Shield jump

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Super Smash Bros. series This article's title is unofficial.
Not to be confused with Shield break jump, or jump out of shield.
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The editor who added this tag elaborates: Needs values for 64, Melee, Brawl, and Ultimate
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King Dedede breaking his shield, causing a shield jump in Brawl.

Shield jump is an aspect of every character's shield in each Super Smash Bros. game.

Overview[edit]

Falco has been pushed off an edge.

Every attack in the Super Smash Bros. series can damage a shield. As the shield gets attacked, its size is gradually reduced until it eventually breaks, and a shield jump occurs afterward. The character is sent a small distance upward and then falls back to the ground. Upon getting up, the character is temporarily stunned and vulnerable to any attack. The Kirby, Pikachu & Jigglypuff only makes their Star KO scream in the first installment, Smash 64. Shield break jumps cannot be cancelled in any capacity. Furthermore, if a character's shield breaks close to a ledge, they can possibly fall off the stage, which leaves them entirely helpless.

In Melee, having one's shield broken by an opponent rewards the player with Shattered Shield bonus, worth −1000 points, while breaking their own shield rewards them the Shield Stupidity bonus, worth −2000 points. Breaking another opponent's shield rewards the character the Shield Buster bonus, worth 2500 points. All three of the bonuses can stack, and performing the required tasks multiple times proportionally increases their value.

Shield jump height values[edit]

Super Smash Bros. 4[edit]

Rank Character Shield jump height
1 Jigglypuff 936.8391
2 Falco 61.30399
3 Bayonetta 53.6414
4 Luigi 50.11421
5 Diddy Kong 50.01783
6 Rosalina & Luma 48.52057
7 Sheik 47.37831
8 R.O.B. 46.10695
9 Lucario 45.64651
n/a Mega Lucario 45.64651
10 Captain Falcon 45.29875
11 Samus 44.89967
12 Greninja 44.88404
13 Zero Suit Samus 44.19991
14-17 Dr. Mario 44.10001
14-17 Mario 44.10001
14-17 Mii Brawler 44.10001
14-17 Ryu 44.10001
n/a Mii Brawler (Multi-Man Smash) 44.1
18 Yoshi 43.80624
19 Palutena 43.59015
20 Donkey Kong 43.48712
21 Wii Fit Trainer 43.21534
22 Sonic 42.48816
23 Duck Hunt 42.268
24 Shulk 42.24188
25 Ness 41.84311
26 Bowser Jr. 41.76249
27 Fox 41.6162
28 Pac-Man 41.38297
29 Toon Link 41.0252
30-31 Lucina 40.84994
30-31 Marth 40.84994
n/a Mii Gunner (Multi-Man Smash) 40.67
32 Mii Gunner 40.66843
33 Olimar 40.65248
34 Robin 40.31649
35 King Dedede 40.3154
n/a Giga Bowser 39.83392
36 Mega Man 39.83392
n/a Wario-Man 39.83392
37 Bowser 39.60778
38 Villager 39.44894
39 Lucas 39.15
40 Charizard 38.85357
41 Zelda 38.29535
42-43 Dark Pit 37.63335
42-43 Pit 37.63335
44 Wario 37.03398
45 Peach 36.44247
46 Pikachu 36.1974
47-49 Cloud 35.67943
47-49 Corrin 35.67943
47-49 Ike 35.67943
50 Meta Knight 35.13557
51 Mr. Game & Watch 33.40498
52 Mewtwo 32.5
53 Roy 32
n/a Giga Mac 31.57228
54 Little Mac 31.57228
n/a Mii Swordfighter (Multi-Man Smash) 31.06
55-56 Mii Swordfighter 31.05919
55-56 Link 31.05919
57 Ganondorf 30.96984
58 Kirby 28.71685

Jigglypuff's shield jump[edit]

Jigglypuff has the most notable shield jump out of every character. In every Smash Bros. title, damaging Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets KOed. This can only be prevented by a ceiling or if another characters inflicts knockback on Jigglypuff as it flies. The very high speed of Jigglypuff's jump can likely make the ceiling stop the self-destruct. If the shield jump is stopped by a ceiling, it cannot be teched.

Due to changes with the upper blast line's behaviour in Smash 4, Jigglypuff can only be Blast KO'd. Star KOs or Screen KOs are ineffective against Jigglypuff from a shield jump because of its jumping speed. This appears to have been reverted in Ultimate.

It is never officially explained within the games why Jigglypuff has a high shield jump.

Advantages[edit]

The first noticeable advantage is in Melee's Adventure Mode, when the player has to escape the exploding Brinstar. This stage consists of a vertical climb, which can be completed a lot faster from shield jumping. However, as this technique requires shield breaking, the Shield Stupidity bonus, worth -2000 points, is awarded to the player. The shield jump enables Jigglypuff to reach areas in Brawl's Subspace Emissary that few others could, and complete stages, such as Glacial Peak, in record time.

Custom stages in Brawl[edit]

Brawl's introduction of custom stages created a new use for shield jumping: a platform high above the main battlefield can provide Jigglypuff a spot that few other characters can reach or hit with ranged attacks. Only Pit and R.O.B. can reach a similar height normally. Jigglypuff can be potentially threatened by Meta Knight and Kirby's throws, and other characters can use the bomb jump.

The Super Jiggly Jump[edit]

When Jigglypuff's shield breaks, it flies upward with its hitstun animation for a period of time. During this period, Jigglypuff can be KOed from the upper blast zone. If Jigglypuff does not reach the upper blast line until after this period, it continues to fly upwards and beyond the blast line as if it had simply jumped very high. This move is easiest to perform on a ceiling that Jigglypuff only gets stuck on for a short period of time, or with accurate timing as it is pushed away from the ceiling.

One easy way of doing this is on the Brawl stage New Pork City. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it skims the wall and continues to be KOed. If a character uses either the Mushroom or the Poison Mushroom, it may possibly escape the stun as it reverts to normal size. This enables the player to move freely during the fall.

It can also be performed underneath certain blocks in the Mushroomy Kingdom stage.

Gallery[edit]

Videos[edit]

Smash 64[edit]

Melee[edit]