Zoroark (ゾロアーク, Zoroark) is a creature in the Pokémon franchise.
Zoroark is a Dark-type Pokémon introduced in Generation V, and was the very first Generation V Pokémon ever revealed, being the main character in the movie Zoroark: Master of Illusions. Zoroark is categorized within the Pokédex at #571 as the "Illusion Fox Pokémon". It evolves from Zorua starting at level 30. It and Zorua are only available in Black and White by using event Pokémon, though it can be found in the wild in Pokémon X and Y onward: its original rarity might be the reason for its ability to appear out of a Master Ball in Super Smash Bros. 4. Zorua and Zoroark have the signature Ability Illusion, which allows them to pose as the last Pokémon in the party they belong to while retaining their moveset and typing until they are hit by an attack. It and Zorua received Normal/Ghost type Hisuian forms in Generation VIII.
Fury Swipes is a common physical Normal-type move introduced in Generation I. It has 80% accuracy and hits the target 2-5 times with 18 base power for every hit. Zoroark can learn it at level 13 when still a Zorua, or via Move Reminder.
As a Poké Ball Pokémon
Zoroark appears as a Poké Ball and Master Ball Pokémon. When summoned, the entire screen turns darker, and Zoroark will pause before teleporting behind an opponent, attempting to hit them with a slash. The initial trapping slash can be safely shielded; if Zoroark fails to catch an opponent, it will teleport and try again several times.
On hit, the opponent gets sent to the top of the screen, where Zoroark pelts them with repeated Fury Swipes before slamming its target to the ground. The initial trapping hit deals 7%, the combo does 14 hits at 1% for most hits and 2% for hits 2, 4, 9, & 10, and the finisher deals 13% for a total of 38%. The finisher can KO at high percentages (100-110%). Overall, the attack is very similar to some Final Smashes like Omega Blitz and Secret Ninja Attack, although it is noticeably weaker, and the final hit can usually be safely teched unlike these Final Smashes.
CPU players will hold their shields up for long periods of time when Zoroark is summoned, presumably in an attempt to avoid being hit by the initial slash. They will do this even if Zoroark isn't close, allowing human players to do an easy shield break.
If there are no targets on the ground or all are on a steep slope (such as the hills on Yoshi's Island), Zoroark will not attack anyone and will wait around idly until it vanishes or a character lands on a gentle enough slope for long enough. It will also not attack if every opponent has moved to another plane (such as on Jungle Hijinxs) since it was summoned—however, it will attempt to attack if it was summoned on a plane without any valid targets on that plane, even though it will be unable to land a hit.
As a Poké Ball Pokémon
Zoroark reprises its role as a Poké Ball Pokémon in Super Smash Bros. Ultimate. Its attack is the same as in Smash 4 with a few alterations to its appearance and behavior. The attack visuals are larger and more flashy with the final hit having a very large double claw swipe (in Smash 4 it was simply a heavy hit effect). Zoroark will now target characters that are airborne or on steep slopes, making it more aggressive with the only way to avoid it is to move fast enough or shield its initial trapping hit.
Prior to 10.0.0, a glitch existed involving Zoroark, in which a fighter who is in the Fury Swipes attack is hit by a Hammer or Golden Hammer, and the temporary invincibility caused by the special hitlag of the items prevented Zoroark's final attack from connecting, leaving the fighter stuck in the air until they were hit. If another Zoroark was spawned, it would crash the game if Zoroark targeted that fighter while they are trapped.
Names in other languages