Mii Brawler (SSBU)/Down special/Custom 2
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Overview[edit]
Update History[edit]
- Counter Throw can no longer grab opponents who are invincible/intangible (excluding Banjo & Kazooie's Wonderwing).
- Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.
Throw and Hitboxes[edit]
Collateral Hitbox[edit]
Throw[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 14.0% | Forward | 75 | 60 | 0 | 0.0× | None |
Timing[edit]
Counter[edit]
Intangibility | 5-6 |
---|---|
Counter | 6-23 |
Interruptible | 38 |
Animation length | 46 |
Grab[edit]
Intangibility | 1-47 |
---|---|
Search | 4-5 |
Interruptible | 40 |
Animation length | 47 |
Throw[edit]
During frames 1 and 13, the move inflicts 5 frames of hitlag to both Mii Gunner and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincible | 1-13 |
---|---|
Hitbox (early, late) | 9-11, 12 |
Throw | 14 |
Interruptible | 47 |
Animation length | 55 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Counter |
Intangible |
Interruptible |
Searchbox |
|