage enough so she can KO the opponent. Marth can be more rewarding if used right, but Lucina's consistent damage and knockback gives her a stronger up-close game, makes her attacks significantly safer on shield and on hit than Marth's sourspotted moves, and gives her better matchups against smaller or faster characters that Marth can have a hard time landing his tippers against, such as Pikachu or Fox. Even without a tipper, Lucina is still extremely effective at spacing. She also shares Marth's other strengths, such as his decent mobility, above-average frame data, strong juggling and edgeguarding capabilities, and decent out of shield options. As such, she is considered to be one of the easiest and most versatile characters in the game, even when compared to Marth.
Despite her strengths and versatility, Lucina is not without flaws, most of them shared with Marth. As a solely sword-based character, her otherwise-excellent neutral game suffers from her lack of a projectile, and she can struggle against projectile-heavy characters and playstyles. This ties in with her vulnerability once she loses the neutral game, as despite having a below-average weight and only average falling speed, Lucina is susceptible to combos, and her tall hurtbox provides an easy target. Dolphin Slash is her only reliable combo-breaker, but as it leaves her helpless, it can inadvertently put her in an even worse position. Also, while Counter can be used defensively, it leaves Lucina extremely vulnerable to punishment should it whiff. Lucina also has little defense against juggling, as her aerials are ineffective at relieving pressure; though her attacks have quick startup, many of them come with high ending lag, and also suffer from short hitbox durations.
Like with Marth, Lucina's weak throws are another notable weakness. Except for her up throw, they have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at 160% if Lucina has no rage. Her throw game is poor as well; aside from having a fairly fast pummel, Lucina's throws deal low damage and have high base knockback, making them poor for combos and damage-racking outside of very low percents, such as aerials at 0%. However, it should be noted that the high base knockback of her throws allow Lucina to take advantage of her good edgeguarding capability, especially at the edge.
Lucina herself is somewhat vulnerable to edgeguarding, though she has options for mix-ups with her recovery. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Additionally, since this move grants little horizontal distance, Lucina is vulnerable to semi-spikes. While Shield Breaker can aid her horizontal recovery, it covers little distance without charging. Lucina is also heavily reliant on her double jump for mix-ups in his recovery, and is in significant danger if offstage without it.
While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, making her one of the more unique Echo Fighters alongside her father Chrom and Ken. As such, these three characters are expected to have their own spots on the tier list, and are expected to be permitted to be used alongside their base fighters in Squad Strike. Lucina has obtained excellent results and representation early in the Ultimate metagame, especially compared to Marth; as such, she is near-universally considered to be the best swordfighter in the game.
Differences from Marth
Changes from Super Smash Bros. 4
Like Marth, Lucina received a mixture of buffs and nerfs, but unlike him, she was buffed overall. Lucina highly benefits from the universal changes in Ultimate, particularly in terms of aerials and tilts. In addition, the new engine is also a benefit to Lucina's balanced blade, to an extent far greater than Marth's more polarized blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain situations. Unlike most clones, Lucina became slightly more similar to Marth, though a majority of her reclonings were neglible (such as her being slightly shorter, or a few moves not stopping her momentum).
The direct nerfs shared between Marth and Lucina, such as the first hit of neutral attack no longer having jab cancel potential or the reduced range on forward and back aerials, generally affect Lucina much less than Marth as she does not have to rely on tippers, while the direct buffs generally benefit Lucina more than they benefit Marth.
As a result of her direct and indirect buffs, Lucina has been a very high-placing character in Ultimate's metagame so far, with impressive results and excellent representation. As such, she is generally considered to be significantly superior to Marth, who has had lackluster results and representation, and is also generally regarded as the best swordfighter in the game, akin to her ancestor in Melee, Meta Knight in Brawl and Cloud in SSB4.
Throws and other attacks
Unlike Marth, who has remained largely intact, Lucina has been slightly nerfed overall, likely as a result of her perceived top-tier status. Update 3.0.0 increased the range of her dash grab, much like Marth, Roy and her father, which was infamous for not grabbing through shields, making it easier for her to reliably grab opponents. The nerfs to the shield damage of various projectiles also benefits Lucina, making it easier for her to overcome projectile camping from various characters. However, update 3.1.0 reduced the knockback scaling of Lucina's forward smash and forward aerial, somewhat hindering her KOing ability, though forward aerial's combo potential has somewhat improved as a result.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: A Path of Heroes
All of Lucina's opponents are Fire Emblem characters. They appear in reverse of the order their respective games were released, likely referencing Lucina traveling into the past in her own game.
Role in World of Light
Although Lucina does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (excluding Kirby) when Galeem unleashed his beams of light.
Lucina was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She can be found in the area that resembles the remains of a clockwork guarded by the spirit of Omega Ridley.
Lucina's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucina in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces it with the fighter's artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
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