Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate that was officially confirmed on June 12th, 2018. As in Smash 4, both male and female versions of the character are playable. Corrin is classified as fighter #62.
Cam Clarke and Marcella Lentz-Pope reprise their roles in the English version of Ultimate, voicing male and female Corrin respectively, albeit through recycled voice clips from Smash 4. Nobunaga Shimazaki and Satomi Satō also reprise their roles as the male and female Corrin in the Japanese version of the game, also with recycled voice clips from Smash 4.
How to unlock
Complete one of the following:
With the exception of the third method, Corrin must then be defeated on Coliseum.
Changes from Super Smash Bros. 4
Considered to be high-tier in Smash 4, Corrin has been noticeably nerfed overall in transition to Ultimate. Dragon Lunge, previously the most versatile move in Corrin's kit and infamous for being one of their most defining traits, has lost a large part of its utility, as both kicks cover less distance and have received a sizable amount of ending lag that leaves them much easier to punish if missed, which is exacerbated by the changes to character pushback (known as jostling) preventing the move from going through shielding opponents, therefore leaving Corrin vulnerable in front of them. Corrin's other notable moves have received various nerfs as well: Dragon Fang Shot has slightly increased lag and paralyzes opponents for a much shorter time if not fully charged; Counter Surge has lost its stronger late hit, deals considerably less knockback, and has much more ending lag upon a successful counterattack; and forward smash, formerly the longest-ranged non-projectile move of its kind, has a shorter hitbox duration and a weaker sweetspot, reducing its KO ability. As a result, Corrin's most potent punish options have been all toned down, while their main neutral tool is drastically more commital. Lastly, Corrin's recovery has been worsened, as their double jump and Draconic Ascent cover less distance.
Despite this, Corrin has also received some buffs, though mainly through universal changes. The increased mobility, faster jumpsquats, and reduced landing lag grant Corrin far more combo opportunities, by virtue of possessing a myriad of attacks that launch opponents vertically and can cover wide areas (up tilt, down tilt, and all aerial attacks except back and down aerial). The changes to the paralysis effect allow Dragon Fang Shot to paralyze for slightly longer at high enough percents, and to deal knockback to already paralyzed opponents (rather than only damage). While Dragon Lunge and forward smash have been nerfed overall, both have also received some remarkable buffs; the former can now be canceled manually, granting Corrin an extra option out of it that can serve as a situational mixup, and the latter benefits from the ability to hold smash attacks for longer, allowing it to increase the duration of the looping charge hits and deal higher damage with them. However, unlike most other veterans, Corrin has received few direct buffs, and neither them nor the indirect buffs properly compensate for the more impactful nerfs.
Overall, Corrin's nerfs outweigh the buffs, resulting in a worse performance than in Smash 4. Corrin has achieved few notable results in Ultimate's early metagame, due to Corrin's most successful mains in Smash 4, Cosmos, Ryuga, and Zackray, dropping the character, while others have failed to go far in tournaments. This leaves Corrin's true level of viability and how it compares to that of Smash 4 uncertain.
Throws and other attacks
Corrin has been buffed via game updates, but only received few noteworthy buffs. Forward smash’s charging loop hits connect better and Dragon Ascent has 3 more invincibility frames, connects better and the last hit deals more knockback.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Between White and Black
Credits roll after completing Classic Mode. Completing it as Corrin has Lost in Thoughts All Alone (JP) accompany the credits.
Role in World of Light
Although neither gender of Corrin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Male Corrin was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is on a platform made of clouds in the Mysterious Dimension sub-area, guarded by the spirit of Azura (whose spirit battle ironically is against the default Female Corrin).
Corrin's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Corrin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
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