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Kongo Jungle

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For the stage that originated in Melee, see Kongo Falls.
Donkey Kong Country
Congo JungleSuper Smash Bros.
Kongo JungleSuper Smash Bros. MeleeSuper Smash Bros. Ultimate
Kongo Jungle 64Super Smash Bros. for Wii U
Kongo Jungle
Kongo Jungle 64
Past Stages: Kongo Jungle
Congo Jungle

Symbol of the DK series.
Kongo Jungle in the Smash games.
Universe Donkey Kong
Appears in SSB
SSB4 (Wii U)
Availability Starter (SSB and Ultimate)
Unlockable (Melee and SSB4)
Unlock criteria Complete 15-Minute Melee (Melee)
Clear The Original Heavyweights event (SSB4)
Crate type Normal
Maximum players 4 (SSB and Melee)
8 (Wii U and Ultimate)
Bolded tracks must be unlocked
Super Smash Bros. Congo Jungle Stage
Melee Kongo Jungle N64
for Wii U Kongo Jungle
Jungle Level Tribal Style
Jungle Level Ver. 2
King K. Rool / Ship Deck 2
Donkey Kong Country Returns
Donkey Kong Country Returns (Vocals)
Ultimate Donkey Kong series music
Main: Jungle Level (64)
Alternate: King K. Rool / Ship Deck 2
Tournament legality
Super Smash Bros. Singles: Banned (US National ruleset)
Banned (Japanese ruleset)
Doubles: Banned (US National ruleset)
Banned (Japanese ruleset)
Melee Singles: Banned
Doubles: Counterpick/Banned
Smash 4 Singles: Banned
Doubles: Counterpick/Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Kongo Jungle
The moving barrel beneath the stage could be your salvation if you get knocked off.
—Super Smash Bros's instruction manual

Kongo Jungle (コンゴジャングル, Kongo Jungle) is a stage in Super Smash Bros. (originally spelled Congo Jungle) that reappears in Super Smash Bros. Melee (as Past Stages: Kongo Jungle on the stage select screen and as Kongo Jungle N64 in Random Stage switch), Super Smash Bros. for Wii U (as Kongo Jungle 64 in NTSC versions and Kongo Jungle (64) in PAL versions), and Super Smash Bros. Ultimate. It is one of Donkey Kong's home stages.

It is the 6th stage in the 1P Game, where the player, along with two random allies, fight against Giant Donkey Kong.

Stage overview[edit]

This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above.

A Barrel Cannon moves back and forth under the stage, spinning. A player who enters the cannon is shot in the direction the cannon is pointing either by pressing a button, or automatically after a while: this can greatly aid recovery, but it can also shoot players offscreen. The barrel can hold only one character at a time.

In Super Smash Bros. Melee, the stage itself is a near-exact copy of the SSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which makes it riskier to use.

In Super Smash Bros. for Wii U, like other returning stages from the first Smash game, some of the textures are slightly higher in quality, but the overall primitive look of the original is retained.

In Super Smash Bros. Ultimate, the stage's notoriously large blast zones have been moved inwards somewhat. Turning stage hazards off will keep the moving platforms in one place and remove the barrel cannon.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the main platform of the Ω form is completely flat. The barrel cannon and soft platforms don't appear, and the main platform cannot be passed through from below.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, they are resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form somewhat resemble the ones of the normal form.


The sunset background as seen in the Orang-utan Gang level from Donkey Kong Country.

This stage is loosely based on the various jungle themed levels of Donkey Kong Country, such as the ones in Kongo Jungle, the first world featured in the game. The stage and its gradient background is likely based on Orang-utan Gang, a jungle level in the game's third world, Vine Valley, which features a sunset gradient in the background.

Barrel Cannons are a type of Barrel in the Donkey Kong Country series that will shoot out the Kongs towards the pointed direction and sometimes move sideways. In Donkey Kong Country, the Barrel Cannons will either shoot the player automatically or with the push of a button. In Donkey Kong Country 2: Diddy's Kong Quest, Barrel Cannons are added with an arrow to indicate the direction the arrow it pointing; however, unlike in Donkey Kong Country and this stage, the arrow Barrel Cannons in Donkey Kong Country 2 remain stationary. One of the plain barrels can be seen discarded on the stage foreground

The base platform's shape evokes the almost-entirely sloped terrain in the Jungle Hijinxs levels of Donkey Kong Country, while the base platform and moving platforms' texture bears a resemblance to Lakeside Limbo from Donkey Kong Country 3: Dixie Kong's Double Trouble!, which was also made of planks of alternating shades. The upmost soft platforms of the stage don't resemble anything from the Donkey Kong Country series, which avoided abstract floating platforms in favor of natural environment pieces, though they are held together by green vines, which were featured in the bramble levels of Donkey Kong Country 2 and the Jump Board Scene stage of Donkey Kong Jr.

A flock of Neckies, a type of vulture enemy from Donkey Kong Country, appear as background characters.

Tournament legality[edit]

Super Smash Bros.[edit]

Kongo Jungle was usually considered to be a counterpick stage in doubles, but is banned in the US national ruleset in singles, as with every other previously legal stage besides Dream Land.

The stage's layout does not provide a significant disadvantage for any character, although the slanted structure can worsen certain characters' horizontal combos, such as Yoshi. The Barrel Cannon below may be considered a gimmick, but it is very easy to punish players shooting upwards out of the barrel, and it is also impossible to stall indefinitely in the barrel. However, there were some arguments that circle camping could be a potential problem and that could lead to an eventual ban. It was a rarely played stage, and it was seen the least in tournaments, even if it was more neutral than the one counterpick stage at the time, Peach's Castle. In doubles, though, the stage was much more commonly picked and was generally seen as quite neutral.

In the Japanese ruleset, Kongo Jungle has always been banned. However, no definite reason has been given as to why, outside of potential circle camping due to the platforms being too high for certain characters.

On this stage, certain palette swaps are banned from being used due to the darkness of the stage's background; namely Captain Falcon's black palette swap, Donkey Kong's black palette swap, and Samus's brown palette swap.

Super Smash Bros. Melee[edit]

Kongo Jungle was usually regarded at first to be a counterpick. Although it had a relatively non-obtrusive stage design, it had a large size, which gave an advantage to faster characters and characters with projectiles, as well as a high ceiling, giving a slightly larger reliance on horizontal finishers. However, the stage is currently banned in singles, since characters such as Peach and Jigglypuff were found to be very powerful on the stage, as the platform layout made it extremely difficult to approach floaty characters circle camping across the two top platforms. A match between Pink Shinobi and RockCrock at GENESIS is particularly infamous, and commonly regarded as one of the primary reasons why the stage was banned. The stage initially remained a counterpick in doubles due to the 4-character gameplay removing the camping disadvantages, but the stage was seldom picked in tournaments, so much so that it has been phased out of stage selection for doubles tournaments altogether.

Super Smash Bros. 4[edit]

Kongo Jungle was never included in any mainstream rulesets for Smash 4. The stage remains largely the same in terms of function and layout, albeit with smaller blast zones. However, characters launched from the barrel now have a hitbox, unlike in previous games, making it a more concerning damaging hazard. Additionally, characters with good aerial mobility remain able to circle camp the upper two platforms, making it a less-than-ideal candidate for stage legality.

Super Smash Bros. Ultimate[edit]

Kongo Jungle remains universally banned. Although disabling stage hazards removes the barrel cannon, eliminating a potentially intrusive element from the stage, the moving platforms remain stationary near the same height as the upper platforms, further encouraging circle camping by removing an already-limited route to reach the upper two platforms.



Super Smash Bros.[edit]

Super Smash Bros. for Wii U[edit]

Names in other languages[edit]

Japanese.png This article is missing the subject's name in Portuguese.
Help improve this page by adding its name in Portuguese from a reliable source.
Language Name Meaning
Japan Japanese コンゴジャングル Kongo Jungle
UK English Congo JungleSuper Smash Bros.
Kongo JungleSuper Smash Bros. MeleeSuper Smash Bros. for Wii USuper Smash Bros. Ultimate
France French Jungle du Congo Super Smash Bros.
Jungle Kongo Super Smash Bros. MeleeSuper Smash Bros. for Wii USuper Smash Bros. Ultimate
Congo Jungle
Kongo Jungle
Germany German Tiefster Kongo Deepest Kongo
Spain Spanish (PAL) Selva Kongo Super Smash Bros. MeleeSuper Smash Bros. Ultimate
Jungla KongSuper Smash Bros. for Wii U
Kongo Forest
Kong Jungle
Mexico Spanish (NTSC) Selva Kongo Kongo Forest
Italy Italian Giungla Kongo Kongo Jungle
China Chinese (Simplified) 刚果丛林Super Smash Bros.
康加丛林Super Smash Bros. Ultimate
Congo Jungle
Taiwan Chinese (Traditional) 康加叢林 Congo Jungle
South Korea Korean 콩고 정글 Kongo Jungle
Netherlands Dutch Kongo-Jungle
Russia Russian Джунгли Конга Konga Jungle


  • This stage has had a different name in every appearance. In Super Smash Bros., it is called "Congo Jungle"; in Melee, it is called "Past Stages: Kongo Jungle" on the stage select screen and "Kongo Jungle N64" in the Random Stage switch; in Smash 4, it is called "Kongo Jungle 64" in NTSC versions and "Kongo Jungle (64)" in PAL versions; and in Ultimate it is simply called "Kongo Jungle".
  • In Smash 4, this stage's Spanish name makes no mention of its appearance in the Nintendo 64 game, being named Jungla Kong (Kong Jungle) in PAL versions and Selva Kongo (Kongo Jungle) in NTSC versions without any "64" suffix.
  • When hazards are turned off in Ultimate, the right platform of the 2 in the middle is slightly higher up than the left one.
  • In Super Smash Bros. 4, this stage's song's intro was slightly edited, possibly because it was originally too long, and it fit with the original on screen appearances that was in the original Smash 64. This change was carried over into Ultimate.
  • The misspelling "Congo" in this stage's first outing might be due to the fact that two countries in Africa, as well as a river that runs through them, are spelled "Congo", whereas the location in Donkey Kong Country, which this stage's name is attributed to, is actually called "Kongo Jungle", a pun between "Congo" and "Kong".
  • This is the only Smash 64 stage exclusive to Smash Wii U, as it is also the only Smash 64 stage that isn't downloadable content.
    • It is also the only Smash 64 stage in Smash 4 that doesn't have "64" in parentheses (only in the NTSC region).
  • In Ultimate, Nikki cannot be summoned on this stage, due to the fact that the dark background would make her drawings difficult to see. Additionally, the Squid Sisters and Marshadow cannot be summoned here either.