User/Item
|
Move
|
Part of Character
|
Intangibility Frames
|
Notes
|
By Characters
|
All characters |
Spot dodge/Roll/Air dodge Edge grab Techs (Standard, Rolling, Wall, Ceiling) Edge recovery actions (Climb, Attack, Roll, Jump) Floor recovery options (Get up, Roll, Attack) Perfect shield |
Entire body |
Varies |
|
Shield break animation |
*   Lasts until the character lands and gets back up * Lasts from frames 1-36 on most characters, with the exception of Kirby and Jigglypuff.
|
Shield jump |
1-2 |
|
Shield platform drop |
1 |
|
Wall jump |
1-14   |
* Only applies when a wall jump tech is performed.
|
Tripping |
1-6 (soft trip), 1-7 (dashing trip), 1-8 (turning trip), 1-17 (hard trip) 1-5 (soft trip), 1-13 (hard trip)  |
|
Footstool jump |
9-12 (regular footstool), 1-4 (phantom footstool) |
|
Banjo & Kazooie |
Shield |
Arms |
1-2 |
*Activation
|
Shock Spring Jump |
Entire body |
15-17 (uncharged), 31-33 (fully charged) |
|
Bayonetta |
Witch Time |
Entire body |
5-16 8-23 |
|
Bowser |
Shield |
Head; Arms |
1 (head), 3-5 (arms) |
*Activation
|
Shell based animations |
Head, Arms and legs |
Varies |
|
Netural attack |
Arms |
6-8 (hit 1); 8-10 (hit 2) 7-9 (hit 1); 9-11 (hit 2) 7-8 (hit 1); 9-11 (hit 2) |
|
Forward tilt |
Arm |
10-14    |
*Applies to the attacking arm
|
Up tilt |
8-13 11-16
|
Down tilt |
Arms |
10-12, 20-22  10-12, 15-17  |
*Applies to the first and second attacking arm, respectively
|
Up smash |
Entire body |
16-17 |
|
Up aerial |
Head |
10-20 3-13   |
|
Flying Slam |
Entire body |
1-23  |
*Only when opponent is grabbed
|
Whirling Fortress |
1-4 1-5 |
*Only when used on the ground
|
Captain Falcon |
Up tilt |
Leg |
14-17  |
*Applies to the attacking leg
|
Up smash |
Legs |
22-23, 28-29 |
*Applies to the first and second attacking leg, respectively
|
Charizard |
Shield |
Head |
1-4  |
*Activation
|
Up tilt |
Wings |
7-23 |
|
Forward smash |
Entire body |
22-26 22-25 20-24  |
|
Up aerial |
Head |
6-11 11-15  |
|
Chrom |
Up smash |
Arm |
10-23 |
*Applies to the sword arm
|
Counter |
Entire body |
7-9 (startup), 1-6 (counterattack) |
|
Cloud |
Down tilt |
Leg |
7-17  |
*Applies to the bent leg
|
Blade Beam |
Entire body |
10-17  |
*Limit Break version only
|
Cross Slash |
6-11
|
Climhazzard |
5-12
|
Corrin |
Shield |
Head |
1  |
*Activation
|
Dragon Lunge |
Entire body |
2-5 2-7 |
*Jumping
|
Dragon Ascent |
10-17 7-17 |
|
Counter Surge |
6-7 (startup)  1-49 (counterattack)
|
Daisy |
Up smash |
Arms and head |
14-20 |
|
Toad |
Entire body |
8-10 (startup); 1-3 (counterattack) |
|
Dark Pit |
Shield |
Head |
1-3 |
*Activation
|
Power of Flight |
Entire body |
9-19 (ground); 15-19 (midair)  |
|
Dark Samus |
Shield |
Head and right arm |
1-5 (activation); 3-5 (deactivation)  |
|
Screw Attack |
Entire body |
3-6 (ground); 3-4 (midair) |
|
Diddy Kong |
Shield |
Rear-most arm |
3-5  |
*Deactivation
|
Donkey Kong |
Shield |
Head |
1-4 (activation); 3-5 (deactivation) |
|
Forward tilt |
Arm |
8-37 (up); 8-11 (non angled/down)  7-11 (up); 1-25 (non angled/down)  6-9 
|
*Applies to the attacking arm
|
Up tilt |
5-11   5-25
|
Down tilt |
1-9  5-7
|
Forward smash |
Arms and head |
20-26   |
|
Up smash |
14-18 12-16  12-15  |
|
Down smash |
Arms |
10-14 11-14   |
|
Up aerial |
Head |
1-10  5-10
|
Giant Punch |
Entire body  Arm   |
23-24 17-18 4-22 4-20  |
* Only occurs when fully charged *  Applies to the attacking arm *  Does not occur when fully charged
|
Spinning Kong |
Entire body     Arm/arms |
1-5 (startup); 9-48 (midair arms) 3-5 (ground); 2-5 (midair); 11-42 (midair arms)  4-6 (midair); 12-43 (midair arms)  19-24 (ground arm); 3-6 (midair); 12-43 (midair arms)  19-24 (ground arm); 10-38 (midair arms) |
* When used on the ground, applies on the rear-most arm only *When used in the air, applies to both arms
|
Hand Slap |
Entire body |
1-2  |
|
Dr. Mario |
Up smash |
Head |
9-11 9-13  |
|
Super Jump Punch |
Entire body |
3
|
Duck Hunt |
Shield |
Head |
3-5  |
*Deactivation
|
Falco |
Up smash |
Head  Legs   |
1-10 7-12, 13-20  7-12, 13-18  |
*Applies to each attacking leg, respectively
|
Down smash |
Legs |
1-6  3-7   3-8  |
|
Reflector |
Entire body |
1 |
|
Fox |
Up smash |
Head |
1-9    1-10 |
* Snout is exposed
|
Down smash |
Legs |
1-6  6  6-7    |
|
Reflector |
Entire body |
1   1-3 2-3 |
|
Ganondorf |
Shield |
Head Arm |
1-4 (activation) 3-5 (deactivation) |
*When deactivating, applies to the front-most arm
|
Greninja |
Shield |
Arm |
3-5  |
*Applies to the front-most arm
|
Substitute |
Entire body; head and foot |
8-18 (startup); 1-9 (activation); 1-3 (counterattack) 7-34 (startup); 1-5 (activation); 1-33 (counterattack) |
* After frame 17 of startup, intangibility only occurs on its head and front-most foot *Counterattack intangibilty frames do not include the hitlag prior to the counterattack
|
Hero |
Kamikazee |
Entire body |
1-42 |
|
Zoom |
30~ |
Intangibility disappears as soon as Hero starts descending
|
Ice Climbers |
Belay |
Partner |
5-16 1-65 1-15  |
|
Ike |
Counter |
Entire body; head |
8-33 (startup); 1-4 (counterattack) |
*After frame 15 of startup, intangibility occurs on his head
|
Incineroar |
Shield |
Arms |
1-3  |
*Activation
|
Down tilt |
Legs |
8-11  |
*Intangibility occurs on the non-attacking leg on frame 8; occurs on both legs for remaining frames
|
Up tilt |
Head |
6-11  |
|
Up smash |
Arms |
13-18  |
|
Cross Chop |
13-26  |
|
Revenge |
Entire body |
1-19 (counterattack)  |
|
Isabelle |
Pocket |
5-23  |
|
Ivysaur |
Up smash |
Flower |
26-29  |
|
Up aerial |
12-13  |
|
Bullet Seed |
Entire body |
1-3 |
|
Jigglypuff |
Down smash |
Feet |
7-26 9-10 14-15  14-16  |
|
Rest |
Entire body |
1-29 1-26 1-27   |
|
Joker |
Summoning |
Entire body |
2-62 |
*Only triggered when not moving on the ground
|
Gun/Gun Special |
4-13 (forward dodge, ground); 5-14 (backward dodge, ground); 1-6 (jump); 5-16 (forward/backward dodge, midair) |
*Applies for both versions
|
Wings of Rebellion |
1-25 (ground); 3-25 (midair)  |
|
Rebel's Guard |
1-14  |
Counterattack
|
Tetrakarn/Makarakarn |
Entire body; head, arm |
3-4 (startup); 1-8 (counterattack); 1-29 (reflection)  |
*When reflecting, gains intangibility on his head at frame 1, and on his front-most arm for the remaining frames
|
Ken |
Neutral attack (held, close) |
Upper body |
4-10
|
Forward tilt (tapped, far) |
Leg |
7-12  |
*Applies to the attacking leg
|
Up tilt (held) |
Upper body |
4-10  |
|
Up smash |
Arm |
9-12  |
*Applies to the attacking arm
|
Up throw |
Leg |
27-32  |
*Applies to the attacking leg
|
Oosoto Mawashi Geri |
7-8  |
*Applies to the attacking leg *When canceling into the Inazuma Kick, applies intangibility on frame 1
|
Tatsumaki Senpukyaku |
13-22 (ground, tapped); 13-42 (ground, held; midair) |
*Applies to both standard and input versions *Applies intangibility to the pivoting leg on the ground, and to the attacking leg in midair
|
Shoryuken |
Entire body; arm |
5 (standard), 4-6 (input), 1-14 (arm, input) |
|
King Dedede |
Up tilt |
Entire body  Head and left arm   |
7-8 9-15 7-13 |
|
Inhale |
Entire body |
4-18  |
*Occurs when inhaling opponents only *Inhaled opponent gains intangibility on frames 4-7
|
Super Dedede Jump |
Entire body, feet |
22-25 (body), 77- (feet) 22-25 (body), 73- (feet) 18-21 (body), 69- (feet) |
|
King K. Rool |
Shield |
Arm |
1-2  |
*Applies to the front-most arm
|
Up tilt |
4-9  |
*Applies to the attacking arm
|
Up smash |
Head |
6-11  |
|
Up aerial |
7-13
|
Blunderbuss |
Entire body |
1-8 (capture); Launch intangibility varies based on the amount of hitstun received |
*Intangibility applies to the opponent only
|
Gut Check |
4-15 (startup); 1-7 (counterattack); 1-14 (reversed counterattack)
|
Kirby |
Shield |
Arm |
3-5 |
*Deactivation *Applies to the front-most arm
|
Up tilt |
Foot |
4-10  4-9 |
*Applies to the attacking foot
|
Up smash |
14-24 14-19 12-17
|
Down smash |
Feet |
7-26 7-9 5-14  2-11 |
|
Inhale |
Entire body |
4-18 |
*Occurs when inhaling opponents only *Inhaled opponent gains intangibility on frame 4 and stays intangible until they either escape the Inhale, or once they turn back to normal after being swallowed/spat out
|
Hammer Flip |
2-10   |
*When fully charged
|
Link |
Shield |
Head |
1-3 |
*Activation
|
Little Mac |
Shield |
Right arm |
3  |
|
Jolt Haymaker |
Entire body |
1-4 (body), 5-14 (lower body) 1-3 (body), 4-17 (lower body) |
**Only when used on the ground
|
Rising Uppercut |
1-3  |
|
Slip Counter |
5-6 (startup); 1-18 (counterattack) 4-5 (startup); 1-20 (counterattack)
|
Lucario |
Double Team |
Entire body |
6-35 (startup), 1-66 (ground counterattack), 1-58 (air counterattack), 5-39 (startup), 1-35 (counterattack), 40-68 (ground counterattack ending), 40-61 (air counterattack ending) 4-13 (startup), 1-29 (counterattack) |
|
Lucas |
Up smash |
Head  Head and arms |
15-29   |
|
PK Thunder |
Entire body |
1-17 1-9  |
*Applies to PK Thunder 2 only
|
Lucina |
Dolphin Slash |
Entire body |
4-5 (ground), 1-5 (air)  |
|
Counter |
5-6 (startup); 1-7 (counterattack)  |
*Counterattack intangibilty frames do not include the hitlag prior to the counterattack
|
Luigi |
Up smash |
Head |
7-10 9-11 9-13   |
|
Green Missile |
Entire body |
18-22 (normal) 18-22 (misfire) 18-22 (normal/misfire) |
*Occurs for the first 5 frames upon releasing the charge
|
Super Jump Punch |
2 5-8 6-8 8-10 (ground), 6-8 (midair)  |
|
Mario |
Up smash |
Head |
7-10 9-11 9-14 9-12  |
|
Super Jump Punch |
Entire body |
2-5 3-6     |
|
Marth |
Dolphin Slash |
Entire body |
5 1-5 4-5 (ground), 1-5 (air)  |
|
Counter |
1-5 (counterattack) 5-6 (startup), 1-8 (counterattack) 5-6 (startup), 1-7 (counterattack)  |
*Counterattack intangibilty frames do not include the hitlag prior to the counterattack
|
Mega Man |
Up tilt |
Entire body |
5-7  |
|
Down tilt |
Legs |
3-12   |
|
Rush Coil |
Entire body |
6-9  7-10  |
|
Meta Knight |
Shuttle Loop |
Entire body |
5-8 |
*Only when used on the ground
|
Dimensional Cape |
18-26  12-39 (no attack),12-28 (attack) 12-39 (no attack), 12-32 (ground attack, no direction/backward; aerial attack, no direction/backward), 12-29 (ground attack, forward; aerial attack, forward) |
|
Mewtwo |
Shield |
Head and tail |
1-5  |
*Deactivation
|
Teleport |
Entire body |
8-17 9-17 9-19 |
|
Disable |
10-16 |
|
Mii Brawler |
Up smash |
Leg |
8-12 |
*Applies to the attacking leg
|
Helicopter Kick |
Legs |
8-37 |
|
Thrust Uppercut |
Arm |
3-7 |
*Applies to the attacking arm
|
Feint Jump |
Entire body |
2-4 |
*Applies same frames of intangibility when jumping off of a wall
|
Counter Throw |
5-6 (startup); 1-17 (counterattack) |
|
Mii Gunner |
Cannon Jump Kick |
Entire body |
6 |
*Only when used on the ground
|
Mii Swordfighter |
Stone Scabbard |
Entire body |
5-12
|
Blade Counter |
1-16 (startup), 1-8 (counterattack) 5-6 (startup), 1-5 (counterattack) |
|
Min Min |
Shield |
ARMS |
1-3 (activation); 5 (deactivation) |
|
Down tilt |
Leg |
10-14  |
*Applies to the attacking leg
|
Up smash |
Legs |
7-15 |
*After frame 9, applies intangibility to the attacking leg only
|
Down smash |
6-8  |
|
Neutral aerial |
ARMS |
8-18 (Ramram); 14-32 (Megawatt); 10-23 (Dragon/Dragon Plus) |
*Applies to the attacking ARM
|
ARMS Jump |
Entire body; ARMS |
8-13 (uncharged); 8-25 (fully charged) |
*When fully charged, applies intangibility on her ARMS on frames 8-17, and on her whole body during frames 18-25
|
Mr. Game & Watch |
Up tilt |
Hands, arms |
1-39 |
*Front arm is intangible from frames 10-12, back arm is intangible from frames 20-22. The hands are always intangible.
|
Up smash |
Head |
24-28  |
* Nose is exposed
|
Fire |
Entire body |
5-13    |
|
Oil Panic |
1-25 (absorb) 1-24 (absorb), 1-6 (Oil spill)  2-25 (absorb) |
|
Ness |
Up tilt |
Head |
5-19 5-6  |
|
Up aerial |
8-11 |
|
PK Thunder |
Entire body; head |
1-9   1-32 |
*Applies to PK Thunder 2 only * Only grants head intangibilty from frames 10-32
|
Pac-Man |
Shield |
Hands |
2-3  |
*Activation
|
Up tilt |
Head Fist |
6-10 7-10
|
Palutena |
Forward tilt |
Right arm |
14-35 |
|
Warp |
Entire body |
16-31 16-32 |
|
Counter/Reflect Barrier |
6-12 (startup), 1-5 (counterattack)
|
Celestial Firework |
1-15 |
|
Peach |
Up tilt |
Head Head and arm |
9-13 10-13 |
|
Up smash |
Head and arms |
13-22 14-20   |
|
Toad |
Entire body |
11-14 (startup), 1-4 (counterattack) 11-14 (startup), 1-3 (counterattack) 8-10 (startup), 1-3 (counterattack) |
|
Pichu |
Shield |
Ears |
1-2 (activation); 1-5 (deactivation) |
Closest hitbox
|
Up smash |
9-11 |
|
Down smash |
Entire body |
7-10 |
|
Down aerial |
Ears |
14-17
|
Thunder |
Entire body |
1-10 |
*Only if the bolt comes into contact with Pichu
|
Pikachu |
Quick Attack |
1-20  |
|
Thunder |
1-8 1-10  |
*Only if the bolt comes into contact with Pikachu
|
Piranha Plant |
Shield |
Upper lip |
5  |
* Deactivation
|
Forward tilt |
Jaws |
7-8  |
*Applies to the 1st hit only
|
Up tilt |
Head |
6-13 |
|
Forward smash |
16-17 |
|
Up smash |
12-18 |
|
Up aerial |
7-9 |
|
Footstooled Attack |
Head and stem |
10-13 |
*Only about half of the stem is intangible
|
Long-Stem Strike |
Head |
21-26 (uncharged); 80-86 (fully charged) |
|
Pit |
Shield |
Head |
1-3 |
Activation
|
Wings of Icarus |
Entire body |
1-5 |
|
Power of Flight |
Entire body |
9-19 (ground); 15-19 (midair)  |
|
Pokemon Trainer |
Pokemon Change |
Entire body |
1-120 1-25 |
* The maximum amount of frames it takes for the game to load
|
Richter |
Shield |
Head |
1-4 (activation); 1-5 (deactivation) |
|
Uppercut |
Entire body |
5-6  |
|
Ridley |
Shield |
Wings; tail |
1-4 (activation); 1-5 (deactivation) |
*When activating, the rear-most wing loses intangibility on frame 4 *When deactivating, applies intangibility on the wings and tail
|
Up tilt |
Wing, arm, and head |
8-12 |
*Grants intangibility on the attacking wing, rear-most arm, and head on frames 8 and 9; frames 10-12 grant intangibility on just the attacking wing
|
Up smash |
Leg |
12-17 |
*Applies to the attacking leg
|
Wing Blitz |
Wings |
36-50 (ground forward); 36-55 (aerial forward; ground/aerial backward); 34-57 (up)
|
R.O.B. |
Arm Rotor |
Right Shoulder |
17-66  |
|
Robo Burner |
Entire body |
2-4    |
Only when used on the ground
|
Robin |
Nosferatu |
Entire body |
15-18 |
|
Rosalina & Luma |
Up tilt |
Head |
4-10 |
|
Up smash |
7-16 |
Luma
|
Roy |
Up smash |
Arm |
10-23  |
*Applies to the sword arm
|
Blazer |
Entire body |
9 
|
Counter |
Entire body |
1-5 (counterattack) 8-10 (startup), 1-5 (counterattack) 7-9 (startup), 1-5 (counterattack) |
*Counterattack intangibilty frames do not include the hitlag prior to the counterattack
|
Ryu |
Neutral attack (held, close) |
Upper body |
4-10
|
Forward tilt (tapped, far) |
Leg |
6-11  7-12  |
*Applies to the attacking leg
|
Up tilt (held) |
Upper body |
4-10   |
|
Up smash |
Arm |
9-12  |
*Applies to the attacking arm
|
Up aerial |
6-11
|
Up throw |
Leg |
27-32  25-30  |
*Applies to the attacking leg * As the throw is weight dependent, the duration of the intangibility varies, depending on the thrown opponent's weight
|
Tatsumaki Senpukyaku |
Leg Legs |
10-28 (tapped), 10-60 (held) 13-28 (ground, tapped), 13-60 (ground, held), 13-44 (midair) |
*Applies to both standard and input versions * Applies intangibility to both legs when used on the ground
|
Shoryuken |
Entire body, arm |
3-5 (standard), 1-6 (input), 1-14 (arm) 5 (standard), 4-6 (input), 1-14 (arm, input) |
* The attacking arm is intangible for both standard and input versions
|
Samus |
Shield |
Head; shoulders |
1-5 (activation); 3-5 (deactivation)  |
*Applies intangibility to head and shoulders when activating/head and arms when deactivating
|
Screw Attack |
Entire body |
1-5 (ground), 1-3 (midair) 3-6 (ground), 3-4 (midair)   |
|
Sephiroth |
Up tilt |
Upper body |
13-15  |
|
Scintilla |
Entire body |
1-11  |
*Only applies when countering an attack
|
Sheik |
Shield |
Head and arms |
1-4 |
*Activation *Applies intangibility to her head and arms on frame 4
|
Up smash |
12-16 11-15 8-15  |
|
Down smash |
Legs |
5 4 |
|
Vanish |
Entire body |
18-55 19-53  14-55 (ground), 19-53 midair
|
Transform |
27-36 41-160 |
* The maximum amount of frames it takes for the game to load
|
Shulk |
Monado Arts |
Entire body |
1-14  |
*Activation
|
Vision |
6-7 (ground startup), 7-8 (midair startup), 1-45 (counterattack, ground), 9-44 (counterattack, midair), 1-36 (forward counterattack) 6-7 (startup), 1-45 (counterattack, ground), 9-40 (counterattack, midair), 1-36 (forward counterattack)
|
Simon |
Shield |
Head |
1-4 (activation); 1-5 (deactivation) |
|
Uppercut |
Entire body |
5-6  |
|
Snake |
Shield |
Head |
1 |
*Activation
|
Dash attack |
Arms  Head |
5-12  |
|
Sonic |
Up smash |
Entire body |
18-20  14-18 |
|
Spin Dash |
1-6  1-5 |
*Applies intangibility as soon as the charge is released
|
Spring Jump |
5-13  5-7
|
Squirtle |
Forward tilt |
Tail |
1-8  |
|
Terry |
Dodge Attack |
Entire body; upper body |
1-9 |
*Applies intangibility to entire body on frames 1-3; upper body on frames 4-9
|
Forward tilt |
Leg |
8-13 |
*Applies to the attacking leg
|
Up tilt |
Arm |
7-11 |
*Applies to the attacking arm
|
Burning Knuckle |
15-21 (ground input, tapped); 21-28 (ground input, held); 14-19 (aerial input, tapped); 18-23 (aerial input, held) |
*Applies intangibility on his attacking arm
|
Rising Tackle |
Legs; entire body |
9-20 (standard); 5-24 (input) |
*If input is done on the ground, intangibility applies to the entire body for frames 5-16. If done in the air, it applies for frames 5-11.
|
Power Dunk |
Entire body |
6-12 (input, tapped); 6-13 (input, held) |
|
Buster Wolf |
Arm; entire body |
10-23 (startup); 1-57 (attack) |
*When the attack lands, Terry and the opponent both gain full-body intangibility **Opponent's full-body intangibility lasts from frame 1-32
|
Villager |
Up tilt |
Head and arm |
7-25 |
*The arm holding the stick
|
Pocket |
Entire body |
5-23  |
|
Wario |
Up tilt |
Head Head and arms |
1-37 5-23 |
|
Up smash |
Head |
8-20 8-14  |
|
Chomp |
Head   Entire body |
10- (grab) 8-25 (grab) 2-17 (explosion)   |
* Lasts until Wario either closes his mouth or after he eats something
|
Wii Fit Trainer |
Up tilt |
Arm |
3-12 |
*Applies to the attacking arm
|
Up smash |
Entire body |
12-15 9-12 |
|
Wolf |
Reflector |
Entire body |
1-9 5-8 |
|
Yoshi |
Shield |
Head, arms, and feet |
1-6 (activation); 1-5 (deactivation) |
*When activating shield, grants intangibility on his head, arms, and legs *When deactivating shield, grants intangibility on his head and arms
|
Neutral attack |
Foot |
3-5 (hit 1), 3-4 (hit 2) |
*Applies to the attacking foot
|
Up tilt |
Head |
7-10
|
Dash attack |
1-11  5-13   |
* Nose is exposed
|
Forward smash |
6-24  12-16    12-14  |
* Nose is exposed
|
Up smash |
Head    Foot   |
6-15  11-15  11-16  11-13  |
* Nose is exposed * Applies to the attacking foot
|
Egg Lay |
Entire body |
27-49  31-53  29-51  |
*When swallowing the opponent *Opponent gains intangibility for 12 /14   /7 frames when escaping the egg
|
Young Link |
Shield |
Head |
1 |
*Activation
|
Zelda |
Down smash |
Leg |
4-16 4-13 |
*Applies to the attacking leg
|
Nayru's Love |
Entire body |
4-11 5-12 5-15 4-13 |
|
Farore's Wind |
33-53 34-53 21-39 17-34 |
|
Transform |
34-43 41-160 |
* The maximum amount of frames it takes for the game to load
|
Zero Suit Samus |
Flip Jump |
Entire body; most body parts excluding the chest |
1-43 3-49 3-12 |
*Applies same frames of intangibility when jumping off of a wall * Chest becomes vulnerable starting on frame 13
|
By Items
|
Daybreak |
2-50 (assembly), 1-197 (firing)  |
|
Dragoon |
2~   |
*Begins as soon as the last part is collected. *Ends after the attack
|
Lightning Bolt |
1-24 (size change) |
*When reverting back to normal size, applies intangibility on frames 1-20
|
Poison Mushroom |
1-20 |
*Applies the same amount of intangibility frames when reverting back to normal size
|
Super Launch Star |
1-15 |
|
Super Mushroom |
1-20 |
*Applies the same amount of intangibility frames when reverting back to normal size
|
By Pokémon
|
Ditto |
Varies |
*When performing any move or action that grants intangibility
|
By Stage Element
|
Great Cave Offensive (Cannon) |
1-71 |
*When being shot out
|
Spring Stadium (Trampolines) |
4-9 |
*When jumping *Not triggered by short hopping
|