Corrin (SSBU)

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This article is about Corrin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Corrin.
For smasher info, see Kamui.
in Super Smash Bros. Ultimate
Corrin SSBU.png
Universe Fire Emblem
Other Smash Bros. appearance in SSB4

Availability Unlockable
Final Smash Torrential Roar
Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Corrin is classified as fighter #62.

As in Smash 4, both the male and female versions of Corrin are playable, and the English voicework from the same game done by Cam Clarke and Marcella Lentz-Pope have been repurposed for Ultimate.

How to unlock[edit]

Complete one of the following:

  • Play VS. matches, with Corrin being the 41st character to be unlocked.
  • Clear Classic Mode with Kirby or any character in his unlock tree, being the sixth character unlocked after Robin.
  • Have Corrin join the player's party in World of Light.

With the exception of the third method, Corrin must then be defeated on Coliseum.

Changes from Super Smash Bros. 4[edit]



  • Buff Like all characters, Corrin's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Corrin dashes faster (1.45 → 1.595).
  • Buff Corrin walks faster (1.15 → 1.208).
  • Buff Corrin's air speed is higher (0.97 → 1.019).
  • Nerf Corrin's double jump covers less distance.

Ground Attacks[edit]

  • Neutral attack:
    • Change The third hit of neutral attack is now an outward slash rather than a stab.
      • Buff The individual hits of Corrin's infinite are much faster, and trap opponents more reliably.
  • Dash attack:
    • Buff Dash attack has less end lag.
  • Forward smash:
    • Change Forward smash now has a water hit effect.

Aerial Attacks[edit]

  • Buff All aerials, except down aerial, have less landing lag (Neutral: frame 13 → 10, Forward: 14 → 8, Back: 14 → 13, Up: 15 → 9).
  • Forward aerial:
    • Nerf Forward aerial has more startup.
  • Back aerial:
    • Buff Back aerial pushes Corrin farther forward, which improves its safety and recovery potential.
  • Down aerial:
    • Buff Down aerial's landing hit deals more knockback.

Throws/other attacks[edit]

  • Nerf Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.
  • Buff Corrin has a new pummel, a knee-kick. It is additionally faster than his previous pummel.
  • Forward throw:
    • Nerf Forward throw has lower base knockback.
  • Down throw:
    • Buff Down throw has considerably higher knockback, making it better for KOs.

Special Moves[edit]

  • Dragon Fang Shot:
    • Nerf Dragon Fang Shot has had its stun time decreased.
    • Nerf Dragon Fang Shot has had its knockback angle decreased, thus preventing follow-ups from back aerial, Dragon Lunge, and a fully charged Dragon Fang Bite.
  • Dragon Lunge:
    • Buff Dragon Lunge can now be canceled by pressing down on the control stick.[2]
    • Nerf The opponent can act out of Dragon Lunge if you attempt to cancel it.
    • Nerf The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.
    • Nerf Dragon Lunge Kick now travels a shorter distance.
    • Nerf Pinned Dragon Lunge will end automatically if left idle much faster than before.
    • Nerf Dragon Lunge now has less range due to Corrin's lower position when performing it.
    • Nerf After performing Dragon Lunge, Corrin cannot perform a full hop or neutral aerial.
  • Draconic Ascent:
    • Buff Draconic Ascent starts faster.
    • Nerf Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.
    • Buff Draconic Ascent has had its knockback increased dramatically.
  • Counter Surge:
    • Buff Counter Surge now has slightly more active frames.
    • Nerf The counterattack no longer covers him from above, which gives it less vertical range and making it unsafe from opponents attacking above him. It also deals dramatically less knockback, no longer being one of the strongest counterattacks in the game.
    • Nerf The counterattack has more ending lag.

Classic Mode: Between White and Black[edit]

As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between Nohr and Hoshido.

Round Opponent Stage Notes
1 Dr. Mario Golden Plains
2 Dark Samus Brinstar Depths
3 Corrin, Daisy (white costume), and Palutena (white costume) Mario Galaxy Peach and Rosalina & Luma in black costumes are CPU allies.
4 Pit and Dark Pit Reset Bomb Forest Another Corrin is a CPU ally.
5 6 Mr. Game & Watches (3 white, 3 black) Great Cave Offensive (Ω form
6 Corrin, Lucina (black costume), and Robin Castle Siege Marth and Chrom in white costumes are CPU allies.
Bonus Stage
Final Master Hand Final Destination On a high intensity, Crazy Hand teams up with Master Hand.

Role in World of Light[edit]

Although Corrin does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes[edit]

Corrin Palette (SSBU).png


Character Showcase Video[edit]


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