Mii Brawler (SSBU)
The Mii Brawler (Mii格闘タイプ, Mii Hand-to-Hand Fighting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as a playable character on June 12th, 2018 along with the other Mii Fighter types, the Swordfighter, and the Gunner. Mii Brawler is classified as Fighter #51.
As with the other Mii Fighter types, the Mii Brawler has 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō.
Being the "up close and personal" Mii Fighter, the Brawler now possesses a good walking/dashing speed (tied with Toon Link and Mewtwo for walk speed and the 25th fastest dash speed) and the ability to wall jump in exchange for now being a middleweight fighter (sharing the same weight as Inkling, Ness, and Lucas) with a fast falling speed, an above-average air speed, and a sub-par air acceleration. As a Mii Fighter, their specials are determinant on the player's choice. Like the other two Mii Fighters, they have access to 12 different specials: Shot Put, Flashing Mach Punch, and Exploding Side Kick (Neutral Special), Onslaught, Burning Dropkick, and Suplex (Side Special), Soaring Axe Kick, Helicopter Kick, and Thrust Uppercut (Up Special), and Head-On Assault, Feint Jump, and Counter Throw (Down Special).
As with other Mii Fighters, one of the strengths of the Mii Brawler is their diverse set of special moves. Many of their specials help rack up damage, improve their recovery, or possess fantastic KO power. Shot Put is a fantastic tool for edgeguarding due to its arc and strong knockback. Moves such as Burning Dropkick and Feint Jump both aid the Brawler's recovery, providing decent horizontal distance. Suplex serves as a potent mindgame special, as well as an excellent way of racking up damage, dealing about 20% for each successful Suplex landed, even when stale.
Accompanying their varying specials, the Mii Brawler is a fairly nimble fighter with decent combo potential. Their walking and dashing speed is above average and many of their normals have relatively low start-up and ending lag. All of their tilts and aerials (with the exception of down aerial) come out fairly quickly and are safe on shield when properly spaced. Up tilt can chain into itself at low percentages while down tilt can combo into forward aerial and neutral aerial at low percentages and other aerials/special moves at higher percentages. Neutral aerial is an excellent sex kick that boasts a wide range of utility due to its speed and extremely low landing lag, making it a very useful tool for edgeguarding, initiating and breaking combos, and approaching. Forward tilt serves as a decent spacing tool due to it no longer having a sour spot and its ability to be angled while their down throw is a very good combo initiator, capable of comboing into a variety of moves. Additionally, Mii Brawler has a plethora of moves that have high KO potential. Forward smash deals extremely high knockback and can kill at low-mid percentages. The initial hit of up smash is a potent finisher that has very low start-up. Many of their specials can secure early KOs as well, especially Thrust Uppercut and Helicopter Kick. Exploding Side Kick is as strong as Falcon Punch and is safe on shield, Head-On Assault and Soaring Axe Kick can perform sacrificial KOs at low percentages (the former also breaking shields), and Counter Throw is among the strongest counters in the game.
Additionally, Mii Brawler has a plethora of excellent defensive tools. Neutral aerial serves as a quick out of shield option with its 6-frame start-up, factoring in the initial jump squat frames. Up Smash hits on frame 8 and has Mii Brawler's legs intangible for the first half of its active frames making it a great anti-air option. Finally, 2 of Mii Brawler's Up Specials, Soaring Axe Kick and Thrust Uppercut, also serve as great out of shield options with the former having excellent range to punish disjointed attacks and retreating aerials and the latter being Mii Brawler's fastest OOS option at frame 3.
In terms of recovery, Mii Brawler has some good options. Soaring Axe Kick has great vertical distance but suffers horizontally. Burning Dropkick, Helicopter Kick and Feint Jump provide better horizontal recovery. Feint Jump, much like Zero Suit Samus' Flip Jump, is a good tool that can both mix up and extend Mii Brawler's otherwise lackluster recovery as well as aid in escaping juggles. However, if Mii Brawler is hit out of Feint Jump, they will be unble to use it again until they grab a ledge or land on stage. Burning Dropkick can be used multiple times and its decent travel distance can be further improved by B-reversing it in the air. Helicopter Kick travels at a low angle, giving it excellent horizontal recovery potential but weak vertical distance.
However, Mii Brawler does not come without their own flaws. In exchange for their decent mobility and speed, their fixed middleweight status doesn't grant them high survivability. This is further exacerbated by their fast falling speed and susceptibility to combos. Furthermore, the Mii Brawler lacks tools to force approaches and has to make hard commitments when approaching due to a lack of safe options.
Another issue with the Mii Brawler is the lack of reliable KO confirms at medium to high percents. At those percentages, many of Mii Brawler's combo setups stop confirming. Many of their KO options are flawed, being extremely laggy (Such as Forward Smash and Onslaught) or having poor range (Down Smash and Up Smash). Because of this, they must rely on back aerial, Up Smash out of shield, hard reads and tech-chasing to secure stocks before 120. This is slightly mitigated by their specials, such as landing up aerial comboing into Flashing Mach Punch and Down throw comboing into Thrust Uppercut on platforms.
Lastly, Mii Brawler suffers from a mediocre grab game. While superior to that of the other Mii Fighters, Mii Brawler's throws do not offer a great deal of utility. Down throw is no longer as good of a combo initiator as it was in SSB4, up throw provides no true follow-ups due to its high ending lag, and their only KO throw, forward throw, only KOs at the edge at very high percentages.
Overall, the Mii Brawler is a jack of all trades amalgamation of all hand-to-hand based fighters. The ability to mix and match several different special moves adds a unique layer of versatility by allowing several different playstyles for the same basic fighter, making Mii Brawler among the most unpredictable to fight against. However, all of the customizable special moves have a fatal flaw to prevent them from being overpowered and/or are an inferior version of a similar move other fighters possess. The character's very good frame data, above-average mobility, and a variety of moves that can combo, juggle, and secure KOs are held back by their poor range and limited off-stage presence due to their fast fall speed. While their strengths do overshadow their weaknesses, many players have considered the Mii Brawler to be generally inferior to characters who have a similar fighting archetype such as Mario and Squirtle.
Changes from Super Smash Bros. 4
The Mii Brawler has been the most extensively modified of the Mii Fighters. With its height and weight now being fixed, the Mii Brawler now has set attributes, now being a middleweight fast faller with high mobility and effective close combat abilities, making their playstyle along the lines of other combo-oriented "footsies" fighters like Little Mac or Squirtle. The Brawler is also the Mii whose custom moves have been the most extensively modified. As a result of their moveset overhaul, the Mii Brawler has received a large mix of buffs and nerfs in the transition from Smash 4 to Ultimate; while it was ambiguous to whether they were overall buffed or nerfed during the initial release, game updates would provide substantial buffs for the Brawler, and the changes to game mechanics have been mostly positive for them. Overall, the Mii Brawler was buffed in the transition to Ultimate.
In terms of move changes, aside from some animation changes that set their moves apart from other characters, the Brawler's standard moveset has been noticeably improved. Their moves' functionality has not been altered significantly, with quality-of-life changes like forward tilt losing its sourspot, forward aerial being faster, and moves such as their smash attacks and back aerial getting moderate to high increases in knockback. Similarly to the other Mii Fighters, the Brawler's default special moves have been buffed significantly, with them being the largest recipient of buffs: Shot Put has less endlag and sends at a lower angle that makes it more useful, Onslaught has increased KO potential overall, Soaring Axe Kick covers slightly more distance and the descending part now has to be manually inputted, and Head-On Assault can now KO and deals increased shield damage. These changes give them a larger abundance of powerful moveset choices, fixing one of the Brawler's former weaknesses and allowing the Brawler to function just as effectively without altered custom moves.
In addition, the Brawler is the Mii Fighter to have the biggest access to entirely new special moves, as each directional input (neutral, side, up, down) has a new special move that replaces another: Ultimate Uppercut was replaced by Flashing Mach Punch, a powerful multi-hit move that renders the Brawler invincible should the move connect; Headache Maker was replaced by Suplex, a damaging command grab; Piston Punch was replaced by Thrust Uppercut, a variant with more recovery potential and combo ability but less KO power; and Foot Flurry was replaced by Counter Throw, a unique counterattack with short counter frames, but low cooldown and a retaliating hit in the form of a command grab. Each of these moves now give the Brawler a new option to handle several different situations.
The Brawler also benefits from some of the universal changes to the gameplay mechanics. The universally increased mobility has notably improved the Brawler's grounded mobility as it grants them a more respectable initial dash, as well as their ground-to-air and air-to-ground mobility due to their faster falling speed and gravity. The ability to perform any grounded attack out of a run also alleviates their notoriously poor grounded approach. These two changes have collectively improved the Brawler's neutral game, which was a major weakness they had in Smash 4. The changes to air dodges also allow the Brawler to catch opponents with more ease and potentially juggle them for a longer time, which is further compounded by the Brawler's improved mobility.
However, the Mii Brawler has also received some noteworthy nerfs. The Brawler's set attributes are a double-edged sword, as their lower weight, slower air speed, and higher falling speed and gravity makes them easier to combo and KO and renders their aerial mobility more polarized, while also removing their neutral and forward aerial's ability to autocancel from a short hop. Additionally, some of the Brawler's best moves have been nerfed: down throw's higher knockback scaling limits followups after mid percents despite the Brawler's streamlined jumpsquat, vastly reducing the KO power of their combo strings and mostly preventing the Brawler from KOing as early as 85% through throw combos. The Brawler's best followup options from down throw also have weaker KO potential, since Helicopter Kick has lowered knockback and Thrust Uppercut's knockback is lower compared to Piston Punch. As a result, the Brawler is now forced to use their tilts in order to combo, as their previous KO setups now mostly serve to rack up damage instead.
Despite Soaring Axe Kick's vastly improved utility and distance, some of the Brawler's other recovery choices have been nerfed in distance, making the Brawler's recovery less reliable than before: Onslaught travels a reduced distance if performed in the air, Burning Dropkick now has a fixed distance and cannot be charged (which also reduces its utility) and Feint Jump travels at a more downward angle, which when combined with the Brawler's increased fall speed and gravity gives the move less distance. The changes to the Brawler's special moves have also removed two of the Brawler's approach options, as the loss of Ultimate Uppercut removes a super armor option in exchange for invincibility when Flashing Mach Punch connects, and the loss of Foot Flurry removes one of their only approaching attacks in exchange for a counterattack in Counter Throw. However, due to the Brawler's improved mobility, the loss of these options is overall alleviated.
Some of the changes to gameplay mechanics adversely affect the Brawler as well. The removal of perfect pivoting removes a useful microspacing tactic, while the changes to air dodges, while improving the Brawler's juggling and edgeguarding ability, also makes them easier to edgeguard. Lastly, the Brawler still retains some of their former weaknesses from Smash 4 despite them being alleviated, such as their poor range and only passable projectile collectively resulting in a polarized neutral game, as well as having trouble at landing their powerful KO options and a vulnerable recovery.
In the end, the changes to the Mii Brawler's moveset have improved their moveset overall and allow more of their special moves to shine due to their new utility, allowing the Brawler to more reliably adapt to a combo-based hit-and-run playstyle, though at the cost of weaker down throw combos and their strongest special moves being streamlined. Game updates have also provided the Brawler with some notable buffs, toning down some of the nerfs they received in the base game and significantly improving their options in the neutral game. As a result, their original perception as the weakest of the three Miis has notably improved since then, with the general consensus being the Brawler stands around the low end of high tier or the high end of mid tier, but has room to rise. Nevertheless, their true viability and impact on the metagame are still yet to be determined due to their low representation and amount of results.
Throws and other attacks
New special moves
The Mii Brawler has received four new special moves, each replacing one former special move from each category.
The Mii Brawler has been significantly buffed from game updates. Update 2.0.0 improved the Brawler's offense by improving their neutral infinite, increasing the damage of up aerial and some special moves, extending up smash's sweetspot duration, and granting neutral and back aerials less landing lag. The landing lag decreases now make back aerial safer on shield, while giving late neutral aerial more followups, some into KO moves. Flashing Mach Punch's increased damage is more rewarding on hit, Exploding Side Kick's reduced ending lag makes it harder to punish, Onslaught's increased speed makes it easier to connect, Soaring Axe Kick is safer, Feint Jump's kick has more knockback, and Head-On Assault can now break full shields if all hits connect.
Patch 3.1.0 gave a mixed bag of changes, with their neutral attack and Flashing Mach Punch connecting more consistently. The Brawler's notoriously high falling and fast falling speeds were also reverted back to their SSB4 values, making them less susceptible to combos and juggles while also allowing forward aerial to autocancel out of a short hop. However, their airdodge and footstool animations were made laggier.
Patch 4.0.0 significantly improved the utility of what was commonly considered their two worst custom moves: Flashing Mach Punch was once again buffed by decreasing its startup and has more invulnerability if it connects, while also increasing the final hit's knockback, while Thrust Uppercut's final hit has more knockback, allowing it to actually KO at reasonable percents. However, the Brawler's infamously fast falling speed from earlier iterations has returned, resulting in the Brawler once again being easier to combo, forward aerial losing its ability to auto-cancel in a short hop, and the Mii Brawler's recovery being worse, but making them harder to juggle in return, as well make their airdodge and footstool animations less laggy.
Patch 5.0.0 gave a nerf to Counter Throw, making the move no longer grab opponents who are invincible/intangible except for Banjo & Kazooie's Wonderwing, due to its peculiar properties against grabs, while patch 6.0.0 reduced the horizontal range of its counterattack grabbox.
Patch 7.0.0 now increased Suplex's grab range, make it easier to grab opponents.
As a result, the Mii Brawler is significantly better than they were during Ultimate's release.
For a gallery of Mii Brawler's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
The viewpoint on the Mii Brawler was very positive before release, with players quickly acknowledging the buffs and changes to their array of special moves, along with the engine changes suggesting that they would benefit immensely due to their speedy rushdown archetype. However, perception on the Mii Brawler quickly became lackluster on release: many players quickly noticed the severe nerfs to their strongest and infamous abilities from Smash 4, most notably the heavy nerfs to down throw (which could KO opponents at extremely low percents through the use of Helicopter Kick and Piston Punch). In addition, they received nerfs to their core moves (the smaller hitboxes of neutral and back aerials, and the loss of the autolink angle for forward aerial), and suffered from laggy and/or short-ranged moves, a poor approach, an ironic lack of safe KO moves, and a high vulnerability to combos and gimping. Due to this, they were quickly considered them to be the weakest of the three Mii Fighters, as they had the ability to rack up damage very quickly, yet were unable to safely secure stocks.
Unlike the other Mii Fighters, the Mii Brawler has received a notable amount of buffs to their moveset over time, improving the overall effectiveness of the character. As a result of their constant buffs and the growing metagame, several players such as ESAM, Leffen, Larry Lurr, and Charliedaking have begun to change their viewpoint on them due to the realization of their very good frame data, combo/juggling potential, strong and versatile special moves, and recovery options, even going as far as to rank them as both a solid high mid-tier character or even a high tier, and labeling them as the best of the three Mii Fighters. While this is up to debate due to the relative obscurity of the character, it is generally agreed that the Brawler has improved due to updates.
Role in World of Light
Although the Mii Brawler doesn't appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (excluding Kirby) when Galeem unleashed his beams of light.
The default Mii Brawler was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Sacred Land sub-area after completing an optional time puzzle on the Triforce of Wisdom, which is hinted by an Owl Statue located in the Triforce of Power's section left path, by setting the time to 4:40.
Defeating the Mii Brawler automatically adds the default Mii Brawler under the name "Mii" with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. This Mii cannot be restored if deleted.
The Mii Brawler's fighter spirit is available periodically for purchase in the shop for 500 Gold. Unlocking Mii Brawler in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the spirit for Mii Brawler only uses the official artwork from Ultimate.
In Spirit battles
Conditions in italic aren't listed on the Spirit Battle preview screen.
As the main opponent
As a minion
Main article: Alternate costume (SSBU)/Mii Fighter
Character Showcase Video