Ivysaur (SSBB)
| Ivysaur in Super Smash Bros. Brawl | |
|---|---|
| Universe | Pokémon |
| Shares character slot with | Pokémon Trainer Charizard Squirtle |
| Other playable appearance | in Ultimate |
| Availability | Starter |
| Final Smash | Triple Finish |
| Tier | E (29) |
Ivysaur (フシギソウ, Fushigisou), stylized as IVYSAUR in Europe, is a playable character in Super Smash Bros. Brawl in a sense; it is one of three Pokémon that are played through Pokémon Trainer, the other two being Squirtle and Charizard. Ivysaur originated from the original Pokémon game for Game Boy as the first evolved form of Bulbasaur, one of the initial Pokémon the player can start out with at the beginning of the adventure.
Unlike a majority of the characters, Ivysaur has different voice actors, which depend on the region and language. The voice actors respectively are as follows:
- In English: Craig Blair
- In French: Unknown
- In German: Achim Barrenstein
- In Japanese: Tomoko Kawakami
- In Korean: Cha Myung Hwa
As part of the Pokémon Trainer's team, Ivysaur is ranked 29th out of 38 on the Brawl tier list, in the E tier. While Ivysaur has very respectable and disjointed reach, with a decent zoning tool to go with it, its options to approach and take stocks are among the worst in the game. Ivysaur is saddled with slow and/or weak attacks, poor mobility, and kill moves that are either highly punishable or too slow to be practical. Additionally, Ivysaur has a tether recovery, making it highly vulnerable to edgehogging, and unlike other tether-reliant fighters, lacks the overpowering tools or alternate recovery options to make up for it. Furthermore, Ivysaur has trouble landing, owing to sluggish air physics and a lack of good landing options. One of Ivsaur's biggest problems lies in its stamina mechanic, discouraging prolonged use of it and potentially forcing Ivysaur players to switch to one of its teammates. Opponents with superior zoning tools are able to camp Ivysaur until it either suffers handicaps due to a loss of stamina, or swaps to a Pokémon they'd prefer to fight against. Ivysaur also has some of Brawl's worst moves, with its down smash and down aerial being incredibly unsafe (even on hit) and very weak. Lastly, Ivysaur's type effectiveness mechanic hurts a lot more than it helps, with Brawl's many fire attacks being especially deadly to it, while it only benefits from its water resistance in a single matchup.
Overall, Ivysaur is often a player's last choice of Pokemon for a variety of reasons, with many suspecting that if not for the rest of its trainer's team, Ivysaur would be in contention with Ganondorf for the worst character in Smash history.
Attributes[edit]
Ivysaur is a slow midweight fighter. Ivysaur is intended to serve as a long-range team member with its projectiles and many far-reaching attacks, counting on a teammate to finish foes off due to its lack of KO options. Like the rest of its trainer's Pokemon, Ivysaur has unique mechanics in stamina and type effectiveness. These however, are more of a hindrance than anything. The gradual loss of stamina weakens Ivysaur over time, gutting its already poor damage output and KO potential. The abundance of attacks that can play on Ivysaur's fire weakness reduces its survivability against a plethora of moves while only improving its resilience to Squirtle's water attacks.
Ivysaur's ground game is nothing special. Its jab has the range and disjoint to stuff out many other moves, but is also among the slowest in the game. Forward tilt is fast and highly damaging, and provides a small burst of movement, but is held back by its multihit nature. Up tilt's speed, size, and activity give it use as an anti-air, though Ivysaur has other options which are preferred for this. Down tilt is one of Ivysaur's fastest moves and boasts impressive range. Dash attack is quite fast, and one of Ivysaur's only kill moves. Forward smash is yet another far-reaching attack, and can be difficult to punish if spaced. Up smash boasts a huge hitbox, and some of the highest knockback, but is also very slow. Ivysaur's down smash is among the series's worst, being slow, very weak, and highly punishable, even on hit, although like many of Ivysaur's moves, it at least has respectable range.
Neutral aerial is fast and fairly damaging, and its inconsistent multihit can sometimes spike opponents offstage. This inconsistency is of course a hindrance in some cases, and the move's unusually short range limits its usage. Forward aerial offers fairly high power, along with a large sweeping motion that's good for stuffing out jumps. Back aerial is a mixed bag, having absolutely pathetic damage and knockback, but providing great speed, coverage, and minimal landing lag in return. Up air, similarly to up smash, has high power and a huge hitbox, and has more utility due to its higher speed and added downwards momentum. Ivysaur's down aerial though similar to up aerial in appearance, but is nowhere near as useful and is in fact one of the worst moves in the game. Its very poor launch power, high landing lag, and air-stalling properties make it not only extremely punishable, but also unrewarding to land. At the very least, its huge disjoint can combat juggle attempts from foes below, but even then, they'll most likely have more than enough time to punish Ivysaur whether or not they get hit by it.
Ivysaur's grabs, compared to most, are very slow but far-reaching. This reach gives them use in mixups against opponents who expect to shield one of Ivysaur's many spacing tools. Forward throw is an unremarkable option to send enemies offstage. Back throw is preferable to forward throw, possessing higher damage and knockback, though still not enough to realistically KO. Up and down throw deal the same amount of damage, and serve mostly the same purpose in setting up juggles, with their differing base knockback and knockback growth separating their use cases depending on the opponent's percentage.
Moveset[edit]
For a gallery of Ivysaur's hitboxes, see here.
| Name | Damage | Description | ||
|---|---|---|---|---|
| Neutral attack | 3% | Ivysaur whips a vine, then another, then extends the range for repeated lashing. One of the farthest-reaching jabs in the game. | ||
| 2% | ||||
| 2% (hit 1), 1% (hit 2) | ||||
| Forward tilt | 1-2% (hits 1-6), 2% (hit 7) | Ivysaur leans forward and spins the leaves around the main bulb like a helicopter blade, hitting multiple times. | ||
| Up tilt | 7% | Ivysaur plants its vines on the ground and lifts itself into the air. High vertical reach. | ||
| Down tilt | 2% (hit 1), 5% (hit 2) | Ivysaur whips two vines quickly along the ground, hitting twice with good range. | ||
| Dash attack | 12% (clean), 10% (late) | Ivysaur slides along the ground, headbutting foes. | ||
| Forward smash | 16% | Ivysaur plants its vines on the ground and launches its body forward. Can be angled. | ||
| Up smash | Exploding Flower (ばくれつフラワー) | 17% | Ivysaur launches a burst of spores from its bulb. It covers a large area and is the strongest up smash in terms of knockback. | |
| Down smash | 8% | Ivysaur quickly whips out vines across the ground simultaneously on both sides. Good range, but horrible damage and knockback for a smash attack. Can cause opponents to sometimes trip. | ||
| Neutral aerial | 2% (hits 1-7) | Ivysaur spins while facing diagonally downwards. Hits multiple times with the last hit dealing minor knockback. The first 6 hits deal set knockback, which helps connect into the final hit. Has mild spike properties underneath its hind legs. | ||
| Forward aerial | 12% (vine), 10% (tip) | Ivysaur slaps forward with a vine. Deals vertical knockback. | ||
| Back aerial | 2% (hit 1), 3% (hit 2 tip), 2% (hit 2 base) | Ivysaur spins around vertically and hits behind itself with two vines. Low damage with very low knockback, but has excellent range and great frame data. | ||
| Up aerial | 16% | Ivysaur shoots a burst of pollen out of its bulb with high knockback. The move propels Ivysaur downward, which is useful for momentum cancelling. | ||
| Down aerial | 10% (sourspot), 8% (sweetspot) | Turns upside-down and shoots a burst of pollen out of its bulb that's similar to its up aerial but deals much less knockback. There is a sweetspot at the bulb that meteor smashes opponents. Using the move halts Ivysaur's momentum in the air. | ||
| Grab | — | Stretches its vines and binds the opponent. | ||
| Pummel | 3% | Squeezes opponent. | ||
| Forward throw | 8% | Grabs opponent with vines and tosses them forward. | ||
| Back throw | 10% | Grabs opponents with vines, does a full spin, and tosses them back. | ||
| Up throw | 10% | Grabs opponent with vines and bounces them into the air with the bud on its back. Good for Bullet Seed combos. | ||
| Down throw | 10% | Grabs opponent with vines, does a flip, and smashes them to the ground. Good for follow-ups. | ||
| Forward roll Back roll Spot dodge Air dodge |
— | — | ||
| Techs | — | — | ||
| Floor attack (front) Floor getups (front) |
6% | Get up with an horizontal spin, swinging its vines. | ||
| Floor attack (back) Floor getups (back) |
6% | Gets up and hits both sides with its vines. | ||
| Floor attack (trip) Floor getups (trip) |
5% | Stands up and hits both sides with its vines. | ||
| Edge attack (fast) Edge getups (fast) |
8% (vine), 6% (body) | Climbs onto the edge and swings a vine. | ||
| Edge attack (slow) Edge getups (slow) |
10% | Slowly gets up and headbutts onto the stage. | ||
| Neutral special | Bullet Seed | 4% (startup), 1-2% (seeds) | Ivysaur sends a barrage of seeds ascending from its bulb. Can be used to rack up damage to opponents who are above Ivysaur. | |
| Side special | Razor Leaf | 8% (clean), 6% (mid), 4% (late) | Ivysaur shoots a leaf projectile that can hit multiple foes. A stick flick will make the leaf travel faster. | |
| Up special | Vine Whip | Ground: 7% (nearest), 8% (near), 9% (mid), 10% (far), 13% (tip) Air: 11% (sourspot), 13% (sweetspot) |
Ivysaur shoots a vine diagonally upwards as a tether recovery. Ivysaur will gain a slight boost upwards when the move is used in the air. The vine can also hit foes from a distance, and has a powerful sweetspot at its tip. | |
| Down special | Pokémon Change | 0% | The Pokémon Trainer returns Ivysaur to its Poké Ball and then sends out Charizard. | |
| Final Smash | Triple Finish | 1% (SolarBeam) | The Pokémon Trainer sends out both Charizard and Squirtle and all three Pokémon perform a combination attack. | |
Stats[edit]
| Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height | Empty landing lag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | 100 | 1.4 – Initial dash 1.5 – Run |
1.05 | 0.0532 | 0.014 | 0.752 | 0.01 – Base 0.085 – Additional |
0.07 | 1.35 – Base 1.89 – Fast fall |
5 | 32.25446429 - Base ? - Short hop |
? | 3 |
Announcer call[edit]
English
Wii Remote selection sound[edit]
- The Trainer releases a Poké Ball and says "Go for it!".
On-screen appearance[edit]
- The Pokémon Trainer releases Ivysaur from a Poké Ball and yells "Go Ivysaur!"
Taunts[edit]
- Up taunt: Spins its bud, and shakes off some leaves.
- Side taunt: Stands on its front legs and walks around while saying "Saur, Ivysaur".
- Down taunt: Spins around and extends its vines doing a dance, it throws around some leaves while saying "Ivy, Ivy".
| Up taunt | Side taunt | Down taunt |
|---|---|---|
Idle poses[edit]
- Stomps from side to side.
- Looks around then shakes its body.
Crowd cheer[edit]
| Cheer (English) | Cheer (Japanese) | Cheer (German) | Cheer (Korean) | |
|---|---|---|---|---|
| Cheer | ||||
| Description | Po - ké - mon! | Po - ké - mon! | Po - ké - mon! | |
| Cheer (French) | Cheer (Italian) | Cheer (Spanish) | ||
| Cheer | ||||
| Description | Po - ké - mon ! | Po - ké - mon! | Po - ké - mon! | Po - ké - mon! |
Victory poses[edit]
Note: The Pokémon Trainer says "Way to go, Ivysaur!" in all three victory poses.
- Up: Jumps and lands on its belly.
- Left: Stands in a battle-ready pose.
- Right: Pokémon Trainer pets it, and Ivysaur jumps on him, but Pokémon Trainer puts it down and continues to pet him.
| Up | Left | Right |
|---|---|---|
In Solo Modes[edit]
Classic Mode[edit]
In Classic Mode, Pokémon Trainer can appear as an opponent or ally in Stage 3 along with Pikachu, Jigglypuff, and Lucario on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked). Pokémon Trainer can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 3.
All-Star Mode[edit]
In All-Star Mode, Pokémon Trainer is fought in Stage 18 alongside Pikachu, Jigglypuff, and Lucario on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked). Uniquely, the player must KO Pokémon Trainer three times to progress.
Event Matches[edit]
Note: Ivysaur is only featured in one event that does not include the Pokémon Trainer.
Solo Events[edit]
- Event 8: Go! Triple Finish!: The player controls Pikachu, who must defeat Squirtle, Ivysaur, and Charizard on Pokémon Stadium.
Congratulations Screens[edit]
Role in The Subspace Emissary[edit]
While in The Ruins, Lucas and Pokémon Trainer discover Ivysaur in trophy form at the end of a torch-lit hallway. Pokémon Trainer then throws a Poké Ball at the trophy to capture Ivysaur, adding it to his team alongside Squirtle. It is unknown why Ivysaur is a trophy, and why it is in the ruins.
Exclusive stickers[edit]
These stickers can only be used by Pokémon Trainer or a select few including him.
- Akari Hayami: [Water] Attack +8
- Barkle: [Tail] Attack +32
- Bellossom: [Grass] Attack +8
- Blathers: [Tail] Attack +7
- Bone Dragon: [Bite] Attack +13
- Bowser Jr. (Super Mario Sunshine): [Tail] Attack +25
- Boxy: [Bite] Attack +24
- Bubble Baby Mario: [Bite] Attack +6
- Burt the Bashful: [Bite] Attack +6
- Celebi: [Grass] Attack +14
- Chain Chomp: [Bite] Attack +23
- Chaos: [Arm, Leg] Attack +10
- Chihuahua: [Tail] Attack +12
- Crazee Dayzee: [Grass] Attack +7
- Deoxys: [Slash] Attack +10
- Entei: [Fire] Attack +20
- Fairy: [Tail] Attack +7
- Goldeen: [Leg] Attack +4
- Groudon: [Flame] Resistance +14
- Gulpin: [Electric] Attack +16
- Ivysaur: [Grass] Attack +29
- Jigglypuff: [Body, Spin] Attack +31
- Jirachi: [Arm, Leg] Attack +7
- Latias & Latios: [Grass] Attack +22
- Lugia: [Grass] Attack +18
- Master Belch: [Bite] Attack +9
- Meowth: [Slash] Attack +5
- Metagross: Launch Resistance +23
- Mew: [Body, Spin] Attack +4
- Moltres: [Flame] Attack +20
- Petey Piranha (Super Mario Strikers): [Bite] Attack +32
- Piplup: [Water] Attack +26
- Pokémon Trainer: [Arm, Leg] Attack +13
- Rogue The Bat: [Tail] Attack +10
- Ryota Hayami: [Water] Attack +34
- Sable: [Bite] Attack +6
- Saharah: [Water] Attack +8
- Seiuchi-kun: [Water] Attack +18
- Spitz: [Tail] Attack +12
- Squirtle: [Water] Attack +41
- Stafy: [Tail] Attack +7
- Staryu: [Specials: Direct] Attack +3
- Suicune: [Grass] Attack +17
- Togepi: [Body, Spin] Attack +11
- Torchic: [Fire] Attack +8
- Weavile: [Slash] Attack +5
- Wario (Super Mario Strikers): [Bite] Attack +15
- Warrior Ing: [Bite] Attack +10
- Water Fairy Elias: [Water] Attack +30
Using stickers[edit]
All three of Pokémon Trainer's Pokémon share the same trophy base.
If the player wishes to power up Ivysaur specifically, [Grass] and [Body, Spin] will supply the greatest power boosts. [Flame] Resistance will also work to combat Ivysaur's fire weakness. The remaining relevant attacks are spread between [Leg] and [Head].
If the player wishes to balance between the three, the major attacks Ivysaur shares with Squirtle are [Leg] and [Spin] attacks, and shares [Leg] and [Head] attacks with Charizard.
Trophy[edit]
Ivysaur's trophy is obtained by clearing Classic Mode with Pokémon Trainer and must deliver the final hit to Master Hand as Ivysaur.
- Ivysaur
- A Seed Pokémon that is the evolved form of Bulbasaur. It has a flower bulb on its back, the weight of which has made it develop strong legs and hips. If the bud gets too big, the Pokémon can't stand on two legs alone. At a certain level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients and blossoms into a large-petaled flower.
: Pokémon Red/Blue
: Pokémon FireRed/LeafGreen
Alternate costumes[edit]
| ||||
Gallery[edit]
Trivia[edit]
- When Ivysaur moves, it sheds very small leaves, similar to Pit's feathers shedding when he jumps.
- Unlike other characters, when Ivysaur crouches repetitively, the animation doesn't completely finish; the bud on its back will stand up straight.
- If characters grab Ivysaur, they will be grabbing its bud even when grabbing in front of it.
- Ivysaur is one of the only characters who never uses any of their frontal limbs (or any of their limbs) for any attack (including grabs), the other being Yoshi (though Yoshi still uses items with his hands and throws eggs in his Egg Throw with his left hand).
- In The Subspace Emissary, Ivysaur's mouth is open in its trophy appearance, unlike its battle portrait or in-game trophy.
- According to the Pokédex, Ivysaur is supposed to weigh a mere 28.7 pounds (13 kilograms). Despite this, Ivysaur is one of the heavier characters in Brawl, with a weight value of 100, which is as heavy as Lucario, a Pokémon that is supposed to weigh more than four times as much as Ivysaur.
- Unlike Charizard and Squirtle, none of Ivysaur's special moves are HMs in the Pokémon games.
External links[edit]
| Fighters in Super Smash Bros. Brawl | |
|---|---|
| Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
| Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |
