The Poké Ball (モンスターボール, Monster Ball) is an item from the Pokémon series.
When thrown, it releases a random Pokémon. Each Pokémon has a different effect, such as attacking the thrower's opponents, changing the properties of the stage, and inducing status effects. Since Brawl, the Poké Ball makes a unique sound effect when it hits the floor (the Poké Ball bouncing sound from the games and anime), thus alerting players to its presence even if it appears off screen.
The Pokémon available change between games, with every new release adding several Pokémon which tend to come from the most recent generations. Not every Pokémon returns in subsequent games, some being replaced in function by newer Pokémon and some others disappearing completely.
Another version of the Poké Ball, the Master Ball, was introduced in Smash 4, which has the same function as the Poké Ball but only releases legendary Pokémon, with a couple exceptions.
In the first Super Smash Bros., up to 4 Poké Balls can be on-screen at the same time; this number was increased to 12 in Melee. However, it was reduced to 3 in Brawl and Smash U. In Smash 3DS the limit is only 1, perhaps due to limited rendering power.
The Poké Ball serves as the series symbol for the Pokémon series.
In SSB4, damage varies based on distance. Projectiles thrown point-blank do more damage. Projectiles thrown or dropped vertically will do more damage at greater distance. However, in most cases, the Poké Ball either does fixed damage, or doesn't even hit.
List of Poké Ball Pokémon
Pokémon in these tables are listed by their order in the National Pokédex.
Super Smash Bros.
Unlike later games, all Poké Ball Pokémon are depicted as 2D 16-bit sprites.
Super Smash Bros. Melee
Ditto was also planned, but cannot appear from a Poké Ball in the final game. It was originally intended to transform into its summoner and fight alongside them as an AI; however this was removed supposedly due to programming difficulties. Ditto is still accessible through hacking, but it just cries its Japanese name "Metamon!" and then disappear.
Super Smash Bros. Brawl
Pokémon with a given frequency of 0 are assigned a combined 1/493 chance of appearing, independent of the rest of the frequency system. It should also be noted that at the time that this game was made, there were only 493 Pokémon, probably resulting in the variable of the Pokémon appearing.
Super Smash Bros. 4
These balls are used to capture and contain wild Pokémon. Most Pokémon must be weakened in some way before they can be captured, but once they're inside a Poké Ball, they enjoy their new home, since Poké Balls contain an environment specially designed for Pokémon comfort. Master Balls are the strongest type.
An item used for capturing Pokémon and calling them out to battle. Pokémon live in these items which, despite appearances, actually contain a wide, comfortable, Pokémon-friendly world inside them. In Super Smash Bros., Pokémon give temporary support to whoever calls them out. You never know which Pokémon you'll get, but some of them are devastatingly powerful.
Poké Balls are the most important items in the core Pokémon games and several spin-offs, where they are used by Pokémon Trainers to catch wild Pokémon, store caught Pokémon and conveniently carry them around. Several different types of Poké Balls exists, which mostly increase the likelihood of catching a wild Pokémon in specific conditions. During battles, Pokémon are sent out by trainers by throwing the Poké Ball into the battlefield, which releases the chosen Pokémon with a burst of light.
From Brawl onwards, the unique sound that a Poké Ball makes when it lands is taken directly from the Pokémon anime, after which it was also added into further installments of each Pokémon game.
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