Super Smash Bros. Brawl

Mario (SSBB)/Down special

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This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see F.L.U.D.D.
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Hitbox visualization showing Mario's down special, F.L.U.D.D

Overview[edit]

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Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Undodgeable Strechy No GFX Unscaled ?5 Hit Bits
Uncharged
0 0 0 0% 0 AngleIcon55.png Forwards 0 100 32 2.4 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Water (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Splash SpecialsIndirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Timing[edit]

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Charges between ?
Pumps ?
Animation length ?
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event