Moray Towers has multiple floors to it, each at an angle. When the player runs towards a floor, they go on the downwards floor. The floors also act as soft platforms, allowing for multiple levels of fighting.
Judd and Li'l Judd can be seen sleeping in the background of the stage. When a player is KO'd, they will jump into the air. When only one minute remains in a time match or when two players are left and one is on their last stock, they will hold up victory flags from Splatoon and Splatoon 2, to identify which player/team is in the lead, but if player slots are skipped outside of a team battle the flags may be miscolored (e.g. if during a two player match P3 is against P4, the flags will be red and blue instead of yellow for P3 and green for P4). AI players use the player slot they occupy (so an AI set in player 1 will have a red flag for example). If two players/teams are in the lead, they will hold up a flag for each one, but if more than two are in the lead, they will not hold up any flags.
When thirty seconds are left in any mode, the song changes to an abridged version of "Now or Never!", unless either "Split & Splat", "Octoweaponry", "I Am Octavio", "Calamari Inkantation", "Deluge Dirge", or any of the four new remixes are currently playing.
The stage has two versions: the normal, daytime version, and a Splatfest version which takes place at night. The Splatfest version appears if the music track playing for the match is "Ink Me Up", "Ebb & Flow", "Acid Hues", or "Muck Warfare", all of which were Splatfest tracks for either Splatoon or Splatoon 2. Judd and Li'l Judd can be seen dancing during the Splatfest version, rather than sleeping, but otherwise function the same.
Right before the match starts, during the on-screen appearances, off-screen Inklings will fire ink at the stage, though this is solely for aesthetic purposes. The ink appears in a randomized pattern of splatters. The set of two ink colors is randomly chosen from various available combinations, with different colors available between the daytime and Splatfest versions of the stage.
There are no changes to the stage if hazards are turned off.
Ω form and Battlefield form
The Ω form and Battlefield form are suspended in the air with the main platform no longer extending below the blast line. The main platform is a completely flat version of the base of the tower, and it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the sloping platforms of the regular form.
The ink splatters, as well as Judd and Li'l Judd, are still present on the Ω form and Battlefield form, with the same behavior as the regular form. The Splatfest version is also available for these forms, under the same conditions as the regular form.
Moray Towers is a stage from Splatoon, and was one of only two stages from the original game to be available at launch in Splatoon 2. Like in Smash Bros., the stage has escalating paths for players to cover in ink - one on each side, for each team - with a main area at the bottom for combat. The spawn points are located at the top of the stage, and players have to work their way down if they want to return to the forefront. Unlike the layout in Smash Bros., the paths are not strictly on top of one another, instead forming a valley-like shape. Additionally, the stage in general has Splatoon 2's more saturated color scheme.
Splatfests were monthly events in which two teams would compete against each other in turf wars. During these events, every stage took place at night rather than day, including Moray Towers.
Judd serves as the referee in Splatoon, showing up at the end of matches to determine which team won the match. He is accompanied by Li'l Judd in Splatoon 2. Their dancing is identical to their dancing animations during a Splatfest.
Moray Towers is banned due to the very long vertical zigzag of soft platforms as well as the wall on the corner of the stage being a cave of life in addition to allowing for very early KOs if the tech is missed. This layout encourages camping and frequent use of anti air moves with characters such as Snake being able to effectively camp below the opponent with little risk. Inkling is also able to use Splattershot to ink the platforms, and while the effect is purely aesthetic, it grants her access to new mindgames.
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