Hothead

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SSBB Icon.png SSB4 Icon.png SSBU Icon.png
Hothead
HotHead.jpg
MarioSymbol.svg
Hothead artwork from Brawl.
Universe Mario
Appears in Brawl
SSB4
Ultimate
Item class Throwing/Living
Article on Super Mario Wiki Hothead

Hotheads (パサラン, Pasaran) are items that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the thrower. They can be made to grow bigger by attacking them, with bigger Hotheads dealing more damage and knockback. However, in contrast to what its Brawl trophy says, there is an upper limit to how large the Hothead can become (roughly three times its original diameter).

In Brawl and SSB4, only electric and flame attacks increase the size of Hotheads; in Ultimate, all attacks increase their size.

Origin[edit]

A Hothead from Super Mario World

In Super Mario World, Hotheads were enemies that appeared inside Wendy Koopa's Castle in World 6, Chocolate Island. This level largely consisting of stone blocks, which had Hotheads constantly moving around them. Unlike those in Smash, they were not enlarged by fire and they never disappeared, though small and large versions of the enemy appeared together.

A few Hotheads were also featured in Burt the Bashful's Fort and Baby Bowser's castle in Super Mario World 2: Yoshi's Island.

Hotheads also appear in Super Princess Peach, first appearing in Shriek Mansion.

Mechanics[edit]

A Hothead emitting sparks.

In a Hothead's initial state, it is an item that can be picked up and thrown. It will be set in motion once thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size.

Hotheads can be attacked, and if a Hothead is attacked by flame or electric attacks (or any attack in Ultimate), it will grow larger; in can be attacked both before and after setting it in motion. A Hothead will reach maximum size after it takes approximately 30% damage. However, if it is undamaged and takes more than 30% damage at once, it can gain OHKO power; as an extreme example, knocking five Soccer Balls into a Hothead using Marth's Critical Hit would cause the Hothead to deal 140% damage or more and become impossible to reflect.

If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). In Ultimate, Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing.

Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). A travelling or thrown Hothead can be reflected, which will change its ownership and reverse its direction of travel.

Damage[edit]

Action Brawl SSB4
Collision 6% 6%
Throw 11% 13%
Dash attack throw 13% 16%
Up tilt throw 12% 13%
Forward tilt throw 13% 13%
down tilt throw N/A N/A
Forward smash throw 16% 17%
Up smash throw 12% 18%
Down smash throw N/A N/A
Air throw 13% 12%
Air Drop 12% 12%
Air forward tilt throw 13% 13%
Air up tilt throw 12% 15%
Air down tilt throw 12% 12%
Air forward smash throw 12% 13%
Air up smash throw 12% 15%
Air down smash throw 12% 16%

Note: All of these damage percentages were taken with an uncharged Hothead.

Trophy descriptions[edit]

Brawl[edit]

Hothead trophy in Brawl.

An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.

SNES: Super Mario World

SSB4[edit]

Hothead trophy in Super Smash Bros. for Wii U.
Hothead
North America Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!
Europe Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire and lighting, and it's pretty impressive just how big and powerful it can get!
SNES: Super Mario World (08/1991)
Nintendo DS: Super Princess Peach (02/2006)

Spirits[edit]

Hothead is featured as a Spirit.

No. Image Name Type Class Cost Ability Series
58
Hothead Spirit.png
Hothead
Support
2 Hothead Equipped Super Mario Series

In addition to the above, equipping the Plasma Wisp or Zip Support Spirits will give the player a Hothead at a start of a match.

No. Image Name Type Class Cost Ability Series
376
Plasma Wisp Spirit.png
Plasma Wisp
Support
2 Hothead Equipped Kirby Series
1,249
Zip Spirit.png
Zip
Support
2 Hothead Equipped FlingSmash

Trivia[edit]

  • Oddly, even though Hotheads do fire damage, they cannot ignite Blast Boxes or idle Bob-ombs upon contact.
  • In-game, Hotheads are actually a 2D texture. However, the Brawl trophy of the Hothead is a 3D model.
  • Without the aid of items or customs, Roy can create the strongest Hothead out of any character by hitting it with a fully charged Flare Blade.
  • The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
  • Hotheads will cling to and slide over the surface of some bosses.

External links[edit]


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