Mario (マリオ, Mario) is a playable character in Super Smash Bros. Ultimate. He was suggested to appear in the then unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced in Ultimate's E3 2018 trailer on June 12th. Mario is classified as fighter #01.
Changes from Super Smash Bros. 4
Mario has received a mix of buffs and nerfs in the transition to Ultimate. One of his most pivotal moves from Smash 4, his up tilt, has been nerfed, as its shorter range makes it more difficult to combo into, most notably removing Mario's infamous combos into it from his down throw at low percents. His dash attack can also no longer serve as a reliable 2 frame punish that leads into a stage spike, due to its late hit's angle being altered to send opponents away from Mario. On top of this, because of the changes to rage, Super Jump Punch is much less effective for taking out stocks off the upper blast line below high percents.
However, Mario has also received some noteworthy buffs. His forward tilt is much more effective as a spacing option due to its higher base knockback, lower ending lag, and the increased shieldstun for ground attacks besides smash attacks. The reduced jumpsquat durations and decreased landing lag across the cast also give him greater combo opportunities, with his up throw in particular becoming a more effective combo starter. Lastly, Fireball and F.L.U.D.D. have slightly less ending lag, making them safer options at longer distances.
Overall, it is currently undetermined whether Mario has been truly buffed or nerfed from Smash 4, as both his buffs and nerfs impact him to a similar degree.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Classic Mode: Let's-a Go!
Credits roll after completing Classic Mode. Completing it as Mario has "Super Mario Bros.: The Lost Levels Medley" accompany the credits.
Character unlock tree
Mario's Classic Mode character unlock tree includes the following characters in order:
Each character can be unlocked by clearing Mario's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to Donkey Kong's character unlock tree, starting with Bowser. Furthermore, Mario's tree can also be accessed by completing another starter character's unlock tree, then clearing Classic Mode with any character within.
Role in World of Light
Mario was among the fighters that were summoned to the cliffside to fight against the army of Master Hands.
During the opening cutscene, Mario was present on the cliffside when Galeem unleashed his beams of light. Mario was then destroyed by Galeem's light attack offscreen and imprisoned alongside the rest of the fighters, with the exception of Kirby.
Mario is later seen under Galeem's imprisonment during the opening cutscene, where a puppet fighter of him is cloned from him to contain the spirit of a Smoky Progg. He is always the first character to be unlocked in this mode.
When the fighters make their last stand against Galeem and Dharkon, Mario is seen leading the charge. He is also prominently featured in both of the bad endings. If Galeem defeats Dharkon, Mario watches in trepidation as Galeem unleashes a wave of light and is ostensibly vaporized with the rest of reality. If Dharkon defeats Galeem, Mario is seen lifelessly slumping over as the world is engulfed in darkness.
Mario's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Mario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Mario makes an appearance in various Primary and Support Spirits.
Character Showcase Video
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