From SmashWiki, the Super Smash Bros. wiki
- This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Mario Finale.
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This article is in need of additional images. The editor who added this tag suggests: Need animated gif(s) of the hitboxes. If you have a good image for this article, upload it here.
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Hitbox visualization of Mario's Final Smash, Mario Finale.
Overview[edit]
In Brawl, Mario has the Final Smash Mario Finale. Purely directional, this attack involves Mario summoning two large fireballs of at his opponents, trapping enemies inside the attack and forcing them to travel with it, potentially sending them offstage for a KO (if the fireballs do not expire before this time.) However, the attack alternates its wideness as it progresses, and it is easy to dodge due to it's slow speed, especially if it is used either at the wrong end or the centre of a stage. The attack has a fire effect. This Final Smash works best if the stage is small.
Hitboxes[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct |
Blockable |
Reflectable |
Absorbable |
Flinchless |
Heedless |
Piercing |
Undodgeable |
Strechy |
No GFX |
Unscaled |
?5 |
Hit Bits
|
| 0
|
0
|
7
|
3%
|
0
|
|
Forwards
|
40
|
100
|
0
|
14.0
|
3
|
0.0
|
0.0
|
0.0
|
0.7x
|
None
|
0%
|
|
|
|
|
|
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Burn
|
|
|
|
|
|
|
|
|
|
|
|
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11111111111111
|
| 1
|
0
|
7
|
2%
|
0
|
|
Forwards
|
40
|
100
|
0
|
14.0
|
4
|
0.0
|
0.0
|
0.0
|
0.7x
|
None
|
0%
|
|
|
|
|
|
|
Burn
|
|
|
|
|
|
|
|
|
|
|
|
|
11111111111111
|
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This article or section may require additional technical data. The editor who added this tag elaborates: Conflicting sources on when the fireballs actually spawn and/or can deal damage. You can discuss this issue on the talk page or edit this page to improve it.
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| Hitboxes
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9-243
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| Interruptible
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158
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| Animation length
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180
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