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Super Smash Bros. Ultimate

Arceus

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Arceus
Arceus-Origin.png
Pokémon (universe)
Arceus's official artwork from Pokémon Diamond and Pearl.
Games SSB4
Ultimate
Move Gravity
Rarity 12/975 (SSB4)
12/1463 (Ultimate)
English voice actor Tom Wayland
Japanese voice actor Megumi Hayashibara
Article on Bulbapedia Arceus (Pokémon)
Arceus will use Gravity to slam down any nearby airborne opponents. If you aren't on a platform, you will get dunked off the stage.
Super Smash Bros. 4 Official Site

Arceus (アルセウス, Arceus) is a creature from the Pokémon series.

Origin[edit]

Arceus is a Mythical Pokémon introduced in Generation IV, and is listed at #493 as the final Pokémon in that generation's National Pokédex, being categorized as the "Alpha Pokémon". In the Sinnoh mythos, it is considered the universe's creator, and the master of the generation's two legendary trios. By holding a matching Plate item, it can change its type from Normal to any other type in the game. Its signature move is Judgment, an attack which changes its type to match Arceus's current type. Arceus played a major role in Pokémon Legends: Arceus.

Gravity is a non-damaging Psychic-type move introduced in Generation IV. When used, it applies a status effect to the battlefield for 5 turns, grounding every Pokémon on the field: this lowers the evasion of all Pokémon by two stages, removes any immunity to Ground-type moves and makes some moves like High Jump Kick impossible to perform. Arceus learns Gravity at level 10, but since every legitimately available Arceus thus far was only obtainable at much higher levels, Arceus requires a Move Reminder or Move Tutor to learn the move.

In Super Smash Bros. 4[edit]

As a Poké Ball Pokémon[edit]

Arceus's reveal in the Super Smash Bros. Direct.

Arceus appears as a Poké Ball and a Master Ball summon. When summoned, it produces a large shockwave that acts as a powerful long-range meteor smash. It does so three times, with a short delay between each use, before disappearing. Only airborne fighters will be hit; grounded fighters are not affected. It does not cause damage, but it possesses very high base knockback, which is very likely to KO any off-stage opponent. However, opponents can potentially DI towards a stage wall, allowing them to tech and survive. The launch rate can affect how powerful the attack is, as can opponent's percent, but only slightly as the move's knockback growth rate is very slow due to the move not dealing damage.

When Arceus is out, CPUs will prefer to stay grounded. If they are on a platform far away from other fighters, they will remain there, spamming attacks.

Arceus' attack uses a special hitbox flag which causes it to hit everywhere regardless of the hitbox's radius, even if the fighter several screen-widths away. The only exception to this is on Jungle Hijinxs when the fighter is on a different plane than Arceus.

Arceus has a spawn chance of 12/975 from Poké Balls and 40/690 from Master Balls. It cannot be summoned on the following stages in a standard versus match (applies to both games and only the base form unless noted otherwise):

Trophy[edit]

In Super Smash Bros. for Wii U the Arceus trophy is part of the Legend of Pokémon Diamond & Pokémon Pearl Trophy Box.

Arceus's trophy in Super Smash Bros. for Wii U
Arceus
NTSCSuper Smash Bros. for Nintendo 3DS A Pokémon said to have hatched from an egg that appeared from nothing. Newly hatched, it created the world and the sky. Its Gravity attack will bring any fighter in midair crashing down to earth. No ground below you? Looks like you're going to go plummeting off the stage as if you'd been hit by a Meteor Smash!
NTSCSuper Smash Bros. for Wii U A Pokémon said to have hatched from an egg that appeared from nothing. Newly hatched, it created the world and the sky. Its Gravity attack will bring any fighter in midair crashing down to earth. No ground below you? Looks like you're going to go plummeting off the stage as if you'd been hit by a meteor smash!
Nintendo DS: Pokémon Diamond & Pokémon Pearl (04/2007)
Nintendo DS: Pokémon Black 2 & Pokémon White 2 (10/2012)
PAL A Pokémon said to have hatched from an egg that appeared from nothing. Newly hatched, it created the world and the sky. Its Gravity attack will bring any fighter in mid-air crashing down to earth. No ground below you? Looks like you're going to go plummeting off the stage as if you'd been hit by a meteor smash!
Nintendo DS: Pokémon Diamond/Pearl (07/2007)
Nintendo DS: Pokémon Black 2/White 2 (10/2012)

In Super Smash Bros. Ultimate[edit]

As a Poké Ball Pokémon[edit]

Arceus preparing to attack.

Arceus reappears as a Poké Ball and Master Ball Pokémon.

Arceus has a spawn chance of 12/1463 from Poké Balls and 40/842 from Master Balls. It cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise):

Spirit[edit]

Arceus also appears as a Legend-class primary spirit.

In Adventure Mode: World of Light, Arceus is one of the countless spirits captured by Galeem during his takeover of the universe. Its spirit is located on the light side of The Final Battle as the final roadblock to Galeem's solo boss fight.

Arceus uses a Corrin puppet fighter and is fought on the Spear Pillar stage. During the battle, Arceus is summoned while heavy winds are immediately in effect, referencing Arceus's Gravity move.

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
519
SSBU spirit Arceus.png
Arceus
Neutral
★★★★ 3 4012 10030 2006 5015 2006 5015 No Effect Pokémon Series

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese アルセウス, Arceus
UK English Arceus
France French Arceus
Germany German Arceus
Spain Spanish Arceus
Italy Italian Arceus
China Chinese (Simplified) 阿尔宙斯
Taiwan Chinese (Traditional) 阿爾宙斯
South Korea Korean 아르세우스, Arceus
Netherlands Dutch Arceus
Russia Russian Аркеус

Trivia[edit]

  • The base stats of the Arceus spirit are both 2006, which is the year Pokémon Diamond and Pearl were released in Japan.
  • The attack script for Arceus' attack contains a redundant frame timer set for frame 4 of the attack animation. Due to it being after a frame timer for frame 52, it is ignored due to the game reading scripts in order, and frame 4 having already passed. It is possible that this was intended to be a wait timer, but nothing is specified for this frame either way. Oddly, it still appears in Ultimate, even though the script was changed to add a frame timer on frame 77 to remove the attack's hitbox, which is placed after the frame 4 timer.