Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate that was officially confirmed on June 12th, 2018. As in Smash 4, both male and female versions of the character are playable. Corrin is classified as Fighter #62.
Cam Clarke and Marcella Lentz-Pope reprise their roles in the English version of Ultimate voicing male and female Corrin, albeit through recycled voice clips from Smash 4. Nobunaga Shimazaki and Satomi Sato also reprise their roles as the male and female Corrin in the Japanese version, also with recycled voice clips from Smash 4, respectively.
How to unlock
Complete one of the following:
With the exception of the third method, Corrin must then be defeated on Coliseum.
Changes from Super Smash Bros. 4
Corrin was previously considered to be a high-tier character in Smash 4 (13th out of 55 characters) as a result of various factors, including a varied and incredibly versatile special moveset that synergized well with the rest of their toolkit, as well as good combo ability for a swordfighter, and excellent range and KO power throughout their moveset. While he had received nerfs from in-game updates, Corrin was still considered a viable character, and the highest-ranked high tier character. Most likely as a result of this, Corrin has been drastically nerfed overall in their transition to Ultimate.
Corrin has received a few noteworthy buffs. One of the most notable is to Dragon Lunge, as it can now be canceled manually, granting them an extra option that further improves the move's mix-up potential. Forward smash benefits from the ability to hold smash attacks for longer, allowing it to increase the duration of the looping charge hits and deal higher damage with them, which can lead into the sourspots KOing afterward, or into shield breaks. Some of the universal changes, such as the increased mobility, faster jumpsquats, the ability to run cancel into any grounded move, and the reduced landing lag, grant Corrin less trouble at approaching and far more combo opportunities, by virtue of possessing a myriad of attacks that launch opponents vertically and can cover wide areas (up tilt, down tilt, and all aerial attacks except back and down aerial). The changes to the paralysis effect allow Dragon Fang Shot to paralyze for slightly longer at high enough percents, and to deal knockback to already paralyzed opponents (rather than only damage), allowing Corrin to keep their KO confirms into Dragon Fang Shot's bite at higher percentages.
However, Corrin's buffs are outweighed by a significant amount of nerfs, the largest ones being those to their special moveset. Dragon Lunge, previously the most versatile and infamous move in Corrin's kit, has lost a large part of its utility, as both kicks cover less distance and have received a sizable amount of ending lag that leaves them much easier to punish if missed; this is exacerbated by the changes to jostling, which prevent the move from going through shielding opponents as easily, especially if they are heavier than Corrin, therefore now leaving them vulnerable in front of the opponent. Dragon Fang Shot has slightly increased lag and has received various changes that, despite keeping its paralysis time at higher percentages or when fully charged, cause it to paralyze opponents for a much shorter time at lower percentages, especially if not fully charged, significantly worsening its follow-up potential into the bite. Counter Surge has lost its stronger late hit, deals considerably less knockback, and has much more ending lag upon a successful counterattack. Finally, Dragon Ascent has received a mix of buffs and nerfs; it travels more distance, which improves Corrin's vertical recovery, but no longer offers momentum at the end of the move, hindering their horizontal recovery. As for their standard moveset, forward smash, formerly the longest-ranged non-projectile move of its kind, has a much shorter hitbox duration and a weaker sweetspot, and down smash's knockback on the back hit is much lower, reducing their KO ability. Corrin's double jump also covers less distance, worsening their combo game and recovery.
Most of the indirect changes from the game's engine have also hindered Corrin. The changes to air dodging make Corrin easier to edgeguard, despite their faster aerial mobility and Dragon Ascent's longer distance. The weakening of rage makes their most powerful moves, such as sweetspotted forward smash, back aerial, Dragon Fang Shot's bite, and Dragon Lunge's kick, weaker at high percentages, making it harder for them to end a stock. The universal nerfs of grabs leave Corrin more punishable should they whiff a grab, as grabs has less range and more ending lag, causing them to be more easily kept at bay by shielding opponents, despite forward smash's newfound shield breaking potential. Lastly, while Corrin somewhat benefits from the various changes to mobility, the changes to run canceling, and the reduced landing lag, said changes now allow opponents to break through Corrin's defense without less issue. Combined with their overall worsened moveset, this now forces Corrin to approach more often, which is risky since their main tool in their neutral game, Dragon Lunge, is drastically more committal, and not very rewarding due to their most potent punish options being all toned down.
Overall, Corrin's direct buffs and the improvements from the game's engine do not compensate for their more impactful nerfs, as both Corrin's potent punish options and neutral game are all significantly worse, and the universal changes make their defensive playstyle fare much worse. Corrin has received a few notable buffs in-game updates, but so far, they've failed to alleviate their significant nerfs. This has resulted in Corrin thriving significantly worse in Ultimate than in Smash 4, similarly to its other DLC newcomers, and has gone from one of the best swordfighters in the game to arguably the weakest, making them one of the most nerfed characters in the transition to Ultimate. Corrin's overall perception has become negative, and their playerbase in competitive play has quickly dwindled within the first few months, as almost every top-level Corrin player (such as Ryuga and Zackray) dropped the character entirely in favor of other characters, causing their tournament representation to be barren even by low-tier standards. Additionally, the very few players who still main the character, like Ke-ya, have failed to place notable enough in major tournaments with the character. Due to their lack of representation and results, Corrin's true viability remains unknown, though the general consensus is that they are significantly worse in Ultimate than in Smash 4, with Corrin’s representation matching top players’ opinions.
Throws and other attacks
Corrin has been buffed via game updates. Forward smash's charging loop hits connect better and its spear hitbox has increased knockback, improving its reliability. Dragon Ascent has 3 more invincibility frames, its hits connect better (the last of which has more knockback), and it travels farther both vertically and horizontally. Altogether, these buffs make it a better attack and recovery move in general. Dragon Lunge's stab and jump have less ending lag, which makes both options safer.
For a gallery of Corrin's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Corrin's true viability has remained unknown by many since the beginning of the metagame. With his slow speed and nerfs to both Dragon Lunge and Counter Surge, the general consensus is that he is significantly worse than he was in Smash 4, with many top professionals considering him the worst swordfighter in the game. MkLeo, who was one of the best Corrin players in SSB4, considered him to be one of the worst characters in the game, whereas Dabuz went as far as claiming that he is the second-worst character in the game. In addition, Corrin has almost no representation in competitive play, and has arguably the worst character representation in the entire metagame, even when compared to perceived low-tier characters such as Little Mac, Kirby, and Isabelle. Ke-ya is the only notable Corrin player who is active. However, Cosmos has recently shown the character's potential at Glitch 8, where he switched to Corrin in his set with Dabuz and reverse 3-0'd him. He remains a very unpopular pick and considered unviable by many, similarly to opinions on Ganondorf after Nairo and Light's set at Collision 2019.
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
Classic Mode: Between White and Black
Credits roll after completing Classic Mode. Completing it as Corrin has Lost in Thoughts All Alone (JP) accompany the credits.
Role in World of Light
Although neither gender of Corrin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Male Corrin was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is on a platform made of clouds in the Mysterious Dimension sub-area, guarded by the spirit of Azura (whose spirit battle ironically is against the default Female Corrin).
Male Corrin's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Corrin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Corrin also has a Fighter Spirit of her own, available through the shop. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video