Mii Brawler (SSBU)
The Mii Brawler (Mii格闘タイプ, Mii Hand-to-Hand Fighting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as a playable character on June 12th, 2018 along with the other Mii Fighter types, the Swordfighter, and the Gunner. The Mii Brawler is classified as fighter #51.
As with the other Mii Fighter types, the Mii Brawler has 12 voice options, provided by Yuji Kishi, Takashi Ohara, Ryotaro Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shoji, Ayumi Fujimura, Makiko Ohmoto, Minami Takayama, and Kimiko Saito.
Changes from Super Smash Bros. 4
The Mii Brawler has been the most extensively modified of the Mii Fighters, especially in terms of custom moves. With height and weight now being fixed, the Mii Brawler now has set attributes, now being a light middleweight fast faller with high mobility and effective close combat abilities, making their playstyle along the lines of other high-risk, combo-oriented "footsies" fighters like Little Mac or Squirtle.
In terms of move changes, the Mii Brawler's standard moveset has not been altered significantly, apart from some quality-of-life changes like forward tilt losing its sourspot, and forward aerial connecting better. However, the Brawler's special moves have been buffed in many ways: like the other Mii Fighters, many of the Brawler's special moves now have increased KO potential, giving them an abundance of powerful moveset choices and fixing one of the Brawler's former weaknesses. Additionally, the Brawler's default special moves, previously notorious for their extremely situational use, have been given significantly more utility, allowing the Brawler to function just as effectively without altered special moves.
Finally, the Brawler is the only Mii Fighter to have access to entirely new special moves: each directional input (neutral, side, up, down) has a single new addition that replaces one previous special move: Ultimate Uppercut was replaced by Flashing Mach Punch, a powerful multi-hit move; Headache Maker was replaced by Suplex, a damaging command grab; Piston Punch was replaced by Thrust Uppercut, a variant with more recovery potential and combo ability but less KO power; and Foot Flurry was replaced by Counter Throw, a unique counterattack with low cooldown, short counter frames, and a retaliating hit in the form of a grab. Each give the Brawler a new option to handle different situations.
However, the Mii Brawler has many newfound weaknesses. The Brawler's set attributes are a double-edged sword, as they are now lighter than the lightest possible Mii Fighter in Smash 4, and their falling speed is now the fourth highest in the game. This makes them easier to both combo and KO, but still harder to KO than other fighters like Fox or Pichu due to the Brawler's heavier weight. Additionally, some of the Brawler's best moves have been nerfed regardless, vastly reducing the KO power of their combo strings and preventing the Brawler from KOing as early as 85% through throw combos: the Brawler's down throw's higher knockback growth limits followups after mid percents, and the Brawler's best followup options from down throw have much weaker KO potential, since Helicopter Kick and Thrust Uppercut have lowered knockback. As a result, the Brawler's KO setups have actually been reduced, since they now serve only to rack up damage instead of KOing.
Changes to other special moves make the Brawler's recovery choices even less reliable than before: Burning Dropkick's utility has significantly reduced due to its fixed lower distance, and Feint Jump now travels less distance. Finally, the Brawler's approach options have been reduced due to the removal of Ultimate Uppercut and Foot Flurry, the former removing a super armor option in exchange for invincibility when Flashing Mach Punch connects, and the latter removing one of their only approaching attacks in exchange for a counterattack in Counter Throw. As a result, the Brawler's neutral game has not improved, due to their range and moveset still being very inconsistent for combos, KOs or approaching, and the Brawler retains their former weaknesses from Smash 4, such as poor range, slightly below-average frame data for a fighter of their playstyle, and passable recovery.
Overall, the changes to the Mii Brawler's moveset allow more of their special moves to shine while granting them better utility, but at the cost of their strongest tools being streamlined. As a result, the Brawler's actual buffs are a mixed bag in comparison to the extreme changes their special moves have gained, and they have to take advantage of their buffed special moves to counteract the nerfs to their potent down throw combos. Due to these factors, the Brawler's viability compared to the cast and, more significantly, the legality of custom moves in tournaments, are still yet to be seen.
New special moves:
The Mii Brawler has received four new special moves, each replacing one former special move from each category.
The Mii Brawler has been significantly buffed from game updates, and was one of the characters who gained the most direct buffs from game updates so far, alongside Rosalina and Luma. Update 2.0.0 improved the Brawler's offense by improving their neutral infinite, increasing the damage of up aerial and some special moves, extending up smash's sweetspot duration, and granting neutral and back aerials less landing lag. The landing lag decreases now make back aerial safer on shield, while giving late neutral aerial more followups, some into KO moves.
Finally, some of the Brawler's specials were improved: Flashing Mach Punch's increased damage is more rewarding on hit, Exploding Side Kick's reduced ending lag makes it harder to punish, Onslaught's increased speed makes it easier to connect, Soaring Axe Kick is now the Brawler's safest recovery move, Feint Jump's kick has more knockback, and Head-On Assault can now break full shields if all hits connect. As a result, the Mii Brawler is significantly better than they were during Ultimate's release.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Role in World of Light
Although the Mii Brawler does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (excluding Kirby) when Galeem unleashed his beams of light.
The Mii Brawler was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. The Mii Brawler can be fought in the Sacred Land sub-area after completing an optional time puzzle on the Triforce of Wisdom section to then join the other fighters.
Defeating the Mii Brawler automatically adds the default Mii Brawler under the name "Mii" with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. This Mii cannot be restored if deleted.
The Mii Brawler's Fighter Spirit is available periodically for purchase in the shop for 500 Gold. Unlocking thd Mii Brawler in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the spirit for Mii Brawler only uses the official artwork from Ultimate.
In Spirit battles
As the main opponent
As a minion
Main article: Alternate costume (SSBU)/Mii Fighter
Character Showcase Video
Ads keep SmashWiki independent and free :)