Super Mario Maker
Super Mario Maker (スーパーマリオメーカー, Super Mario Maker) is a downloadable stage that appears in both versions of Super Smash Bros. 4. It was officially revealed on September 14th, 2015, and was released on September 30th, 2015. The stage also appears in the base game of Super Smash Bros. Ultimate.
The stage is based on the game of the same name. At the start of a match, a randomly chosen cursor from Super Mario Maker customizes the stage's layout. Fighters start on pink temporary platforms that vanish when jumped off of, rolled on, or walked off of. During the match, the cursor will repair any blocks that break on the stage.
This stage initially appears in one of four different game styles: Super Mario Bros., Super Mario Bros. 3, Super Mario World, or New Super Mario Bros. U. Occasionally, the styles will switch at random mid-match. In Super Smash Bros. for 3DS, the standard version of the stage alternates between two of the four themes, but in Super Smash Bros. for Wii U and Ultimate, it cycles through all four themes.
The randomly-generated stage may be a floating island or a walk-off stage with bottomless pits, and may feature slopes. Elements that can appear on the stage include:
In Super Smash Bros. for Wii U and Ultimate, various Mario objects and enemies sometimes fly by in the background, including three Bullet Bills, a Hammer Bro, a Koopa Troopa, and a Lakitu flying by in Lakitu Clouds, and a Goomba (replaced with a Galoomba when in the Super Mario World style) riding a Koopa Clown Car.
Ω forms and Battlefield form
In Super Smash Bros. 4, the Ω form of the stage features a single platform whose bottom extends downward slightly using inverse slopes. Thus, the layout of this form of the stage will always be the same, but it still cycles between four themes (even in the 3DS version), making this one of two Ω form stages that can appear differently.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form function identically to how the Ω form does in SSB4; however, the stages are slightly resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the floating platforms found in the normal version of the stage. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.
With hazards off in Ultimate, the stage is still completely randomly generated, can potentially feature slopes, and can be a floating island or have walkoffs. The stage can still change between the four different styles. The following stage elements can be used when the level is created:
The following stage elements will not be used when the level is created:
The foundation for the original title was conceived as a spiritual successor to Mario Paint, as Nintendo was interested in creating a successor for the Wii U utilizing the GamePad's potential as a drawing tool. Meanwhile, the in-house development tools that would usually be used to create 2D Mario levels were seen as enjoyable enough by staff to be pitched to Nintendo as a standalone project. Nintendo veteran Takashi Tezuka decided to combine the two concepts into one, and the result was Super Mario Maker, officially revealed at E3 2014 and releasing in September 2015 in commemoration of the series's 30th anniversary. This was also the first game to feature Mario in his Builder outfit.
In the original Wii U game, players can create their own 2D Mario levels to play and share online using the four themes found on this stage. While editing a level by using the Wii U GamePad's touchscreen, a cursor appears on the TV screen as either a hand holding a stylus, a cat's arm, Mario's arm, or the hand cursor from Mario Paint. If a player tests their level with Mario placed above a bottomless pit, he will spawn on a small pink platform. Each theme includes Mario’s moveset from that respective title, such as the spin jump, kicking objects vertically, and the wall jump. The four game styles come with a multitude of themes such as Ground, Underwater, Underground, Airship, and Ghost House. Assets from across the four game styles can be placed including the game-exclusive power-ups such as the Super Leaf and Propeller Mushroom.
Most of the playable characters of Smash 4 (the exceptions being Mii Fighters, and all DLC characters aside from Mewtwo and Lucas) are available in Super Mario Maker as costumes for Costume Mario, unlocked via amiibo or by playing through the 100 Mario Challenge, which tasks the player to beat a certain number of levels starting out with 100 lives. These costumes are accessed via the Mystery Mushroom, only available in the original Super Mario Bros. game style. Subsequent patch updates would add new assets and features such as Event courses with more Mystery Mushroom costumes, checkpoint flags, keys, and a new difficulty option for the 100 Mario Challenge, Super Expert mode. While their appearances are unconnected to Smash, several characters throughout the series are also costumes for Costume Mario; this includes Squirtle and the Ice Climbers, two characters cut in the transition from Brawl to SSB4, Princess Daisy, the Inklings and Isabelle, who would later be joined as playable characters in Ultimate, several Assist Trophies (Arcade Bunny, Ashley, Barbara, Dr. Kawashima, Kapp'n, Midna, Mr. Resetti, Nikki, Squid Sisters, Starfy, Tingle and Waluigi), Birdo, Charmander, Mr. Saturn, Slippy Toad, Peppy Hare, and Nabbit.
An adapted port for the Nintendo 3DS, Super Mario Maker for Nintendo 3DS, was announced a year after Super Mario Maker's initial launch and released in December 2016. It contains most of the features of the original game (including an expanded single player campaign) and separates certain assets such as arrow signs and checkpoint flags, while omitting certain features such as the Mystery Mushroom costumes and amiibo support, and limiting course sharing to local wireless instead of over Nintendo Network.
An expanded sequel for the Nintendo Switch, aptly titled Super Mario Maker 2, was released in June 2019. This sequel adds many new features that were not seen in either the Wii U or 3DS entries, some of which were included in the Super Smash Bros. stage of the same name. This includes slopes, tilting platforms, adjustable water levels, snake blocks, custom scrolling, new enemies such as the Angry Sun and Boom Boom, and additional level themes. There is also a new game style, Super Mario 3D World, which has many features exclusive to its courses, such as the Super Bell power-up, clear pipes, and new enemies such as Piranha Creepers and Koopa Troopa Cars. The new Story Mode expands even further on the single player content present in previous installments. Courses can now also be cleared with specific prerequisites such as collecting a certain number of coins or defeating a certain number of enemies. Online multiplayer options were expanded to include tags for searching levels and simultaneous competitive and cooperative online multiplayer for up to four players. Subsequent patches expanded and added features for creating and playing levels, including new and returning power-ups like the Master Sword, level assets, enemy types, the ability to play online multiplayer with people on the player's friends list, and an overworld to chain multiple levels in the style of traditional Super Mario game.
Super Mario Maker's unpredictable stage layout has led it to be universally banned from tournaments, as it can range from being fairly neutral to quite cramped, featuring caves of life, camping spots, or stage hazards such as lava, disrupting the fight. Also, the hand that repairs the blocks can come in at the wrong time and stop recoveries. The Battlefield and Ω forms are also banned due to the character's flat hitboxes.
Super Smash Bros. for Wii U
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate
Names in other languages