Mii Brawler (SSBU)
The Mii Brawler (Mii格闘タイプ, Mii Hand-to-Hand Fighting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as a playable character on June 12th, 2018 along with the other Mii Fighter types, the Swordfighter, and the Gunner. The Mii Brawler is classified as fighter #51.
As with the other Mii Fighter types, the Mii Brawler has 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō.
Being the "up close and personal" Mii Fighter, the Brawler now possesses a good walking/dashing speed (tied with Toon Link and Mewtwo for walk speed and the 25th fastest dash speed) and the ability to wall jump in exchange for now being a middleweight fighter (sharing the same weight as Inkling, Ness, and Lucas) with a fast falling speed, an above-average air speed, and a sub-par air acceleration. As a Mii Fighter, their specials are determinant on the player's choice. Like the other two Mii Fighters, they have access to 12 different specials: Shot Put, Flashing Mach Punch, and Exploding Side Kick (Neutral Special), Onslaught, Burning Dropkick, and Suplex (Side Special), Soaring Axe Kick, Helicopter Kick, and Thrust Uppercut (Up Special), and Head-On Assault, Feint Jump, and Counter Throw (Down Special).
As with other Mii Fighters, one of the strengths of the Mii Brawler is its diverse set of special moves. Many of their specials help rack up damage, improve their recovery, or possess fantastic KO power. Shot Put is a fantastic tool for edgeguarding due to its' arc and strong knockback. Moves such as Burning Dropkick and Feint Jump both aid the Brawler's recovery, providing decent horizontal distance. Suplex serves as a potent mindgame special, as well as an excellent way of racking up damage, dealing about 20% for each successful Suplex landed, even when stale.
Accompanying their varying specials, the Mii Brawler is a fairly nimble fighter with decent combo potential. Their walking and dashing speed is above average and many of their normals have relatively low start-up and ending lag. All of their tilts and aerials (with the exception of down aerial) come out fairly quickly and are safe on shield when properly spaced. Up tilt can chain into itself at low percentages while down tilt can combo into forward aerial at low percentages and other aerials/special moves at higher percentages. Neutral aerial is an excellent sex kick that boasts a wide range of utility due to its' speed and extremely low landing lag, making it a very useful tool for edgeguarding, initiating and breaking combos, and approaching. Forward tilt serves as a decent spacing tool due to it no longer having a sour spot and its' ability to be angled while their down throw is a very good combo initiator, capable of comboing into a variety of moves. Additionally, the Mii Brawler has a plethora of moves that have high KO potential. Forward smash deals extremely high knockback and can kill at low-mid percentages. The initial hit of up smash is a potent finisher that has very low start-up lag. Many of their specials can secure early KOs as well, especially in Thrust Uppercut and Helicopter Kick, both in which excel at early vertical KOs. Exploding Side Kick has the same KO potential of Falcon Punch and is safe on shield, Head-On Assault and Soaring Axe Kick can perform suicidal KOs at extremely low percentages (the former which is also a potent shield breaker), and Counter Throw is among the strongest counters in the game.
Additionally, Mii Brawler has a plethora of excellent defensive tools. Neutral aerial serves as a quick out of shield option with its 6-frame start-up, factoring in the initial jump squat frames. Up Smash has Mii Brawler's legs intangible for the first half of its active frames making it a great anti-air option. Finally, 2 of Mii Brawler's Up Specials, Soaring Axe Kick and Thrust Uppercut, also serve as great out of shield options with the former having excellent range to punish laggy disjointed attacks and the latter being Mii Brawler's fastest OOS option at frame 3.
In terms of recovery, Mii Brawler has some good options. Both Soaring Axe Kick and Thrust Uppercut have great vertical distance. However, the former is more reliable for recovery due to having better ledge snapping. Horizontal-wise, Mii Brawler has Burning Dropkick, Helicopter Kick and Feint Jump. Feint Jump, much like Flip Jump, is a good tool that can both mix up and extend the Mii Brawler's otherwise lackluster recovery, as well as escape juggles. Burning Dropkick can be used multiple times and its decent travel distance can be further improved by B-reversing it in the air.
However, the Mii Brawler does not come without their own flaws. In exchange for their decent mobility and speed, their fixed middleweight status allows them to be KO'd somewhat easily. This is further exacerbated by its' status as a fast-faller, now being a very susceptible target to combos. Furthermore, the Mii Brawler lacks the tools to force approaches and has to make hard commitments when approaching due to the lack of safe options.
Another issue with the Mii Brawler is the lack of reliable KOs confirms at medium to high percents. At those percentages, most of Mii Brawler's combo setups stop confirming into their kill moves due to the former dealing too much knockback. Many of their KO options are flawed, some of them being extremely laggy (Such as Forward Smash and Onslaught) or having poor range (Down Smash and Up Smash). Because of this, they must rely on back aerial, Up Smash out of shield, hard reads and tech-chasing to secure stocks.
The Mii Brawler's grab game is also slightly worsened. While superior to that of the other Mii Fighters, many of the Mii Brawler's grabs do not offer a great deal of utility. Down throw is no longer as good of a combo initiator as it was in SSB4, up throw provides no true follow-ups due to its' high ending lag, and their KO throw, forward throw, only KOs at the edge at relatively high percentages.
Lastly, while the Mii Brawler does boast a flexible recovery, some of their tools do come with their own flaws. Soaring Axe Kick has very little horizontal distance while Helicopter Kick and Thrust Uppercut both have poor vertical distance. While Feint Jump is an excellent tool for recovery, the Mii Brawler will be rendered unable to use it again if they are hit while using it until they grab a ledge or land on stage.
Overall, the Mii Brawler is a character with very good frame data, above-average mobility, a decent grab game and a variety of moves that can combo, juggle, and secure KOs. However, they are held back by their poor range and limited off-stage presence due to their fast fall speed. And while their strengths do overshadow their weaknesses, many players have considered the Mii Brawler to be generally inferior to characters who have a similar fighting archetype such as Mario and Squirtle. As a result, they tend to struggle in some matchups, particularly versus characters with projectiles or disjoints. Similarly to the other Mii Fighters, their representation has been relatively sparse, leaving their viability yet to be seen.
Changes from Super Smash Bros. 4
The Mii Brawler has received a large mix of buffs and nerfs in the transition to Ultimate, and it is ambiguous to whether they have been overall buffed or nerfed. The Mii Brawler has been the most extensively modified of the Mii Fighters, especially in terms of custom moves. With height and weight now being fixed, the Mii Brawler now has set attributes, now being a middleweight fast faller with high mobility and effective close combat abilities, making their playstyle along the lines of other combo-oriented "footsies" fighters like Little Mac or Squirtle.
In terms of move changes, aside from some animation changes that set their moves apart from other characters, the Brawler's standard moveset has been overall buffed. Their moves' functionality has not been altered significantly, with quality-of-life changes like forward tilt losing its sourspot, forward aerial being faster and connecting better, and moves such as their smash attacks and back aerial getting moderate to high increases in knockback. Similarly to the other Mii Fighters, the Brawler's default special moves have been buffed exponentially, with them being the largest recipient of the Brawler's buffs: Shot Put has less endlag and sends at a lower angle that makes it more useful, Onslaught has increased KO potential overall, Soaring Axe Kick covers slightly more distance and the descending part now has to be manually inputted, and Head-On Assault can now KO and deals increased shield damage. These changes give them a larger abundance of powerful moveset choices, fixing one of the Brawler's former weaknesses and allowing the Brawler to function just as effectively without altered customs.
The Brawler is the Mii Fighter to have the biggest access to entirely new special moves: each directional input (neutral, side, up, down) has a new special move that replaces another: Ultimate Uppercut was replaced by Flashing Mach Punch, a powerful multi-hit move; Headache Maker was replaced by Suplex, a damaging command grab; Piston Punch was replaced by Thrust Uppercut, a variant with more recovery potential and combo ability but less KO power; and Foot Flurry was replaced by Counter Throw, a unique counterattack with low cooldown, short counter frames, and a retaliating hit in the form of a grab. Each of these moves now give the Brawler a new option to handle several different situations.
However, the Mii Brawler has also received notworthy nerfs, which arguably counterbalance their buffs. The Brawler's set attributes are a double-edged sword, as their lower weight, slower air speed, and higher falling speed and gravity, makes them easier to both combo and KO and removes their neutral and forward aerial's ability to autocancel from a short hop. Additionally, some of the Brawler's best moves have been nerfed: down throw's higher knockback scaling limits followups after mid percents, vastly reducing the KO power of their combo strings and preventing the Brawler from KOing as early as 85% through throw combos. The Brawler's best followup options from down throw also have weaker KO potential, since Helicopter Kick has lowered knockback and Thrust Uppercut's knockback is lower compared to Piston Punch. As a result, the Brawler's KO setups have actually been reduced, since they now only serve to rack up damage instead of KOing.
Despite Soaring Axe Kick's vastly improved utility and distance, some of the Brawler's other recovery choices have been nerfed in distance, making the Brawler's recovery less reliable than before: Onslaught travels a reduced distance if performed in the air, Burning Dropkick now has a fixed distance and cannot be charged (which also reduces its utility) and Feint Jump travels at a more downward angle, which when combined with the Brawler's increased fall speed and gravity gives the move less distance. The Brawler's approach options have also been reduced due to the removal of Ultimate Uppercut and Foot Flurry, the former removing a super armor option in exchange for invincibility when Flashing Mach Punch connects, and the latter removing one of their only approaching attacks in exchange for a counterattack in Counter Throw. Lastly, the Brawler also retains some of their former weaknesses from Smash 4, such as a below-average neutral game due to their poor range, unreliable aerials for approaching and only passable projectile, an inconsistent combo game, slightly below-average frame data for a fighter of their playstyle, trouble at landing their powerful KO options, and a predicable recovery.
Overall, the changes to the Mii Brawler's moveset allow more of their special moves to shine while granting them better utility, though at the cost of their strongest tools being streamlined, and the extreme changes their special moves have gained means the Brawler has to take advantage of their buffed special moves to counteract the nerfs to their potent down throw combos. Due to these factors, the Brawler is arguably the weakest of the three Mii Fighters, although they have received consistent and notable buffs throughout patches, unlike the other Mii Fighters. Overall, their viability compared to the cast and, more significantly, their impact on the metagame, are still yet to be determined due to their low representation and amount of results.
Throws and other attacks
New special moves
The Mii Brawler has received four new special moves, each replacing one former special move from each category.
The Mii Brawler has been significantly buffed from game updates. Update 2.0.0 improved the Brawler's offense by improving their neutral infinite, increasing the damage of up aerial and some special moves, extending up smash's sweetspot duration, and granting neutral and back aerials less landing lag. The landing lag decreases now make back aerial safer on shield, while giving late neutral aerial more followups, some into KO moves. Flashing Mach Punch's increased damage is more rewarding on hit, Exploding Side Kick's reduced ending lag makes it harder to punish, Onslaught's increased speed makes it easier to connect, Soaring Axe Kick is safer, Feint Jump's kick has more knockback, and Head-On Assault can now break full shields if all hits connect.
Patch 3.1.0 gave a mixed bag of changes, with their neutral attack and Flashing Mach Punch connecting more consistently. The Brawler's notoriously high falling and fast falling speeds were also reverted back to their SSB4 values, making them less susceptible to combos and juggles while also allowing forward aerial to autocancel out of a short hop. However, their airdodge and footstool animations were made laggier.
Patch 4.0.0 significantly improved the utility of what was commonly considered their two worst custom moves: Flashing Mach Punch was once again buffed by decreasing its startup and has more invulnerability if it connects, while also increasing the final hit's knockback, while Thrust Uppercut's final hit has more knockback, allowing it to actually KO at reasonable percents. However, the Brawler's infamously fast falling speed from earlier iterations has returned, resulting in the Brawler once again being easier to combo, forward aerial losing its ability to auto-cancel in a short hop, and the Mii Brawler's recovery being worse, but making them harder to juggle in return, as well make their airdodge and footstool animations less laggy.
Patch 5.0.0 gave a nerf to Counter Throw, making the move no longer grab opponents who are invincible/intangible except for Banjo & Kazooie's Wonderwing, due to its peculiar properties against grabs, while patch 6.0.0 reduced the horizontal range of its counterattack grabbox.
Patch 7.0.0 now increased Suplex's grab range, make it easier to grab opponents.
As a result, the Mii Brawler is significantly better than they were during Ultimate's release.
For a gallery of Mii Brawler's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
The viewpoint on the Mii Brawler was very positive before release, with players quickly acknowledging the buffs and changes to their array of special moves, along with the engine changes suggesting that they would benefit immensely due to their speedy rushdown archetype. However, perception on the Mii Brawler quickly became lackluster on release: many players quickly noticed the severe nerfs to their strongest and infamous abilities from Smash 4, most notably the heavy nerfs to down throw (which could KO opponents at extremely low percents through the use of Helicopter Kick and Piston Punch). In addition, they received nerfs to their core moves (the smaller hitboxes of neutral and back aerials, and the loss of the autolink angle for forward aerial), and suffered from laggy and/or short-ranged moves, a poor approach, an ironic lack of safe KO moves, and a high vulnerability to combos and gimping. Due to this, they were quickly considered them to be the weakest of the three Mii Fighters, as they had the ability to rack up damage very quickly, yet were unable to safely secure stocks.
Unlike the other Mii Fighters, the Mii Brawler has received a notable amount of buffs to their moveset over time, improving the overall effectiveness of the character. As a result of their constant buffs and the growing metagame, several players such as ESAM and Leffen have began to change their viewpoint on them due to the realization of their very good frame data, combo/juggling potential, and recovery options, even going as far as to rank them as both a solid high mid-tier character and labeling them as the best of the three Mii Fighters. While this is up to debate due to the relative obscurity of the character, it is generally agreed that the Brawler has improved due to updates.
Role in World of Light
Although the Mii Brawler doesn't appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (excluding Kirby) when Galeem unleashed his beams of light.
The default Mii Brawler was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Sacred Land sub-area after completing an optional time puzzle on the Triforce of Wisdom, which is hinted by an Owl Statue located in the Triforce of Power's section left path, by setting the time to 4:40.
Defeating the Mii Brawler automatically adds the default Mii Brawler under the name "Mii" with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. This Mii cannot be restored if deleted.
The Mii Brawler's Fighter Spirit is available periodically for purchase in the shop for 500 Gold. Unlocking Mii Brawler in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the spirit for Mii Brawler only uses the official artwork from Ultimate.
In Spirit battles
As the main opponent
As a minion
Main article: Alternate costume (SSBU)/Mii Fighter
Character Showcase Video