F.L.U.D.D.
|
F.L.U.D.D. (ポンプ, Pump), short for Flash Liquidizer Ultra Dousing Device, is Mario's down special move since Super Smash Bros. Brawl. The move involves Mario taking out F.L.U.D.D. and charging it up for about a second and a half. ContentsOverview[edit]F.L.U.D.D. is an auto-charge special; thus, pressing the special move button again while charging, or using the move after being fully charged, results in F.L.U.D.D. firing twelve globs of water a distance-dependent on the charge, Like other such auto-charge moves, pressing a shield button while charging will cancel and save the charge, and tilting left or right will make him roll with the same cancel effect (shielding/grabbing while charging in the air would instead cancel it with an air dodge), while getting hit during charging period will lose said charge. The attack does not deal any damage, instead simply pushing opponents based on the charge level. The water spray can be aimed vertically with the control stick. Should Mario use the move, he will be pushed backward. This can aid horizontal recovery in midair. In most situations, being pushed by F.L.U.D.D. is merely a nuisance, not doing much but forcing combatants apart. When used judiciously, however, F.L.U.D.D. can be highly effective. Opponents that are attacking will clang with each segment of the water stream, trapping them in significant freeze frames and possibly allowing Mario to approach. More notable is the move's power at gimping - as it deals no damage and doesn't cause the opponent to flinch, it can push opponents away from the stage during their recovery without giving them another chance to use it, often not only further distancing them from the stage but providing momentum in the wrong direction. While the move does no damage, it is still a Water-effect move in Brawl, and as such it deals extra knockback to Charizard and less to Ivysaur. It was noted on the Dojo that this move can be charged while shielding; however, this is not true, as shielding merely saves the current charge. With increased push force and range added to F.L.U.D.D. in Smash 4, Mario has a much easier time setting up his opponents to be Caped while they are still off stage. The term "FLUping" was coined by Brawl Karter to describe using the moves in tandem (F.L.U.D.D. to Cape) and denying the opponent the ability to safely recover back to the ledge/stage. When angled down, water is shot at a slightly higher trajectory (16° → 18°), but this leaves a very minimal impact on the move as a whole. In Ultimate, the move received a variety of buffs granting it even greater potency than previously, most notably further improved range and the universal ability to jump-cancel auto-charge specials. Aesthetically, if Mario activates F.L.U.D.D., it lingers on his back for a while before disappearing, even if Mario gets Star KO'd or Screen KO'd. This feature is not present in Smash 4 onward. Aqua jump[edit]An aqua jump occurs when Mario's F.L.U.D.D. or Squirtle's Water Gun hits any jumping character just before they begin to lose momentum. This causes the jump to rapidly speed up and double in height. It is technically not so much of a technique as a misuse of the two aforementioned moves. Customization[edit]Special Move customization is available in Super Smash Bros. 4. These are the variations:
Instructional quotes[edit]
Origin[edit]F.L.U.D.D. made its debut as a character and Mario's companion in Super Mario Sunshine. It is an artificially intelligent water pack created by Professor Elvin Gadd equipped with a water tank, two handles, and a yellow nozzle, from which it can communicate through. At the beginning of his vacation on Isle Delfino, Mario encounters F.L.U.D.D. on the Delfino Airstrip after the plane that he, Princess Peach, Toadsworth, and other accompanying Toads were on makes a rough landing as the runway was blocked by a large graffiti made of a strange, paint-like goop. After Mario washes away the goop and defeats the Gatekeeper, Mario and F.L.U.D.D. collect a Shine Sprite, but are wrongly arrested by two Pianta police officers and found guilty of polluting Isle Delfino with the graffiti which subsequently scattered the Shine Sprites. It is later revealed that the true culprit was Shadow Mario, the shadowy counterpart of Mario who was actually Bowser Jr. in disguise who framed Mario to kidnap Princess Peach. After clearing the seventh episode of each area on Isle Delfino, Delfino Plaza is flooded by a surge of water from the base of Corona Mountain where Bowser, and Bowser Jr. are relaxing in a hot tub at the top of the volcano, where Peach is with them. Mario and F.L.U.D.D. destroy the supporting platforms around the hot tub, leading for everyone present to plummet from the volcano. Mario and Peach land on an island just outside of Delfino Plaza, but F.L.U.D.D. was damaged by the fall and shuts down. Later, F.L.U.D.D. is repaired and carried to Mario and Peach by two Toads. As Mario's main companion and equipment, F.L.U.D.D. is primarily used to shoot water from its nozzle. It can be used to wash away the goop, push away smaller enemies, and/or stun them momentarily. If the water tank is emptied, Mario is required to refill it using the nearest source of water. Trophies[edit]In Super Smash Bros. Brawl[edit]![]() F.L.U.D.D.'s trophy in Brawl
In Super Smash Bros. for Wii U[edit]![]() F.L.U.D.D.'s trophy in Super Smash Bros. for Wii U
Spirit[edit]F.L.U.D.D. appears in Super Smash Bros. Ultimate as an Advanced-class support spirit. It can only be purchased at Timmy & Tommy's.
Gallery[edit]
Names in other languages[edit]Trivia[edit]
Technical details[edit] |