Ridley charges his energy whilst cloaked in a purple aura before flying straight upward; this move can be angled to fly in a total of four possible directions with the trajectory dependent on the direction Wing Blitz was inputted: slightly downward when angled forward, slightly upwards when angled backward, straight up if left alone or held up, and diagonally downwards if angled downward (which meteor smashes opponents). The move deals damage to enemies along the way, with the entire move acting as a hitbox that doesn't lose power, and the tackle doing excellent knockback throughout. If Ridley hits a wall, he will rebound with some vertical momentum. It can be used as an edgeguard by going off stage and aiming downward at the edge, letting Ridley hit the opponent before grabbing onto it and meteor smashing them.
The spiked tips of Ridley's wings lack hurtboxes and have high priority, and thus can challenge various projectiles and attacks during the move's forward, backward, or upward trajectories. Ridley himself, however, lacks any sort of armor or priority, so precision is necessary to utilize this aspect well. Due to Ridley's size and limited directions, this can be difficult to execute, though can allow Ridley to safely recover without damage if done correctly.
Throughout the Metroid series, Ridley has never used his wings to directly attack. Rather, this move references his flying capabilities without breaking the mold of Smash, similar to Fly.
This move also resembles an attack used by Meta Ridley in Metroid Prime and Omega Ridley in Metroid Prime 3: Corruption, in which he charges at Samus at high speeds after spreading his wings, while the down-angled version is reminiscent of Meta Ridley and Omega Ridley's diving kick attacks from the same games.
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