The Kirby universe (星のカービィ, Kirby of the Stars) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's Kirby series of multi-genre video games. It was developed by HAL Laboratory, Inc., the same company that started the Super Smash Bros. series, and it revolves around the titular spherical, pink entity Kirby and his adventures around his home planet, Popstar, among other planets. The series has had many games of several different genres, with side-scrolling platformers being the most prominent.
Masahiro Sakurai, working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was Twinkle Popopo, that he intended to be a comparatively simple game that could be played by beginning gamers. During development, the staff had not settled on a final design for the player-character "Popopo", and used a dummy placeholder sprite resembling a round blob with a simple face so that a more sophisticated image could be put in later. But the designers grew endeared to the round placeholder sprite and ended up using that as their design for "Popopo", who was renamed Kirby. Sakurai and Nintendo, meanwhile, agreed on a pinkscale color scheme for Kirby (though Shigeru Miyamoto had felt that Kirby should be yellow). The game was retitled Hoshi no Kirby (literally Kirby of the Stars) for its Japanese release, and Kirby's Dream Land for its Western release. The game was released in the West in August 1992 to modestly positive reviews which primarily focused some criticism on the particularly basic gameplay structure and short game-length, but the game was also a very large sales success and gave Nintendo the impetus to allow and encourage HAL Laboratory to develop sequels.
Kirby's Dream Land introduced several trademark elements present for the rest of the Kirby series, including Kirby's ability to inflate his spherical body to fly the full height of a stage, inhale enemies into his mouth, and effectively erase enemies out of existence within his own tiny body by swallowing. But the first Kirby sequel Sakurai developed, Kirby's Adventure for the NES, added a much more expansive variety and depth to the basic formula and design - in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "Copy Power" to adopt something else. It was released to widespread critical acclaim in early 1993 - nearly two years after the next-generation Super Nintendo launched - and is regarded as one of the best late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES - to put this into perspective, the original Mega Man for the NES famously occupies one megabit, or one eighth of a megabyte.
Kirby was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and covering every one of Nintendo's consoles and handhelds at least once. Kirby games have made occasional forays into certain other genres besides platforming on two-dimensional planes, and while almost none of the Kirby follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his setting were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the Super Smash Bros. series of Nintendo-centered crossover fighting games. Sakurai expressed that for the original game and Melee, he aimed for a humble approach to representing his own franchise in relation to the other series in his fighting game, and cut out Kirby side-characters in favor of more-famous secondary characters representing other franchises. But starting with Brawl, Sakurai allowed more liberal representation of the Kirby series in the collective Smash Bros. roster.
In a given Kirby game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. But following Kirby's Adventure, every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of multiple animal companions in Kirby's Dream Land 2 and getting his current copy power modified by the animal being ridden; Kirby Super Star being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy-abilities into one of several dozen advanced powers in Kirby 64: The Crystal Shards. The most recent original Kirby game is Kirby Star Allies, released for the Nintendo Switch in 2018. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers.
The Kirby universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-(20.3 cm)tall lifeform with almost no demonstrable speaking capacity, lives on Pop Star, a planet structured like a glowing yellow five-sided star. (The "Dream Land" mentioned in some titles and narratives is a kingdom on Pop Star.) Each game is typically a self-contained adventure with little carry-over between installments, not unlike the Super Mario series, though in comparison each Kirby game's narrative tends to be a little more involved. The recurring setup initially appears to be a parallel to the Mario/Bowser relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, Dedede, back in his place. (An alternate-universe Kirby anime series that ran for 100 episodes adheres to this pattern fairly strictly.) But many of the games pit Kirby against some kind of greater menace and threat to Pop Star or the galaxy, revealed either from the outset or over the course of the game, and in addition to Dedede is another recurring character Kirby encounters that shifts between antagonist and ally, Meta Knight. Kirby's adventures regularly take him through not just Dream Land and Popstar itself, but other planets.
With ten games in the Kirby franchise being released before Smash 64, this game chooses to focus on the three games directed by the creator Masahiro Sakurai, being Kirby's Dream Land, Kirby's Adventure, and Kirby Super Star. The Kirby franchise is represented as one of several "standard universes" found in Smash 64, with one character, one stage, and two items.
While Super Smash Bros. Melee features much more content than the original game, Kirby remains the sole representative of the franchise. New content includes two new stages with a third returning from Super Smash Bros., two new items, two returning items, and a set of Trophies.
Super Smash Bros. Melee features three Kirby-themed stages:
Kirby is the only universe in Melee to have three stages and yet not be related to the Mario series (which itself has four stages from the main series, while the Donkey Kong and Yoshi universes, while each having three stages, are considered sub-universes of Mario).
The Kirby universe features four separate items that can be used in battle in Melee:
Full Trophy List
In Super Smash Bros. Brawl, even more Kirby content was added, including the addition of two more characters from the series.
On the final character select screen (after all characters are unlocked), the Kirby characters, joined by Olimar, occupy the fifth column. These characters have Gourmet Race playing when their dark forms are fought in The Great Maze.
All veterans of the Kirby series have returned for Super Smash Bros. 4.
Mii Fighter hats
Main article: Items
Bold italics denotes an Assist Trophy new to the Smash Bros. series.
Main article: Enemies
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
Enemies exclusive to the 3DS version. They appear in Smash Run.
for Nintendo 3DS
for Wii U
Main article: List of SSB4 Music (Kirby series)
Arrangements and remixes unique to SSB4.
Arrangements and remixes from previous Smash titles.
Compositions and arrangements directly sourced from the Kirby series with no alterations.
"Opening" from Kirby Air Ride was used in "Comet Observatory", the reveal trailer for Rosalina & Luma. It does not appear in the final games.
Main article: List of SSB4 trophies (Kirby series)
for Nintendo 3DS
for Wii U
All veterans from the Kirby series have returned for Super Smash Bros. Ultimate.
All Kirby stages from previous games return.
Games with elements from or in the Super Smash Bros. series
The Super Smash Bros. games generally adopt many aspects from other Kirby games, notably games released before Melee, due to the fact that both series are made and supervised under the same team.
Kirby's Dream Land
Kirby and King Dedede, both of whom made their debut in this game, are playable characters in the Super Smash Bros. games, Kirby having appeared in all four of the games. In addition, the character Whispy Woods, as well as the area known as Green Greens, also appear in the series. Whispy Woods, along with Kirby, was also featured in all three games, though he was in the background of the Dream Land and Green Greens stages. Other characters like Waddle Dee and King Dedede are trophies in Super Smash Bros. Melee. Many of the enemies from this game appear as trophies, stickers, or in Smash Run from Super Smash Bros. for Nintendo 3DS. Waddle Doo appears as a trophy in Super Smash Bros. Brawl. the Maxim Tomato appears as an item in all of the Super Smash Bros. games.
Kirby's neutral special move, Inhale, originates from this game. Several of King Dedede's attacks originated from this game, such as his dash attack, side smash attack, Inhale, and Super Dedede Jump. Kirby's white costume and King Dedede's black costume are also based on how they appeared in this game. King Dedede's theme music is featured in Brawl and Super Smash Bros. for Wii U. Other kinds of music from this game are also featured.
Kirby's up taunt is the Kirby Dance, which Kirby first performed in this game. His victory poses are also variations of the Kirby Dance. Kirby and King Dedede's victory themes are an orchestration of the tune that plays when Kirby completes a level in this game. Meta Knight's victory theme is also the same as Kirby and King Dedede's, but is a heavy metal remix of the tune.
Kirby's Dream Land appears as a Masterpiece in Super Smash Bros. for Wii U.
The Fountain of Dreams is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate, and the Star Rod weapon from the end of the game appears as an item in all five games. Meta Knight, a playable character in Super Smash Bros. Brawl, first appeared in this game (although his trophy in Melee erroneously states that he debuted in Kirby Super Star). Bugzzy and Bonkers, mid-bosses in this game, appears as trophies, while the latter enemy appears as a sticker in Super Smash Bros. Brawl. Bonkers also appears as a trophy in Super Smash Bros. 4. Additionally, he appears as an enemy in Smash Run in Super Smash Bros. for Nintendo 3DS. The Invincibility Candy appears as a sticker in Super Smash Bros. Brawl. Many of the enemies from this game appear as trophies and stickers in the game. They also appear as trophies in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Buggzy and Bomber also appear as trophies in Super Smash Bros. for Nintendo 3DS, while Starman and Walky appear as trophies in Super Smash Bros. for Wii U. Parasol Waddle Dee appears as an enemy in Smash Run in Super Smash Bros. for Nintendo 3DS. Bomber appears as an item in Super Smash Bros. Ultimate.
Kirby's Adventure appears as a masterpiece in Super Smash Bros. Brawl, lasting two minutes, and in Super Smash Bros. for Wii U.
Kirby's blue costume comes from Ice and Freeze Kirby. Meta Knight's dark gray and black palette is based on his artwork for Kirby's Adventure. In Melee and Ultimate, Kirby's dash attack comes from the Burning ability (then called "Fireball") in this game. Kirby's side special move and down special move, Hammer and Stone, respectively, also originate from this game. One of Kirby's custom moves, Ice Breath, is based on the attack of the same name from the Ice ability. Kirby's back throw is based on the Backdrop ability from this game.
A remix of Butter Building's music from the game is featured in Brawl and Super Smash Bros. 4. In Super Smash Bros. 4, another version of Butter Building's music is featured. A medley of Ice Cream Island's theme, the boss theme, "stage complete" theme, and the Kirby Dance music is featured in Super Smash Bros. for Nintendo 3DS/Wii U. The opening theme of Super Smash Bros. Melee contains a portion of Butter Building's music.
Kirby's Dream Course
Kirby's yellow palette swap is based on Keeby.
Kirby's Dream Land 2
Nruff, who debuted in this game, appears as a sticker in Super Smash Bros. Brawl. Rick and Gooey appear as trophies in Super Smash Bros. Melee.
Kirby's Dream Land 3
Acro, a boss in this game, appears in the form of a sticker in Super Smash Bros. Brawl.
Kirby Super Star
There are many aspects in the Smash Bros. series that come from this game, as it is the most famous game in the Kirby series.
Kirby 64: The Crystal Shards
A remix of 02's theme is present in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U; it is played on the stage Halberd. The music that plays in the first stage of Planet Popstar is also present in Super Smash Bros. for Wii U; it is played on the stage Dream Land (64). Artwork of various characters and enemies for this game appear as stickers in Brawl.
Kirby: Nightmare in Dream Land
The music for the Fountain of Dreams stage in Super Smash Bros. Melee was reused in Kirby: Nightmare in Dream Land during the battle with King Dedede at the same area.
Kirby Air Ride
Kirby Air Ride was a racing game for the Nintendo GameCube released in 2003. Produced by HAL Laboratory, the game is notable for including a multitude of mechanics from Melee, as well as mechanics that were later introduced in Brawl.
A lot of mechanics for the game are similar to Melee's as well, such as a star count to let the player know how many times he's destroyed another player's machine, similar to how there is a star counter to tell a player how many KOs he or she has gotten.
One of Kirby's artworks for this game appears as a sticker in Super Smash Bros. Brawl.
The sound effect heard when one selects something from the menu is a deeper version of Melee's sound effect for the same thing.
Players can unlock and choose colors for Kirby, Meta Knight, and King Dedede, which is similar to the palette swaps from the Super Smash Bros. games.
In Brawl, Dragoon, one of the legendary machines in the game, appears as an item. Much like it was in this game, the player has to collect all three of Dragoon's parts before they are able to use it. The songs for the racetracks "Frozen Hillside" and "Checker Knights" are in Brawl, as well as the track "The Legendary Air Ride Machine", which plays after Kirby completes a Dragoon or a Hydra. All three songs play on the Halberd stage. Also, the Celestial Valley's theme and the track "Forest Stage" are featured in Super Smash Bros. for Wii U, and is played on Dream Land (64).
The Smash Run mode in Super Smash Bros. for Nintendo 3DS is inspired by the City Trial mode from this game. Masahiro Sakurai, who directed both games, wanted to recreate the mode for Smash Bros. The main theme from this mode is also remixed in Super Smash Bros. Ultimate. Additionally, the introduction music from Kirby Air Ride is heard in Rosalina's trailer during which Kirby is cruising on his Warp Star on Rainbow Road.
Kirby & The Amazing Mirror
Master Hand and Crazy Hand appear as the final bosses of Candy Constellation. A solo Master Hand also appears occasionally as a mini-boss. When Kirby inhales a defeated Master Hand, he gains the Smash ability - a scaled-down version of Kirby's moveset from Super Smash Bros. Melee. Fighter Kirby's Aerial Spin Kick is similar to his forward aerial in the Super Smash Bros. series. Meta Knight's side special, Drill Rush, is based on one of Master Kirby's attacks.
In Brawl, the music "Forest / Nature Area" plays on Halberd and is the only GBA music to be unchanged. A remix of the music is featured in Super Smash Bros. for Wii U, played on The Great Cave Offensive. The Golem enemy appears as a trophy in Super Smash Bros. Brawl. Box Boxer, Boxy, Cupid Kirby and the Cell Phone all appear as stickers in Super Smash Bros. Brawl. Artwork of Kirby and The Big Switch appear as stickers in SSBB.
Kirby's orange palette swap in SSB4 comes from the Orange Spray Paint in this game. Additionally, his yellow, green, and red palette swaps later appeared as alternative palettes for the different colored Kirbys. Also, these colors and the blue color are the basis for the Spray Paints. Meta Knight's gray palette swap is based on Dark Meta Knight from this game.
Kirby: Canvas Curse
Artwork of Meta Knight and Waddle Dee appear as stickers in SSBB.
Kirby: Squeak Squad
The track "Squeak Squad Theme" is featured in Super Smash Bros. Brawl and Super Smash Bros. for Wii U; it is played on the stages Halberd and The Great Cave Offensive. Daroach, Perara, Squeaker, and a Treasure Chest from this game appear as stickers in Super Smash Bros. Brawl. Artwork of various other characters and enemies appear as stickers in SSBB.
Kirby Super Star Ultra
Cook Kirby's pot has utensils added to the front, similar to his Final Smash in Super Smash Bros. Brawl. The Fountain of Dreams and Halberd take their new designs from the Melee and Brawl stages, respectively. A crystalline version of Wham Bam Rock called Wham Bam Jewel appears, with some new additional moves, likely inspired by Master Hand's moves. Meta Knight's purple palette swap is based on Galacta Knight from this game. Additionally, Galacta Knight appears as a trophy in Super Smash Bros. for Wii U. In Super Smash Bros. Ultimate, King Dedede has a new Final Smash where he traps his opponents in a cage and takes on his Masked Dedede persona and attacks opponents with a barrage of missiles and sends them flying with his Jet Hammer.
Kirby Mass Attack
The Superspicy Curry appears with the Brawl design.
Kirby's Return to Dream Land
The Super Ability Ultra Sword originates from this game. It is Kirby's Final Smash in Super Smash Bros. 4. Meta Knight's up special, Shuttle Loop, returns. In addition, King Dedede's down aerial move in Super Smash Bros. Brawl returns in this game. The music that plays in the first stage of Cookie Country and another, which plays in the second stage are present in Super Smash Bros. for Wii U as tracks that can be heard on The Great Cave Offensive. Magolor and the Lor Starcutter appear as a trophy in Super Smash Bros. for Wii U.
Kirby's Dream Collection Special Edition
The Smash ability returns in one of the bonus challenge courses, and the Super Smash Bros. emblem can be seen in the background in a repeated pattern. It has also gained a new attack called Smash Kick, based off of Kirby's forward smash.
Kirby: Triple Deluxe
The appearance of Kirby's Screen KO matches that of his in Super Smash Bros. 4. The music for Stage 1 of Fine Fields is featured in Super Smash Bros. for Wii U. It is played on The Great Cave Offensive. The theme "The World to Win" is also featured when Kirby is battling Queen Sectonia and is played on Dream Land (64).
Kirby Fighters is a mode in this game, which entails 2-4 Kirbys fighting each other with a selected Copy Ability. Kirbys are able to shield, roll, sidestep, and air dodge in this game. The shield also has a life gauge and once depleted will break, leaving Kirby stunned and vulnerable, which is similar to shields in the Super Smash Bros. games. Kirbys can also "perfect shield," which means the oncoming attack will be blocked while the shield won't take any damage.
A remix of the music that plays on the Fountain of Dreams stage in Super Smash Bros. Melee is featured, which plays during the Hypernova section of the second extra stage of Royal Road.
Kirby and the Rainbow Curse
The figurines in the game behave very similar to the trophies.
Kirby: Planet Robobot
The Smash ability returns in Kirby: Planet Robobot as one of the Copy Abilities now under the name "Smash Bros.", using the moveset from Super Smash Bros. 4. Meta Knight's Shuttle Loop move returns in this game, along with his Final Smash Galaxia Darkness.
Kirby Battle Royale
One of Meta Knight's moves is very similar to his down special, Dimensional Cape.
Kirby Star Allies
After achieving 100% completion in Kirby Star Allies, the main menu music will be replaced with the arrangement of "Green Greens" from Super Smash Bros. Melee.
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