Tier list

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In gaming, a tier list is a list that ranks all characters based on the strength of their fighting abilities and their potential to win matches under tournament conditions, assuming equal skill on the part of each player. A tier list is decided based on the analysis of the following:

  • The metagame and the effectiveness of the characters' strategies
  • Each character's moveset and statistics
  • Each character's matchup spread
  • Each character's tournament results

Tier lists are commonly made for fighting games that are played on the high competitive level, such as Mortal Kombat 9. Some games that are not fighting games, but have large character sets, such as the Pokémon series, can also have their own tier lists.

The metagame of each game in the Super Smash Bros. series encompasses all the currently known techniques and strategies that have proven useful during tournament matches, thus, the tier list for each game ranks and measures the expected competitive performance of every character, based upon analysis of these techniques and strategies. The most widely accepted tier lists in the English-speaking community are those produced by the Smash Back Room on Smashboards; the first tier list for Super Smash Bros., however, was produced by GameFAQs.

Individual matchups affect, but do not ultimately determine, characters' tier list rankings. Often, a particular character will carry a supposed advantage over another character — such a matchup is known as a counter. However, some characters have an advantage over a character that is higher on the tier list. For example, in Super Smash Bros. Brawl, Peach holds an advantageous matchup against the Ice Climbers, but suffers from matchups poorer than the Ice Climbers' against nearly every other character in Brawl. While she can be considered a counter to the Ice Climbers, Peach is still ranked lower than the Ice Climbers on the tier list (due to poorer overall matchups, among other reasons). Thus, if two players at the top of the known metagame played a match with Peach and the Ice Climbers, the tier list alone could not predict the outcome of the match. Furthermore, tier lists do not rank characters relative to the numerical average of their matchup scores.

How much matchups affect a character's ranking is mostly on how well they perform against the more common characters in tournaments. For the most extreme example, in Brawl, a character's matchup against Meta Knight is a major part of their ranking, as Meta Knight is so ubiquitous in Brawl tournaments that a character cannot feasibly perform well if they are significantly countered by him. As a result, many characters, such as R.O.B., Pit, and Ike, perform noticeably worse in competitive play and suffer a significant drop on the tier list because of their inability to effectively fight Meta Knight. Other characters get boosted by their effectiveness at fighting top/high tier characters, such as Wolf, who despite having a few notable counters, is ranked rather highly in large part because he fares much better against the other top tiers compared to similarly ranked characters. On the other hand, performing especially well against lower tier characters has much lower impact on a character's competitive success and tier position. The most prominent example, King Dedede, harshly counters many borderline and lower tier characters, even moreso than top and high tier characters do besides Meta Knight. However, Dedede is in return countered by many of the top and high tier characters in Brawl (including the aforementioned Meta Knight), the characters he'll play against much more often in tournaments, thus preventing him from doing as well in tournaments as the top/high tier characters do, resulting in a lower tier ranking.

Super Smash Bros. tier list

For a list of all Smash 64 NTSC tier lists, see List of SSB tier lists (NTSC).

The following is the Super Smash Bros. tier list produced by the Smash 64 community. The numbers below the characters are their average ranking during the voting for the tier list. It is current as of May 12, 2015. [1]

Super Smash Bros. Tier List
1 2 3 4 5 6 7 8 9 10 11 12
PikachuIcon(SSB).png KirbyIcon(SSB).png CaptainFalconIcon(SSB).png FoxIcon(SSB).png YoshiIcon(SSB).png JigglypuffIcon(SSB).png MarioIcon(SSB).png SamusIcon(SSB).png DonkeyKongIcon(SSB).png NessIcon(SSB).png LinkIcon(SSB).png LuigiIcon(SSB).png
1.10 2.18 3.42 3.75 4.85 6.46 6.49 9.28 9.49 10.02 10.33 11.67

Super Smash Bros. Melee tier list

For a list of all Melee NTSC tier lists, see List of SSBM tier lists (NTSC).
For a list of all Melee PAL tier lists, see List of SSBM tier lists (PAL).
For a list of all Brazilian Melee tier lists, see List of SSBM tier lists (Brazil).

The following is the twelfth Super Smash Bros. Melee tier list, which is also the first list to not be produced by the Smash Back Room, but rather by fan votes and feedback. It is current as of December 10th, 2015. [2]

Super Smash Bros. Melee Tier List
1 2 3 4 5 6 7 8 9 10 11 12 13
FoxIcon(SSBM).png FalcoIcon(SSBM).png MarthIcon(SSBM).png SheikIcon(SSBM).png JigglypuffIcon(SSBM).png PeachIcon(SSBM).png IceClimbersIcon(SSBM).png CaptainFalconIcon(SSBM).png PikachuIcon(SSBM).png SamusIcon(SSBM).png DrMarioIcon(SSBM).png YoshiIcon(SSBM).png LuigiIcon(SSBM).png
1.13 2.38 3.04 3.92 5.42 5.83 7.33 7.54 9.33 10.04 11.88 11.96 12.08
14 15 16 17 18 19 20 21 22 23 24 25 26
GanondorfIcon(SSBM).png MarioIcon(SSBM).png YoungLinkIcon(SSBM).png DonkeyKongIcon(SSBM).png LinkIcon(SSBM).png MrGame&WatchIcon(SSBM).png RoyIcon(SSBM).png MewtwoIcon(SSBM).png ZeldaIcon(SSBM).png NessIcon(SSBM).png PichuIcon(SSBM).png BowserIcon(SSBM).png KirbyIcon(SSBM).png
13.88 15.00 16.08 17.17 17.83 20.33 20.88 21.04 21.75 22.17 23.88 23.96 25.17

Super Smash Bros. Brawl tier list

For a list of all Brawl NTSC tier lists, see List of SSBB tier lists (NTSC).
For the European Brawl tier list, see European tier list.
For the Japanese Brawl tier list, see Japanese tier list.

The following is the eighth Super Smash Bros. Brawl tier list produced by the Smash Back Room. It is current as of April 25, 2013. [3]

Super Smash Bros. Brawl Tier List
SS S A+ A-
1 2 3 4 5 6 7
MetaKnightIcon(SSBB).png IceClimbersIcon(SSBB).png OlimarIcon(SSBB).png DiddyKongIcon(SSBB).png MarthIcon(SSBB).png SnakeIcon(SSBB).png FalcoIcon(SSBB).png
1.000 2.344 3.375 3.750 5.813 5.844 6.375
B C+ C C-
8 9 10 11 12 13 14 15 16 17 18 19
PikachuIcon(SSBB).png ZeroSuitSamusIcon(SSBB).png WarioIcon(SSBB).png LucarioIcon(SSBB).png KingDededeIcon(SSBB).png ToonLinkIcon(SSBB).png WolfIcon(SSBB).png FoxIcon(SSBB).png MrGame&WatchIcon(SSBB).png PitIcon(SSBB).png ROBIcon(SSBB).png PeachIcon(SSBB).png
8.000 8.656 9.844 11.656 12.531 13.094 14.438 15.219 15.844 16.563 18.031 18.500
20 21 22 23 24 25 26 27
KirbyIcon(SSBB).png DonkeyKongIcon(SSBB).png SonicIcon(SSBB).png IkeIcon(SSBB).png ZeldaSheikIcon(SSBB).png SheikIcon(SSBB).png NessIcon(SSBB).png YoshiIcon(SSBB).png
20.750 21.281 21.844 22.625 - 24.063 24.406 25.938
28 29 30 31 32 33 34 35 36 37 38
LuigiIcon(SSBB).png PokémonTrainerIcon(SSBB).png LucasIcon(SSBB).png MarioIcon(SSBB).png SamusIcon(SSBB).png BowserIcon(SSBB).png CaptainFalconIcon(SSBB).png LinkIcon(SSBB).png JigglypuffIcon(SSBB).png ZeldaIcon(SSBB).png GanondorfIcon(SSBB).png
27.688 27.781 28.094 30.344 31.406 31.938 33.219 34.000 34.813 35.375 36.844

Super Smash Bros. 4 tier list

For a list of all Smash 4 NTSC tier lists, see List of SSB4 tier lists (NTSC).

The following is the third Super Smash Bros. 4 tier list produced by the Smash Back Room. It is current as of March 1st, 2017, and therefore version 1.1.6 of the game.[4] Pit and Dark Pit were voted on as the same character, while Lucina was considered an optional vote. Character customization is defined as off. Mii Fighters are considered to have default height and weight, while voters were allowed three options of their legality: any special moves, default special moves only, or banned outright and not considered.

Super Smash Bros. 4 Tier List [1.1.6]
1 2 3 4 5 6 7 8 9 10 11 12
BayonettaIcon(SSB4-U).png DiddyKongIcon(SSB4-U).png CloudIcon(SSB4-U).png SheikIcon(SSB4-U).png SonicIcon(SSB4-U).png MarioIcon(SSB4-U).png FoxIcon(SSB4-U).png RosalinaIcon(SSB4-U).png MewtwoIcon(SSB4-U).png MarthIcon(SSB4-U).png ZeroSuitSamusIcon(SSB4-U).png RyuIcon(SSB4-U).png
2.00 2.30 3.31 4.22 5.63 6.59 7.06 8.61 9.17 9.73 9.86 12.40
13 14 15 16 17 18 19 20 21 22 23
CorrinIcon(SSB4-U).png MetaKnightIcon(SSB4-U).png PikachuIcon(SSB4-U).png MegaManIcon(SSB4-U).png VillagerIcon(SSB4-U).png LucinaIcon(SSB4-U).png LucarioIcon(SSB4-U).png ToonLinkIcon(SSB4-U).png PeachIcon(SSB4-U).png GreninjaIcon(SSB4-U).png CaptainFalconIcon(SSB4-U).png
15.06 15.39 17.67 17.70 18.20 18.78 20.23 20.84 22.79 23.52 23.61
24 25 26 27 28 29 30-31 32 33 34
NessIcon(SSB4-U).png BowserIcon(SSB4-U).png LuigiIcon(SSB4-U).png OlimarIcon(SSB4-U).png DonkeyKongIcon(SSB4-U).png YoshiIcon(SSB4-U).png PitIcon(SSB4-U).png DarkPitIcon(SSB4-U).png LucasIcon(SSB4-U).png ROBIcon(SSB4-U).png RobinIcon(SSB4-U).png
24.82 25.00 25.69 25.82 26.63 28.26 28.69 30.12 30.34 30.64
35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
IkeIcon(SSB4-U).png WarioIcon(SSB4-U).png DuckHuntIcon(SSB4-U).png ShulkIcon(SSB4-U).png LinkIcon(SSB4-U).png MrGame&WatchIcon(SSB4-U).png SamusIcon(SSB4-U).png PalutenaIcon(SSB4-U).png LittleMacIcon(SSB4-U).png RoyIcon(SSB4-U).png CharizardIcon(SSB4-U).png Pac-ManIcon(SSB4-U).png KirbyIcon(SSB4-U).png BowserJrIcon(SSB4-U).png WiiFitTrainerIcon(SSB4-U).png FalcoIcon(SSB4-U).png DrMarioIcon(SSB4-U).png
35.04 36.77 37.09 37.31 38.59 39.18 40.30 40.64 42.00 42.59 42.87 44.39 44.51 45.51 45.61 45.68 47.09
52 53 54 55 56 57 58
KingDededeIcon(SSB4-U).png GanondorfIcon(SSB4-U).png MiiGunnerIcon(SSB4-U).png ZeldaIcon(SSB4-U).png MiiBrawlerIcon(SSB4-U).png MiiSwordfighterIcon(SSB4-U).png JigglypuffIcon(SSB4-U).png
50.00 51.67 51.75 51.93 52.14 52.50 53.64

Existence of tiers

For a comprehensive argument in favor of the existence of tiers, see User:Semicolon/Treatise on the Existence of Tiers.

It is a common opinion among new or casual players of a fighting game that all the characters in the series are equal and have the same amount of potential. These players believe that the inherent strengths and weaknesses of characters balance them out, thus eliminating the need for tiers. However, the consensus of competitive players and knowledgeable spectators is that tiers do exist. In reality, it would be almost impossible for developers to balance a game of unique characters, because the differing properties of each character produce a large number of variables that cannot be constantly monitored and modified on the spot for the purpose of perfect balance. Thus, developers may not be able to foresee top level strategies before their game's release date, and even deliberate efforts (i.e. updates to Smash 4 or other recent titles) will not perfectly balance a game at a professional level. Furthermore, Masahiro Sakurai did not solely intend for the Smash games to be played at high competitive levels under tournament rulesets, which are what tiers are based off of, and his idea of balancing may have been different from that of other competitive games.

Power rankings, such as the 2015 SSBMRank, have demonstrated that the best Smash players generally use high-tiered characters, with only a handful of outliers; even then, players such as Shroomed and Plup, who mained Dr. Mario and Samus respectively, eventually switched to a higher tier character (both using Sheik far more often), and were ranked higher than in the previous rankings, while players like Axe and aMSa, despite continuing to use their lower-tiered mains of Pikachu and Yoshi respectively, have picked up one or several top tier secondary characters, and have fallen slightly in rank. In Melee, Armada is a prime example of a world-renowned player who had to pick up a stronger character in order to overcome his Peach's growing matchup issues against other top players like Hungrybox and Leffen, and not only began taking more sets off of them, but also rose to the number one spot in the 2015 SSBMRank. For Brawl, Vinnie switched from Mr. Game & Watch to Ice Climbers and immediately saw better results, eventually being ranked 9th in the 2014 SSBBRank, and most, if not all the players on said power rankings have a pocket Meta Knight if they do not main him. Despite being touted as the best Bowser Jr. player in the world, Tweek dropped him in favor of Cloud, who he perceived to be a better choice in becoming the best Smash 4 player, and following the switch, he has seen consistent top 8 placings in Shots Fired 2, Do or DI, and most notably Pound 2016. There was also a noticeable trend of Bayonetta players beginning to dominate local scenes when they could not do so at all with their previous main, to the point of some regions considering to or banning Bayonetta altogether despite very few (if any) major tournament wins; the subsequent changes to Bayonetta in 1.1.6 have since caused an increasing trend of Cloud players instead. Main switches are far less common in SSB, due to the game having only 12 characters, less polarizing balance issues, and the fact that most of the top SSB players can play nearly every character at the same level regardless, making twelve character battles common.

It is important to note that every smasher mentioned above has put in a greater or equal amount of effort into their lower-tiered characters compared to top players who main higher-tiered characters, and has single-handedly pushed their characters' metagames to around the same level. However, barring a breakthrough in new tech that is useful and reliable (as seen with aMSa's Yoshi and Axe's Pikachu in Melee), or updates in Smash 4 that positively affect a character's viability (such as Mewtwo since version 1.1.3), lower-tiered characters by themselves are generally too inconsistent to survive in the long run against other top players who use higher-tiered characters; occasionally, such as with Ness in Smash 64, there is even a chance that a character can drop significantly in the tier list as a result of being much less effective than initially perceived. Thus, there is an inclination to simply use better characters. Tier lists are deliberately ever changing to reflect individual character performances in tournament, and as a result, only a few characters will ever see significant shifts in placement, while the remaining characters will rarely shift from the general position they are in now.