in Super Smash Bros. Ultimate
|Final Smash||Dream Town Hall|
|“||Isabelle Turns Over A New Leaf!||”|
Isabelle (しずえ, Shizue) is a playable character in Super Smash Bros. Ultimate. She was announced as a newcomer at the end of the September 13, 2018 Nintendo Direct in tandem with the then-untitled Animal Crossing: New Horizons. Despite sharing many moves with Villager, Isabelle is not classified as an Echo Fighter and instead functions as a semi-clone. As a result, Isabelle is classified as Fighter #68.
Although Isabelle speaks Animalese within her home series and reveal trailer, she is completely mute in Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Isabelle being the 21st character to be unlocked.
- Clear Classic Mode with Pikachu or any character in its unlock tree, being the 5th character unlocked after Mega Man.
- Have Isabelle join the player's party in World of Light.
Isabelle is a moderately short and floaty lightweight with slow overall mobility. As a semi-clone of her fellow Animal Crossing fighter Villager, she is similar to him in many aspects. However, Isabelle is lighter and floatier, has faster grounded and aerial mobility, and also cannot wall jump. Moreover, Isabelle also has multiple attacks that are unique to her (such as all of her smash attacks), and even the moves she shares with Villager have different animations and mechanics.
Isabelle's grounded moves have their utility mainly due to their range and low startup, as all of her standard grounded moves have less than 10 frames of startup. Neutral attack is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into her smash attacks at high percentages and is a reliable jab lock. Forward tilt is useful when spaced thanks to its decent knockback and range, while also serving as a situational KO option at higher percentages. Up tilt's disjointed hitbox makes it an effective anti-air attack and juggling option, while its low knockback and relatively fast speed also make it a useful combo move. Down tilt possesses decent range as well, while the sweetspot close to her is strong enough to KO at high percentages.
Dash attack is a projectile that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for edgeguarding or potentially as a 2 frame punish. Her smash attacks also have some utility as well: forward smash is her strongest KO option if sweetspotted; up smash hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and down smash is a semi-spike that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.
Isabelle's aerials autocancel in a short hop and each one has a distinct perk. Neutral aerial is Isabelle's fastest aerial and her best out of shield option, and has sex kick properties that enable it to combo into Isabelle's other moves or break out of combos. Forward and back aerials involve her firing slingshot pellets that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, up and down aerials have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall.
On an extended note, up aerial is a good follow-up from up tilt, is useful for juggling, and the clean hit can even act as a situational KOing move near the upper blast line, whereas down aerial's clean hit is capable of meteor smashing when sweetspotted while otherwise launching opponents on the Sakurai angle, which makes it quite effective for edgeguarding. The inability to tech grounded meteor smashes also gives sweetspotted clean down aerial combo potential at higher percentages. Combined with her ability to maintain offstage presence due to her floaty nature, Isabelle's mix of fast and long-ranged aerials make edgeguarding one of the focal points of her strengths.
Isabelle's grab game also has some utility. Isabelle uses a net as part of her tether grab, which has a longer range than normal grabs, but more startup and ending lag as a result; however, Isabelle does not have a grab aerial in spite of said long-ranged grab. Isabelle can notably use her grab to pocket items. Down throw can be used to initiate aerial combos, forward throw can setup edgeguards rather effectively, and back throw is a potent KO throw, being among the strongest back throws in the game. Up throw deals decent damage, but its lack of utility otherwise makes it Isabelle's least useful throw.
Isabelle sports versatile special moves. Her neutral special, Pocket, allows her to steal an opponent's projectile and send it back at them, helping to discourage projectile camping against her. Her down special, Lloid Trap, has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid or can be activated manually, making it useful for surprising opponents, though it also takes notable time to plant and leaves her vulnerable, not being active until frame 51. However, despite this flaw, Lloid establishes another notable strength Isabelle possesses, ledge trapping; when planted in the correct position, Lloid alone can cover rolling and jumping get up's while Isabelle herself can attempt to cover other get-up options, allowing her to have an easier time maintaining advantage.
In addition, Lloid has other forms of utility; it can combo into up aerial if Isabelle is close enough, making it a KO confirm at higher percentages. Lloid also has the niche application known as "Glyroid"; when manually detonating Lloid during her initial dash, Isabelle will quickly slide a short distance, allowing it to be used as a movement mix-up for approaching. Her side special, Fishing Rod, allows her to grab and throw opponents from distances farther than her grab can, while it also functions as a tether recovery and an edgeguarding tool, as the fact that it can hang offstage allows her to catch opponents with slower recoveries. Her up special, Balloon Trip, provides vast vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, makes Isabelle notoriously difficult to gimp.
However, Isabelle is not without her flaws, the most notable of which being her disadvantage state; due to her floatiness and light weight, Isabelle struggles at getting back to the ground quickly and is therefore quite vulnerable to juggling and early KO's, all while the fact that her aerials provide little coverage below her and that she has no way to mix up her already floaty movement outside of B-reversing Pocket further accentuate this problem.
Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely Lloid Rocket and Timber, making her noticeably worse at zoning than her counterpart.
Overall, Isabelle is a more well-rounded character than Villager, having inferior zoning and camping ability, but better mobility and a more reliable set of standard attacks in comparison. However, her special attacks have notable flaws and she has inferior endurance due to her lighter weight and slower falling speed. Because of this, she is often seen as an inferior counterpart to Villager. This has resulted in a negative competitive reception, as many top professional players view her not only as an inferior counterpart to Villager (who by himself has rather mixed competitive reception and poor tournament representation), but also potentially as one of the worst characters in the game.
Isabelle's tournament representation reflects this, as it is very poor in all regions, and her most significant results are either from the very early days of Ultimate's meta or her being used as a secondary or pocket to other characters. However, due to her low popularity in tournaments, it is debatable whether Isabelle is actually a poor character, or her representation is poor simply because of dedicated mains. As such, her true standing in the meta remains to be seen.
Isabelle received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 1.0.0 decreased the landing lag of her up and down aerials, which made them safer to use for set-ups and in general. Lloid Trap's detection range was also increased noticeably. Fishing Rod's line length was also increased when cast via a smash input, although the move itself received a few nerfs: its tilt inputted line's length was decreased, the smash input's frame window was shortened, and the rod's hook travels slower.
Update 2.0.0 fixed some infamous glitches, such as the infinite Assist Trophy glitch and Slingshot Crash, as well as enabled Isabelle's neutral aerial to auto-cancel earlier. Update 3.0.0 nerfed her forward and back aerials' shield damage as part of a near-universal nerf to projectiles. More notably, this same update modified Fishing Rod in two ways: its hook gained the ability to catch an opponent while it is idle, thus granting it a guaranteed set-up for a 2 frame punish, but at the cost of its active frames being decreased significantly. However, update 3.1.0 undid these changes to Fishing Rod.
In update 4.0.0, Isabelle received a number of worthwhile buffs. She travels farther when rolling, which compliments her defensive playstyle. Isabelle's neutral attack, which was near-universally viewed by players as one the worst moves of any kind in the game, received a number of changes that noticeably improve its utility, most notably granting her a unique edge trap technique dubbed the "Wobbelle". Her up smash and Fishing Rod's up throw became stronger KOing options, thanks to their increased knockback scaling. Lastly, Fishing Rod and Lloid Trap had their lag decreased; in particular, Lloid Trap's decreased start-up lag enables it to function much better against most opponents that dash over it.
Following update 7.0.0's buff to Fishing Rod's tether range, update 8.0.0 granted Isabelle a number of worthwhile buffs, similarly to update 4.0.0. Her up tilt, dash attack, up smash, and down aerial each had their lag decreased by varying amounts, with up tilt in particular becoming much more effective for combos as a result. In addition, Isabelle's up aerial received more base knockback, and her pummel's hitbox was enlarged in order to improve its consistency.
Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a 2 frame punish. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option.
Overall, Isabelle fares better than she did at the launch of Ultimate, thanks to her buffs improving her neutral game and the consistency of her KO options.
- Up and down aerials have less landing lag (12 frames → 9).
- Lloid Trap's detection range is longer (6.8u → 8.5u).
- Maximum rod lenght with smash input increased (52 → 58).
- Maximum rod lenght with tilt input decreased (42 → 38).
- Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).
- Decreased the window for smash inputs (6 frames → 4).
- Dream Town Hall grants Isabelle invulnerability after the last hit.
- Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.
- Fixed item collided with two Fishing Rods that would behave erratically, most noticeably infinite Assist Trophy glitch.
- Fixed the Slingshot Crash glitch.
- Neutral aerial autocancels earlier (frame 39 → 34).
- Forward aerial deals less shield damage (0 → -3.5/-2/-1 (early/mid/late)).
- Back aerial deals less shield damage (0 → -4.5/-2.5/-1.5 (early/mid/late)).
- Fishing Rod's reel has fewer active frames (frames 2-11 → 10-11).
- Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for 2 frame punishes.
- Fishing Rod was reverted to its pre-3.0.0 behavior.
- The move has more active frames when reeling back (frames 9-11 → 2-11).
- Fishing Rod no longer catches opponents while it is not moving.
- Isabelle's rolls travel a longer distance (2.25u → 2.85u).
- Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
- Up smash's second hit has more knockback scaling (111 → 116).
- Fishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).
- Fishing Rod's up throw has more knockback scaling (62 → 66).
- Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.
- The rehit interval was increased to compensate (8 frames → 9), which can result in fewer hits occurring when catching opponents partway through the attack.
- Adjusted variables related to Fishing Rod's ledge tether range (14, 10, -3, -10 → 20, 25, -3, -10), in order to improve its reliability as a tether recovery.
- Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.
- Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).
- Up smash:
- The move has less startup (frame 11 → 9), with its total duration reduced as well (FAF 48 → 46).
- It starts charging sooner (frame 8 → 7).
- Up aerial has more base knockback (30 → 40).
- Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 46 → 43).
- Pummel has a larger hitbox (5u → 6.3u), allowing it to connect more consistently.
- Changed the length of vulnerability when crumpling to be consistent with other fighters.
- Down tilt has less ending lag (FAF 35 → 32)
- Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).
- Down smash:
- Down smash has higher knockback scaling (100 → 104 (front hit)/105 (back hit)).
- The far hitbox on both hits is larger (4u → 5u). This gives the move more vertical range, although these hitboxes were moved closer to Isabelle (z offset: 12.5/-12.5 → 11.5/11-5) to compensate for their horizontal range.
- Forward throw deals more knockback (102 base/10 scaling → 107/20).
- Isabelle possess a tether grab, which is her side special.
For a gallery of Isabelle's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
|Neutral attack||Toy Hammer (ピコピコハンマー)||2%||Swings a toy hammer downward. It is very quick overall, but consists of only a single hit that inflicts very minimal damage and knockback both very low. These traits make it a useful locking option, and at low percentages, it can combo into itself multiple times. As of update 4.0.0, it has a wobbling-inspired technique known as the "Wobbelle", which enables it to reliably trap an opponent at an edge as long as Isabelle walks forward very slightly and immediately following each hit. As a result, the Wobbelle allows neutral attack to rack up damage even past 200%. It also allows neutral attack to combo reliably into Isabelle's tilt attacks, down smash and Pocket; its forward tilt, clean down tilt and especially down smash combos, in particular, are potent KO confirms. Although the Wobbelle is a useful technique, maintaining it requires precise timing between hits, and it is susceptible to SDI.|
|Forward tilt||Umbrella (かさ)||9%||Swings a candy umbrella horizontally. Compared to Villager's, it launches at a slightly lower angle and has higher knockback growth, which make it capable of KOing at reasonable percentages while near the edge. However, it has more ending lag compared to Villager's version.|
|Up tilt||Broom (ほうき)||8%||Swings a broom in an overhead arcing motion. It has minimal startup (frame 6) and, as of update 8.0.0, it can combo reliably into itself at low percentages, and into neutral, up and forward aerials at low to medium percentages. It can even combo into up smash's second hit at 0%, although this is only effective during its final frames and if the opponent fails to DI properly.|
|Down tilt||Weed Pluck (草ぬき)||13% (close), 8% (far)||Uproots some weeds. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized sweetspot deals slightly more damage, whereas the sourspot deals much less damage.|
|Dash attack||Jar (つぼ)||10% (beginning), 6% (pot)||Trips while holding a ceramic pot. Like Villager's, the pot itself is a projectile that will either break or bounce off the ground after hitting it. The hitbox on the pot disappears after bouncing off the ground. When used near an edge, it will fall off and continue to have a hitbox. Compared to Villager's, it has less overall lag.|
|Forward smash||Cracker (クラッカー)||17% (clean), 8% (late)||Fires a party popper forward. Somewhat fast startup (frame 14) for a smash attack, but has noticeable ending lag (27 frames). It also has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. However, it has poor range despite being disjointed. When clean, it is her most reliable KO option, although the clean hit only lasts for 2 frames. In comparison, its late hit fails to KO at reasonable percentages.|
|Up smash||Sign (ひょうしき)||2% (hit 1), 12% (clean hit 2), 10% (late hit 2)||Blows her whistle, causing a do-not-enter sign to spring up from the ground in front of her. It has 2 hits that connect into each other; the second hit can combo into up aerial at low percentages and, when clean, KO outright at reasonable percentages.|
|Down smash||Bucket (バケツ)||10% (front), 8% (back)||Empties a metal bucket of water in front of herself and then behind herself, similarly to Inkling's down smash. It is Isabelle's fastest, yet least damaging smash attack. Despite its below-average damage output, it is a decent KO option regardless, thanks to it being a fairly strong semi-spike with respectable startup (frame 8) for a smash attack.|
|Neutral aerial||Pom-Poms (ポンポン)||10% (clean), 6% (late)||Twirls around twice to perform discus punches and backfists while holding pom-poms. Its hitboxes are located on the pom-poms. Its fairly quick startup (frame 5) and decently damaging clean hit collectively make it decent for both edgeguarding and as an out of shield option. The late hit can lock at low percentages; when coupled with the move's minimal landing lag and useful autocancel window, it can be a useful setup into the Wobbelle.|
|Forward aerial||Front Slingshot (前パチンコ||7% (clean), 4% (mid), 2.5% (late)||Fires a pellet from a slingshot. Functions identically to Villager's forward aerial.|
|Back aerial||Back Slingshot (後パチンコ||9% (clean), 5% (mid), 3% (late)||Fires a pellet from a slingshot. Functions identically to Villager's back aerial.|
|Up aerial||Upward Turnips (上カブ||10% (clean), 5% (late)||Swings a pair of turnips upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.|
|Down aerial||Downward Turnips (下カブ||10% (clean), 5% (late)||Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally.|
|Grab||Net (あみ)||—||Swings a net downward. Using it on an item will cause her to pocket it, just like Villager's net. Although Isabelle's standing and pivot grabs have the same overall lag as Villager's, her dash grab is 1 frame faster overall. Interestingly, Villager's throws were altered to varying degrees in his transition to Ultimate, yet Isabelle's back, up and down throws retain the properties of his respective throws from SSB4.|
|Pummel||Net Tightening (あみ締め)||1%||Yanks the net backward.|
|Forward throw||Forward Net Throw (前あみ投げ)||9%||Throws the opponent with an overhead swing. As of update 13.0.0, its overall knockback is higher than Villager's version instead of being identical to his. As a result, it is more useful than his version for stage control, creating space, and setting up edgeguards. Like Villager's version, however, its extremely low knockback growth makes it unable to KO at realistic percentages.|
|Back throw||Back Net Throw (後あみ投げ)||11%||Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and the only one that can KO at reasonable percentages.|
|Up throw||Up Net Throw (上あみ投げ)||10%||Flips the net over and tosses the opponent upward. Like forward throw, it has very high base knockback and very low knockback growth. As a result, it is best suited for setting up aerial pressure and cannot KO at reasonable percentages.|
|Down throw||Down Net Throw (下あみ投げ)||6%||Turns her net horizontally and slams it on the ground. It can combo into aerials at low to medium percentages depending on the opponent's DI, with forward aerial being the most reliable followup.|
|Floor attack (front)||7%||Swings a broom in front of herself and then behind herself.|
|Floor attack (back)||7%||Swings a broom behind herself and then in front of herself.|
|Floor attack (trip)||5%||Swings a broom in front of herself and then behind herself while getting up.|
|Edge attack||9%||Throws a lunging punch while holding her pom-poms and climbing up the edge.|
|Neutral special||1.9× (multiplier)||Pockets projectiles and items. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand. This move functions identically to Villager's version.|
|Side special||Fishing Rod||≈9.5%-18.7%||Casts a fishing rod. The distance the rod's line is cast depends on whether or not it was inputted while flicking the control stick. It can be left out for ≈5 seconds before Isabelle will automatically begin to slowly reel it in. Pressing the special or attack button will automatically reel it in completely at any time. It will also reel in automatically if an item is grabbed. When an opponent is captured by the rod's hook, she reels them in and can throw the opponent in one of 4 directions. The forward and back throws are useful for setting up edgeguards, and the former can also KO at very high percentages while near the edge. Conversely, the up throw KOs at high percentages, and the down throw can start combos at 0% to medium percentages. Much like a thrown item, the damage output for the throws is directly proportional to how fast the bobber is moving at the time it captures the opponent. Fishing Rod can also be used as a tether recovery and can grab items. Unlike normal grabs, it cannot bypass shields, even when reeled in. Another unique quirk is that it is unable to bypass reflectors or counterattacks, and is even blocked by passive shields.|
|Up special||Balloon Trip||—||Sits on a swinging bench attached to a pair of rabbit head-shaped balloons. It covers a lot of distance, although its overall travel distance is slightly shorter than Villager's version. Pressing or holding the special button will cause Isabelle to rise. Pressing the attack button will cancel the move while propelling her slightly upward. If canceled with the attack button, the next use will only have 1 balloon until Isabelle lands on the stage.|
|Down special||Lloid Trap||1.6% (hits 1 and 2), 0.9% (hits 3-5), 12% (hit 6)||Plants Lloid the Gyroid into the ground. When someone steps over him, or when the down special is inputted again, Lloid propels himself vertically and hits the opponent repeatedly before exploding. If nothing happens for 10 seconds, Lloid will disappear. After receiving 8% (not counting the 1v1 multiplier), he will explode, which will also damage Isabelle if she is near the explosion.|
|Final Smash||Dream Town Hall||10% (collateral loop), 15% (collateral explosion), 50.5% (entirety)||When activated, Tom Nook, Timmy and Tommy appear and construct a town hall, trapping opponents that get caught in their construction zone. Once the town hall's construction is completed, Isabelle, Tom, Timmy and Tommy celebrate briefly before it explodes, which inflicts high damage and knockback. Although it is almost identical to Dream Home, it deals more damage and has both higher knockback and a faster final hit.|
- Isabelle exits the town hall while cheering before it shrinks and then disappears into a puff of smoke.
- Up taunt: Waves her hand while looking toward the screen. It is based on the "Greetings" reaction.
- Side taunt: Claps her hands while facing the screen. It is based on the "Delight" reaction.
- Down taunt: Dances, waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out. It is based on the "Complete" reaction in Animal Crossing: Happy Home Designer.
- Closes her eyes and stretches her arms.
- Turns around twice and inspects her outfit while wagging her tail.
|Cheer (English)||Cheer (Japanese/Chinese)||Cheer (Italian)||Cheer (Dutch)||Cheer (French)|
|Description||I - sa - belle!||Shi - zue-san!||Forza Fuffi ale ale! Forza Fuffi ale ale!||Is - a -belle!||*claps 3 times* Ma - rie!|
|Cheer (German)||Cheer (Spanish)||Cheer (Russian)||Cheer (Korean)|
|Description||¡Canela! ¡Canela! ¡Ra-ra-ra!||Isa - belle!|
- Left: Waves twice and spreads her arms.
- Up: Waves goodbye to Lloid as he flies upward in the background, then turns toward the camera and strikes a pose similar to the one in her Ultimate render.
- Right: Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips. Her final pose is based on the "Pride" reaction.
In competitive play
When Isabelle was first revealed, there was a glimmer of hope for the character due to her similar neutral and campy patient playstyle with Villager. On release, she was considered to be generally effective, as she shared some abilities from Villager: her slingshot was considered a good option for zoning and/or approaching and edgeguarding, and her Pocket prevented camping from other zoners. Isabelle's unique tools were also considered: Lloid Trap functioned as an effective tool for stage control, forcing reactions from her opponent and setting up an aerial combo, while Fishing Rod became rather notorious for hindering with recoveries and being rather challenging to contend with, especially at lower skill levels.
However, Isabelle's representation quickly dropped after the first few months, with players considering her not as good of a character as initially imagined. In addition to sharing the same weaknesses as Villager, Isabelle has additional flaws that hinder her (such as her infamously short smash attacks), while her camping game does not benefit as much to Ultimate's engine.
As a result of these factors, Isabelle has not made a significant impact in tournaments and has little representation throughout Ultimate's current metagame. This is also exacerbated by the fact that she is outshined by her original counterpart, Villager, who is also struggling in the meta with limited representation, despite being considered a better character than her. Due to Villager's stronger presence and Isabelle's weaknesses, numerous professionals view her as one of the worst characters in the game. On the other hand, a few other players believes the character is underrated and has potential due to her strong camping game and effective edge tools. Furthermore, dedicated players such as Nery, kept, and Lv.1 use her as either a solo main or a secondary and have placed well at both the regional and national levels. Finally, updates 4.0.0, 8.0.0 and 13.0.0 gave Isabelle several buffs that improved her neutral game; 4.0.0 in particular introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO percentages. As of now, her true tournament viability and tier placement in the metagame is questionable.
Most historically significant players
See also: Category:Isabelle professionals (SSBU)
- B-Rice - One of the best Isabelle players in the United States. Placed 7th at Ascension 2020: Back to Basics, 9th at both Ascension VIII and Super Ascension, and 13th at Ascension IX. Has wins over Lucky, KiraFlax, and SilentRain. Ranked 2nd on the Arizona Power Rankings.
- Jaka - The best Isabelle player in Europe. Placed 1st at Smash in Tuilière, 3rd at DATEV Ultimate Series - Prelude 5, 4th at Smash Contest: DoKomi 2021, and 7th at both VCA 2021 and BOSS BATTLES: For Glory with wins over players such as AndresFn, NaetorU, and Ogey. Ranked 30th on the PGRU v3 EU.
- Lv.1 - Has an Isabelle secondary that he regularly uses in bracket. Placed 2nd at Karisuma SP 7, 7th at Sumabato SP 5, 9th at both Sumabato SP 10 and Mēsuma, and 49th at Umebura Japan Major 2019. Ranked 31st on the Japan Player Rankings.
- Nery - The best Isabelle player in Mexico. Placed 2nd at BIT MASTER MTY Round 4, 5th at Abierto Guadalajara Ultimo Reto, 7th at both WeTecThose 9 and BIT MASTER MTY 5, and 9th at Smash Fest to the Sky with wins over Chag, Rox, and Wonf. Ranked as high as 18th, and is currently ranked 24th, on the Mexican Power Rankings.
Classic Mode: Best in Show
Isabelle's opponents consist of nearly every female fighter that appears in the base roster of Ultimate. The only exemptions are Dark Samus and Spiky-eared Pichu. Popo of the Ice Climbers is the only male fighter fought in this route, although this is because neither Popo nor Nana can spawn alone, regardless of which of them is the leading Ice Climber. Additionally, the music tracks alternate depending on the Round: odd numbered Rounds play title themes from the Animal Crossing series, whereas even numbered Rounds play songs from that stage's home universe.
|1||Villager (×4)||Smashville||Title Theme - Animal Crossing: Wild World (Brawl)|
|2||Wii Fit Trainer, Pokémon Trainer, and Pikachu||Wii Fit Studio||Super Hoop|
|3||Palutena, Lucina, Zelda, Corrin, and Robin||Temple (Battlefield form)||Title Theme - Animal Crossing: Happy Home Designer||This battle is a free-for-all.|
|4||Zero Suit Samus, Bayonetta, and Samus||Moray Towers||Split & Splat||Inkling and Ice Climbers (with Nana leading, and with their red costume equipped) are CPU allies.|
|5||Peach, Daisy, Rosalina & Luma, and Wendy||Princess Peach's Castle||Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World|
|6||Sheik||Gerudo Valley||Ocarina of Time Medley|
|Final||Master Hand||Final Destination||Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
|On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.|
Credits roll after completing Classic Mode. Completing it as Isabelle has Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World accompany the credits.
Role in World of Light
Although Isabelle does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Isabelle can be found near a small town on a secluded road that requires the spirit of Kapp'n (Wild World) to be driven through a tunnel to reach. Freeing her unlocks a path to the town. From the Northwestern Town, the player must defeat the spirit of Ashnard, then take the bus to reach her fighter battle.
|68||Isabelle||3,900||Town and City (Ω form)||Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World|
Isabelle's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 300 Gold, but only after Isabelle has been unlocked. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate.
In Spirit battles
Conditions in italic aren't listed on the Spirit Battle preview screen.
As the main opponent
|27||Baby Peach||Super Mario Series||•Tiny Isabelle
|3,600||Princess Peach's Castle||N/A||•Defeat the main fighter to win
•The enemy favors dash attacks
•The enemy has increased move speed
|Ground Theme - Super Mario Bros. (Melee)|
|145||Dixie Kong||Donkey Kong Series||•Isabelle
|9,100||Jungle Japes||•Item: Banana Peel||•The enemy is easily distracted by items||Swinger Flinger|
|192||Saria||The Legend of Zelda Series||•Isabelle
|9,900||Garden of Hope||•Hazard: Fog||•The stage is covered in fog
•The enemy will charge up a powerful Final Smash
|251||Medli||The Legend of Zelda Series||•Isabelle
|9,300||Pirate Ship||N/A||•The enemy has increased jump power||Dragon Roost Island|
|304||Crazee Dayzee||Yoshi Series||•Isabelle||1,700||Yoshi's Island||•Flowery||•You constantly take minor damage
•Only certain Pokémon will emerge from Poké Balls (Meloetta)
|336||Nago||Kirby Series||•Isabelle||1,900||Green Greens (Battlefield form)||•Item: Soccer Ball||•The enemy has an extra midair jump||Forest/Nature Area|
•Metal Meta Knight
|3,400||Halberd (hazards off)||N/A||•The enemy is metal||Pink Ball Activate!|
|433||Meowth||Pokémon Series||•Gold Isabelle ×2||3,300||Golden Plains||N/A||•Take your strongest team into this no-frills battle
•Only certain Pokémon will emerge from Poké Balls (Meowth)
|Road to Viridian City - Pokémon Red / Pokémon Blue|
|667||Lissa||Fire Emblem Series||•Isabelle
|3,300||Arena Ferox||N/A||•Take your strongest team into this no-frills battle||Duty (Ablaze)|
|681||Sakura (Fire Emblem)||Fire Emblem Series||•Isabelle
|9,100||Reset Bomb Forest (hazards off)||N/A||•Defeat the main fighter to win
•The enemy heals over time
|Lost in Thoughts All Alone (Remix)|
|685||Elise||Fire Emblem Series||•Isabelle||9,600||Coliseum||•Item: Recovery Types||•Timed battle (1:30)
•The enemy heals over time
•The enemy is easily distracted by items
|Lost in Thoughts All Alone (for 3DS / Wii U)|
|•All fighters take serious damage after a little while
•Periodic earthquakes will shake the stage
|791||Cream & Cheese||Sonic The Hedgehog Series||•Isabelle
|3,500||Green Hill Zone||•Hazard: Low Gravity||•Gravity is reduced
•The enemy takes less damage while in the air
|851||Harriet||Animal Crossing Series||•Isabelle||3,700||Town and City||•Strengthen Weapon
|•All fighters' melee weapons have increased power after a little while||Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World|
|854||Kaitlin & Katie||Animal Crossing Series||•Isabelle
|4,100||Smashville||•Hazard: Fog||•The stage is covered in fog||Tour - Animal Crossing: New Leaf||Kaitlin (normal Isabelle)|
Katie (tiny Isabelle)
|858||Zipper T. Bunny||Animal Crossing Series||•Bunny Isabelle||1,800||Smashville||N/A||•Take your strongest team into this no-frills battle||Title Theme - Animal Crossing: Wild World|
|862||Digby||Animal Crossing Series||•Isabelle||3,900||Smashville||N/A||•The enemy has increased power for the first part of the battle||House Preview|
|912||Roll Caskett||Mega Man Legends Series||•Isabelle
|3,700||Pilotwings||•Item: Hocotate Bomb||•Take your strongest team into this no-frills battle||Light Plane (for 3DS / Wii U)|
|1,015||Cereza||Bayonetta Series||•Tiny Isabelle
|1,900||Luigi's Mansion||N/A||•Defeat the main fighter to win||Let's Dance, Boys!|
|1,084||Coraline||StreetPass Mii Plaza Series||•Isabelle
•Mii Gunner (Moveset 1111, Pirate Hat, Splatoon 2 Outfit, No Voice)
|1,800||Wuhu Island (Speedboat)||N/A||•The enemy favors side specials||Mii Plaza|
|1,179||DeMille||Tomato Adventure||•Bunny Isabelle||1,800||Yoshi's Island (Melee)||•Item: Maxim Tomato||•The enemy becomes more powerful after eating
•The enemy is easily distracted by items
|Attack and Run!|
Ashley Mizuki Robins
|Trace Memory Series
Another Code Series
|3,700||Luigi's Mansion||N/A||•The enemy is invisible||Main Theme - Luigi's Mansion (Brawl)|
|1,218||Ouendan Cheerleaders||Osu! Tatakae! Ouendan Series||•Isabelle ×3||4,000||Pokémon Stadium||•Attack Power ↑||•The enemy has increased attack power after a little while
•The enemy favors neutral air attacks
|Ring a Ding|
|1,238||Looksley||Looksley's Line Up
Tales in a Box: Hidden shapes in perspective!
•Item: Smoke Ball
|•All fighters are invisible||Freakyforms: Your Creations, Alive! Medley|
|1,277||Arcade Bunny||Nintendo Badge Arcade||•Bunny Isabelle||3,700||PictoChat 2 (Battlefield form)||•Assist Trophy Enemies (Arcade Bunny)
•Item: Franklin Badge
|•Hostile assist trophies will appear||Arcade Bunny's Theme|
|1,379||Lappy||ASTRAL CHAIN||•Giant Isabelle||2,400||Fourside (hazards off)||•Invisibility
•Item: Throwing Types
|•The enemy is invisible
•The enemy is giant
|Balloon Trip (for 3DS / Wii U)|
|1,408||C.J.||Animal Crossing Series||•Isabelle
|4,400||Wuhu Island (The boat)||•Assist Trophy Enemies (Starfy)
|•Defeat the main fighter to win
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy favors side specials
•Only certain Pokémon will emerge from Poké Balls (Goldeen)
As a minion
|844||Lloid||Animal Crossing Series||•Villager
|1,600||Mushroomy Kingdom||N/A||•The enemy favors side specials||Title Theme - Animal Crossing||Lloid|
|852||Brewster||Animal Crossing Series||•Falco
|8,800||Luigi's Mansion||•Item Tidal Wave (Food)||•Defeat the main fighter to win
•Reinforcements will appear during the battle
•Certain items will appear in large numbers after a little while
|The Roost - Animal Crossing: Wild World||Isabelle|
|856||Frillard||Animal Crossing Series||•Wario
|2,400||Town and City||N/A||•The enemy loves to taunt||Town Hall and Tom Nook's Store - Animal Crossing: Wild World||Isabelle|
Artwork commemorating Isabelle and Villager's appearance in Super Smash Bros. Ultimate, as posted on the official Japanese Animal Crossing Twitter account.
Using her up smash on Mushroom Kingdom U.
Using Balloon Trip on Fourside.
Fighter Showcase Video
- Isabelle is the fourth character to be announced in Super Smash Bros. Ultimate that was previously featured as a Mii costume in Super Smash Bros. 4. The others are Inkling, Chrom, and King K. Rool.
- She uses a party popper for her forward smash, which is used by the Mii Gunner outfit based on her instead of an arm cannon.
- Isabelle is also the fourth summonable character to become a fighter in a later installment, following Charizard, Little Mac, and Dark Samus. Like Little Mac and Dark Samus, she was an Assist Trophy prior to gaining this distinction.
- The Nintendo Direct that revealed Isabelle as a fighter was supposed to air on September 6th, 2018. However, an earthquake struck Hokkaidō, Japan that day. Its aftermath prompted Nintendo to postpone the Direct—and by extension, news of Isabelle's inclusion in Ultimate—by one week, out of respect for those affected by the tremor. This makes Isabelle the only playable character in the series' history whose reveal was explicitly delayed for any given reason.
- Isabelle's reveal trailer initially appeared to be a reveal trailer for a new Nintendo Switch installment of the Animal Crossing series and was followed by an actual teaser trailer confirming the then-unnamed Animal Crossing: New Horizons for 2019.
- Tom Nook is even seen watching Isabelle's own trailer on his computer before telling the audience he has to get back to work in order to prepare for the upcoming game. This segment can be considered its own mini teaser for New Horizons since Tom Nook is the primary helper at the beginning of that game instead of Isabelle as in Animal Crossing: New Leaf.
- At one point, Isabelle wishes that the mayor "wasn't so busy with the campsite and Smash." 'The campsite' refers to Animal Crossing: Pocket Camp, which was released in October 2017.
- This is the second time that an upcoming Nintendo game has been teased through a character reveal trailer. The first was Luigi's Mansion 3, which was teased by Luigi wielding the then-unnamed Poltergust G-00 in Simon and Richter's reveal trailer.
- In her reveal trailer, Isabelle opens an envelope inviting her to join Super Smash Bros. that is enclosed with a wax seal in the shape of the Super Smash Bros. logo. This is a callback to Villager's reveal in the first trailer for SSB4, and it is the second time (following Villager's reveal) that a Smash invitation was received via physical post.
- There was an error on Isabelle's page on Ultimate's official website where her Animal Crossing symbol is the same shade of green as Villager's instead of chartreuse, her background color.
- Strangely, Isabelle's reveal trailer shows that Ultimate was still Rating Pending, even though the rating had already been revealed to be rated E10+ at the time. Whether this was an error on Nintendo's or ESRB's part is unknown, though European trailers kept the PEGI 12 rating.
- In a Famitsu column, Masahiro Sakurai noted that because Isabelle and Villager have significantly different proportions and personalities, it was not possible for Isabelle to be Villager's Echo Fighter. Therefore she was developed as a unique character, although she still shares many moves with Villager. This makes Isabelle the only type of clone so far whose reasoning for not being labeled as an Echo Fighter has been explicitly confirmed.
- Isabelle is the only character in the base roster whose official confirmation was not part of a Super Smash Bros.-centered Nintendo Direct. Instead, she was revealed as part of a general Nintendo Direct.
- Isabelle is one of five characters with a "hit-grab" (a grab that can be blocked). The others are Joker, Terry, Byleth and Ridley.
- Similar to Chomp, fighters trapped in Isabelle's grab appear to have the upper half of their models removed, presumably so that even large characters can fit inside the net. This also happens with Villager.
- With a weight value of 88, Isabelle is the lightest newcomer in the base version of Ultimate.
- In the initial design document for Ultimate, Isabelle was described as "A variation on Villager. She fights using office supplies and public property.".
|Animal Crossing universe|
|Fighters||Villager (SSB4 · SSBU) · Isabelle (SSBU)|
|Assist Trophies||Mr. Resetti · Isabelle · Kapp'n|
|Stages||Smashville · Tortimer Island · Town and City|
|Items||Pitfall · Beehive|
|Other||K.K. Slider · Lloid · Timmy & Tommy · Tom Nook|
|Trophies, Stickers and Spirits||Trophies (SSBB · SSB4) · Stickers · Spirits|
|Music||Brawl · SSB4 · Ultimate|