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The Great Cave Offensive

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Kirby Super Star
The Great Cave Offensive
SSBU-The Great Cave Offensive.png
SSB4UTheGreatCaveOffensive.jpg

KirbySymbol.svg
The Great Cave Offensive as it appears in Smash.
Universe Kirby
Appears in SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Presents
Maximum players 8
Music
Bolded tracks must be unlocked
for Wii U The Great Cave Offensive
Butter Building Ver. 2
King Dedede's Theme Ver. 2
Forest/Nature Area
Green Greens Ver. 2
Green Greens (Melee)
Squeak Squad Theme
Celestial Valley
Frozen Hillside
The Adventure Begins
Through the Forest
Floral Fields
Ultimate Kirby series music
Main: The Great Cave Offensive
Alternate: City Trial
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on WiKirby The Great Cave Offensive

The Great Cave Offensive (洞窟大作戦, Great Cave Offensive) is a stage that appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. It was revealed, apparently unintentionally, on the official Smash Bros. Facebook page on October 5th, 2014, and then officially confirmed and named during the October 2014 Nintendo Direct.

Stage overview[edit]

This stage is extremely large and complex, being the largest stage in the Smash series; only Palutena's Temple compares in size, due to both having been designed specifically for 8-Player Smash.

All the blast zones are accessible, albeit only in specific spots, and the side ones can be walked off. However, they are not the only way to KO an opponent due to the existence of Danger Zones, pools of lava spread throughout the stage which instantly KO on touch any fighter with over 100% damage, dealing 25% damage with heavy knockback otherwise. However, in SSB4, it is possible for a character being launched toward a Danger Zone to tech on it without receiving damage or being KO'd.

The spikes which appear under the right side of the largest top platform and in the bottom right of the stage deal 10% damage and decent knockback on contact.

Minecarts sometimes appear on the top of the brick platform on the middle right and on the lone floating soft platform on the middle left. When entered by a character - or on their own after about 15 seconds from their appearance - they start going forward, dealing 10% damage to any character they hit. The right one can carry characters beyond the left blast line if not dismounted, while the left one crashes in the bottom right corner of the stage (just below the spikes). No damage is dealt upon impact, although the resulting inertia will likely throw any passengers into the spikes anyway.

The two cannons constantly rotate, not smoothly but jumping between the eight cardinal and intercardinal directions. They work like Barrel Cannons: once entered they hold the character, and once a button is pressed they shoot them in the direction they are pointing. Characters cannot stay in the cannons indefinitely. Care must be taken not to hit a Danger Zone or a blast line.

If the item switch is on, treasure chests randomly appear throughout the map. If hit by an attack they release an item, though they will occasionally explode.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the Ω form is a single platform different from all the ones in the normal version, mixing the forest area on the top and the crystal area on the bottom right. It is notably the only Ω form to prominently use two different types of terrain, with the grassy side having greater traction than the crystal side. The walk-offs, chests, danger zones, cannons, minecarts, and spikes are removed.

In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is similar to SSB4's Ω form; however, it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the soft platforms in the upper portion of the normal form.

Hazards Off[edit]

With hazards off in Ultimate, treasure chests and minecarts do not appear. Cannons, spikes, and Danger Zones remain on the map, and the latter still behaves as an instant KO.

Origin[edit]

Examples of the different areas of The Great Cave Offensive as they originally appeared in Kirby Super Star, which include Sub-Tree (top), Old Tower (middle), Garden (left), and Crystal (right).

This stage originates from the sub-game The Great Cave Offensive from Kirby Super Star. In the game, Kirby falls down a hole whilst taking a walk, and he must venture through an expansive cave full of various dangers to escape, while finding as much treasure as he can along the way.

The cave is split in four different areas: Sub-Tree (in this stage, the upper portion), Crystal (right), Old Tower (lower middle and seen in the background), and Garden (bottom left). Every area holds several treasure chests, some in plain sight and others hidden within puzzles: they all contain various rewards, and, while all of them are optional, 100% completion requires finding and opening all 60 of them. The four areas are connected to each other by short mine cart sections.

Cannons like the ones in this stage appear in the Garden and Old Tower area, forming a maze which Kirby must traverse to proceed. Some of them fire automatically in a fixed direction while others rotate and fire upon a button press.

Some parts of the Old Tower area feature patches of lava on the floor and ceiling which act as hazards, dealing damage on touch and being able to KO Kirby if his hit points are completely depleted.

Tournament legality[edit]

This stage is banned in tournaments due to a multitude of reasons including its overly large size which can create camping, disruptive hazards, walk-off blast lines, and being a giant cave of life due to the Danger Zones being techable, though this is only possible in SSB4.

Update history[edit]

Super Smash Bros. for Wii U 1.0.2

  • Change Added 8-Player mode to Ω form. To accommodate the change, Ω form has been made larger.

Gallery[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese 洞窟大作戦 Great Cave Offensive
UK English The Great Cave Offensive
France French La Caverne du Péril The Cave of Peril
Germany German Das Höhlen-Abenteuer The Cave Adventure
Spain Spanish El gran ataque de las cavernas The Great Cavern Attack
Italy Italian La Grande Offensiva Speleologica The Great Speleological Offensive
China Chinese (Simplified) 洞窟大作战 Great Cave Battle
Taiwan Chinese (Traditional) 洞窟大作戰 Great Cave Battle
South Korea Korean 동굴대작전 Great Cave Battle
Netherlands Dutch Het Grote Grotavontuur The Great Cave Adventure
Russia Russian Пещерный переполох Spelean Stir
Portugal Portuguese A Grande Caverna dos Tesouros The Great Treasure Cavern

Trivia[edit]

  • For unknown reasons, in Ultimate, the burning sound effect does not play when a character hits a Danger Zone. This can be fixed by resetting Training Mode.
    • This means that the sound effect for the Danger Zones will never play in a regular match.
  • Uniquely, in Ultimate the knockback dealt by Danger Zones is affected by the 1v1 multiplier, and by the Fixed Damage toggle in Training Mode, using the modified final percent values in both cases, rather than defaulting to the final percent if base damage was dealt. This means Danger Zones overall deal slightly more knockback in a 1v1 scenario.
    • Oddly, this is not reflected in the Trajectory Guide, which will calculate launch distances assuming the standard rules apply.
  • If Wario uses his bike at top speed at the top-middle area and jumps off before he collides with the Danger Zone, the bike will go through the platform and become stuck, so he can never use the move again.
  • The Kirby Super Star Masterpiece starts in The Great Cave Offensive sub-game.
  • For unknown reasons, Lightning Bolts do not spawn on this stage. The Super Mushroom and Poison Mushroom cannot appear, either.
  • This stage was originally conceived as being based upon Kirby's Epic Yarn: it was retooled into its current form to avoid redundancy with Woolly World once the latter's source game was announced. [1]
    • Its inclusion is said to be based on Kirby Super Star Ultra, the DS remake of Kirby Super Star released after Brawl.
  • Any characters in a cannon will be invulnerable to Timers.
  • When playing as Pokémon Trainer, the trainer will be standing in one of the four sections of the stage, depending on the player's number.
  • In Ultimate, the following Assist Trophies cannot appear on this stage: the Moon, Mother Brain, Nightmare, Andross, Tiki, Ashley, Kapp'n, Devil, Nikki, Arcade Bunny, Squid Sisters and Rathalos. Additionally, the following Poké Ball Pokémon cannot be summoned: Abra, Alolan Exeggutor, Moltres, Lugia, Lunala and Marshadow.

References[edit]