Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Jigglypuff is classified as fighter #12.
As with previous games, Rachael Lillis's portrayal of Jigglypuff from 64 has been repurposed for the English version of Ultimate; Mika Kanai, Jigglypuff's voice actress from previous games and the Pokémon anime, reprises her role in the Japanese version with new voice clips. Virginie Demians and Dina Kuerten's portrayals of Jigglypuff from Brawl were repurposed for the French and German versions, respectively.
How to unlock
Complete one of the following:
With the exception of the third method, Jigglypuff must then be defeated on Saffron City.
Changes from Super Smash Bros. 4
Jigglypuff is infamous for being one of the worst characters in the two previous games, especially in SSB4, where it's widely accepted to be the very worst. Because of this, Jigglypuff has been significantly buffed in the transition to Ultimate. Most notable direct changes are to its aerial attacks, having greatly reduced landing lag. This combined with its even higher airspeed allows Jigglypuff to flow its aerial attacks into another, significantly improving its combos and damage output. In addition, Pound has less endlag than in SSB4 giving it combo potential as well as helping with vertical recovery, and Rest is now interruptible significantly earlier, being 20 frames fewer than previous games, and an additional 25 frames earlier if it connects. In addition, Sing is notably faster with more range, along with being much harder to mash out of, potentially making it a viable tool for the first time in the series, although it still remains very risky and easily punishable.
Some of the biggest buffs to Jigglypuff, however, come from the reworked game mechanics in Ultimate. Changes to air dodges greatly improve Jigglypuff's ability to use its aerial kit much more efficiently, and notably regaining its strong edgeguarding capabilities. This combined with its improved aerials and mobility allows Jigglypuff to perform techniques like its renowned Wall of Pain more effectively. In addition, Jigglypuff arguably benefits the most from the weakening of the rage mechanic, which slightly improves Jigglypuff's otherwise abysmal endurance.
However, Jigglypuff did receive some minor nerfs in return. Its already terrible grab game was made even worse in Ultimate, as its grab is even slower and some throws deal less damage. While the changes to air dodges overall benefit Jigglypuff, they also make Jigglypuff more vulnerable in the air and makes its ability to avoid juggling even worse. In addition, being unable to pass through other fighters while running means that Rest is much harder to land via running into opponents, limiting its options slightly.
In addition, while Jigglypuff's combo and aerial game are significantly improved, many of its primary flaws that existed in previous games before SSB4 are still present in Ultimate. Jigglypuff is still extremely light and floaty, making it very easy to KO, especially vertically. Furthermore, while improved somewhat, Jigglypuff still has a poor ground game, with poor range, terrible ground mobility, no projectile and one of the worst grab games of any character (now being even worse than in SSB4), with slow, short-reaching grab and throws that are incapable of KOing or comboing. In addition, even with buffs, Rollout still has the same issues as before, being a very gimmicky move, and while Sing is significantly improved, it is still situational. Finally, Ultimate includes significantly more viable swordfighters and zoners compared to previous games, both archetypes that Jigglypuff still struggles against, meaning that Jigglypuff still suffers from numerous unfavorable matchups.
Overall, Jigglypuff's buffs greatly outweigh its nerfs, and in result is significantly more effective than in Brawl and SSB4, becoming once again a proper glass cannon. However, it still notably falls behind when compared to its appearance in Melee. While Jigglypuff's positive traits have been notably improved from its previous appearances, they still aren't nearly as ridiculous as in Melee, while its drawbacks still remains mostly the same compared to its previous appearances. Because of this, Jigglypuff has somewhat mixed competitive reception. While it's no longer considered to be one of the worst characters in the game, many top professional players still rank Jigglypuff as a low-tier or mid-low tier character. While significantly better than in SSB4, Jigglypuff's tournament representation in Ultimate is still rather low. However, Arika has achieved moderately decent results in Japan, and Hungrybox, while not taking Ultimate as seriously, has had close games with other top professional players. This indicates that Jigglypuff might have at least some kind of potential, so its viability is up to debate.
Throws and other attacks
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: All Original, All 64
Jigglypuff fights the cast of the original Super Smash Bros..
Note: Every stage (except for Battlefield) and the tracks they play are all from Super Smash Bros.. Due to Planet Zebes and Sector Z being the only N64 stages that didn't return, Samus and Fox are paired with Yoshi and Kirby, respectively. Giant Donkey Kong is considered as Jigglypuff's final boss instead of Master Hand, despite the fact that Master Hand was the final boss in the original Super Smash Bros.. Most likely to reference how Giant Donkey Kong was initially a unique character in the series at one point, being used as a mini-boss for Classic Mode and considered independent from Donkey Kong, similar to Metal Mario before the Super Mushroom and Metal Box became items.
Credits roll after completing Classic Mode. Completing it as Jigglypuff has Pokémon Center - Pokémon Red / Pokémon Blue accompany the credits.
Role in World of Light
Although Jigglypuff does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Jigglypuff can be found in a green area at the east of a metropolis early by taking Sheik's route, and to reach it, the player must either cross a bridge or circle through a lake.
Jigglypuff's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Jigglypuff in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
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