Pac-Man deploys an 8-bit Power Pellet, which is followed by a maximum of five 8-bit Pac-Dots. The direction of the trail can be changed slightly by moving the control stick, and when the special button is let go, Pac-Man turns into his ball form and follows the trail. The Pac-Dot trail extends about one fourth the length of Final Destination, but Pac-Man can travel a farther distance after consuming the Power Pellet, traveling a little more than half of Final Destination's length. The trail can be stopped at any time by letting go of the special button, cutting the trail short. When Pac-Man finishes this move, he will not go into his helpless state, and can follow up with his second jump or up-special, making this a viable horizontal recovery. During the move, Pac-Man will automatically snap onto ledges if aimed at one, can fast fall during the move's ending lag, and will not go off ledges during a grounded chomp if the trail does not go past a ledge. However, when used in the air, Pac-Man will still drop down, and the Pellet trail follows him.
If the opponent is in Pac-Man's path as he is eating the pellets, they will be hit once for 4% to 6%, depending on how many pellets Pac-Man has eaten, when they are chomped on. Pac-Man will grow bigger and radiate yellow for a second when he eats the Power Pellet, as well as gain heavy armor up to 100 knockback units for a few frames. If an enemy is hit when Pac-Man is in this state, they will take decent knockback and 6% to 12% of damage, depending on how many pellets Pac-Man let appear when using the move. This sweetspot can KO at around 130%. It is possible for both the first hit and the sweetspot to hit in one use of Power Pellet.
If Pac-Man is interrupted before he begins to travel or before he gets to the Power Pellet, the Pellet will fall to the ground and Pac-Man will stop the action of deploying smaller pellets. It can be used as a food-like item, healing 2% damage. When the trail is aimed at the ground, Pac-Man will tumble onto the ground upon impact, although in Ultimate, he will instead move along the ground in the last horizontal direction he moved in. Additionally, if the path is aimed at the wall, Pac-Man will fall into his hurt animation upon impact for a moment, unable to do anything until the animation ends. Pac-Man will not get hurt in the process, but the lengthy animation of the mis-aimed tumble can easily cause a self-destruct if he collides with the sides of the stage.
There are two glitches in Super Smash Bros. for Nintendo 3DS involving Pac-Man being stuck invincible in a specific frame.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
In the original Pac-Man, the main goal was to eat all the pellets in the maze, each of which always follows in a perfect line. Power Pellets appear on different points of the stage and allow Pac-Man to become invincible and eat ghosts. Similar Pellet trails appeared in the Pac-Man World games, wherein long snaking trails of pellets would wind around sections of many stages; chomping on a red pellet would make Pac-Man proceed to follow the path, flying through the air as he ate all the pellets, similar to how the Smash Bros. move is used.