|New Super Mario Bros. 2|
Golden Plains across the series.
|Appears in||SSB4 (3DS)|
|Maximum players||4 (3DS)|
Bolded tracks must be unlocked
|for 3DS||Main: Athletic Theme / Ground Theme (New Super Mario Bros. 2)|
Alternate: Ground Theme / Underground Theme (Super Mario Bros.)
|Ultimate||Super Mario Bros. series music|
Main: Athletic Theme - New Super Mario Bros. 2
Alternate: Ground Theme - New Super Mario Bros. 2
|Smash 4||Singles: Banned|
|Article on Super Mario Wiki||World 1 (New Super Mario Bros. 2)|
Golden Plains (野原, Fields) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. The stage is based on New Super Mario Bros. 2 and features many coins for fighters to collect.
The battle will start in the center of three different sections of a large horizontal area. The center is a flat plain with an elevated piece of ground next to a Warp Pipe. Two moving Lifts are present (one moves vertically and the other horizontally), along with a bridge-like Semisolid Platform. The Warp Pipes on this stage cannot be interacted with and function as part of the terrain. Sometimes, an arrow signpost will appear at the bottom left of the screen (pausing and moving the camera will reveal that the signpost is a 2D imposed image) and the screen will scroll in the direction the arrow points, bringing the fighters to another area of the stage. The rightmost section has the ground end at another Warp Pipe and mostly consists of a pit; the fighters battle on more semisolid bridges, a Scale Lift and a pair of red and blue Mushroom Platforms; the blue one extends to the right of the screen as acts as a walk-off. The leftmost side contains two more semisolid bridges and a much smaller pit; on the other side of the pit are two more semisolid platforms, this time tree-themed.
In Ultimate, areas of the stage that are offscreen but still within the blast zones have solid ground throughout, even where there are supposed to be gaps.
Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a gold fighter. Gold fighters have stronger attacks and, in for Nintendo 3DS, super armor. Blue P Switches sometimes appear. When jumped on or attacked, they make several Blue Coins temporarily appear. Occasionally, Red Rings will appear. When jumped through, 8 Red Coins will temporarily appear. These Red Coins are worth 5 coins each.
Ω forms and Battlefield form
In Super Smash Bros. for Nintendo 3DS, the Ω form only consists of a single platform with a yellow pipe on each side that extend below the blast line. Walk-offs, coins, P-Switches, and Red Rings are removed, therefore players' coin counts are removed, and the screen does not scroll.
In Super Smash Bros. Ultimate, the Ω form consists of a single floating platform that is made of soil with grass on top, and the Battlefield form is the same platform but with three orange soft platforms above it, which are based on the soft platforms of the regular stage. The Ω form and Battlefield form are also the same size and shape as Final Destination and Battlefield respectively.
With hazards off in Ultimate, all the coins are removed, along with P-Switches, Red Rings, and the fighters' coin counts. The stage stays in the middle section and doesn't scroll, and the yellow platforms stay in place.
Golden Plains is based on the levels of World 1 in New Super Mario Bros. 2. Collecting Coins is a major objective of the game (in fact, the game challenges the player to collect 1,000,000 Coins). This translates into Golden Plains's main gimmick of collecting Coins.
In most installments of the Super Mario Bros. series, collecting 100 Coins results in earning an extra life. New Super Mario Bros. 2 introduced a power-up called the Gold Flower, transforming Mario into Gold Mario. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into Coins. P Switchs and Red Rings often appear throughout the game to summon temporary Blue and Red Coins respectively. While collecting every red Coin summoned in New Super Mario Bros. games usually awards the player(s) with power-ups, nothing of note happens in Golden Plains. Lifts are a type of moving platform featured in the Mario series since the original Donkey Kong and Super Mario Bros. games. Notably, they do not actually appear in New Super Mario Bros. 2, but are based on their appearance in Super Mario 3D Land.
In New Super Mario Bros. 2, Red Coins are worth the same amount as regular Yellow Coins, while in Smash, they are worth five Coins. The concept of Red Coins being worth more than regular Coins originated from Super Mario 64. However, Red Coins in that game are worth two Coins; ironically, it is the Blue Coins in Super Mario 64 that are worth five coins, which are worth the same as regular coins in Smash.
The middle area of the stage appears to be based off of World 1-1 of New Super Mario Bros. 2, the left section resembles World 1-3 for the tree-like Semisolid Platforms, and the right portion appears to be based off of World 1-4 for the Mushroom Platforms, although the Scale Lifts present first appeared in World 4-4.
Super Smash Bros. Ultimate
Names in other languages
- While Luigi turns silver when he collects the Gold Flower in New Super Mario Bros. 2, he turns golden like every other character in Super Smash Bros. for Nintendo 3DS.
- After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a gold fighter.
- In New Super Mario Bros. 2, collecting every Red Coin and Blue Coin that is summoned before they disappear will play an audio clip of an audience clapping. In Smash, however, this will only occur for collecting every Red Coin summoned; no clapping is played when every Blue Coin is collected.
- Certain Final Smashes cause peculiar things to happen on this stage:
- When PK Starstorm hits a gold fighter, their outline from being gold remains after returning to normal for a short time.
- If Bayonetta uses Infernal Climax, any golden characters return to normal. Also, the coins become intangible for everybody.
- When Pac-Man uses his Final Smash, the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are gold fighters will return to normal.
- The coins in this stage are the same size compared to Pikmin as the Mushroom Kingdom coins portrayed in the Pikmin Short Movie Occupational Hazards.
- When in a multi-man battle in Classic Mode or All-Star Mode, the bar with number of characters left to fight in the battle is pushed down below the coin counter.
- In demo sequences, the coin counter shows how many coins the first CPU has collected.
- In Ultimate, the following Assist Trophies cannot appear on this stage: the Moon, Midna, Nightmare, Andross, Kapp'n, Color TV-Game 15, Devil, Yuri Kozukata and the Squid Sisters. Additionally, the following Poké Ball Pokémon cannot be summoned: Abra, Alolan Exeggutor, Entei, Metagross, Deoxys, Palkia, Giratina, Victini, Snivy, Zoroark, Kyurem, Keldeo, Xerneas and Lunala. The Metal Box also cannot appear on this stage.
- The stage is named "Mario_NewBros2" in the files of Ultimate, referring to its game of origin.
- Similar to Balloon Fight and 75m, Golden Plains uses an anti-parallax camera to restrict the Z-axis and simulate a completely 2D perspective despite being made up of 3D models; this can be observed by pausing and moving the camera around.
- Golden Plains and Find Mii are two stages from Super Smash Bros. for Nintendo 3DS where UI accommodations were made for the transition to Super Smash Bros. Ultimate due to same-screen multiplayer. In for Nintendo 3DS, the number of coins the player has is displayed in the top-left corner of the screen, with each human player only being able to see their own count and not the counts of their opponents; in Ultimate, each fighter's coin count is shown below their damage meter.