Moray Towers has multiple floors to it, each at an angle. When the player runs towards a floor, they go on the downwards floor. The floors also act as soft platforms, allowing for multiple levels of fighting.
Right before the match starts, during the on-screen appearances, off-screen Inklings will fire ink at the stage, though this is solely for aesthetic purposes. When a player is in the lead, Judd and Li'l Judd will hold up victory flags from Splatoon and Splatoon 2, with appropriate coloring for the player/team (red if Player 1, blue if Player 2, etc.), and will also get launched into the air when a player gets KO'd. The stage also appears to have a day and night version, chosen randomly when the battle starts.
Ω form and Battlefield form
The Ω form and Battlefield form are suspended in the air with the main platform no longer extending below the blast line. The main platform is a completely flat version of the base of the tower, and it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the sloping platforms of the regular form.
Moray Towers is a stage from Splatoon, and was one of only two stages from the original game to be available at launch in Splatoon 2. Like in Smash Bros., the stage has escalating paths for players to cover in ink - one on each side, for each team - with a main area at the bottom for combat. The spawn points are located at the top of the stage, and players have to work their way down if they want to return to the forefront. Unlike the layout in Smash Bros., the paths are not strictly on top of one another, instead forming a valley-like shape.
Judd serves as the referee in Splatoon, showing up at the end of matches to determine which team won the match. He is accompanied by Li'l Judd in Splatoon 2.
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