Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate that was officially confirmed on June 12th, 2018. As in Smash 4, both male and female versions of the character are playable. Corrin is classified as Fighter #62.
Cam Clarke and Marcella Lentz-Pope reprise their roles in the English version of Ultimate voicing male and female Corrin, respectively, albeit through recycled voice clips from Smash 4. Nobunaga Shimazaki and Satomi Sato also reprise their roles as the male and female Corrin in the Japanese version, also with recycled voice clips from Smash 4.
How to unlock
Complete one of the following:
With the exception of the third method, Corrin must then be defeated on Coliseum.
Changes from Super Smash Bros. 4
Considered to be high-tier in Smash 4, Corrin has been noticeably nerfed in transition to Ultimate. Dragon Lunge, previously the most versatile and infamous move in Corrin's kit, has lost a large part of its utility, as both kicks cover less distance and have received a sizable amount of ending lag that leaves them much easier to punish if missed, which is exacerbated by the changes to character pushback (known as jostling) preventing the move from going through shielding opponents, therefore leaving Corrin vulnerable in front of them. Corrin's other notable moves have received various nerfs as well: Dragon Fang Shot has slightly increased lag and paralyzes opponents for a much shorter time if not fully charged; Counter Surge has lost its stronger late hit, deals considerably less knockback, and has much more ending lag upon a successful counterattack; and forward smash, formerly the longest-ranged non-projectile move of its kind, has a shorter hitbox duration and a weaker sweetspot, reducing its KO ability. As a result, Corrin's most potent punish options have been all toned down, while the main neutral tool is drastically more commital. Lastly, Corrin’s double jump cover less distance.
Despite this, Corrin has also received some buffs, though mainly through universal changes. The increased mobility, faster jumpsquats, and reduced landing lag grant Corrin far more combo opportunities, by virtue of possessing a myriad of attacks that launch opponents vertically and can cover wide areas (up tilt, down tilt, and all aerial attacks except back and down aerial). The changes to the paralysis effect allow Dragon Fang Shot to paralyze for slightly longer at high enough percents, and to deal knockback to already paralyzed opponents (rather than only damage). While Dragon Lunge and forward smash have been nerfed overall, both have also received some remarkable buffs; the former can now be canceled manually, granting Corrin an extra option out of it that can serve as a situational mixup, and the latter benefits from the ability to hold smash attacks for longer, allowing it to increase the duration of the looping charge hits and deal higher damage with them. However, unlike most other veterans, Corrin has received few direct buffs, and neither them nor the indirect buffs properly compensate for the more impactful nerfs.
Overall, Corrin's nerfs noticeably outweigh the buffs, resulting in a worse performance than in Smash 4. Almost every top level Corrin player in Smash 4, Cosmos, Ryuga, and Zackray, have dropped the character entirely, while the few players who still main the character have failed to place high in major tournaments. As a result, Corrin's player base has quickly dwindled within the first few months. Although many professionals still rank the character as a mid-tier, Corrin's tournament representation is one of the worst out of the entire cast, to the point where even characters that are considered to be low or bottom tier like Bowser Jr. and King K. Rool have better tournament representation than Corrin. This lack of representation makes Corrin's true viability unknown. Nevertheless, Corrin fares significantly worse in Ultimate than in Smash 4, similarly to its other DLC newcomers.
Throws and other attacks
Corrin has been buffed via game updates. Forward smash's charging loop hits connect better and has increased knockback, improving its KO utility. Dragon Ascent has 3 more invincibility frames, connects better and the last hit deals more knockback, while it also travels further both vertically and horizontally, making it a better attack and recovery move in general. Dragon Lunge's jump has also been given reduced ending lag.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Between White and Black
Credits roll after completing Classic Mode. Completing it as Corrin has Lost in Thoughts All Alone (JP) accompany the credits.
Role in World of Light
Although neither gender of Corrin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Male Corrin was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is on a platform made of clouds in the Mysterious Dimension sub-area, guarded by the spirit of Azura (whose spirit battle ironically is against the default Female Corrin).
Corrin's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Corrin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video